The Angband Ladder: Pyrgxgl, Eye Druj Monster Symbiant by <conrad_zaar@yahoo.ca>

  [FuryBand 5.0.3 Character Sheet]

 Name  : Pyrgxgl                Age                 18       STR!     25       
 Sex   : Neuter                 Height             114       INT!     35       
 Race  : Eye Druj Monster       Weight             171       WIS!     36       
 Class : Symbiant               Social Class        82       DEX!     25       
 Body  : Player                                              CON!     24       
 God   : Nobody                                              CHR!     22       
                                                                               
 + To Melee Hit           1 Level             56    Hit Points      -17/   544 
 + To Melee Damage       -1 Experience  20973999    Spell Points   1451/  1461 
 + To Ranged Hit          1 Max Exp     20973999    Sanity          845/   845 
 + To Ranged Damage       0 Exp to Adv. 21850000                               
   AC                 16+68 Gold         2541456    Speed           Fast (+17) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Very Bad     Blows/Round:  1         
 Bows/Throw  : Bad          Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Damg./Round:  nil!      
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You have only recently been corrupted,  and you consider             
          that to have been your true birth.  Your watery green eye            
          radiates pure evil and an insatiable desire for power.               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 79 (3950')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 85 (4250')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Den of Dogs: Level 50 (2500')
        Fort Blade: Level 80 (4000')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 10 (500')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Near Harad: Level 20 (1000')
        Isengard: Level 40 (2000')
        Utumno: Level 111 (5550')

 Your body was a Player.
 You have defeated 10088 enemies.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 74 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 4th Quelle of the 2890th year of the third age.
 Your adventure lasted 18 days.

     Your Attributes:
You are dead, killed by a Lesser black reaver on level 111 of Utumno.
You are terrified.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your speed is affected by your equipment.


                    emnoz@                      
        Sust Str  : +....+                      
        Sust Int  : .....+                      
        Sust Wis  : .....+                      
        Sust Dex  : .....+                      
        Sust Con  : +....+                      
        Sust Chr  : +....+                      
        Free Act  : .....+                      
        Hold Life : .+....                      
        Blessed   : ......                      
        Reflect   : .....+                      
        No Stun   : ......                      
        Protection: ..+...                      
        Imm Acid  : ...+.+                      
        Imm Elec  : +.+..+                      
        Imm Fire  : +..+.+                      
        Imm Cold  : ...+.+                      
        Res Pois  : .....+                      
        Res Fear  : ......                      
        Res Light : .+...+                      
        Res Dark  : .+.+..                      
        Res Blind : .....+                      
        Res Conf  : .+...+                      
        Res Sound : .....+                      
        Res Shard : +....+                      
        Imm Neth  : .....+                      
        Res Nexus : .....+                      
        Res Chaos : .+...+                      
        Res Disen : .....+                      
        Levitate  : .....+                      
        Fly       : +....+                      
        Climb     : .....+                      
        Light     : .+...+                      
        Digestion : +....+                      
        Regen     : ..+..+                      
        See Invis : .+...+                      
        Invisible : ...+..                      
        WraithForm: .....+                      
        Knowledge : .....+                      
        Precogntn.: .....+                      
        Magic Brth: .....+                      
        Water Brth: .....+                      
        Spell-Hold: ...+..                      
        Add Int   : 2..2..                      
        Add Wis   : ...2..                      
        Add Chr   : ...2..                      
        Mul Mana  : ..+...                      
        Add Stlth.: ..12..                      
        Add Speed : .3.2.?                      
        Add Luck  : .3.2.?                      
        Acidproof : ++.+..                      
        Elecproof : ++.+..                      
        Fireproof : ++.+..                      
        Coldproof : ++.+..                      
        Activate  : ++.+..                      
        Cursed    : +.....                      
        Orc    ESP: .+...+                      
        Troll  ESP: .....+                      
        Dragon ESP: .....+                      
        Giant  ESP: .....+                      
        Maia   ESP: .....+                      
        Undead ESP: .....+                      
        Evil   ESP: .....+                      
        Animal ESP: .....+                      
        TLord  ESP: .....+                      
        Good   ESP: .....+                      
        Nlive  ESP: .....+                      
        Unique ESP: .....+                      
        Full   ESP: .....+                      

Skills (points left: 47)
 - Combat                                        01.000 [0.800]
          . Weaponmastery                        01.000 [0.800]
          . Archery                              01.000 [0.700]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    01.000 [0.800]
          . Stealth                              01.000 [0.800]
          . Disarming                            01.500 [0.700]
          . Dodging                              01.000 [0.300]
 - Powers                                        45.422 [0.700]
          . Devices                              50.000 [1.000]
          . Mastery                              01.000 [1.000]
          . Innate                               50.000 [1.000]
 - Spirituality                                  02.650 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            50.000 [1.000]
          . Music                                00.000 [0.300]
 - Monster-lore                                  13.210 [1.100]
          . Summoning                            50.000 [1.000]
          . Corpse-preservation                  30.500 [1.900]
          . Possession                           01.000 [1.100]
          . Symbiosis                            50.000 [1.000]


  [Fates]

You are fated to find a Scroll of Darkness on level 1.
You are fated to find a Potion of Booze on level 1.
You may meet a Boil-covered wretch on level 1.


  [Character Equipment]

e) The Ring of Barwen [+15] (+2) {cursed}
        It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your intelligence by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to electricity, fire and shards.  It allows you to fly.  It
    slows your metabolism.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 58 of Barad-Dur.
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 70 of The
    Sacred Land Of Mountains.
n) a Psychoactive Skin (+5,+5) [10,+15](20%) (+1 to stealth)
    It reduces damages you take by 50%, physical
    and magical. It increases your stealth by 1.  It increases your mana
    capacity by 20%.  It provides resistance to electricity.  It speeds
    your regenerative powers.  
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels
    every 450 turns if it is being worn. It can be used to store a spell.  
    It increases your intelligence, wisdom, charisma, stealth, speed and 
    luck by 2.  It makes you invisible.  It provides resistance to acid, 
    fire, cold and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
z) an Eye druj named The Eyeball Kid (3100 hp)


  [Character Inventory]

a) Gandalf's Tome of Unconventional Warfare
    It can be activated
    for cure insanity every 200 turns.  
    You found it in the remains of an Old Sorcerer on level 65 of Barad-Dur.
b) a Parchment ``There And Back Again'' (charging)
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Sorcerer on level 39 of Barad-Dur.
c) 3 Potions of Speed
d) 15 Potions of Cure Critical Wounds
    
e) 5 Potions of Healing
    
f) 6 Potions of Restore Mana
g) 34 Scrolls of Teleportation {50% off}
    
h) a Scroll of Reset Recall
i) 98 Scrolls of Satisfy Hunger {25% off}
    
j) a Silver Rod of Capacity of Teleport Other (200/200)
    It
    can hold more mana.  
    You found it in the remains of a Dark dwarven priest on level 30 of Moria.
k) a Golden Rod of the Istari of Healing (250/250)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Quachil Uttaus, Treader of the Dust on
    level 47 of Barad-Dur.
l) a Golden Rod of the Istari of Recall (250/250)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
m) a Golden Rod of Capacity of Disarming (250/250)
    It can hold more mana.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
n) a Partial Totem of a Greater titan
    
o) a Partial Totem of an Elder aranea
    
p) a Partial Totem of a Great Venom Wyrm
    
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Round Seed-Cakes
b) a Potion of *Healing*
c) 4 Scrolls of Reset Recall {25% off}
    
d) The Crumpled Scroll of Mass Resurrection
e) a Scroll of Mass Genocide {25% off}
    
f) a Silver Rod of Capacity of Recall (182/200)
g) a Golden Rod of Nothing (125/125)
h) a Partial Totem of a Cyclops
    
i) The Ring of Carogrod (+1)
    It increases your charisma and infravision by 1.  It provides
    resistance to acid, dark and nexus.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
m) The Cloak 'Mormen' [1,+0]
    It sustains your intelligence, constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 1 of Barrow-Downs.
n) The Hatchet of the Night (2d6) (+34,+22) (+4)
o) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
p) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
q) The Red Arrow of Gondor
    It can be activated
    for mass human summoning every 1000 turns.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Vlad Dracula, Prince of Darkness on level
    80 of Fort Blade.
r) The Parchment - Map of Thror


  [Home Inventory - Caras Galadhon ]

a) a Sprig of Athelas
b) 97 Potions of Water Curing {quest}
c) 3 Potions of *Healing*
    
d) 2 Scrolls of *Identify*
    
e) 4 Scrolls of *Remove Curse*
    
f) 13 Scrolls of Reset Recall {25% off}
    
g) a Scroll of Genocide
    
h) a Silver Rod of the Istari of Nothing (200/200)
i) 2 Rod Tips of Recall (80 Mana to cast)
j) a Rod Tip of Restoration (140 Mana to cast)
    It cannot be harmed by acid, cold, lightning or fire.

k) a Wand of Dig[1|1] of Plenty (0 charges) (+0)
        It decreases your ability to tunnel by 0.  
    You found it in the remains of a Vampire lord on level 70 of Paths of the
    Dead.
l) a Wand of Summon Animal[3|31] (4 charges)
m) a Partial Totem of a Great Worm of Perplexity
    
n) a Ring of Speed (+12)
o) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Worm on level 70 of The
    Sacred Land Of Mountains.
p) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It prevents stuns. It increases your searching and luck by 4
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 62 of The
    Sacred Land Of Mountains.
q) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) &
    map area every 50+d50 turns if it is being worn. It grants you the
    power of detect curses if it is being worn.  It provides light (radius
    4) forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 52 of Fort
    Blade.
r) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Unmaker on level 78 of Angband.
s) The Anchor of Space-Time
t) The Rod of Annuminas (+4)
    It
    can be activated for rune of protection every 400 turns if it is being
    worn. It can be used to store a spell.  It increases your charisma and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to confusion.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Mycen the Gold Dragon on level 70 of The
    Sacred Land Of Mountains.


  [The Museum Inventory - Bree ]

a) The Gem of Fire
    It can be activated for high stat loss.  
    You found it lying on the floor of a special level.
b) The Boulder of Entmoot
    It can be activated
    for hallucination every 10 turns.  
    You found it in the remains of a Headless ghost on level 35 of The
    Helcaraxe.
c) The Doll of Ghan-buri-ghan
    It can be activated for curing every 110 turns.  
    You found it lying on the ground on level 67 of Angband.
d) The Mirror of Alternate Dimensions
    It can be
    activated for decreasing Intelligence.  
    You found it in the remains of a Master lich on level 70 of Angband.
e) The Ebon Cube of Darkness
    It
    can be activated for decreasing Constitution.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
f) The Tome of Collected Strange Magic
    
    It can be activated for high stat loss.  
    You found it in the remains of a Vampire troll on level 25 of The Old
    Forest.
g) The Tome of Chaos
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Dunlending on level 62 of Emyn Luin.
h) The Tome of Elven Household Magic
    
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Dread on level 35 of The Helcaraxe.
i) a Parchment ``Magic for the Layman''
    It
    can be activated for cure stun every 100 turns.  
    You found it in the remains of a Vampire ogre on level 80 of Fort Blade.
j) Radagast's Summoning Manual
    
    It can be activated for stat loss.  
    You found it in the remains of a Dread on level 35 of The Helcaraxe.
k) The Immortal Skull of Telepathy
    It
    can be activated for decreasing Charisma.  
    You found it in the remains of a Headless ghost on level 35 of The
    Helcaraxe.
l) The Torch of Isengard
    It can be activated for cure light wounds every 50 turns.  
    You found it lying on the floor of a special level.
m) The Fire of Orthanc
    It can be activated
    for high stat loss.  
    You found it in the remains of a Byakhee on level 69 of Angband.
n) Radagast's Compendium of Strange Behaviour
    It can
    be activated for poison.  
    You found it lying on the floor of a special level.
o) The Pipe of Buckland
    It can be activated
    for cuts.  
    You found it in the remains of a Sorcerer on level 39 of Barad-Dur.
p) The Ring of Power of Adunaphel the Quiet (+4% of critical hits)
    It 
    increases your ability to score critical hits by 4.  It makes you
    invisible.  It sustains your intelligence.  It provides resistance to 
    acid, dark and nether.  It allows you to fly.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 80 of Fort
    Blade.
q) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution and attack speed by 2.  
    It produces chaotic effects.  It drains life from your foes.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 68 of Fort Blade.


  [The Museum Inventory - Caras Galadhon ]

a) Saruman's Unfinished Works
    
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 33 of Mirkwood.
b) The Gem of Knowledge
    It can be
    activated for stun.  
    You found it in the remains of a Doom drake on level 75 of Angband.
c) The Gem of Wisdom
    It
    can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Monastic lich on level 73 of Angband.
d) The Shard of Pottery that is Not Junk
    
    It can be activated for something weird every 5 turns.  
    You found it in the remains of an Old Sorcerer on level 65 of Barad-Dur.
e) The Bag of Magic Toys
    
    It can be activated for cure light wounds every 50 turns.  
    You found it in the remains of a White wraith on level 69 of Dol Guldur.
f) The Box of Wizardry
    
    It can be activated for decreasing Dexterity.  
    You found it lying on the ground on level 70 of Paths of the Dead.
g) The Lost Works of Melian
    It
    can be activated for decreasing Dexterity.  
    You found it in the remains of a Dark elven warlock on level 58 of
    Barad-Dur.
h) Carcharoth's Favourite Toy
    It can be activated for poison.  
    You found it in the remains of a Dark elven warlock on level 55 of
    Barad-Dur.
i) The Ring of Power of Hoarmurath of Dir (+3 attacks)
    It increases your attack speed by 3.  It makes you
    invisible.  It sustains your strength.  It provides resistance to cold
    , dark and blindness.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 64 of Dol Guldur.
j) The Ring of Power of Dwar, Dog Lord of Waw (+5)
    
    It increases your dexterity by 5.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to fire, poison, 
    shards and nexus.  It allows you to fly.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Dol
    Guldur.
k) The Ring 'Darwar' (+4 attacks)
    It can be activated for spinning around every 50+d25 turns if
    it is being worn. It increases your attack speed by 4.  It makes you
    invisible.  It provides resistance to electricity, light, confusion, 
    nexus, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 64 of Dol Guldur.
l) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 59 of
    Barad-Dur.
m) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your intelligence, dexterity, charisma, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    cold, light, dark, blindness, sound and shards.  It allows you to see
    invisible monsters.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 6.4.2012 22:42

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On 6.4.2012 22:42 conrad_zaar@yahoo.ca wrote:
The Eye Drug Symbiant is not just an amusingly apt combination but also a terrifically fun and effective one; I'm surprised that no one has yet posted one on the ladder. I have played Pyrgxgl primarily as a Summoner-Mindcrafter, relying upon Symbiosis mainly for the large hit-point buffer that it provides. In the later game, Innate became more important, for dealing massive damage to powerful opponents. Of my Innate powers I mainly relied upon an Area effect of magic missiles, which could strike opponents through walls.

Hit-points are this combo's key weakness. One key piece of advice for anyone else who wants to give it a try (as I have learned from previous, less successful attempts) is to resist the tempation to put any points at all into Mastery: you simply can't afford the hit-point reduction. Mindcraft, Innate, and magic devices should be more than sufficient to cover your spell requirements.

Although there are some other combos that I have been wanting to try, my next effort (when I have the time to have another proper go at Furyband) will likely be another of the same type, to see if I can win this time.

On 7.4.2012 11:25 OmniNegro@hotmail.com wrote:
I *Still* Love Furyband. It is still one of the best *Bang games.

I edited my config to give this race a much better HP and played a pure mage. I know it is cheating, but it is nice to play a game without a death every hard battle.

If I may ask, what besides HP is lacking? Skill points runeth over, as you no-doubt have noticed.

Was there anything besides a tool slot to equip a magic hole in that you needed? (I edited in one of those too.)

I can tell you how I did all my edits, but the code is pretty simple really. If you have any questions, e-mail me and include the word "Furyband" in the subject so I do not delete it as spam. my e-mail address is OmniNegro at any of the following e-mail providers like hotmail, gmail, yahoo.

And if I am paying attention, I will respond here too. It has been a year or more since I last played, but the game is too good. I will remember whatever is needed to accomplish whatever edits you need.

I just wish The Fury had continued beyond Gold/5.0 editions. He had a wondrous game and nothing to this day is quite the same.

I have beaten the game before. It was a nice relaxingly easy Jedi build though. (With a fully limbed character too, so I was buffed beyond compare. I was not even tempted to use The One Ring on that build.)

On 23.4.2012 16:38 conrad_zaar@yahoo.ca wrote:
Hit-points are definitly the key weakness of this race, but otherwise I didn't really feel the loss of anything else. Certainly equipment slots are severely restricted, but given the way the Eye Drug accumulates intrinsics, I don't think that matters much: intrinsics versus equipment slots is a pretty even trade-off. I must confess to never having used a magic hole in TOME or Furyband, and I don't really know how they work. But in Eye Drujes are sufficiently indifferent to equipment, that there's not much need for me to cart around loads of equipment anyway.

I am confident that I could get a win with this combo; I just haven't managed to do it yet.

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