The Angband Ladder: Marragor, Noldor Fingolfin no-class by Fendell Orcbane

  [Sil 1.0.2 Character Dump]

 Name   Marragor      Age    2,866       Str   4 =  1  +1      +2
 Sex    Male          Height   6'3       Dex   8 =  4  +2      +2
 Race   Noldor        Weight   177       Con   7 =  6          +1
 House  Fingolfin                        Gra   4 =  2          +2

 Game Turn   30,544   Melee  (+19,5d7)   Melee       19 = 15  +8  -4
 Exp Pool     1,866   Bows  (+20,1d12)   Archery     20 = 10  +8  +1  +1
 Total Exp   77,866   Armor  [+19,5-9]   Evasion     19 = 10  +8  +1
 Burden       106.6                      Stealth     20 = 12  +8
 Max Burden   207.3   Health      0:71   Perception  11 =  7  +4
 Depth         1000'  Voice      49:82   Will        19 = 12  +4  +2  +1
 Min Depth     1000'                     Smithing    10 =  6  +4
 Light Radius     3                      Song        14 = 10  +4

 You are one of two children of a warrior from the house of Fingolfin.
 You have light blue eyes, wavy black hair, and a fair complexion.






  [Last Messages]

> The Troll guard misses you.
> You hear a shout for help. <2x>
> You hit the Troll guard.
> Your constitution returns to normal.
> The Troll guard misses you.
> The door appears to be stuck.
> Gothmog, High Captain of Balrogs hits you.
> You are enveloped in flames!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> One of your Arrows (u) was destroyed!
> One of your Arrows (v) was destroyed!
> The Troll guard hits you.
> You die.
> Illegal command for target mode!


  [Screenshot]

  #      
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  ###@.# 
   ##RT# 
  T#...# 
  :##..# 


  [Equipment]

a) a Mattock of Belegost (-5,5d3) <+3> 11.2 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  
b) a Longbow of Doriath (+0,1d9) [-1] 3.6 lb
   It slays wolves and spiders.  It can shoot arrows 18 squares
   (with your current strength).
c) a Topaz Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
d) a Garnet Ring of Accuracy (+2)
e) a Coral Amulet of Preservation
   It sustains your constitution and grace.  It reduces your
   need for food.  It cannot be harmed by the elements.  
f) a Feanorian Lamp of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) The Filthy Rag of Dungalef [+1] <+1>
   It improves your stealth by 1.  It cannot be harmed by the
   elements.  It grants you the abilities: Disguise and Vanish.  
   
h) a Cloak of Protection [+2,1d1]
   It cannot be harmed by the elements.  
i) (nothing)
j) a Crown of Defiance [+0,1d1] <+2>
   It improves your will by 2.  It provides resistance to fear.  
   It cannot be harmed by the elements.  
k) a Set of Gauntlets of Power (-1) [+0,1d2] <+1>
   It increases your strength by 1.  
l) The Pair of Steel Greaves of Orodreth [-1,1d2] <+1>
   It increases your dexterity by 1.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
m) 19 Arrows of Piercing
   They cut easily through armour.  They can be shot 18 squares
   (with your current strength and bow).
n) 44 Arrows (Poisoned)
   They are branded with venom.  They can be shot 18 squares
   (with your current strength and bow).


  [Inventory]

a) 7 Thorny Herbs of Rage
b) 4 Russet Herbs of Healing
c) 2 Fragments of Lembas
d) a Clear Potion of Miruvor
e) 6 Murky Brown Potions of Orcish Liquor
f) 7 Azure Potions of Healing
g) 3 Brown Potions of Quickness
h) 4 Milky White Potions of Strength
i) 5 Dark Blue Potions of Dexterity
j) a Sky Blue Potion of Constitution
k) a Gnarled Staff of Revelations (1 charge)
l) 2 Golden Rings of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
m) a Jade Ring of Frost
   It provides resistance to fire.  
n) a Garnet Ring of Accuracy (+2)
o) Galvorn Armour [-1,2d5]
   It cannot be harmed by the elements.  
p) The Kite Shield of Fingolfin (-2) [+0,1d8] <+1>
   It increases your constitution by 1.  It provides resistance
   to fear.  It sustains your constitution.  It cannot be harmed
   by the elements.  
q) a Great Helm of True Sight [-2,1d3] <+3>
   It improves your perception by 3.  It provides resistance to 
   blindness and hallucination.  It grants you the ability to
   see invisible creatures.  
r) The Shortsword 'Dagmor' (+2,1d8) [+1] <+1> 2.0 lb
   It increases your grace by 1.  It provides resistance to fear.
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
s) The Longsword 'Narsil' (+0,2d6) [+2] 2.5 lb
   It provides resistance to cold and fire.  It lights the
   dungeon around you.  It cannot be harmed by the elements.  
t) a Battle Axe of Gondolin (-3,3d4) <+1> 4.2 lb
   It increases your dexterity by 1.  It slays dragons and 
   raukar.  It does extra damage when wielded with both hands.  
u) 99 Arrows
   They can be shot 18 squares (with your current strength and bow).
v) 68 Arrows
   They can be shot 18 squares (with your current strength and bow).


  [Notes]

Marragor of the Noldor
Entered Angband on 25 Mar 2012

    Turn     Depth    Note

       8     50 ft    (Charge)
   1,283    200 ft    (Keen Senses)
   3,203    200 ft    (Dodging)
   3,946    250 ft    (Sprinting)
   4,587    300 ft    Slew Gorgol, the Butcher
   4,600    300 ft    (Lore-Keeper)
   5,960    350 ft    (Precision)
   6,926    400 ft    (Lore-Master)
   7,049    400 ft    (Inner Light)
   7,265    400 ft    (Clarity)
   7,772    450 ft    (Crippling Shot)
   8,168    450 ft    Slew Orcobal, Champion of the Orcs
   8,896    450 ft    (Flaming Arrows)
   9,075    450 ft    (Hardiness)
   9,831    500 ft    (Disguise)
  10,000    550 ft    Found The Longsword 'Narsil'
  11,127    550 ft    (Dexterity)
  12,040    550 ft    (Exchange Places)
  12,541    600 ft    (Vanish)
  12,957    600 ft    Slew Gilim, the Giant of Eruman
  13,414    600 ft    (Poison Resistance)
  15,841    750 ft    (Strength in Adversity)
  16,957    800 ft    (Dexterity)
  17,751    950 ft    Slew Oikeroi, Guard of Tevildo
  17,768    950 ft    Slew Tevildo, Prince of Cats
  17,894    950 ft    (Constitution)
  18,016    950 ft    Found The Kite Shield of Fingolfin
  18,074    950 ft    Found The Filthy Rag of Dungalef
  18,211    950 ft    (Weaponsmith)
  19,112    950 ft    Slew Thuringwethil, the Vampire Messenger
  19,112    950 ft    Found The Bat-Fell of Thuringwethil
  19,361    950 ft    Entered Gothmog's hall
  21,959    950 ft    Found The Shortsword 'Dagmor'
  22,787    950 ft    (Artistry)
  25,806    950 ft    Found The Dagger of Azaghal
  26,015    950 ft    Found The Pair of Steel Greaves of Orodreth
  26,972    950 ft    Slew Dagorhir, the Elfbane
  27,877    950 ft    Found The Long Corslet of Maedhros
  29,514    950 ft    Destroyed Lungorthin, the Balrog of White Fire
  29,581  1,000 ft    Entered Morgoth's throne room
  29,581  1,000 ft    (Song of Slaying)
  29,581  1,000 ft    (Song of Sharpness)
  29,581  1,000 ft    (Unwavering Voice)
  29,581  1,000 ft    (Song of Elbereth)

  30,544  1,000 ft    Slain by a Troll guard.
  30,544  1,000 ft    Died on 26 March 2012.




  ['Score' 020069456]


Posted on 26.3.2012 01:40
Last updated on 27.3.2012 00:22

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676. on the Sil Ladder (of 2253)

Comments

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On 26.3.2012 01:40 Fendell Orcbane wrote:
This is my third archery centric attempt. I'm digging archery...now if I could only find some more ammo : (

On 26.3.2012 04:02 HugoTheGreat2011 wrote:
Try adding 2 points on Smithing. Get Weaponsmithing. Forge arrows (24 at a time) at any forge in sight. :)

On 26.3.2012 06:03 Fendell Orcbane wrote:
Thanks! Hugo : )

On 26.3.2012 07:37 Fendell Orcbane wrote:
I'm digging archery in Sil. Sadly arrows are hard to find it seems. But spending some points in archery seems like a great thing...especially if you can actually find ammo.

On 26.3.2012 07:37 Fendell Orcbane wrote:
I'm digging archery in Sil. Sadly arrows are hard to find it seems. But spending some points in archery seems like a great thing...especially if you can actually find ammo.

On 26.3.2012 10:12 Fendell Orcbane wrote:
Sadly I have no sharpness weapon... I might have to scum around for a bit.... The Archery seems to be working very well. Honestly I don't know why I didn't do this sooner!

On 26.3.2012 12:29 Scatha wrote:
Careful Shot is supposed to be there as a pressure valve in case people have problems with not enough ammo.

Anyhow, great going -- looking at your skill allocation I think it's fair to say you're the most successful generalist yet. I suppose you might push that further still if you go for Song of Sharpness (good with archery too, but perhaps not with stealth).

On 26.3.2012 12:44 half wrote:
Fendell, it turns out that my most recent character had the same first four equipment items as your one -- I at first thought there had been some kind of error when I read your equipment list.

On 26.3.2012 19:59 Fendell Orcbane wrote:
Hmm, maybe I should invest in careful shot? BUt I love the extra damage from flaming arrows : ) However even regular arrows can cripple : )

I might have to get song of sharpness to release a Sil. Like I said I'm gonna have to scum around a bit. If I'd being going for a straight up ninja...I'd have gone down the stairs already. As it is my hand to hand is a bit lacking.

On 26.3.2012 21:32 Fendell Orcbane wrote:
Still looking for a sharpness weapon...I really don't want to have to buy song of sharpness.

On 26.3.2012 23:20 HugoTheGreat2011 wrote:
Any more forges at 950ft? If there is one, I would try to get Enchantment to make a Weapon of Sharpness.

If you do get the Song of Sharpness, that's okay too. But, if you use it, it will give you a Stealth penalty and wake up enemies. Be careful.

Just to give a heads up, it IS possible to get a Sil out without a source of Sharpness. It might take more tries, though.

One time, I got the first Sil out with Delmereth's Deathsword on my 2nd/3rd try, with Finesse and Sublety. After that, I proceeded to win for the first time, with my Fingolfin character, Azog's Bane.

On 26.3.2012 23:24 Fendell Orcbane wrote:
Thanks again Hugo! I should have thought of this myself : )

On 27.3.2012 00:22 Fendell Orcbane wrote:
I was robbed! I never even knocked Morgoth's crown off! It was an epic battle too! All around the level...what ultimately killed me is that I was gorged and couldn't heal. I still managed to escape from morgoth...but for whatever reason a troll spotted me and I was too weak to fight him and Gothmog off at the same time...still if I had a bit of luck I might have escaped and gotten another point in melee : (

But this style of play works...I don't understand why I never got Morgoth's crown off though..since I was buffed....

On 27.3.2012 00:51 HugoTheGreat2011 wrote:
Being gorged is really bad in the Throne Room. :(

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