The Angband Ladder: Hugo Reformed, Noldor Fingolfin no-class by HugoTheGreat2011

  [Sil 1.0.2 Character Dump]

 Name   Hugo Reformed Age    1,865       Str   4 =  3  +1
 Sex    Male          Height  6'11       Dex   4
 Race   Noldor        Weight   168       Con   4
 House  Fingolfin                        Gra   3 =  2  +1

 Game Turn   12,978   Melee (+20,3d11)   Melee       20 = 16  +4  -1  +1
 Exp Pool     2,914   Bows    (+5,1d8)   Archery      5 =  0  +4      +1
 Total Exp   37,314   Armor [+15,5-19]   Evasion     15 = 14  +4  -3
 Burden       141.6                      Stealth      0 =  0  +4  -4
 Max Burden   207.3   Health      0:41   Perception   3 =  0  +3
 Depth         750'   Voice      34:34   Will        12 =  7  +3  +1  +1
 Min Depth     550'                      Smithing     3 =  0  +3
 Light Radius     2                      Song         3 =  0  +3

 You are the only child of a smith from the house of Fingolfin. You
 have light blue eyes, straight black hair, and a fair complexion.






  [Last Messages]

> The Cat warrior misses you.
> You hit the Cat warrior.
> The Cat warrior claws you... <2x>
> You hit the Cat warrior.
> You have slain the Cat warrior.
> You hit the Cat warrior.
> The Cat warrior claws you...
> The Cat warrior misses you.
> The Troll guard misses you.
> You miss the Cat warrior.
> The Cat warrior claws you!
> The Troll guard hits you.
> You hit the Cat warrior.
> The Cat warrior claws you!!
> You die.


  [Screenshot]

      ###
      #..
  %#%%#C.
   ff@TC.
  ##%#%..
      %..
      #..


  [Equipment]

a) The Greatsword 'Glend' (-1,3d6) [+1] <+1> 12.0 lb
   It increases your strength by 1.  It sustains your strength.  
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
b) a Shortbow (+0,1d7) 1.5 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Pearl Ring of Warmth
   It provides resistance to cold.  
d) an Emerald Ring of Accuracy (+1)
e) an Amber Amulet of Grace <+1>
   It increases your grace by 1.  It sustains your grace.  
f) a Brass Lantern (with 4054 turns of light)
g) a Mail Corslet of Permanence (-1) [-3,2d5]
   It sustains your strength and dexterity.  It cannot be harmed
   by the elements.  
h) a Cloak [+1]
i) (nothing)
j) a Great Helm of Defiance [-2,1d4] <+1>
   It improves your will by 1.  It provides resistance to fear.  
   
k) (nothing)
l) a Pair of Steel Greaves [+0,1d3]
m) 99 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) 14 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).


  [Inventory]

a) 3 Grey Herbs of Rage
b) 2 Pieces of Dark Bread
c) a Flask of oil
d) 3 Murky Brown Potions of Orcish Liquor
e) a Copper Speckled Potion of Clarity
f) 6 Brown Potions of Slow Poison
g) a Violet Potion of Quickness
h) 3 Sparkling Potions of Dexterity
i) 3 Yellow Potions of Constitution
j) a Walnut Staff of Sanctity (2 charges)
k) a Willow Staff of Treasures (1 charge)
l) an Aspen Staff of Self Knowledge (0 charges)
m) a Birch Staff of Entrapment (7 charges)
n) a Marble Ring of Dexterity <+0> {Dex}
   It increases your dexterity by 0.  It sustains your dexterity.
   
o) a Turquoise Ring of Frost {Resist Fire}
   It provides resistance to fire.  
p) an Ivory Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
   constitution.  
q) a Sea Shell Amulet of Regeneration {Regen}
   It speeds your regeneration (which also increases your hunger).
   
r) 3 Brass Lanterns (with 3000 turns of light)
s) The Kite Shield of Hador (-1) [+0,1d6] {Hador}
   It provides resistance to cold and fire.  It cannot be harmed
   by the elements.  
t) a Bastard Sword (-2,3d4) [+1] 3.6 lb
   It does extra damage when wielded with both hands.  
u) a Great Axe of Dragon Slaying (-4,4d4) 10.4 lb
   It slays dragons.  It requires both hands to wield it
   properly.  
v) a Shovel (-3,2d2) <+1> 6.1 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Hugo Reformed of the Noldor
Entered Angband on 17 Mar 2012

    Turn     Depth    Note

      10     50 ft    (Charge)
     880    100 ft    (Dodging)
   1,175    200 ft    (Sprinting)
   2,615    300 ft    (Power)
   3,992    400 ft    Slew Orcobal, Champion of the Orcs
   4,453    400 ft    (Inner Light)
   8,341    550 ft    Slew Ulfang the Black
   9,181    600 ft    (Hardiness)
  10,024    600 ft    Slew Nan, the Giant
  10,027    600 ft    Found The Greatsword 'Glend'
  10,323    600 ft    (Crowd Fighting)
  10,843    600 ft    (Poison Resistance)
  12,283    600 ft    (Knock Back)

  12,978    750 ft    Slain by a Cat warrior.
  12,978    750 ft    Died on 17 March 2012.




  ['Score' 015087022]


Posted on 18.3.2012 03:34
Last updated on 18.3.2012 04:25

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1107. on the Sil Ladder (of 2253)

Comments

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On 18.3.2012 03:34 HugoTheGreat2011 wrote:
Different starting stats:
3 STR
4 DEX
4 CON
2 GRA

Currently living it up at 550ft...

I'm going to alternate between different stat setups from now on. But, I still would like to have some STR, at least, like '3' or higher. I noticed that even 7 additional HP is helping with my survival.

On 18.3.2012 04:07 HugoTheGreat2011 wrote:
Nan is now officially my 'best friend.' After killing him, he dropped the Greatsword 'Glend,' the Kite Shield of Hador, and an un-IDed special Battle Axe! With his special Greatsword, my STR is now 4, making me more formidable, not to mention that I already have 4 DEX and 4 CON.

On 18.3.2012 04:09 HugoTheGreat2011 wrote:
An un-IDed special Great Axe*

Typo fixed. I couldn't remember if it was Great Axe or Battle Axe. It's a Great Axe. :)

On 18.3.2012 04:25 HugoTheGreat2011 wrote:
Hit a false floor and fell onto 750ft. Was chased by some Troll guards and Greater werewolves. While trying to escape, this corridor was blocked by these lowly cat warriors, making the escape not happening. Grrr.... Nice try, though.

On 18.3.2012 04:54 HallucinationMushroom wrote:
You ever try heavy armor use? The extra protection really helps with shield-less characters, if you're above 45lbs of armor. I see you go dodge-sprinting, which would make it costly, but maybe try swapping it if you haven't given heavy armor a go yet.

On 18.3.2012 05:38 HugoTheGreat2011 wrote:
I tried heavy armor use once a long time ago...Now that you mentioned it helps with shield-less characters, I might start using it again.

On 19.3.2012 16:37 half wrote:
I would have thought it helped more with shield bearing characters since (1) they add the shield weight, (2) they have a higher prot value and I think there are generally increasing marginal returns to high protection, (3) it requires you to get Blocking as a prerequisite.

Also, note that Blocking on its own is pretty poor, but it goes well with Abilities that give value to spending a turn passing, such as Focused Attack, Riposte, ZOC, Controlled Retreat. It goes poorly with Dodge.

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