The Angband Ladder: Annarsil, Noldor Fingolfin no-class by meneldil

  [Sil 1.0.2 Character Dump]

 Name   Annarsil      Age      765       Str   6 =  3  +1  -1  +3
 Sex    Male          Height  6'11       Dex   3
 Race   Noldor        Weight   148       Con   7 =  5  +1      +1
 House  Fingolfin                        Gra   3

 Game Turn   23,897   Melee (+32,3d12)   Melee       32 = 23  +3  -3  +9
 Exp Pool     2,137   Bows    (+9,1d9)   Archery      9 =  0  +3  -1  +7
 Total Exp   84,037           (+9,1d9)   Evasion      6 =  9  +3  -6
 Burden       150.8   Armor  [+6,9-34]   Stealth     -9 =  7  +3  -7 -12
 Max Burden   298.4                      Perception   8 =  5  +3
 Depth           0'   Health     67:71   Will        19 = 15  +3      +1
 Min Depth       0'   Voice      50:69   Smithing     3 =  0  +3
 Light Radius     8   Song     Slaying   Song        13 = 10  +3

 You are the only child of a warrior from the house of Fingolfin. You
 have light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> You see a Shortsword (+0,1d7) [+1].
> Carcharoth, the Jaws of Thirst bites you...
> Carcharoth, the Jaws of Thirst bites you!
> You have been poisoned.
> Carcharoth, the Jaws of Thirst bites you!
> You have been badly poisoned.
> You hit Carcharoth, the Jaws of Thirst!
> Carcharoth, the Jaws of Thirst moves away from you.
> You hit Carcharoth, the Jaws of Thirst!
> Carcharoth, the Jaws of Thirst misses you.
> You hit Carcharoth, the Jaws of Thirst!!
> You have slain Carcharoth, the Jaws of Thirst.
> You can feel the poison weakening.
> You have 5 Golden Potions of Slow Poison (g).
> You recover from the poisoning.


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) The Battle Axe 'Dramborleg' (-2,3d5) 5.0 lb
   It slays orcs, trolls, and raukar.  It cannot be harmed by
   the elements.  It does extra damage when wielded with both
   hands.  
b) a Shortbow of Quickness (+0,1d7) 1.9 lb
   It grants you the ability: Rapid Fire.  It can shoot arrows
   13 squares (with your current strength).
c) a Garnet Ring of Damage <+1>
   It improves your damage sides by 1.  
d) a Chalcedony Ring of Accuracy (+2)
e) The Jewel 'Elessar' <+1>
   It increases your constitution by 1.  It speeds your
   regeneration (which also increases your hunger).  It cannot
   be harmed by the elements.  It grants you the ability: 
   Strength in Adversity.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) a Long Corslet of Protection (-1) [-4,2d7]
   It cannot be harmed by the elements.  
h) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
i) The Kite Shield of Hador (-1) [+0,1d6]
   It provides resistance to cold and fire.  It cannot be harmed
   by the elements.  
j) a Dwarf Mask [-2,1d2]
   It provides resistance to fire.  
k) a Set of Gauntlets of Power (-1) [-1,1d1] <+1>
   It increases your strength by 1.  
l) a Pair of Steel Greaves of Free Action [+0,1d3]
   It grants you freedom of movement.  
m) 33 Arrows
   They can be shot 13 squares (with your current strength and bow).
n) 23 Arrows (Poisoned)
   They are branded with venom.  They can be shot 13 squares
   (with your current strength and bow).


  [Inventory]

a) 5 Thorny Herbs of Rage
b) 4 Wrinkled Herbs of Healing
c) 5 Fragments of Lembas
d) 6 Clear Potions of Miruvor
e) 4 Murky Brown Potions of Orcish Liquor
f) 5 Sparkling Blue Potions of Healing
g) 5 Golden Potions of Slow Poison
h) a Smoky Potion of Quickness
i) a Green Potion of Strength
j) 3 Violet Potions of Dexterity
k) a Yew Staff of Understanding (2 charges)
l) an Aspen Staff of Revelations (0 charges)
m) an Aspen Staff of Revelations (0 charges)
n) a Mahogany Staff of Treasures (0 charges)
o) a Garnet Ring of Damage <+1>
   It improves your damage sides by 1.  
p) a Silver Ring of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
q) 2 Feanorian Lamps
r) The Cloak of Maglor [+1] <+2>
   It improves your song by 2.  It cannot be harmed by the
   elements.  It grants you the ability: Unwavering Voice.  
s) The Kite Shield of Fingolfin (-2) [+0,1d8] <+1>
   It increases your constitution by 1.  It provides resistance
   to fear.  It sustains your constitution.  It cannot be harmed
   by the elements.  
t) The Pair of Leather Boots of Finrod [+3,1d1]
   It grants you freedom of movement.  It cannot be harmed by
   the elements.  
u) The Longsword 'Glamdring' (+3,2d5) [+3] <+3> 3.3 lb
   It improves your will by 3.  It slays orcs, trolls, dragons, 
   and raukar.  It cannot be harmed by the elements.  
v) a Great Axe of Rauko Slaying (-4,4d4) 9.0 lb
   It slays raukar.  It requires both hands to wield it
   properly.  
w) a Mattock (-5,5d2) <+2> 8.9 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Annarsil of the Noldor
Entered Angband on 17 Mar 2012

    Turn     Depth    Note

     302    100 ft    (Charge)
   4,737    350 ft    (Blocking)
   4,737    350 ft    (Heavy Armour Use)
   6,078    450 ft    (Hardiness)
   7,026    400 ft    Slew Orcobal, Champion of the Orcs
   7,361    400 ft    (Poison Resistance)
   8,704    450 ft    (Critical Resistance)
   9,097    500 ft    Slew Othrond, the Orc Lord
   9,115    500 ft    (Power)
   9,115    500 ft    (Follow-Through)
  10,228    600 ft    Found The Cloak of Maglor
  10,333    600 ft    (Keen Senses)
  10,396    600 ft    Found The Kite Shield of Hador (from 450 ft)
  10,575    600 ft    Entered the forge 'Orodruth'
  12,475    600 ft    (Constitution)
  14,131    700 ft    Found The Jewel 'Elessar'
  14,393    650 ft    (Song of Slaying)
  14,920    650 ft    Found The Battle Axe 'Dramborleg'
  15,683    750 ft    Slew Umuiyan, the Doorkeeper
  15,690    750 ft    Found The Kite Shield of Fingolfin
  16,389    800 ft    (Curse Breaking)
  16,389    800 ft    Put on pair of greaves of slowness. No Sanctity on the 
                      level :( 
  17,903    850 ft    (Opportunist)
  17,903    850 ft    (Knock Back)
  17,903    850 ft    (Dodging)
  17,903    850 ft    (Flanking)
  19,651    900 ft    Slew Dagorhir, the Elfbane
  19,709    900 ft    Found The Longsword 'Glamdring'
  19,748    900 ft    Slew Maeglin, Betrayer of Gondolin
  19,762    900 ft    Found The Galvorn Armour of Maeglin
  20,258    900 ft    Slew Oikeroi, Guard of Tevildo
  20,314    900 ft    Slew Tevildo, Prince of Cats
  20,765    950 ft    Found The Pair of Leather Boots of Finrod (from 900 
                      ft) 
  21,076    950 ft    (Song of Sharpness)
  21,076    950 ft    (Woven Themes)
  21,985    950 ft    (Unwavering Voice)
  21,987  1,000 ft    Entered Morgoth's throne room
  22,011  1,000 ft    (Stun)
  22,018  1,000 ft    Found The Massive Iron Crown of Morgoth
  22,019  1,000 ft    Slew Ancalagon the Black
  22,022  1,000 ft    Cut a Silmaril from Morgoth's crown
  22,030  1,000 ft    Slew Ungoliant, the Gloomweaver
  22,042    950 ft    (Eye for Detail)
  22,081    950 ft    Left without entering Chambers of Thu
  22,266    850 ft    Left without entering Cat Fortress
  22,806    450 ft    Slew Boldog, the Merciless
  22,860    450 ft    Destroyed Lungorthin, the Balrog of White Fire
  23,814     Gates    Entered The Gates of Angband
  23,844     Gates    (Crowd Fighting)
  23,844     Gates    (Exchange Places)
  23,881     Gates    Slew Carcharoth, the Jaws of Thirst

  23,896     Gates    You escaped the Iron Hells on 19 March 2012.
  23,896     Gates    You brought back a Silmaril from Morgoth's crown!




  ['Score' 041176103]


Posted on 19.3.2012 12:01
Last updated on 19.3.2012 15:44

Download this dump

406. on the Sil Ladder (of 2253)

Comments

Jump to latest

On 19.3.2012 12:01 meneldil wrote:
Doing pretty well here, with what is actually very close to a Turgon-build. (I hadn't intended to take song, but then I found Maglor's cloak and the attractiveness increased).

I've been pretty lucky in my artefact finds, though I could really do with an enchanted helm...

On 19.3.2012 13:06 meneldil wrote:
This character is fun. I've started being able to take out Great Drakes without too much difficulty (I took at two great cold drakes at once at 850ft..., and gfd without breaking a sweat...) I've also just found Glamdring (to which I was guided by my staff of treasures), but sadly I don't think I'm going to use it: Dramborleg's damage output is just much higher, which with charge, knockback, and opportunist, is pretty important...

I don't deal fantastically with crowds at the moment, (damage output being limited by my one attack per turn), so I think my strategy for the throne room will have to be Herb of Rage + song of slaying (possibly woven with staying or sharpness). Morgoth will be dealing some nasty punches, though, and I'm sure my armour won't be able to withstand them as is. Not entirely sure how to deal with this. Any suggestions?

On 19.3.2012 13:40 HallucinationMushroom wrote:
Is your goal to simply grab silmarils or to kill Morgoth? In either case, I think your plan sounds really good. My advice on staying alive would be to switch to a heavier weapon so you always knock-back Morgoth, and everything else. If it were me, I would want a great-axe, or a mattock, or something at least 10-12 lbs that really dishes damage while retaining around a native +23 to hit. With song of slaying, you'll be hitting +30 really quickly in the throne room and then it's just a bloodbath. At that point, evasion isn't as important, and your protection would still be good sans shield. Best defense is a good offense? A great vampiric axe would be lovely.

On 19.3.2012 13:45 HallucinationMushroom wrote:
You need that Halberd you crafted! I wish it was a permanent artifact.

On 19.3.2012 14:00 meneldil wrote:
I don't particularly rate my chances of killing Morgoth (though maybe this is unfair, perhaps I'll take a save copy before heading to 1000ft and attempt killing Morgoth once my real attempt is finished), so I think I'll just try to grab a single Silmaril and run.

Ditching my shield in favour of a great axe sounds like a pretty reasonable plan, if slightly terrifying. Would be lovely to get a vampiric great axe: I've just found a special great axe, so maybe I'll hope it's vampiric ;)

P.S. Yeah, that halberd was epic, I can think of few situations where I wouldn't want to wield it...

On 19.3.2012 14:06 meneldil wrote:
Bah, the axe turned out to be Rauko-slaying.

I'm at the top of some stairs to Morgoth's TR. Kind of tempted to go down, but I've got loads of time so I could potter around hunting for better gear/experience if I fancied. Thoughts?

On 19.3.2012 14:30 HallucinationMushroom wrote:
I would run the staff of treasures out before I went to the throne room to pick off tasty potions, but that's just me. I think this guy could nab a silmaril, no problem. If you burn through a lot of consumables you might have a devil of a time getting out though.

On 19.3.2012 14:49 meneldil wrote:
So, I went down, wielding Dramborleg as damage output was actually about the same: I was going to switch to the Great Axe for Morgoth, but it seems to have been unnecessary.

Getting a silmaril was pretty easy, and Ancalagon and Ungoliant have both fallen. Gorthaur just appeared, and the question is: do I attempt to kill him too, or just run away now?

On 19.3.2012 14:53 HallucinationMushroom wrote:
Wow, you're sitting pretty on healing. If you're just trying to get the silmaril out I'd go ahead and choose whatever strategy gets you to the stairs the safest and fastest. You seem to have it all under control!

On 19.3.2012 15:24 meneldil wrote:
Wow, staves of revelations have been amazing. using my leftover charges on the staff of treasures I was able to find another one and a staff of recharging. Unfortunately, I'm now down to 1 charge, with a tricky level currently (Morgoth is between me and where I need to tunnel to open up the area to the stairs...) I can either go down and up again, or just try and get past him. Thoughts?

On 19.3.2012 15:26 meneldil wrote:
Hmm: a possible plan would be to get exchange places and use that to get past. I'd probably be facing quite a few hits from the hammer, though.

On 19.3.2012 15:33 meneldil wrote:
Ok, managed to go round in a loop and get there before him with a potion of quickness, he caught up as I tunnelled but I was able to get away again. 100ft was a gift, with a staircase in the next room, so I used my last charge at 50ft, which let me get there really very quickly.

Now just to get past the gate wardens! I think I might start singing slaying again to do this: it should be fun if nothing else :)

On 19.3.2012 15:44 meneldil wrote:
Victory! A Silmaril successfully prised from the Iron Crown and returned to give light to the world!

My song hit +21, and I was one-hitting those trolls pretty nicely :D Carcaroth dropped pretty quickly (two hits?) which was nice to see as he got some nasty poison on me at first.

That was very fun, and a nice way for my first* non-competition 1.0.2 character to go ;)

Also: a nice vindication of my belief that heavy-armour characters could make it (I've tried several in the past, but haven't had so much luck, usually getting killed in the mid-game).


* I think this was my first 1.0.2 character that wasn't competition, but I might be wrong, as I may have played a little on a different computer: I can't remember.

On 19.3.2012 16:08 HallucinationMushroom wrote:
Good job, bob!

On 20.3.2012 11:15 half wrote:
Great work on behalf of protection characters everywhere. Could many things harm you? Would rings of protection or Song of Staying have been useful? From your Dwarf Mask and use of Hador's shield over Fingolfin's it seems that resistances had become an issue rather than getting the last few points of protection. Nice corslet too.

Good work on keeping so many charges of revelations for the endgame.

On 20.3.2012 12:17 meneldil wrote:
I was still taking a bit of damage every now and again, from lucky hits vs unlucky protection rolls, but most of the time I was doing fine except against particularly hard-hitters (e.g. Morgoth) and elemental attacks. However, with Hador and the Dwarf mask that was mostly ok too. I did sometimes switch to Fingolfin, but I was more paranoid about a huge breath-attack when I didn't expect it/before I remembered to switch than I felt that the extra protection would help.

Also, Elessar's regeneration meant that taking small amounts of damage wasn't too much of a problem.

re: rings of protection: they would have been fabulously useful, but unfortunately I didn't see a single one in my journey downwards. :( I almost took smithing at around 400ft to forge 2 [1d1] rings, but figured I'd find some later. I possibly should have done so at 900/950ft, but at that stage I felt sufficiently tough anyway (as indeed I was)

Likewise, although I was wearing the dwarf mask until the end, it wasn't particularly out of joy at that. I just found very few helms in the course of my descent: I found one early on, which then got damaged beyond usefulness, resulting in not having one for a while. Eventually I found a mithril helm [+0, 1d2], and then the dwarf mask, and I plumped for the mask. For a short period I was wearing a superior great helm I found, but then that got acid-damaged too. Overall, though, I was definitely lacking in decent helmets.

The corslet was a definite win though: I found it pretty early (from Orcobal, possibly?), and was pretty ecstatic.

Write comment:

Your email
or Log into forum
Your comment

Send me email when someone comments this dump

Type the text from the above image:



Seen 988 times.



Submit your dump!