The Angband Ladder: Strongmad, Naugrim Belegost no-class by HallucinationMushroom

  [Sil 1.0.2 Character Dump]

 Name   Strongmad     Age       33       Str  15 =  4  +5      +6
 Sex    Male          Height   5'6       Dex   4 =  1          +3
 Race   Naugrim       Weight   162       Con   7 =  5  +2
 House  Belegost                         Gra   4 =  2          +2

 Game Turn   30,645   Melee (+25,5d19)   Melee       25 = 24  +4  -7  +4
 Exp Pool     3,287   Bows    (+5,0d0)   Archery      5 =  0  +4  -2  +3
 Total Exp   94,387   Armor [+16,7-21]   Evasion     16 = 15  +4  -3
 Burden       127.2                      Stealth     -7 =  6  +4  -5 -12
 Max Burden   1539.0  Health     -4:71   Perception  11 =  7  +4
 Depth         1000'  Voice      78:82   Will        15 =  8  +4  +2  +1
 Min Depth     1000'  Song     Slaying   Smithing     6 =  1  +4      +1
 Light Radius     3                      Song        10 =  6  +4

 There are 17 extra damage sides available from str with the heaviest
 weapon in the game, barring Grond. A 26 lb. Mattock with +1 to Str,
 4 native, 2 rings, 1 tree, 1 gloves, 2 crit advers, 3 pot, 1 rage,?,?





  [Last Messages]

> Morgoth, Lord of Darkness moves away from you.
> You hit Morgoth, Lord of Darkness.
> Morgoth, Lord of Darkness hits you.
> You miss Morgoth, Lord of Darkness.
> Morgoth, Lord of Darkness hits you!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You feel much better.
> You have 2 Yellow Herbs of Healing (c).
> Morgoth, Lord of Darkness hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You miss Morgoth, Lord of Darkness.
> Morgoth, Lord of Darkness hits you.
> You die.


  [Screenshot]

         
  .:#:   
  ...%#  
  .^^@:  
  #.V.:  
  #%'+:  
   ##%   


  [Equipment]

a) The Mattock Look Mom No Head (-5,5d2) <+1> 26.0 lb
   It increases your strength by 1.  It improves your tunneling
   by 1.  It increases your hunger, creates an unnatural darkness,
   enrages nearby creatures, and draws powerful creatures to
   your level (even when not worn).  It cannot be harmed by the
   elements.  It requires both hands to wield it properly.  
b) (nothing)
c) an Emerald Ring of Strength <+2>
   It increases your strength by 2.  It sustains your strength.  
   
d) a Ruby Ring of Damage <+1>
   It improves your damage sides by 1.  
e) a Ruby Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) The Feanorian Lamp Lite Brite
   It lights the dungeon around you and burns brightly,
   increasing your light radius by an additional square.  It
   cannot be harmed by the elements.  
g) a Mail Corslet of Resilience (-1) [-3,2d5] <+1>
   It increases your constitution by 1.  It cannot be harmed by
   the elements.  
h) The Cloak of Thingol [+2]
   It provides resistance to cold and fire.  It grants you 
   freedom of movement.  It cannot be harmed by the elements.  
i) (nothing)
j) a Dwarf Mask of Defiance [-2,1d3] <+2>
   It improves your will by 2.  It provides resistance to fire 
   and fear.  
k) The Set of Gauntlets Knuckle Cracking (-1) [+0,1d1] <+2>
   It increases your strength by 2.  It cannot be harmed by the
   elements.  
l) a Pair of Steel Greaves of Free Action [+0,1d2]
   It grants you freedom of movement.  
m) (nothing)
n) (nothing)


  [Inventory]

a) a Pale Green Herb of Rage
b) 7 Dark Green Herbs of Sustenance
c) 2 Yellow Herbs of Healing
d) 3 Brilliant Blue Potions of Clarity
e) 4 Vermilion Potions of Voice
f) 3 Brown Potions of Quickness
g) an Emerald Potion of Elemental Resistance
h) 4 Copper Speckled Potions of Strength
i) a Birch Staff of Revelations (0 charges)
j) a Gnarled Staff of Foes (0 charges)
k) a Ruby Ring of Damage <+1>
   It improves your damage sides by 1.  
l) a Driftwood Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
m) a Set of Mithril Gauntlets of the Forge [+0,1d2] <+3>
   It improves your smithing by 3.  It cannot be harmed by the
   elements.  
n) The Dagger 'Angrist' (+0,1d5) 0.8 lb
   It cuts very easily through armour.  It can be thrown
   effectively (20 squares).  It cannot be harmed by the
   elements.  
o) The Shortsword 'Dagmor' (+2,1d8) [+1] <+1> 2.0 lb
   It increases your grace by 1.  It provides resistance to fear.
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
p) The Longsword 'Narsil' (+0,2d6) [+2] 2.5 lb
   It provides resistance to cold and fire.  It lights the
   dungeon around you.  It cannot be harmed by the elements.  
q) The Battle Axe of Hurin (-3,3d6) <+1> 4.5 lb
   It increases your constitution by 1.  It improves your will
   by 1.  It slays trolls.  It provides resistance to fear.  It
   cannot be harmed by the elements.  It grants you the ability: 
   Song of Slaying.  It does extra damage when wielded with both
   hands.  
r) The War Hammer Hobby Lobby (-2,4d1) <+3> 5.0 lb
   It decreases your dexterity by 3.  It cannot be harmed by the
   elements.  It grants you the abilities: Armoursmith, 
   Masterpiece, and Enchantment.  It does extra damage when
   wielded with both hands.  
s) a Mattock of Belegost (-5,5d2) <+3> 14.7 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Strongmad of the Naugrim
Entered Angband on 8 Mar 2012

    Turn     Depth    Note

       0     50 ft    (Song of Slaying)
   1,023    100 ft    (Jeweller)
   2,831    150 ft    Slew Gorgol, the Butcher
   4,849    350 ft    (Charge)
   5,289    400 ft    (Blocking)
   5,289    400 ft    (Heavy Armour Use)
   6,194    400 ft    (Keen Senses)
   9,524    500 ft    Found The Helm of Curufin
   9,814    500 ft    Slew Ulfang the Black
   9,819    500 ft    Found The Longsword 'Narsil'
  10,248    550 ft    (Lore-Keeper)
  10,366    550 ft    (Lore-Master)
  10,366    550 ft    Found The Dagger 'Angrist' (from 450 ft)
  10,817    550 ft    (Power)
  11,854    650 ft    Slew Scatha the Worm
  11,859    650 ft    Found The Cloak of Maglor
  12,158    650 ft    (Hardiness)
  12,158    650 ft    (Poison Resistance)
  12,284    650 ft    Found The Battle Axe of Hurin
  12,359    650 ft    (Finesse)
  12,897    650 ft    (Mind Over Body)
  13,198    700 ft    (Two Weapon Fighting)
  13,339    700 ft    Found The Shortsword 'Dagmor'
  14,975    800 ft    (Knock Back)
  15,110    800 ft    Slew Dagorhir, the Elfbane
  15,308    850 ft    (Strength)
  15,924    850 ft    (Weaponsmith)
  16,829    850 ft    (Artifice)
  18,492    900 ft    Slew Draugluin, Sire of Werewolves
  18,492    900 ft    Found The Wolf-Hame of Draugluin
  18,507    900 ft    (Clarity)
  20,068    950 ft    Slew Thuringwethil, the Vampire Messenger
  20,068    950 ft    Found The Bat-Fell of Thuringwethil
  20,435    950 ft    (Assassination)
  20,435    950 ft    (Opportunist)
  20,435    950 ft    (Rapid Attack)
  21,101    900 ft    Slew Tevildo, Prince of Cats
  21,112    900 ft    Slew Oikeroi, Guard of Tevildo
  21,720    950 ft    Destroyed Lungorthin, the Balrog of White Fire
  22,427    900 ft    Made The Mattock Look Mom No Head
  22,728    900 ft    Made The Feanorian Lamp Lite Brite
  23,180    950 ft    (Strength in Adversity)
  23,418    950 ft    Found The Round Shield of Angrod
  23,657    950 ft    Entered Chambers of Thu
  23,716    950 ft    Slew Gorthaur, Servant of Morgoth
  23,801    950 ft    Slew Ancalagon the Black
  24,158    950 ft    Made The War Hammer Hobby Lobby
  24,601    950 ft    Found The Shortsword of Amrod
  24,812    950 ft    Slew Shelob, Spider of Darkness
  25,112    900 ft    Found The Serpentine Ring of Barahir
  25,380    900 ft    (Dodging)
  25,518    900 ft    Entered Gothmog's hall
  25,568    900 ft    Destroyed Gothmog, High Captain of Balrogs
  25,568    900 ft    Found The Great Axe of Nogrod
  26,106    900 ft    Made The Set of Gauntlets Knuckle Cracking
  27,202    950 ft    (Flanking)
  27,499    950 ft    Found The Mail Corslet of Durin
  27,623    950 ft    Slew Smaug the Golden
  28,082    950 ft    Left without entering Hoard of the Worm of Greed
  29,992    950 ft    Found The Cloak of Thingol
  29,999    950 ft    (Unwavering Voice)
  30,484  1,000 ft    Entered Morgoth's throne room
  30,581  1,000 ft    Found The Massive Iron Crown of Morgoth

  30,645  1,000 ft    Slain by Morgoth, Lord of Darkness.
  30,645  1,000 ft    Died on 09 March 2012.




  ['Score' 020069355]


Posted on 8.3.2012 16:41
Last updated on 9.3.2012 16:51

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677. on the Sil Ladder (of 2253)

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Comments

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On 8.3.2012 16:41 HallucinationMushroom wrote:
My latest tom foolery... I'm trying to get 5d20 on a 26lb. mattock from various strength sources (and power). My character description outlines my plan, but there are probably smarter ways to go about maxing out strength (probably smithing). The low dex really makes this a grueling process, and the strength 5 dwarf approach, with -1 dex, I find impossible. This is perhaps my 5th variation on this approach, going with jewelry for +1 accuracy rings and song of slaying for the first time. I'm hoping that turning monsters into a fine paste at the very end will be worth all the time completely sucking for the first 16 or so levels. I still need to find a way to get smithing up to 19 for my planned 26lb mattock of +1 strength. Even a regular 26lb mattock costs 15, but I'm gambling on finding forging gear and forges to help with this. Also, elessar would be very nice to save me having to buy critical adversity.

On 9.3.2012 01:59 HallucinationMushroom wrote:
Rarrghhh!!! Wow, this guy feels like a powerhouse now. I have had a glut of good luck with finding super good items. I mean, really. Listen is a really cool ability I've never had before... thanks Curufin! I've gotten a bit sidetracked from my main goal by nabbing #twoweapon, but damn, I couldn't resist! Most everything is dying pretty fast, but some fire drakes brought me down big time really fast. I'm not sure if they got lucky, or if Narsil in my second hand is granting me the extra fire resist like it should. In any case, onward and downwards!

On 9.3.2012 02:18 HugoTheGreat2011 wrote:
The Helm of Curufin also draws powerful creatures. So, look out for it, while you're killing anything that stands in your way.

On 9.3.2012 04:41 HallucinationMushroom wrote:
Good call. I was really grooving on the Curufin helm, but it cost me lots of consumables at 950'. Plus, the dwarf mask doesn't have the to-hit penalty and gives rfire.

On 9.3.2012 04:46 HallucinationMushroom wrote:
Alright! I hit a rough patch at 800' where I *almost* made the mattock of my dreams, but got stopped 17 turns short as my grace potions ran out. I then got frustrated and lost lots of tasty potions but I think I'm back on track now. And, I blame the rum on getting rapid attack... what a waste. But, I also credit the rum for breaking my bad mood and getting me back on track. It doesn't matter that I have to squint to make the two screens meld into one... And now, I have my mattock of +1 strength, and other assorted nasty curses. Plus, my Lite Brite! I have never made artys before. That is totally addicting. I want more forges. I'm wielding my mattock in the dump, but I'm really still using Hurin and Narsil. I can achieve 5d17 of my 5d20 goal as is! I really thought I'd find some gloves of strength by now, but I guess I can just go make some... there is a forge with 3 uses on the level... it just happens to be inside of a greater vault.

On 9.3.2012 05:10 HallucinationMushroom wrote:
Man, I need to rest on this. Just looking around in explore mode, I could make a hammer with armorsmith and masterpiece for 1000xp, saving me a fair bit of xp. I could then make gloves of strength at the 2 use forge on the same level, and something else. Also, +2 Str ring -2 Dex ring artifacts are also affordable, albeit nasty curses. But, my goal is 5d20. That would round me out! Need sleep, and more experience smithing.

On 9.3.2012 05:14 HallucinationMushroom wrote:
Wait, no, I also need enchantment. Damn!

On 9.3.2012 10:21 half wrote:
You might be able to make artefact gloves of strength <+2>.

On 9.3.2012 10:32 HugoTheGreat2011 wrote:
You should up that Evasion. So many monsters at 1000ft could hit you, while your Evasion is at 11.

On 9.3.2012 16:31 HallucinationMushroom wrote:
Ah, great suggestion on the gloves of +2 to Str Half, that worked perfectly. Also, good point on the evasion... I've been having to chug a lot of healing due to large nasty bites out of my head. But, I got up to 5d20! I charged a vampire lord for 10d20 and turned him into paste! Not even paste, pink mist! It launched him 500 feet for a grand slam. Well, not really, but random insane goal down. Back to the more sane, Hurin Narsil combo. I just dumped a lot of xp into getting song up to 10, hoping that will pay better melee to hit dividends on slaying instead of just one point of melee. I don't really have enough consumables to win in the throne room, but maybe I can manage to pry out the silmarils and just mess around in the 900's again? Or, perhaps with slaying I can get my +tohit high enough to reliably hit with my mattock and try to quickly charge Morgoth to death. I guess I'll do whatever strikes me as fun at the moment.

On 9.3.2012 16:51 HallucinationMushroom wrote:
So close! I got up to +32 or +33 to hit with my mattock pretty quickly before Morgoth showed up. I came out of the starting gate strong, just knocking off a star on the first hit, then 2 for the next few hits. He was down to 2 stars but I was low on health and burned turns to drink my healing potions. I think my real killer was his pit setup. I couldn't work him around to do repeated charging and I got chewed up. I probably should have retreated back to my starting post and tried to start over but I got battlelust and couldn't think straight. Damn... but that was fun!

On 9.3.2012 18:33 HallucinationMushroom wrote:
I've got the smithing bug now. Time to go study all of Psi's smith characters. With good smithing, I should be able to take a regular strength 2 character and just forge myself what I need. Time to lose another dozen characters learning something new... again.

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