The Angband Ladder: Turgon, Noldor Fingolfin no-class by Ferian

  [Sil 1.0.2 Character Dump]

 Name   Turgon        Age    3,193       Str   6 =  2  +3      +1
 Sex    Male          Height   7'8       Dex   5 =  4          +1
 Race   Noldor        Weight   153       Con   6 =  5  +1
 House  Fingolfin                        Gra   4 =  3  +1

 Game Turn   32,691   Melee (+25,3d13)   Melee       25 = 20  +5  -1  +1
 Exp Pool     1,728   Bows   (+10,1d8)   Archery     10 =  3  +5  +1  +1
 Total Exp   89,928   Armor [+28,6-16]   Evasion     28 = 23  +5
 Burden       115.4                      Stealth     13 =  8  +5
 Max Burden   298.4   Health     51:59   Perception   7 =  1  +4  +2
 Depth           0'   Voice      41:41   Will        12 =  7  +4      +1
 Min Depth       0'                      Smithing     8 =  4  +4
 Light Radius     7                      Song         8 =  4  +4

    ...that Turgon the terrible towering in anger
       a pathway clove with pale falchion
       from swirling slaughter...





  [Last Messages]

> You have 4 Clear Potions of Miruvor (e).
> Carcharoth, the Jaws of Thirst bites you.
> You have been poisoned.
> Carcharoth, the Jaws of Thirst bites you.
> You have been further poisoned.
> You hit Carcharoth, the Jaws of Thirst.
> Carcharoth, the Jaws of Thirst moves away from you.
> You miss Carcharoth, the Jaws of Thirst.
> Carcharoth, the Jaws of Thirst flees in terror!
> Carcharoth, the Jaws of Thirst moves away from you.
> You miss Carcharoth, the Jaws of Thirst.
> Carcharoth, the Jaws of Thirst moves away from you.
> You hit Carcharoth, the Jaws of Thirst.
> You have slain Carcharoth, the Jaws of Thirst.
> You recover from the poisoning.


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) The Greatsword 'Glend' (-1,3d6) [+1] <+1> 12.0 lb
   It increases your strength by 1.  It sustains your strength.  
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
b) a Shortbow of Doriath (+1,1d7) 1.7 lb
   It slays wolves and spiders.  It can shoot arrows 12 squares
   (with your current strength).
c) a Garnet Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
d) a Garnet Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
e) a Driftwood Amulet of Regeneration
   It speeds your regeneration (which also increases your hunger).
   
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) The Mail Corslet of Fingon [-3,2d4] <+1>
   It increases your constitution and grace by 1.  It provides
   resistance to fear.  It cannot be harmed by the elements.  
h) The Cloak of Thingol [+2]
   It provides resistance to cold and fire.  It grants you 
   freedom of movement.  It cannot be harmed by the elements.  
i) (nothing)
j) a Helm of True Sight [-1,1d2] <+2>
   It improves your perception by 2.  It provides resistance to 
   blindness and hallucination.  It grants you the ability to
   see invisible creatures.  
k) a Set of Gauntlets [+0,1d2]
l) a Pair of Leather Boots of Softest Tread [+0,1d2] <+3>
   It improves your stealth by 3.  
m) 12 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).
n) 83 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).


  [Inventory]

a) 11 Yellow Herbs of Rage
b) 2 Mottled Herbs of Sustenance
c) 4 Wrinkled Herbs of Healing
d) 4 Pale Herbs of Restoration {Restoration}
e) 4 Clear Potions of Miruvor
f) 8 Dark Potions of Healing
g) 4 Azure Potions of Quickness
h) a Golden Potion of Elemental Resistance
i) a Brilliant Blue Potion of Dexterity
j) a Maple Staff of Warding (4 charges) {warding}
k) 2 Amethyst Rings of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
l) 2 Silver Rings of Frost
   It provides resistance to fire.  
m) an Obsidian Amulet of Adornment
n) an Ivory Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
o) a Golden Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
p) The Galvorn Armour of Maeglin [-1,2d4] <+3>
   It improves your smithing by 3.  It provides resistance to 
   poison.  It increases your hunger.  It cannot be harmed by
   the elements.  
q) a Shadow Cloak of Stealth [+3] <+5>
   It improves your stealth by 5.  It creates an unnatural
   darkness.  
r) a Round Shield of Frost [+0,1d4] {Resist Cold}
   It provides resistance to fire.  
s) The Deathblade 'Delmereth' (+3,1d9) [+1] <+2> 2.0 lb
   It improves your stealth by 2.  It drains life from your
   enemies.  It increases your hunger.  It cannot be harmed by
   the elements.  
t) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.3 lb
   It improves your perception by 2.  It slays orcs and trolls.  
   It cannot be harmed by the elements.  
u) a Great Spear of the Vanyar (-1,1d13) [+1] <+1> 7.7 lb
   It increases your grace by 1.  It lights the dungeon around
   you.  It requires both hands to wield it properly.  It counts
   as a type of polearm.  
v) a Mattock of Belegost (-5,5d2) <+3> 10.8 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Turgon of the Noldor
Entered Angband on 20 Feb 2012

    Turn     Depth    Note

       1     50 ft    (Song of Slaying)
     645    100 ft    (Charge)
   3,286    200 ft    Slew Gorgol, the Butcher
   3,287    200 ft    (Dodging)
   5,165    250 ft    (Disguise)
   7,187    350 ft    (Channeling)
   7,522    350 ft    (Parry)
   9,554    400 ft    (Riposte)
   9,928    450 ft    Found The Mail Corslet of Fingon
  11,374    450 ft    (Eye for Detail)
  12,870    500 ft    (Hardiness)
  13,197    500 ft    Slew Nan, the Giant
  13,200    500 ft    Found The Greatsword 'Glend'
  13,371    500 ft    (Jeweller)
  13,796    550 ft    Slew Gilim, the Giant of Eruman
  14,667    600 ft    (Poison Resistance)
  15,086    650 ft    (Flanking)
  16,242    650 ft    (Knock Back)
  16,242    650 ft    (Inner Light)
  17,125    700 ft    (Sprinting)
  17,586    700 ft    Slew Umuiyan, the Doorkeeper
  18,219    700 ft    Found The Bastard Sword 'Anglachel'
  18,809    750 ft    Entered the forge 'Orodruth'
  19,158    750 ft    (Clarity)
  21,530    800 ft    Found The Cloak of Thingol
  21,988    800 ft    (Dexterity)
  22,701    800 ft    Slew Tevildo, Prince of Cats
  22,734    800 ft    Slew Oikeroi, Guard of Tevildo
  23,216    850 ft    Slew Maeglin, Betrayer of Gondolin
  23,252    850 ft    Found The Galvorn Armour of Maeglin
  23,464    850 ft    (Power)
  24,710    850 ft    Found The Longsword 'Orcrist'
  24,781    850 ft    Slew Dagorhir, the Elfbane
  24,799    850 ft    (Follow-Through)
  25,120    850 ft    Found The Pearl 'Nimphelos'
  25,221    900 ft    (Opportunist)
  25,416    900 ft    (Whirlwind Attack)
  26,429    950 ft    Destroyed Lungorthin, the Balrog of White Fire
  28,064    950 ft    Subdued The Deathblade 'Delmereth'
  28,064    950 ft    Found The Deathblade 'Delmereth'
  28,593  1,000 ft    Entered Morgoth's throne room
  28,629  1,000 ft    Slew Gorthaur, Servant of Morgoth
  28,663  1,000 ft    Destroyed Gothmog, High Captain of Balrogs
  28,727  1,000 ft    Found The Massive Iron Crown of Morgoth
  28,780  1,000 ft    Cut a Silmaril from Morgoth's crown
  29,057    950 ft    Slew Ancalagon the Black
  30,435    550 ft    (Strength)
  31,037    450 ft    Slew Draugluin, Sire of Werewolves
  32,102    250 ft    (Vanish)
  32,620     Gates    Entered The Gates of Angband
  32,678     Gates    Slew Carcharoth, the Jaws of Thirst

  32,690     Gates    You escaped the Iron Hells on 29 February 2012.
  32,690     Gates    You brought back a Silmaril from Morgoth's crown!




  ['Score' 041167309]


Posted on 26.2.2012 23:11
Last updated on 1.3.2012 08:13

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6. on the Competition No.118 Ladder (of 36)

Comments

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On 26.2.2012 23:11 Ferian wrote:
This is my first ever character dump and my first attempt at the competition. I hope he can make it!

On 26.2.2012 23:57 Ferian wrote:
By using the staff of self knowledge i have determined the garnet rings are rings of strength and the silver amulet is an amulet of grace (I can tell because of the sustain grace/sustain strength attributes). Does the fact that my stats didnt visibly improve mean they are +0 strength and +0 grace ( only providing the stat sustain?). In that case i might as well swap one of the strength rings for one of my perception rings. Or do i simply have a hidden bonus that the game does not display?

On 27.2.2012 00:04 Ferian wrote:
Btw does anyone know the smithing requirements for a ring of +1 dex? Also, is free action as important in sil as it is in vanilla angband?

On 27.2.2012 12:32 Scatha wrote:
That's right, they just sustain the stat (though you've usefully identified that flavour of ring/amulet, so you can look for ones granting +1).

I think a ring with +1 Dex would require a Smithing score of 15, plus would drain your Dex (but you have a potion to restore). There are some other useful combat rings available a little cheaper.

Free action gives you a +10 bonus to your roll against Webs (based on Strength to break out), being Slowed, and Entrancement (based on Will for these last two). All of those effects are bad, and could lead to death, but none of them are automatically fatal. For a regular style of character I think that the only resistance I'd regard as essential is a first source of fire resistance (and with careful play and enough Con, even that might not be crucial), but they are obviously useful.

On 27.2.2012 12:52 Psi wrote:
@Scatha - so you can be slowed or entranced despite free action? I never realised that...

On 27.2.2012 13:04 Scatha wrote:
Psi: You can, but since it's rolled on opposed d10s a +10 bonus is a pretty big deal. If you also have a moderate Will investment this will often make you effectively immune.

On 28.2.2012 12:43 Ferian wrote:
Well I haven't any experience with posting dumps. This is an update of where my character is now but i'm not sure if it is going to update my dump or just make a new entry.

It is looking promising as he is starting to seem like he has the stats for winning. I am working on getting his stealth up now and that is having a great effect. I got motivated when I found those +3 stealth boots. Great boots! And just in time to replace my free action boots that were obsolete since I found my new cloak!

On 29.2.2012 04:25 HallucinationMushroom wrote:
Oh, your first ever post, I thought you meant your first ever Sil post. Usually the dump just updates, but occasionally you might see some oddness if you try to post a character with some sort of experience point drain or try to upload a character with the exact same name. And, wow, your character is looking very nice! I envy your riposte and high evasion, I bet you get a lot of free attacks.

On 29.2.2012 15:00 Scatha wrote:
Your equipment is looking very nice here. The cloak was definitely a great find, apart from anything else saving you from devoting a ring slot to Frost (perhaps until you run into fire drakes). And Con 7 gives you a lot of breathing room.

How are you finding the stealth? Do you have goals in that direction?

On 1.3.2012 08:13 Ferian wrote:
Yay! I made it! That was my first win! I didn't have much luck when I tried fighting Morgoth and with my turn count it was clear I was not going to get a #1 ranking anyways, so I was happy enough to just get a win (especially since it was my first one). I only got one silmaril because it was pretty clear that I wasn't going to get more after anglichel broke. The crown has some insane armor... now I know why people always go for the song of sharpness. Does that stack with the sharpness on a weapon making it reduce armor by 75% instead of 50%? If so that would explain why people had such luck using anglichel + song of sharpness.

Well anyways, yay a win! Now I will have to go for a much faster dive and go for the kill maybe next time 8D

On 1.3.2012 08:23 Ferian wrote:
Yes, Riposte with high evasion is really cool, I was definitely getting lots of free attacks! I really liked the charge/opportunist combo as well. Sometimes I would charge a monster and they would attack me first so I would get a riposte, followed by charge, followed by opportunist strike when they were knocked back. Thats if they survived the first two hits which would not be often.

Stealth was ok, but I don't think I ever managed to get enough early enough to have alot of effect. I didn't get vanish until I was already on my way out, so I didn't really get to test it much. I think when I got it it did help alot with keeping morgoth from chasing me around everywhere though.

On 1.3.2012 09:18 Psi wrote:
Congratulations!

On 1.3.2012 12:06 Scatha wrote:
Congratulations!

Yes, sharp weapons stack multiplicatively with Song of Sharpness. The Song isn't a flat 50% reduction, though, but rather multiplies their armour value by 6/Song.

On 1.3.2012 16:09 HallucinationMushroom wrote:
Good deal! I've yet to get a good riposte character off the ground and am glad to see that the idea is sound, even if I can't quite manage it myself.

On 1.3.2012 20:38 ewan wrote:
Riposte is neat, with the only downside being that it requires you risking being hit - good (even great) for your fighting style, I would have thought HM? I think it would fit best with a playstyle of high-Con, high-evasion, low-stealth and hence willingness to be surrounded.

Also, congrats :).

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