The Angband Ladder: Turmeric, Noldor Fingolfin no-class by HallucinationMushroom

  [Sil 1.0.2 Character Dump]

 Name   Turmeric      Age    3,193       Str   4 =  2  +1      +1
 Sex    Male          Height   7'8       Dex   4
 Race   Noldor        Weight   153       Con  10 =  5  +2      +3
 House  Fingolfin                        Gra   3

 Game Turn   26,831   Melee (+40,3d10)   Melee       40 = 26  +4     +10
 Exp Pool     3,740   Bows   (+11,0d0)   Archery     11 =  0  +4  -3 +10
 Total Exp   99,840   Armor [+16,8-31]   Evasion     16 = 16  +4  -4
 Burden       115.6                      Stealth     -7 =  7  +4  -6 -12
 Max Burden   207.3   Health   123:123   Perception  10 =  7  +3
 Depth           0'   Voice      34:69   Will        11 =  7  +3      +1
 Min Depth       0'   Song     Slaying   Smithing     3 =  0  +3
 Light Radius     7                      Song        15 = 10  +3  +2

    ...that Turgon the terrible towering in anger
       a pathway clove with pale falchion
       from swirling slaughter...





  [Last Messages]

> The Troll guard moves away from you.
> You hit the Troll guard!!!
> You have slain the Troll guard.
> The Troll guard misses you.
> You hit the Troll guard!!!
> The Troll guard moves away from you.
> You hit the Troll guard!!!!
> You have slain the Troll guard.
> You see a Yellow Herb of Rage.
> You see a Golden Amulet of the Blessed Realm <+1>.
> You hit the Cat warrior!
> The Cat warrior moves away from you.
> You hit the Cat warrior!!
> You have slain the Cat warrior.
> Illegal command for target mode!


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) The Bastard Sword 'Anglachel' (+3,3d3) [+1] 5.0 lb
   It cuts easily through armour.  It draws powerful creatures
   to your level (even when not worn).  It cannot be harmed by
   the elements.  It does extra damage when wielded with both
   hands.  
b) (nothing)
c) a Marble Ring of Damage <+1>
   It improves your damage sides by 1.  
d) a Marble Ring of Damage <+1>
   It improves your damage sides by 1.  
e) The Jewel 'Elessar' <+1>
   It increases your constitution by 1.  It speeds your
   regeneration (which also increases your hunger).  It cannot
   be harmed by the elements.  It grants you the ability: 
   Strength in Adversity.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) a Long Corslet of Resilience (-2) [-4,2d6] <+1>
   It increases your constitution by 1.  It cannot be harmed by
   the elements.  
h) The Cloak of Maglor [+1] <+2>
   It improves your song by 2.  It cannot be harmed by the
   elements.  It grants you the ability: Unwavering Voice.  
i) a Kite Shield of Frost (-1) [-1,1d7]
   It provides resistance to fire.  
j) a Dwarf Mask [-1,1d2]
   It provides resistance to fire.  
k) a Set of Mithril Gauntlets of Power [+0,1d2] <+1>
   It increases your strength by 1.  It cannot be harmed by the
   elements.  
l) a Pair of Steel Greaves of Free Action [+0,1d3]
   It grants you freedom of movement.  
m) (nothing)
n) (nothing)


  [Inventory]

a) 11 Wrinkled Herbs of Healing
b) a Pale Herb of Restoration
c) 3 Dark Green Herbs of Emptiness
d) 2 Fragments of Lembas
e) 4 Clear Potions of Miruvor
f) 3 Murky Brown Potions of Orcish Liquor
g) 4 Dark Potions of Healing
h) a Pale Green Potion of Voice
i) a Grey Potion of True Sight
j) 4 Golden Potions of Elemental Resistance
k) 5 Emerald Potions of Strength
l) a Golden Staff of Revelations (0 charges)
m) a Willow Staff of Recharging (0 charges)
n) an Ivory Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
o) 2 Silmarils
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
p) a Helm of Defiance [-1,1d3] <+2>
   It improves your will by 2.  It provides resistance to fear.  
   
q) a Greatsword (Vampiric) (-2,3d6) [+1] 6.1 lb
   It drains life from your enemies.  It increases your hunger.  
   It requires both hands to wield it properly.  
r) a Mattock of Belegost (-4,5d3) <+3> {<3 <3 <3} 12.1 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Turgon of the Noldor
Entered Angband on 20 Feb 2012

    Turn     Depth    Note

       1     50 ft    (Song of Slaying)
     334    150 ft    (Charge)
     686    150 ft    (Power)
   3,845    300 ft    Slew Gorgol, the Butcher
   5,589    400 ft    (Lore-Keeper)
   5,589    400 ft    (Lore-Master)
   5,740    450 ft    (Blocking)
   5,740    450 ft    (Heavy Armour Use)
   5,982    450 ft    Slew Othrond, the Orc Lord
   6,008    450 ft    Found The Arrow 'Dailir'
   6,080    450 ft    (Keen Senses)
   6,204    450 ft    (Inner Light)
   6,701    500 ft    (Hardiness)
   6,701    500 ft    (Poison Resistance)
   6,782    500 ft    Slew Ulfang the Black
   6,942    500 ft    Slew Gilim, the Giant of Eruman
   7,230    500 ft    Slew Uldor, the Accursed
   8,474    550 ft    (Crowd Fighting)
   8,680    550 ft    (Exchange Places)
   9,360    600 ft    (Follow-Through)
   9,699    600 ft    (Opportunist)
  11,106    650 ft    (Dodging)
  11,382    600 ft    (Flanking)
  14,095    800 ft    (Knock Back)
  14,123    800 ft    Found The Great Spear of Ogbar
  14,202    800 ft    Slew Tevildo, Prince of Cats
  14,206    800 ft    Slew Oikeroi, Guard of Tevildo
  14,598    800 ft    Found The Longsword 'Orcrist'
  14,763    850 ft    Slew Dagorhir, the Elfbane
  14,922    850 ft    (Strength)
  15,198    850 ft    Slew Umuiyan, the Doorkeeper
  15,520    850 ft    (Clarity)
  16,570    950 ft    Destroyed Lungorthin, the Balrog of White Fire
  16,570    950 ft    Found The Bastard Sword 'Anglachel'
  17,573    900 ft    Slew Ancalagon the Black
  17,849    900 ft    (Song of Sharpness)
  17,851    900 ft    Slew Draugluin, Sire of Werewolves
  17,851    900 ft    Found The Wolf-Hame of Draugluin
  18,590    900 ft    (Stun)
  19,139    950 ft    Entered Hoard of the Worm of Greed
  19,220    950 ft    Slew Glaurung, the Deceiver
  19,730    950 ft    Slew Thuringwethil, the Vampire Messenger
  19,730    950 ft    Found The Bat-Fell of Thuringwethil
  20,126    950 ft    (Whirlwind Attack)
  21,246    900 ft    Found The Jewel 'Elessar'
  21,248    900 ft    Slew Shelob, Spider of Darkness
  21,527    950 ft    Found The Cloak of Maglor
  24,201  1,000 ft    Entered Morgoth's throne room
  24,201  1,000 ft    (Sprinting)
  24,234  1,000 ft    Slew Gorthaur, Servant of Morgoth
  24,254  1,000 ft    Found The Massive Iron Crown of Morgoth
  24,264  1,000 ft    Cut a Silmaril from Morgoth's crown
  24,273  1,000 ft    Cut a Silmaril from Morgoth's crown
  24,278  1,000 ft    Cut a Silmaril from Morgoth's crown
  24,399    950 ft    Slew Morgoth, Lord of Darkness
  24,399    950 ft    Found The Mighty Hammer 'Grond'
  26,712     Gates    Entered The Gates of Angband

  26,830     Gates    You escaped the Iron Hells on 27 February 2012.
  26,830     Gates    You brought back all three Silmarils from Morgoth's 
                      crown! 

  26,831     Gates    Finally!



  ['Score' 141373169]


Posted on 1.3.2012 22:56

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64. on the Sil Ladder (of 2253)

Comments

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On 1.3.2012 22:56 HallucinationMushroom wrote:
All the cool kids are putting their comp characters on the regular ladder so I thought I'd rub elbows with good company... From Comp. 118.

On 2.3.2012 01:57 Antoine wrote:
So the 1.0.2 morgy is still killable ?

On 2.3.2012 04:30 HallucinationMushroom wrote:
Yep yep! This is my first Morgy kill, and Ewan and Psi also killed Morgy in 1.0.2 in the comp. I think if they made Morgoth immune, or heavily resist knockback, I couldn't kill Morgy anymore. If they made Morgy immune to criticals, then Ewan would have some problems I think. But Psi... I guess they would have to hide all the forges, or maybe allow Morgoth to have a weapon breaking attack or some such.

On 2.3.2012 11:51 Psi wrote:
Shut up man... don't give them ideas like that...

On 2.3.2012 15:58 HallucinationMushroom@Yahoo.egg wrote:
Heh, fair enough!

On 2.3.2012 19:41 Scatha wrote:
There is a possible plan (predating 1.0 even) to make knock back, stun and cruel blow difficulty depend on the enemy's health, which would make V a lot harder to affect with these. I don't think we'll be making him immune to criticals. Interesting idea on the weapon breaking ;) (not sure if we'll use that, but it will at some point be possible to scar Morgoth a la Fingolfin without killing him, and we might have triggered events when you manage this).

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