[Sil 1.0.2 Character Dump]
Name Turgon Age 3,193 Str 5 = 2 +3
Sex Male Height 7'8 Dex 8 = 4 +3 +1
Race Noldor Weight 153 Con 6 = 5 +1
House Fingolfin Gra 7 = 3 +3 +1
Game Turn 35,830 Melee (+24,3d11) Melee 24 = 22 +8 -3 -3
Exp Pool 656 (+24,3d11) Archery 10 = 0 +8 +1 +1
Total Exp 101,356 Bows (+10,1d9) Evasion 25 = 19 +8 -2
Burden 130.2 Armor [+25,5-14] Stealth 17 = 12 +8 -3
Max Burden 248.7 Perception 13 = 6 +7
Depth 0' Health 59:59 Will 18 = 10 +7 +1
Min Depth 0' Voice 71:71 Smithing 8 = 1 +7
Light Radius 8 Song 17 = 10 +7
...that Turgon the terrible towering in anger
a pathway clove with pale falchion
from swirling slaughter...
[Last Messages]
> You feel very good.
> You have 2 Clear Potions of Miruvor (d).
> Carcharoth, the Jaws of Thirst bites you.
> You have been severly poisoned.
> You miss Carcharoth, the Jaws of Thirst. <2x>
> Carcharoth, the Jaws of Thirst bites you.
> You have been badly poisoned.
> Carcharoth, the Jaws of Thirst misses you.
> You miss Carcharoth, the Jaws of Thirst.
> You hit Carcharoth, the Jaws of Thirst.
> You have slain Carcharoth, the Jaws of Thirst.
> It has a gentle warmth, and a taste as of flowers.
> You recover from the poisoning.
> You feel very good.
> You have a Clear Potion of Miruvor (d).
[Screenshot]
.......
~...#..
~~.....
.~.@...
.~~...#
..~~...
...~...
[Equipment]
a) The Battle Axe 'Ouch' (-3,3d8) 5.0 lb
It cuts easily through armour. It cannot be harmed by the
elements. It does extra damage when wielded with both hands.
b) a Shortbow of Radiance (+1,1d8) 1.6 lb
It fires shining arrows. It can shoot arrows 13 squares
(with your current strength).
c) a Garnet Ring of Strength <+2>
It increases your strength by 2. It sustains your strength.
d) an Amethyst Ring of Dexterity <+2>
It increases your dexterity by 2. It sustains your dexterity.
e) a Golden Amulet of the Blessed Realm <+1>
It increases your grace by 1. It sustains your grace. It
lights the dungeon around you.
f) a Silmaril
It sustains your grace. It grants you the ability to see
invisible creatures. It cannot be harmed by the elements.
g) The Mail Corslet of Fingon [-3,2d4] <+1>
It increases your constitution and grace by 1. It provides
resistance to fear. It cannot be harmed by the elements.
h) The Cloak 'Snowflake' [+2] <+1>
It increases your grace by 1. It provides resistance to fire.
It cannot be harmed by the elements.
i) (nothing)
j) The Dwarf Mask of Neutrality [-2,1d2]
It provides resistance to cold, fire, and stunning. It
grants you the ability to see invisible creatures. It cannot
be harmed by the elements.
k) The Set of Leather Gloves of Attacking <+1>
It increases your strength by 1. It cannot be harmed by the
elements. It grants you the abilities: Rapid Attack and
Opportunist.
l) The Pair of Leather Boots of Agility [+1,1d1] <+1>
It increases your dexterity by 1. It grants you freedom of
movement. It cannot be harmed by the elements.
m) 68 Arrows (Poisoned)
They are branded with venom. They can be shot 13 squares
(with your current strength and bow).
n) 86 Arrows (+3)
They can be shot 13 squares (with your current strength and bow).
[Inventory]
a) 2 Yellow Herbs of Rage
b) 3 Wrinkled Herbs of Healing
c) 4 Fragments of Lembas
d) a Clear Potion of Miruvor
e) 12 Murky Brown Potions of Orcish Liquor
f) 5 Dark Green Potions of Clarity
g) 5 Dark Potions of Healing
h) 6 Pale Green Potions of Voice
i) 6 Azure Potions of Quickness
j) 5 Golden Potions of Elemental Resistance
k) 7 Emerald Potions of Strength
l) 6 Brilliant Blue Potions of Dexterity
m) 7 Yellow Potions of Constitution
n) 7 Brown Potions of Grace
o) a Golden Staff of Revelations (0 charges)
p) The Jewel 'Elessar' <+1>
It increases your constitution by 1. It speeds your
regeneration (which also increases your hunger). It cannot
be harmed by the elements. It grants you the ability:
Strength in Adversity.
q) 2 Silmarils
It sustains your grace. It grants you the ability to see
invisible creatures. It cannot be harmed by the elements.
r) The Galvorn Armour of Maeglin [-1,2d4] <+3>
It improves your smithing by 3. It provides resistance to
poison. It increases your hunger. It cannot be harmed by
the elements.
s) a Mithril Shield of Deflection (-1) [+1,1d7]
It cannot be harmed by the elements.
t) The Helm of Great Thought [-1,1d2] <+1>
It increases your grace by 1. It decreases your constitution
by 1. It cannot be harmed by the elements. It grants you
the ability: Lore-Master.
u) The Deathblade 'Delmereth' (+3,1d9) [+1] <+2> 2.0 lb
It improves your stealth by 2. It drains life from your
enemies. It increases your hunger. It cannot be harmed by
the elements.
v) The War Hammer of Turgon (-2,4d1) <+4> 5.0 lb
It decreases your dexterity by 4. It improves your smithing
by 4. It creates an unnatural darkness. It cannot be harmed
by the elements. It grants you the ability: Masterpiece. It
does extra damage when wielded with both hands.
w) a Mattock (-4,5d3) <+2> 13.2 lb
It improves your tunneling by 2. It requires both hands to
wield it properly.
[Notes]
Turgon of the Noldor
Entered Angband on 20 Feb 2012
Turn Depth Note
1 50 ft (Song of Slaying)
506 100 ft (Charge)
1,957 200 ft Slew Gorgol, the Butcher
2,052 200 ft (Keen Senses)
2,215 250 ft (Dodging)
4,762 300 ft Desperately hoping for forging, equipped clumsiness...
4,762 300 ft (Jeweller)
5,483 300 ft Two forges including an enchanted one, so I couldn't
help it...
5,787 350 ft (Sprinting)
6,157 350 ft Slew Boldog, the Merciless
7,187 400 ft Found The Spear of Boldog (from 350 ft)
7,742 400 ft (Inner Light)
8,873 450 ft Still no _Sanctity
9,432 450 ft Slew Uldor, the Accursed
10,308 550 ft Orc Warrior dropped _Sanctity!
11,236 600 ft False floor... really inopportune too
11,765 550 ft (Armoursmith)
11,765 550 ft (Enchantment)
12,586 550 ft Slew Gilim, the Giant of Eruman
12,797 550 ft (Disguise)
13,164 600 ft False floor...
13,800 600 ft (Power)
14,214 600 ft (Vanish)
14,474 700 ft False floor...
14,589 700 ft (Flanking)
15,891 650 ft (Artifice)
16,041 650 ft Made The Helm of Great Thought
16,516 700 ft Found The Shortsword of Amrod
16,763 750 ft False floor...
16,901 750 ft Found The Mail Corslet of Fingon
16,925 750 ft Fingon was a nice drop for this char!
17,707 800 ft (Hardiness)
18,423 800 ft Found The Longsword 'Narsil'
18,712 800 ft (Dexterity)
19,539 850 ft False floor whilst I was clearing a forge area. Gah!
19,540 850 ft It was enchanted and first I'd sesn in ages...
19,642 850 ft Slew Maeglin, Betrayer of Gondolin
19,647 850 ft Found The Galvorn Armour of Maeglin
19,740 850 ft (Eye for Detail)
19,740 850 ft Sick of traps/doors so reluctantly taken eye for
detail
19,825 850 ft Slew Tevildo, Prince of Cats
19,828 850 ft Slew Oikeroi, Guard of Tevildo
20,722 850 ft (Grace)
21,211 850 ft Made The Set of Leather Gloves of Weaponsmit
21,395 850 ft Slew Dagorhir, the Elfbane
21,797 850 ft Made The Dwarf Mask of Neutrality
22,958 800 ft Made The War Hammer of Turgon
23,496 850 ft Made The Cloak 'Snowflake'
24,224 850 ft Entered Cat Fortress
24,662 850 ft Made The Set of Leather Gloves of Attacking
25,226 900 ft Made The Pair of Leather Boots of Agility
26,092 900 ft Slew Draugluin, Sire of Werewolves
26,095 900 ft Found The Wolf-Hame of Draugluin
26,656 900 ft Made The Battle Axe 'Ouch'
26,664 900 ft (Knock Back)
27,033 950 ft Found The Pair of Leather Boots of Finrod
28,119 950 ft Found two forges on the last level including an
enchanted one...
28,119 950 ft ...guess I crafted my masterpiece too early.
28,131 950 ft Destroyed Lungorthin, the Balrog of White Fire
28,132 950 ft Didn't realise that was Lungorthin - thought it was a
lost Sulrako
28,367 950 ft Found The Jewel 'Elessar'
29,990 950 ft (Song of Sharpness)
29,990 950 ft (Critical Resistance)
30,089 1,000 ft Entered Morgoth's throne room
30,433 1,000 ft Found The Set of Gauntlets of Gamil Zirak
30,463 1,000 ft Slew Glaurung, the Deceiver
30,809 1,000 ft Slew Shelob, Spider of Darkness
30,851 1,000 ft Found The Longbow 'Belthronding'
30,851 1,000 ft Found The Longsword 'Glamdring'
31,096 1,000 ft Found The Massive Iron Crown of Morgoth
31,247 1,000 ft Slew Ungoliant, the Gloomweaver
31,249 1,000 ft (Stun)
31,364 1,000 ft Slew Morgoth, Lord of Darkness
31,364 1,000 ft Found The Mighty Hammer 'Grond'
31,371 1,000 ft Now where in all this rubble is his crown...
31,380 1,000 ft Found The Longsword 'Orcrist'
31,420 1,000 ft Cut a Silmaril from Morgoth's crown
31,428 1,000 ft Cut a Silmaril from Morgoth's crown
31,429 1,000 ft Cut a Silmaril from Morgoth's crown
35,689 50 ft Subdued The Deathblade 'Delmereth'
35,689 50 ft Found The Deathblade 'Delmereth'
35,719 Gates Entered The Gates of Angband
35,824 Gates Slew Carcharoth, the Jaws of Thirst
35,829 Gates You escaped the Iron Hells on 24 February 2012.
35,829 Gates You brought back all three Silmarils from Morgoth's
crown!
['Score' 141364170]
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Posted on 22.2.2012 20:34
Last updated on 24.2.2012 11:27
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4. on the Competition No.118 Ladder (of 36)
Comments
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On 22.2.2012 20:34 Psi wrote: Got lured into smithing (for a change) when finding an enchanted forge early on. Not sure which way this character will develop yet...
On 23.2.2012 07:38 Psi wrote: Ok. Decided to take the slightly paradoxical stealthy charger path. So far been getting double or triple crits for 8d8 or 9d8 damage.
On 23.2.2012 09:27 Psi wrote: Added power, vanish and flanking on my commute.
Wishlist contains artifice, knockback, rapid attack, opportunist, hardiness and maybe critical resistance.
I suspect I'll need to craft opportunist gloves, though saying that what are the prereqs for rapid attack? Are both of those on the assassin/subtlety path or maybe followthrough IIRC. I don't really want to waste XP on abilities I don't want.
Would like to find Nan as his sword would be nice at this point.
On 23.2.2012 09:29 Psi wrote: Oh and found a special mithril sword. Can't tell what is slays as it glows by default!
On 23.2.2012 12:47 Psi wrote: Actually Glend is 12lbs! Probably too heavy for my plans.
On 23.2.2012 14:53 Psi wrote: Over lunch I have descended to 850' but had a really close call on the way. I got all but surrounded by Cat Warriors, Cave Trolls and an Oathwraith. Thankfully a !Quickness, !Dexterity, 2 !Healing and the forgotten bonus that running past creatures also flanks them saw me nestle in the entrance to a blocked corridor so only three could attack me at once. I could then handle them!
The flip side of flanking was forgetting to turn it off whilst sneaking past a silent watcher... oops!
Picked up Artifice and Hardiness and made my usual thinking cap. However had to stick a Con penalty on it to afford it as danger is probably too dangerous now...
On 23.2.2012 19:47 Psi wrote: Hopefully I won't regret all the expense in smithing - especially as I am struggling to get my smithing anywhere near high enough for anything impressive!
On 23.2.2012 20:14 ewan wrote: LOVE those gloves of Weaponsmithing :-)
On 23.2.2012 22:53 Psi wrote: Stood here in my smithing gear at a forge at 900' - hard to know whether to forge a weapon now or try to hunt out one more (hopefully enchanted) forge. With masterpiece I can reach 43 points which could make me a 3d7 sharp greatsword - not sure if that is the best bet.
Was just taught a lesson by vampire lords and ancient green serpents - cost me a whole host of healing just to (narrowly) escape with my life. I'm not as powerful as I thought I was...
On 23.2.2012 23:14 Scatha wrote: Wow, this is what you pull off with a low-grace House of Fingolfin character, after all the nerfs to Smithing. That is an amazing set of forging gear, though. Would just need Aule on an amulet to complete the set!
Interesting that so far you've made as many non-combat artefacts as combat ones. I'd guess that there are enough equipment slots that could stand to be upgraded, and enough turns left, to defer making your masterpiece. It is possible though that you might be best making a non-masterpiece weapon now, if that will do most to keep you effective at clearing things out to find more forges. You could then either upgrade it later or make a masterpiece for another slot, as seems best.
With rapid attack from your gloves I'd guess fewer dice would be a more effective weapon choice. Perhaps a Greatspear or Halberd? Or now there's no discount for two-handed weapons, you could take a one-hander and go with a shield, or Subtlety. Sharpness goes well with Rapid Attack, so unless you're going to pick up the song it seems a good property for whatever weapon you end up making.
On 23.2.2012 23:46 ewan wrote: Yeah, I've never found Turgon's hammer, nor Celimbror's gloves, and only one set of forging gloves in my very first char, I think. The masters of Angband have heard of Psi's rep and wish their forges to be well-used :).
On 24.2.2012 04:48 debo wrote: lol I think he forged the hammer himself, ewan :)
On 24.2.2012 10:09 Psi wrote: Well time is now up and I am spending my last few moments at 950' clearing up the remaining nameless things for some extra experience.
Turns out I did craft my masterpiece too early so wasted two more forging opportunites, but I'd rather that than have missed out!
I have an xp pool of over 10000 to spend. I guess I want 5500 of that for song of sharpness - maybe critical resistance would be a good idea? Not sure if I should just be pumping melee or evasion though... I've not attempted the throne room without everything fleeing from Elbereth before.
I have found Elessar which is probably a better bet than my "BlessedRealm and could consider Maeglin for extra evasion (and stealth) and poison resistance - but not sure about losing rFear on Fingon as well as the Con boost.
On 24.2.2012 10:13 Psi wrote: Also how about Exchange Places? I've never used it yet, but a lot of people seem to take it.
On 24.2.2012 10:53 Psi wrote: Phew... that was stressful! Didn't realise Ungoliant was there until I started getting very poisoned by something whilst hitting Morgoth. I hit the low HP warning several times too...
On 24.2.2012 10:57 Psi wrote: ...and now I have the silmarils! Let the chase begin!
On 24.2.2012 11:18 Scatha wrote: ...
... well, how was the fight? Also, did you mean to turn off rapid attack?
(Congratulations, of course!)
On 24.2.2012 11:27 Psi wrote: ...and I'm done.
On 24.2.2012 12:14 Psi wrote: ** SPOILER ALERT **
Final battle account... I entered the throne room, mapped it with the last charge of _Revelation I had saved especially and then cleared the whole of the outside. I then crept into the middle chamber and started to pick things off. I got noticed a few times, but just nipped back out of sight and the few enemies that followed were easily dealt with.
Then it was time for Morgy! I buffed up and went to meet him. To my surprise he pummeled the ground from a few squares away messing up the terrain and injuring me. First time I've seen that as previous fights have seen him running scared from Elbereth. I tried going toe-to-toe and whilst it was damaging him, I ran into trouble once he had been backed up against a wall. The more the terrain became messed up the harder it got. I had also forgotten to start singing Sharpess at the beginning of the fight!
Then all of a sudden I started taking poison damage which really threw me! After a few turns with HP spiralling, I realised that Ungoliant must be hiding in the darkness. I fled to make everyone unwary again, swapped Elessar for "Blessed Realm and hunted down Ungoliant. After that it was V time again!
Having struggled to keep Morgoth at bay, I decided to take stunning at this point. I then stood a few squares away and shot Morgoth to wake him up. I then led him down the length of the chamber to give myself room to work with. Buffing up again I then knockback/charged him the length of it. It then got a bit messy as I kept knocking him over pits into a crevice I couldn't reach because of the pit! (Seems weird that monsters can cross pits...?!) He was down to his last star and I just couldn't finish him! I then buffed up again and the next hit brought his demise.
I then turned RapidAttack off to get the Silmarils out. My Hador's House sword shattered early, but 'Ouch' held together to prise all three from the crown.
On 24.2.2012 16:04 debo wrote: Whaaa? Does killing Morgoth add 100 million to your score?!
On 24.2.2012 16:08 Psi wrote: In short, yes. However I believe the score is merely a mechanism that ensures...
Killing Morgoth > Escaping > Depth > Turncount with the number of Silmarils as a tiebreaker.
On 24.2.2012 17:28 Scatha wrote: Almost right, Psi. Depth > # Silmarils > Turncount.
But in particular, yes, the score is not meant to be a meaningful number, just something to sort by.
--
Yes, it is slightly weird that monsters can cross pits; pits are treated as (un-disarmable) traps. This may change in a future version, but probably not before half and I work out rules for chasms, which are the main planned dungeon feature, since there may be some elegant way to combine the rules for the two.
Since your weapon was already sharp, I wonder whether Slaying might have been even more effective than Sharpness for you for the big fight. Would have required you to have a host of easy enemies on hand to clean up and build up your bonus, so also more hassle.
On 24.2.2012 19:57 ewan wrote: *Bows*
Tremendous. And the 'light heavy' weapon must have made the knockback criticals work exceptionally well - a bonus from smithing (I assume that 'Ouch' was the masterpiece and the cost was so high to get the weight down?).
Also, of course, damn, I thought I might win this :) but mostly just kudos - very cool.
On 25.2.2012 01:17 HallucinationMushroom wrote: What, this is much too slow. Didn't you beat FA faster than this one time? lol, kiddin'. Amazing man, amazing.
On 25.2.2012 09:55 Psi wrote: Thanks guys!
@Scatha - Sharp weapons and SongOfSharpness stack for 75% reduction in protection don't they? I wanted every advantage I could to make sure I crossed the knockback threshhold as often as possible (particularly if I hadn't charged as you can't waste turns stepping away from Morgoth). Also it was just him and me - I cleared the throneroom before taking him on (at least I thought I had but for Ungoliant in the shadows!), so SongOfSlaying was redundant. I put this build together after reading that opportunist kicks in after a knockback (which it certainly seems to) - is that intentional? Therefore if I charge I usually get a knockback which triggers an opportunist hit. If I fail to get the knockback then I get the rapid attack hit, which can also lead to a knockback and opportunist hit.
@ewan - Ouch was the masterpiece, but on the contrary I actually increased the weight to bring the knockback damage threshhold a couple of points lower. Admittedly it was only from 4.5lbs to 5lbs - as I still wanted to balance it with the chance of criticals. The high cost is down to increasing the damage sides by 2. A battle axe is 3 difficulty, the weight increase was 1 (maybe 2) and the remaining 37/38 cost was split pretty much 2/3 for the sides increase and 1/3 for the sharpness.
@HM - you joke, but it could yet be too slow for this comp...
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