The Angband Ladder: Loremaster, Noldor Fingolfin no-class by HallucinationMushroom

  [Sil 1.0.2 Character Dump]

 Name   Loremaster    Age    2,809       Str   3 =  2  +2  -1
 Sex    Male          Height  6'10       Dex   4
 Race   Noldor        Weight   162       Con   8 =  5  +3
 House  Fingolfin                        Gra   0 =  3  -2  -1

 Game Turn   19,666   Melee (+26,3d11)   Melee       26 = 24  +4  -3  +1
 Exp Pool     2,387   Bows    (+3,0d0)   Archery      3 =  0  +4  -2  +1
 Total Exp   73,187   Armor [+16,4-13]   Evasion     16 = 15  +4  -3
 Burden       104.2                      Stealth      3 =  0  +4  -1
 Max Burden   172.8   Health    -22:85   Perception   7 =  7
 Depth         900'   Voice      20:20   Will         8 =  7          +1
 Min Depth     750'                      Smithing    18 = 15      +3
 Light Radius     4                      Song         0 =  0

 Loremaster start.







  [Last Messages]

> The Vampire bites you...
> You hit the Young fire-drake.
> The Vampire bites you!
> You feel weak.
> You feel sickly for a moment, but it passes.
> The Young fire-drake claws you...
> You hit the Young fire-drake.
> The Vampire claws you!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Young fire-drake breathes fire.
> The Set of Gauntlets of the Forge is unaffected!
> The Vampire dies.
> The Ururauko resists.
> You die.


  [Screenshot]

         
         
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  .~d@..R
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    #    
    #    


  [Equipment]

a) a Greatsword (-1,3d5) [+1] 7.0 lb
   It requires both hands to wield it properly.  
b) (nothing)
c) an Amethyst Ring of Damage <+1>
   It improves your damage sides by 1.  
d) an Amethyst Ring of Damage <+1>
   It improves your damage sides by 1.  
e) a Silver Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) The Feanorian Lamp of Darkness Purging
   It lights the dungeon around you and burns brightly,
   increasing your light radius by an additional square.  It
   cannot be harmed by the elements.  
g) The Mail Corslet Irreverent Vessel (-1) [-3,2d4] <+1>
   It increases your strength and constitution by 1.  It
   decreases your grace by 1.  It provides resistance to poison.
   It enrages nearby creatures.  It cannot be harmed by the
   elements.  
h) a Cloak of Stealth [+1] <+3>
   It improves your stealth by 3.  
i) (nothing)
j) The Helm Uncouth Warrior [-1,1d2] <+1>
   It increases your strength and constitution by 1.  It
   decreases your grace by 1.  It provides resistance to fear.  
   It enrages nearby creatures.  It cannot be harmed by the
   elements.  
k) a Set of Gauntlets of the Forge (-1) [-1] <+3>
   It improves your smithing by 3.  
l) a Pair of Steel Greaves of Free Action [+0,1d3]
   It grants you freedom of movement.  
m) (nothing)
n) (nothing)


  [Inventory]

a) 2 Yellow Herbs of Rage
b) 3 Pale Herbs of Emptiness
c) 3 Fragments of Lembas
d) 4 Clear Potions of Miruvor
e) a Sky Blue Potion of Clarity
f) 2 Milky White Potions of Voice
g) a Brilliant Blue Potion of True Sight
h) a Smoky Potion of Quickness
i) a Brown Potion of Elemental Resistance
j) 3 Violet Potions of Strength
k) 2 Shimmering Potions of Dexterity
l) a Cloudy Potion of Constitution
m) 4 Emerald Potions of Grace
n) a Golden Staff of Revelations (5 charges)
o) a Beryl Ring of Frost
   It provides resistance to fire.  
p) a Bronze Amulet of Grace <+1>
   It increases your grace by 1.  It sustains your grace.  
q) The Galvorn Armour of Maeglin [-1,2d4] <+3>
   It improves your smithing by 3.  It provides resistance to 
   poison.  It increases your hunger.  It cannot be harmed by
   the elements.  
r) a Kite Shield of Deflection (-1) [+1,1d6]
   It cannot be harmed by the elements.  
s) a Jewelled Crown of Grace [+0,1d1] <+1>
   It increases your grace by 1.  It cannot be harmed by the
   elements.  
t) The War Hammer of Telchar (+0,4d1) <+3> 4.5 lb
   It improves your smithing by 3.  It provides resistance to 
   fire.  It sustains your strength.  It cannot be harmed by the
   elements.  It does extra damage when wielded with both hands.
   
u) The War Hammer of Fine Tuning (-2,4d1) <+2> 5.0 lb
   It decreases your dexterity by 2.  It improves your smithing
   by 2.  It enrages nearby creatures.  It cannot be harmed by
   the elements.  It grants you the abilities: Masterpiece and 
   Two Weapon Fighting.  It does extra damage when wielded with
   both hands.  
v) a Shovel (-3,2d2) <+1> 5.7 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Loremaster of the Noldor
Entered Angband on 9 Mar 2012

    Turn     Depth    Note

       0     50 ft    (Lore-Keeper)
       0     50 ft    (Lore-Master)
   1,643    150 ft    (Charge)
   1,656    150 ft    Slew Gorgol, the Butcher
   3,383    350 ft    (Power)
   3,585    350 ft    (Keen Senses)
   7,416    550 ft    Slew Ulfang the Black
   7,540    550 ft    (Inner Light)
   9,041    600 ft    Found The War Hammer of Telchar
   9,525    600 ft    Slew Gilim, the Giant of Eruman
  10,363    600 ft    (Jeweller)
  12,467    700 ft    (Artifice)
  12,628    700 ft    Made The Feanorian Lamp of Darkness Purging
  13,060    700 ft    (Armoursmith)
  13,283    700 ft    Made The Helm Uncouth Warrior
  13,553    750 ft    Slew Umuiyan, the Doorkeeper
  13,582    750 ft    Slew Oikeroi, Guard of Tevildo
  13,587    750 ft    Slew Tevildo, Prince of Cats
  14,600    800 ft    Slew Dagorhir, the Elfbane
  14,962    800 ft    (Clarity)
  15,273    850 ft    Found The Shortsword 'Dagmor'
  15,848    850 ft    Found The Great Helm of Dor-Lomin
  16,217    900 ft    Destroyed Gothmog, High Captain of Balrogs
  16,476    900 ft    Entered Gothmog's hall
  16,507    900 ft    Destroyed Lungorthin, the Balrog of White Fire
  16,575    900 ft    (Weaponsmith)
  17,475    900 ft    Made The War Hammer of Fine Tuning
  18,312    900 ft    Made The Mail Corslet Irreverent Vessel
  18,395    900 ft    Slew Draugluin, Sire of Werewolves
  18,395    900 ft    Found The Wolf-Hame of Draugluin
  19,599    850 ft    Slew Maeglin, Betrayer of Gondolin
  19,599    850 ft    Found The Galvorn Armour of Maeglin

  19,666    900 ft    Slain by a Young fire-drake.
  19,666    900 ft    Died on 10 March 2012.




  ['Score' 018080334]


Posted on 10.3.2012 19:54
Last updated on 11.3.2012 02:05

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876. on the Sil Ladder (of 2253)

Comments

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On 10.3.2012 19:54 HallucinationMushroom wrote:
I didn't intend to make a smith with this guy, but the rng has been bullying me into it. He sent me Telchar, then gloves of forging +3 and has provided a fair number of forges and a decent number of revelation staves. This is my best ever smith, and am going to ponder on what to make next. I'm currently standing on a 3 use forge and have a pretty good bit of time stashed away to find more forges. I burned through a large number of consumables, and 12,000 xp I had been saving, in the Lungorthin/Gothmog fight. But, hey, they're dead and I'm not. Any advice welcome. I have to keep fighting the urge to put a point of Con on everything... I love me some hitpoints. A cloak of fire/cold resist would probably be smart... Rpoison is also needed. Forging is a lot of fun!

On 11.3.2012 02:05 HallucinationMushroom wrote:
Facepalm. Major facepalm. Just, wow. I had just nabbed the armor of Maeglin too! My smithing was at 30 with all my gear on... next up was two +2 str rings at a 2 use forge I just detected. After that, was hoping to find at least two more 3 use forges. One for boots of haste and one for my masterpiece mattock. I was hoping to give it +2 to str, 26lb. vampirism and whatever else I could fit on. I was truly shocked when I died. I just didn't think I was in danger there... guess I should've made something with extra fire resist. Man, I'll never have this much luck again.

On 11.3.2012 02:08 HallucinationMushroom wrote:
Ahhh, I see now! Why was I using that greatsword?! I thought I had on Telchar and my shield. I forgot after I charged a nameless to death with the greatsword to put back on Telchar, or at least the ring of frost. *sigh*

On 11.3.2012 13:07 Scatha wrote:
I was bemused when I first saw the artefact hammer you'd made: surely, I thought, that's not enough of an upgrade from Telchar's hammer to be worth the switch. And why put a combat ability (two-weapon fighting) on it?

... and then enlightenment dawned. Very clever! A shame about the death.

On 11.3.2012 14:17 half wrote:
Yes, I'd never thought of that fine tuning approach either. Don't tell Psi!

On 11.3.2012 19:16 HallucinatiomMushroom@Yahoo.egg wrote:
I'm obviously not clever enough! I had twoweapon naturally on my Strongmad character and realized at the forge that I should've kept a spear of the vanyar that I had found to go with my Dagmor sword. Yeah, I bet Psi could churn out two of those -4,+4 hammers of his for sure. I constantly felt a little behind on smithing ability with this guy. 30 seems like a very good sweet spot to make interesting artifacts with enough smithing in the tank for a pretty good masterpiece later. Not too shabby for a non singing smith. The proper smiths on the ladder seem to synergize the song of aule with grace and smithing very effectively.

On 11.3.2012 22:07 Psi wrote:
Ha ha - wish I'd thought of that!

On 12.3.2012 15:06 half wrote:
It is worth noting that the Song of Aule was considerably better in the 1.0.1 version, it is still worth using for Smiths who have an independent interest in Song, but probably not otherwise.

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