The Angband Ladder: Azog's Bane, Noldor Fingolfin no-class by HugoTheGreat2011

  [Sil 1.0.2 Character Dump]

 Name   Azog's Bane   Age    1,474       Str   6 =  3  +2      +1
 Sex    Male          Height   7'3       Dex   4 =  3          +1
 Race   Noldor        Weight   162       Con   7 =  5  +1      +1
 House  Fingolfin                        Gra   3

 Game Turn   41,849   Melee  (+22,4d9)   Melee       22 = 25  +4  -4  -3
 Exp Pool     3,188          (+22,4d9)   Archery      5 =  0  +4      +1
 Total Exp   94,988   Bows    (+5,1d8)   Evasion     20 = 20  +4  -4
 Burden       144.6   Armor [+20,6-16]   Stealth      3 =  0  +4  -1
 Max Burden   298.4                      Perception   5 =  0  +3  +2
 Depth           0'   Health     38:71   Will        16 = 12  +3      +1
 Min Depth       0'   Voice      34:34   Smithing     3 =  0  +3
 Light Radius     8                      Song         3 =  0  +3

 You are the only child of a smith from the house of Fingolfin. You
 have light grey eyes, straight golden hair, and a fair complexion.






  [Last Messages]

> You have been severly poisoned.
> You charge Carcharoth, the Jaws of Thirst.
> You have slain Carcharoth, the Jaws of Thirst.
> The bleeding stops.
> You feel less resistant to fire.
> You feel less resistant to cold.
> You recover from the poisoning.
> You feel yourself slow down.
> Your strength returns to normal.
> Your constitution returns to normal.
> It breathes frost.
> Your dexterity returns to normal.
> The Ancient sapphire serpent misses you.
> You charge the Ancient sapphire serpent.
> You have slain the Ancient sapphire serpent.


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) The Great Axe of Nogrod (-4,4d5) <+1> 11.0 lb
   It increases your strength by 1.  It slays orcs, trolls, and 
   raukar.  It provides resistance to fire.  It cannot be harmed
   by the elements.  It requires both hands to wield it
   properly.  
b) a Shortbow of Himring (+0,1d7) 1.6 lb
   It slays orcs and trolls.  It can shoot arrows 12 squares
   (with your current strength).
c) an Adamant Ring of Accuracy (+3)
d) a Marble Ring of Frost
   It provides resistance to fire.  
e) an Ivory Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) a Mail Corslet of Venom's End (-1) [-3,2d4]
   It provides resistance to poison.  
h) a Cloak of Warmth
   It provides resistance to cold.  
i) (nothing)
j) The Helm of Curufin (-1) [+0,1d2] <+2>
   It improves your stealth and perception by 2.  It provides
   resistance to confusion.  It draws powerful creatures to your
   level (even when not worn).  It cannot be harmed by the
   elements.  It grants you the ability: Listen.  
k) a Set of Gauntlets of Power (-1) [-1,1d2] <+1>
   It increases your strength by 1.  
l) a Pair of Leather Boots of Free Action [+0,1d2]
   It grants you freedom of movement.  
m) 27 Arrows of Piercing
   They cut easily through armour.  They can be shot 12 squares
   (with your current strength and bow).
n) 99 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).


  [Inventory]

a) 7 Thorny Herbs of Rage
b) a Dark Green Herb of Sustenance
c) 5 Pieces of Dark Bread
d) 7 Clear Potions of Miruvor
e) 11 Murky Brown Potions of Orcish Liquor
f) a Yellow Potion of Healing
g) 5 Golden Potions of Slow Poison
h) 9 Cloudy Potions of Quickness
i) 3 Shimmering Potions of Strength
j) a Violet Potion of Dexterity
k) 2 Brown Potions of Constitution
l) a Willow Staff of Freedom (8 charges)
m) an Aspen Staff of Treasures (2 charges)
n) a Silver Staff of Foes (1 charge)
o) a Beech Staff of Warding (3 charges)
p) a Ruby Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
q) a Brass Lantern of Brightness (with 6676 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
r) The Galvorn Armour of Maeglin [-1,2d4] <+3>
   It improves your smithing by 3.  It provides resistance to 
   poison.  It increases your hunger.  It cannot be harmed by
   the elements.  
s) a Jewelled Crown of True Sight <+3>
   It improves your perception by 3.  It provides resistance to 
   blindness and hallucination.  It grants you the ability to
   see invisible creatures.  It cannot be harmed by the
   elements.  
t) a Dwarf Mask of Defiance [-2,1d2] <+2>
   It improves your will by 2.  It provides resistance to fire 
   and fear.  
u) The Deathblade 'Delmereth' (+3,1d9) [+1] <+2> 2.0 lb
   It improves your stealth by 2.  It drains life from your
   enemies.  It increases your hunger.  It cannot be harmed by
   the elements.  
v) a Greatsword of Rauko Slaying (-1,3d5) [+1] 9.4 lb
   It slays raukar.  It requires both hands to wield it
   properly.  
w) a Mattock of Belegost (-5,5d2) <+3> 11.4 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Azog's Bane of the Noldor
Entered Angband on 19 Mar 2012

    Turn     Depth    Note

       9     50 ft    (Charge)
     596    100 ft    (Dodging)
   1,562    100 ft    (Sprinting)
   1,816    200 ft    Slew Gorgol, the Butcher
   2,869    300 ft    (Power)
   6,252    400 ft    Slew Orcobal, Champion of the Orcs
   6,533    400 ft    (Inner Light)
   9,250    600 ft    (Hardiness)
   9,327    600 ft    Slew Ulfang the Black
   9,828    600 ft    (Poison Resistance)
  13,097    550 ft    Slew Uldor, the Accursed
  13,876    600 ft    Slew Gilim, the Giant of Eruman
  15,796    700 ft    (Crowd Fighting)
  18,928    850 ft    (Dexterity)
  20,115    850 ft    Slew Oikeroi, Guard of Tevildo
  20,119    850 ft    Slew Tevildo, Prince of Cats
  20,178    850 ft    Found The Great Axe of Nogrod
  20,475    800 ft    (Knock Back)
  21,433    800 ft    (Strength)
  24,383    950 ft    Destroyed Lungorthin, the Balrog of White Fire
  25,817    900 ft    Slew Dagorhir, the Elfbane
  25,850    900 ft    Slew Maeglin, Betrayer of Gondolin
  25,996    900 ft    Found The Galvorn Armour of Maeglin
  26,336    900 ft    Subdued The Deathblade 'Delmereth'
  26,336    900 ft    Found The Deathblade 'Delmereth'
  27,006    950 ft    (Constitution)
  28,248    950 ft    (Stun)
  30,451    950 ft    (Finesse)
  30,494    950 ft    Entered Gothmog's hall
  31,554  1,000 ft    Entered Morgoth's throne room
  31,719  1,000 ft    (Subtlety)
  31,723  1,000 ft    Found The Massive Iron Crown of Morgoth
  31,758  1,000 ft    Cut a Silmaril from Morgoth's crown
  32,081    950 ft    Found The Helm of Curufin
  33,036    900 ft    (Rapid Attack)
  36,627    550 ft    Hit 2 false-floors taking me back to 550ft; this is 
                      2nd one. 
  37,545    450 ft    (Clarity)
  37,617    450 ft    Slew Draugluin, Sire of Werewolves
  39,329    300 ft    (Majesty)
  40,640     Gates    Entered The Gates of Angband
  41,806     Gates    Slew Carcharoth, the Jaws of Thirst

  41,848     Gates    You escaped the Iron Hells on 21 March 2012.
  41,848     Gates    You brought back a Silmaril from Morgoth's crown!




  ['Score' 041158151]


Posted on 19.3.2012 19:18
Last updated on 22.3.2012 05:11

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563. on the Sil Ladder (of 2253)

Related screenshot:
Azog's Revenge

Comments

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On 19.3.2012 19:18 HugoTheGreat2011 wrote:
Trying the 3-3-5-3 setup again...with some success.

On 19.3.2012 20:21 HugoTheGreat2011 wrote:
I'm really making progress with this...Found a Set of Gauntlets of Power (+1) and a Ring of Dexterity (+1), making my stats like 4-4-5-3, which looks pretty good. I had a hectic time with Cat warriors and Shadow spiders in the 600-650ft territory. So, I decided it's time to hang around at 550ft for a while. I really need to a source of True Sight, sooner or later. Otherwise, it's time to put points onto Perception.

On 22.3.2012 03:38 HugoTheGreat2011 wrote:
Seriously a formidable force. I'm just about ready to take on Morgoth any time... for the 6th time!

On 22.3.2012 03:52 HugoTheGreat2011 wrote:
Dropped by the Throne Room...once again. Went towards the West area, and fought off the hilarious Troll guards, Ancient emerald serpents, and Vampire lords. It wasn't too bad. I acquired enough experience to get Subletly, a good move on my part. But, the Easterling spies were MAD annoying. So annoying that thanks to them, Morgoth managed to find me in the area. First thing I did: quaff !CON. I pummeled at Morgoth a couple of times, enough to knock the crown off. Getting stirred up, Morgoth wreaked havoc as usual. So, I switched to the 'Delmereth' and after 2-3 tries, I got the FIRST Silmaril OUT. After that, I switched to the special Mattock and fled the Throne Room immediately.

That right! I just managed to free ONE Silmaril, at least, this time. Time to get the HELL out NOW!!

On 22.3.2012 04:14 HugoTheGreat2011 wrote:
Halfway there on my ascent...currently at 500ft.

On 22.3.2012 04:38 HugoTheGreat2011 wrote:
Almost there! Although most monsters are a pushover, Morgoth chasing me floor after floor is truly a scary experience! I'm at 50ft now. Alright, I better not mess this up.

On 22.3.2012 05:11 HugoTheGreat2011 wrote:
At last, I finally won the game for the first time! God damn!

By the way, after killing the big bad 'C,' it wasn't over yet... An Ancient Sapphire Serpent somehow spotted me, and breathed frost. I don't remember if it did any damage. I took cover and lured it over to my area. I charged it and killed it on the spot. After that, it was over. Good lord! I swear RNG really wanted to catch me, this time I was fortunate and survive, and got the chance to win the game.

There you have it. I beat the game!

Interestingly, I managed to beat Sil without a single point on Archery, Stealth, Perception, Smithing, or Song; hence totally melee-powered character dependent on Melee, Evasion, & Will. To be honest, the only way I was ever to survive the initial onslaught encounter with Morgoth and the terrifying on-the-chase events is because of my high CON [currently at 7; without !CON]. If it weren't for that, I would NOT make it out of the Throne. I would like to thank Fendell Orcbane for his advice on the CON and everyone else for their support and comments!

On 22.3.2012 12:04 Djabanete wrote:
Wow! Congrats! Great job winning in melee style :)

On 22.3.2012 12:44 Scatha wrote:
Congratulations! Nice work.

How good did you find Listen when you didn't have any points in Perception?

On 22.3.2012 12:56 HugoTheGreat2011 wrote:
The Helm of Curufin granted the 'Listen' ability. ;)

On 22.3.2012 13:23 HallucinationMushroom wrote:
Yes! Yes, yes!

On 22.3.2012 17:18 HugoTheGreat2011 wrote:
The 'Listen' ability was pretty good, even without added points onto Perception. It was helpful in keeping me out of danger, even though it increased danger, ironically.

On 24.3.2012 08:50 Fendell Orcbane wrote:
Nice ! Good to have you in the green : )

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