The Angband Ladder: Sarech, RohanKnight Weaponmaster by <angband@dawnmist.8m.com>
[PernAngband 5.1.2 Character Dump] Name : Sarech Age 88 STR: 18/*** Sex : Female Height 79 INT: 18/60 Race : Zombie RohanKnight Weight 70 WIS: 18/110 Class : Weaponmaster Social Class 1 DEX: 18/140 Body : Player CON: 18/*** Specialty : Swords CHR: 18/120 + To Hit 88 Level 50 Max Hit Points 3108 + To Damage 79 Experience 23985932 Cur Hit Points 3081 + To AC 97 Max Exp 23985932 Max SP (Mana) 0 Base AC 21 Exp to Adv. ***** Cur SP (Mana) 0 Gold 14201310 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Legendary[75]Perception : Bad Blows/Round: 19+4 Bows/Throw : Heroic Searching : Poor Shots/Round: 1 Saving Throw: Heroic Disarming : Superb Wpn.dmg/Rnd: 114d7+1501 Stealth : Bad Magic Device: Good Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have dark brown eyes, straight black hair, and a very fair complexion. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ALWAYS Arena Levels: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 66 (3300') Angband: Level 77 (3850') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 47 (2350') Maze: Level 37 (1850') Orc Cave: Level 13 (650') Erebor: Level 72 (3600') The Old Forest: Level 22 (1100') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 29 (1450') The Helcaraxe: Level 40 (2000') Your body was a Player. adefkmnopsuxz{|@ Add Str : ..........+..+.. Add Int : .......+........ Add Wis : .......+........ Add Dex : ................ Add Con : ....+.....+..+.. Add Chr : .......+........ Mul Mana : ................ Mul SPower: ................ Add Stea. : .......+........ Add Sear. : ................ Add Infra : ................ Add Tun.. : ..............+. Add Speed : ++...+.+.....+.+ Add Blows : +..+.........+.. Chaotic : ................ Vampiric : ................ adefkmnopsuxz{|@ Slay Anim.: .............+.. Slay Evil : +............+.. Slay Und. : +............... Slay Demon: ................ Slay Orc : ................ Slay Troll: ................ Slay Giant: ................ Slay Drag.: +............... Kill Drag.: ................ Sharpness : ................ Impact : ................ Poison Brd: .............+.. Acid Brand: ................ Elec Brand: +............+.. Fire Brand: +............... Cold Brand: ................ adefkmnopsuxz{|@ Sust Str : ...............+ Sust Int : ....+.+........+ Sust Wis : ....+.+........+ Sust Dex : ...............+ Sust Con : ....+..........+ Sust Chr : ...+...........+ Invisible : ...+...+........ Mul life : ....+.+......... Imm Acid : ......+......... Imm Elec : ......+......... Imm Fire : +............... Imm Cold : ........+....... Sens Fire : ................ Reflect : ................ Free Act : ..........+....+ Hold Life : ....++.........+ adefkmnopsuxz{|@ Res Acid : +......++....... Res Elec : ...+............ Res Fire : ++.+...++....... Res Cold : +...+..+.......+ Res Pois : .+.............+ Res Fear : +.....+.+......+ Res Lite : .....+..+....... Res Dark : ....++.+........ Res Blind : ...............+ Res Conf : ...............+ Res Sound : ........+....... Res Shard : ........+....... Res Neth : ....+........... Res Nexus : ........+....... Res Chaos : +....+..+....... Res Disen : +............... adefkmnopsuxz{|@ Aura Fire : +..............+ Aura Elec : +..............+ NoTeleport: ................ AntiMagic : ................ WraithForm: ................ EvilCurse : +............... Easy Know : ................ Hide Type : .+...+.+.++..... Show Mods : ++........+..++. Insta Art : ....++.......... Levitate : ...............+ Lite : +...+....+.....+ See Invis : .....+.........+ adefkmnopsuxz{|@ Digestion : ...............+ Regen : ....+..........+ Xtra Might: ................ Xtra Shots: ................ Ign Acid : +++++++++++..+.. Ign Elec : +++++++++++..+.. Ign Fire : +++++++++++..+.. Ign Cold : +++++++++++..+.. Activate : .+..++.+.+...... Drain Exp : +..+............ Teleport : +............... Aggravate : +............... Blessed : ................ Cursed : +..+............ Hvy Curse : +..+............ Prm Curse : ................ adefkmnopsuxz{|@ No blows : ................ Precogn. : ................ B.Breath : ................ Recharge : ................ Fly : ...............+ Mrg.Curse : ................ Climb : ................ adefkmnopsuxz{|@ Imm Neth : ................ You established a permanent between liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 75 princesses. You have defeated 25647 enemies. [Corruptions] You can spit acid (dam lvl). You can breathe fire (dam lvl * 2). Your gaze is hypnotic. You are telekinetic. You can teleport at will. You can Mind Blast your enemies. You can emit hard radiation at will. You can drain life from a foe like a vampire. You can smell nearby precious metal. You can smell nearby monsters. You can teleport yourself short distances. You can consume solid rock. You can switch locations with another being. You can emit a horrible shriek. You can emit bright light. You can feel the danger of evil magic. You can drive yourself into a berserk frenzy. You can polymorph yourself at will. You can turn ordinary items to gold. You can cause mold to grow near you. You can harden yourself to the ravages of the elements. You can bring down the dungeon around your ears. You can consume magic energy for your own use. You can feel the strength of the magics affecting you. You can cause mass impotence. You can run for your life after hitting something. You can emit confusing, blinding radiation. You can create a spear of darkness. You can travel between town and the depths. You can send evil creatures directly to Hell. You can freeze things with a touch. You can hurl objects with great force. You are subject to berserker fits. You are teleporting randomly. Your body produces alcohol. You have a hallucinatory insanity. You are subject to uncontrollable flatulence. You are producing magical energy uncontrollably. You attract demons. You have a scorpion tail (poison, 3d7). You have horns (dam. 2d6). You have a beak (dam. 2d4). You move faster or slower randomly. You sometimes cause nearby creatures to vanish. You sometimes feed off of the light around you. You attract animals. You have evil looking tentacles (dam 2d5). You occasionally are surrounded with raw chaos. You may be corrupted, but you're recovering. You fade in and out of physical reality. Your health is subject to chaotic forces. You have a horrible wasting disease. You attract dragons. Your mind randomly expands and contracts. You have a seriously upset stomach. Chaos deities give you gifts. You occasionally stumble into other shadows. You receive warnings about your foes. You occasionally feel invincible. Your blood sometimes rushes to your muscles. Your blood sometimes rushes to your head. You occasionally stumble and drop things. You are superhumanly strong (+4 STR). Your brain is a living computer (+4 INT/WIS). You are very resilient (+4 CON). You are albino (-4 CON). Your voice is a silly squeak (-4 CHR). Your face is featureless (-1 CHR). Your appearance is masked with illusion. You are resistant to magic. You make a lot of strange noise (-3 stealth). You have remarkable infravision (+3). You have an extra pair of legs (+3 speed). Your legs are short stubs (-3 speed). Electricity is running through your veins. Your body is enveloped in flames. Your skin is covered with warts (-2 CHR, +5 AC). Your skin has turned into scales (-1 CHR, +10 AC). You have wings. You are completely fearless. You are regenerating. You are telepathic. You are protected from the ravages of time. You are susceptible to damage from the elements. Your movements are precise and forceful (+1 STL). Your body resists serious damage. [Fates] You are fated to meet an Insect swarm on level 12. You may meet a Singing, happy drunk on level 1. You may find an Eucalyptus Staff of Object Location on level 1. You may find a Slime Mold on level 1. [Character Equipment] a) The Dark Sword 'Mormegil' (E:3627277, L:41) (6d7) (+33,+10) [-20] (+5 to speed) A foul, twisted sword with blackened spines and knobs, whose very name is a curse upon the lips of Elves and Men. It is sentient and can have access to the realms of: Fire Cold Acid Lightning Poison Chaos It generates an antimagic field. It affects your speed. It affects your attack speed. It does extra damage from electricity. It does extra damage from fire. It is especially deadly against dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid. It provides resistance to fire. It provides resistance to cold. It provides resistance to chaos. It provides resistance to disenchantment. It provides light. It produces a fiery sheath. It produces an electric sheath. It drains mana. It drains life. It drains experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) A crossbow that grants fiery speed to he who finds it, and from which shoot bolts that blaze with flame unquenchable. It can be activated for... fire branding of bolts every 999 turns ...if it is being worn. It affects your speed. It provides resistance to fire. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. e) an Indestructible Garnet Ring of Damage (+19) It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Power of Ji Indur Dawndeath (+3 attacks) It affects your attack speed. It affects your ability to score critical hits. It makes you invisible. It sustains your charisma. It provides resistance to electricity. It provides resistance to fire. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. k) The Jewel 'Evenstar'(60%) (+3) (charging) A pure white jewel, the last gift of Queen Arwen Undomiel to Frodo Baggins, intended to be worn around his neck on the chain that had once borne the One Ring. It can be activated for... restore every 150 turns ...if it is being worn. It affects your constitution. It affects your hit points. It sustains your intelligence. It sustains your wisdom. It sustains your constitution. It provides resistance to life draining. It provides resistance to cold. It provides resistance to dark. It provides resistance to nether. It provides light. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. m) The Arkenstone of Thrain (+3) A great globe seemingly filled with moonlight, the famed Heart of the Mountain, which splinters the light that falls upon it into a thousand glowing shards. It can be activated for... detection every 30+d30 turns ...if it is being worn. It provides light (radius 3) forever. It affects your speed. It affects your luck. It provides resistance to life draining. It provides resistance to light. It provides resistance to dark. It provides resistance to chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. n) The Filthy Rag of Anthol (-3,-3) [1,+13](60%) It affects your hit points. It sustains your intelligence. It sustains your wisdom. It provides immunity to acid. It provides immunity to electricity. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. o) The Shadow Cloak of Luthien [6,+20] (+2) The opaque midnight folds, inset with a multitude of tiny diamonds, of this cloak swirl around you and you feel a hint, a fragment of the knowledge and power to restore that lay in Luthien, the most beautiful being that ever knew death. It can be activated for... restore life levels every 450 turns ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your charisma. It affects your stealth. It affects your speed. It affects your luck. It makes you invisible. It provides resistance to acid. It provides resistance to fire. It provides resistance to cold. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. p) The Large Metal Shield 'Arfaudhre' [5,+14] It provides immunity to cold. It makes you completely fearless. It provides resistance to acid. It provides resistance to fire. It provides resistance to light. It provides resistance to sound. It provides resistance to shards. It provides resistance to nexus. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. s) The Iron Helm of Knowledge [6,+20] (+0) {!*!*} This helm, designed by Petty-Dwarves ages ago to act as the brain of a long lost project, is made of finest glass. Its light banishes all secrets, and makes audible whispers from the deceased. It can be activated for... whispers from beyond 100+d200 turns ...if it is being worn. It affects your luck. It provides light. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) A hero's handgear that lends great prowess in battle. It affects your strength. It affects your constitution. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. x) a Pair of Soft Leather Boots of Speed [2,+11] (+3) z) (nothing) {) The Bolt 'Eithrion' (1d5) (+14,+9) (+3 to speed) It affects your strength. It affects your constitution. It affects your speed. It affects your attack speed. It does extra damage from electricity. It poisons your foes. It is a great bane of demons. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. |) a Dwarven Shovel (1d3) (+9,+9) (+3) {@w9} [Character Inventory] a) The Gem of Knowledge {genocide} It can be activated for... genocide b) a White Potion of Cure Insanity c) 12 Gold Potions of Healing d) 17 Dark Red Potions of Resistance e) 29 Scrolls titled "whonfu plu" of Teleportation {25% off} f) a Scroll titled "tribar mikgop" of *Identify* g) a Fireproof Scroll titled "seetue tabder" of *Remove Curse* h) 19 Scrolls titled "nagsa compaus" of Satisfy Hunger {@r5} i) 3 Scrolls titled "sasol lechsa" of Protection from Evil j) 2 Scrolls titled "oncre binviv" of Rune of Protection k) a Scroll titled "dendalf sno" of Mass Genocide l) a Silver Rod of Door/Stair Location (100/100) m) a Golden Rod of Teleport Other (125/125) n) a Golden Rod of Trap Location (125/125) o) The Scimitar 'Haradekket' (2d5) (+11,+11) (+2 attacks) {@w0} A damascened scimitar that seems wondrously easy to hold. Famed in song as the "Sickle of Harad", and a deadly foe to the undead. It affects your intelligence. It affects your wisdom. It affects your attack speed. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus. It provides resistance to chaos. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. p) Climbing Set {@w9} q) an Empty Bottle r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Gondolin ] a) Jor's Buckler of Missile Attraction {mutation} It can be activated for... corruption b) 11 Sprigs of Athelas c) 7 Coagulated Crimson Potions of *Healing* d) a Tangerine Potion of Life e) 21 Dark Red Potions of Resistance f) 22 Scrolls titled "bu ipsnik" of Reset Recall g) The Ring of Power of Ji Indur Dawndeath (+3 attacks) It affects your strength. It affects your intelligence. It affects your dexterity. It affects your charisma. It affects your attack speed. It makes you invisible. It sustains your strength. It sustains your intelligence. It sustains your charisma. It provides immunity to paralysis. It provides resistance to light. It provides resistance to dark. It provides resistance to nexus. It provides resistance to disenchantment. It allows you to fly. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. h) The Ring of Power of Akhorahil the Blind (+3 attacks) It affects your stealth. It affects your attack speed. It makes you invisible. It sustains your wisdom. It provides resistance to cold. It provides resistance to blindness. It provides resistance to shards. It slows your metabolism. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. i) The Ring of Power (Ren the Unclean) (+5,+8) [+12] (+3 to infravision) It affects your dexterity. It affects your infravision. It makes you invisible. It sustains your wisdom. It provides immunity to fire. It provides resistance to fire. It provides resistance to poison. It provides resistance to light. It provides resistance to confusion. It provides resistance to nexus. It provides light. It slows your metabolism. It drains experience. It induces random teleportation. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. j) The Metal Scale Mail of Arastar (-3,-3) [13,+10](80%) It affects your hit points. It makes you completely fearless. It provides resistance to electricity. It provides resistance to light. It provides resistance to confusion. It provides resistance to sound. It provides resistance to shards. It provides resistance to nexus. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) A stiff suit of armor composed of small metal plates sewn to an inner layer of heavy canvas, and covered with a second layer of cloth. Within it is the spirit of Eorl the Young, matchless in combat. It affects your strength. It affects your dexterity. It affects your speed. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to confusion. It provides resistance to sound. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. l) The Splint Mail of Fauglion (-4,-4) [19,+12](80%) It affects your hit points. It sustains your strength. It provides immunity to acid. It provides immunity to electricity. It provides resistance to poison. It provides resistance to light. It provides resistance to nexus. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. m) The Robe 'Estolluin' [2,+10] It sustains your wisdom. It provides immunity to acid. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. n) The Soft Leather Armour 'Glion' [4,+9] It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your charisma. It provides immunity to acid. It provides immunity to fire. It makes you completely fearless. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak 'Colannon' [1,+15] (+3 to speed) A crystal-blue cape of fine silk worn by a silent messenger of the forces of Law. Somehow, its wearer is always able to escape trouble. It can be activated for... teleport every 45 turns ...if it is being worn. It affects your stealth. It affects your speed. It provides resistance to acid. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. p) an Elven Cloak [4,+4] (+4 to stealth) q) The Cloak of Mimicry [Hound] of Tando [1,+15] (+4 to searching) It affects your searching. It affects your infravision. It provides resistance to confusion. It provides resistance to chaos. It provides resistance to disenchantment. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. r) The Small Metal Shield of Thorin [3,+25] (+4) Invoking the strength and endurance of Thorin, King under the Mountain, this little metal shield is proof against the Element of Earth. It affects your strength. It affects your constitution. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound. It provides resistance to chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. s) The Broken Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) The famed "Flame of the West", the sword that was broken and is forged again. It glows with the essence of fire, its wearer is mighty in combat, and no creature of Sauron can withstand it. It will never be stained or broken even in defeat. It can be activated for... fire ball (72) every 400 turns ...if it is being worn. It affects your strength. It affects your dexterity. It affects your luck. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire. It provides resistance to disenchantment. It provides light. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Dagger 'Dethanc' (E:2477, L:13) (1d4) (+20,+13) A dagger covered in sparks and finely balanced for deadly throws. It is one of the 3 legendary daggers. It is sentient and can have access to the realm of: Acid It can be activated for... lightning bolt (4d8) every 6+d6 turns ...if it is being worn. It does extra damage from electricity. It can cause earthquakes. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. u) The Bolt of Celende (1d5) (+19,+16) [+8] It does extra damage from fire. It provides immunity to fire. It provides resistance to fire. It provides resistance to poison. It provides light. It cannot be harmed by acid, cold, lightning or fire. v) The Seeker Arrow of Bard (8d4) (+20,+15) Dealiest of arrows, imbued with elemental strength, this shaft is feared especially by the wyrmkin. It is from a group of items rumored to be the bane of dragons. It does extra damage from acid. It does extra damage from electricity. It does extra damage from fire. It does extra damage from frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. w) a metal Boomerang of Life (2d4) (+18,+19)(40%) It affects your hit points. It provides resistance to life draining. x) Climbing Set {@w9} [Home Inventory - Minas Anor ] a) The Ring of Power (Ren the Unclean) [+17] (+4) It affects your strength. It makes you invisible. It sustains your strength. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to fire. It provides resistance to nether. It provides resistance to chaos. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. b) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) A hauberk, leggings, and sleeves of interlocking steel rings, strategically reinforced at vital locations with a second layer of chain. Magics to enhance body and mind lie within, and no door can hope to resist the wearer. It can be activated for... door and trap destruction every 10 turns ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your constitution. It provides resistance to acid. It provides resistance to poison. It provides resistance to confusion. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. c) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) A shimmering suit of true-silver, forged long ago by dwarven smiths of legend. It gleams with purest white as you gaze upon it, and mighty are it powers to protect and banish. It can be activated for... genocide every 500 turns ...if it is being worn. It affects your strength. It affects your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to dark. It provides resistance to disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. d) The Dragonrider Coat of Mardra [9,+25] (+5 to stealth) The flying suit of Mardra, very powerful armour that protects the wearer from cold. Wonderful as this mighty armour is, beware wearing it, for it has been cursed by a powerful wizard since Mardra had it and is said to have gained a couple of undesirable side-effects... It can be activated for... summon a dragonrider every 1000 turns ...if it is being worn. It affects your intelligence. It affects your constitution. It affects your charisma. It affects your stealth. It sustains your intelligence. It sustains your constitution. It sustains your charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to cold. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to nexus. It allows you to sense the presence of dragonriders. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. e) an Elven Cloak [4,+11] (+4 to stealth) {!*!*!*} f) The Cloak of Mimicry [Ent] of Quendi [1,+23] (+2 to searching) It affects your searching. It provides immunity to paralysis. It provides resistance to poison. It provides resistance to dark. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. g) The Large Leather Shield of Celegorm [4,+20] This shield emblazoned with a multitude of creatures not seen for ages once protected Celegorm, lord of Himlad; around it lies a mystic balance that contains the conflicts of the elements. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to light. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. h) The Large Metal Shield of the Haradrim [4,+15] (+2) A great shield from the far lands of the South, whose wielder will go charging into battle heedless of danger, with the strength and endurance of a madman. Nor will he fear poison, for the Southron barbarians handle poisoned darts naturally. It can be activated for... berserk strength every 50+d50 turns ...if it is being worn. It affects your strength. It affects your constitution. It sustains your strength. It sustains your constitution. It makes you completely fearless. It provides resistance to poison. It provides resistance to blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. i) The Iron Helm of Knowledge [6,+20] (+0) {!*!*} This helm, designed by Petty-Dwarves ages ago to act as the brain of a long lost project, is made of finest glass. Its light banishes all secrets, and makes audible whispers from the deceased. It can be activated for... whispers from beyond 100+d200 turns ...if it is being worn. It affects your luck. It provides light. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. j) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) An heirloom of the Lords of Rhun far to the east, and a name of dismay to creatures natural and unnatural. It affects your dexterity. It affects your constitution. It affects your speed. It affects your attack speed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. k) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) Famed sea-defender of Lebennin. A short, slightly curved chopping blade with a perfect edge shining cleanly in the sun, an object of hate to the men of Umbar who met it in combat. It affects your dexterity. It affects your stealth. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. l) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) The beautiful sword of Thingol with a hilt of gold and silver inlay, glistening icily enough to freeze the hearts of demons. You feel supple and lightfooted as you hold it. It affects your strength. It affects your dexterity. It affects your constitution. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength. It sustains your constitution. It provides immunity to paralysis. It provides resistance to life draining. It makes you completely fearless. It provides resistance to cold. It provides resistance to nether. It provides resistance to chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) n) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) A giant sword once wielded by mighty Turin, and a great dragonbane which bathed in Glaurung's blood: but beware, it will drink the blood of those who wield it eventually. It affects your strength. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire. It provides resistance to poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. o) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] This weapon of wrath, cursed with a violent anger, dives hungrily into the flesh of its enemies. It gathers shadows of death into itsowner as they inflict wounds that will never heal. It does extra damage from fire. It does extra damage from frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. p) The Halberd 'Osondir' (3d5) (+6,+9) (+3) q) The Long Bow of Bard (x5) (+17,+19) (+2) The great yew bow of grim-faced Bard, who shot the mightiest arrow that songs record. It is from a group of items rumored to be the bane of dragons. It affects your dexterity. It affects your luck. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) an Indestructible Garnet Ring of Damage (+18) b) The Azurite Ring of Olaratur (+4) It affects your strength. It makes you invisible. It provides resistance to life draining. It makes you completely fearless. It provides resistance to light. It provides resistance to nether. It provides resistance to chaos. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. c) The Ring of Durin (+3) The greatest of the Seven Rings of the Dwarf-lords, and the last to be lost. Alone among the Seven, it was not taken by Sauron when he made war on the Elves, but was given as a gift from Celebrimbor to King Durin III of Moria in token of friendship: nevertheless, Sauron in disguise had a hand in its making, and so it is cursed, and draws evil towards it. It grants you the power of... midas touch ...if it is being worn. It affects your strength. It affects your constitution. It affects your charisma. It affects your attack speed. It sustains your strength. It sustains your constitution. It sustains your charisma. It provides resistance to life draining. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nether. It provides resistance to chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. d) The Amulet of Carfir [+18] (+5) It affects your strength. It affects your searching. It provides resistance to cold. It provides resistance to nether. It provides resistance to nexus. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. e) The Amulet of Ingwe (+3) The ancient heirloom of Ingwe, high lord of the Vanyar, against whom nothing of evil could stand. It can be activated for... dispel evil (x5) every 300+d300 turns ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your charisma. It affects your searching. It affects your infravision. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to electricity. It provides resistance to cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. f) The Necklace 'Nauglamir' (+3) A carencet of gold, set with a multitude of shining gems of Valinor. Despite its size, its weight seems as that of gossamer. It affects your strength. It affects your dexterity. It affects your constitution. It affects your infravision. It affects your speed. It provides immunity to paralysis. It makes you completely fearless. It provides light. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) This green gem glows with inner light. Aragorn son of Arathorn wore it at the Battle of the Pelennor Fields, and he was himself given the name of 'Elessar' by the people of Gondor because of this. It can be activated for... heal and cure black breath every 200 turns ...if it is being worn. It affects your strength. It affects your wisdom. It affects your charisma. It affects your speed. It makes you completely fearless. It provides resistance to fire. It provides resistance to poison. It provides resistance to disenchantment. It provides light. It cannot be harmed by acid, cold, lightning or fire. h) The Star of Elendil (+1) The shining Star of the West, a famed heirloom of Elendil's house. It can be activated for... magic mapping and light every 50+d50 turns ...if it is being worn. It grants you the power of... detect curses ...if it is being worn. It provides light (radius 4) forever. It affects your speed. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. i) The Double Ring Mail 'Nired' (-2) [15,+9] {imm fire; res sound, nex, chaos, d} It provides immunity to fire. It provides resistance to sound. It provides resistance to nexus. It provides resistance to chaos. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. j) The Augmented Chain Mail 'Ilorim' (-2) [16,+10] It sustains your constitution. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to light. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. k) The Bar Chain Mail of Alebore (-2) [18,+14] It sustains your wisdom. It provides resistance to acid. It provides resistance to electricity. It provides resistance to cold. It provides resistance to poison. It provides resistance to shards. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. l) The Metal Brigandine Armour 'Daglach' (-3) [19,+15] It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. m) The Full Plate Armour of Hired (-3) [25,+13] It provides immunity to paralysis. It provides resistance to confusion. It provides resistance to nexus. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. n) The Cloak of Mimicry [Ghost] 'Athlothon' [1,+12] (+4) It affects your constitution. It sustains your intelligence. It makes you completely fearless. It provides resistance to electricity. It provides resistance to nether. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. o) a Dragon Shield of Preservation (-4,-10) [8,+27] It sustains your strength. It sustains your dexterity. It sustains your constitution. It provides resistance to life draining. It provides resistance to nether. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. p) The Iron Crown of Meneglas [0,+7] It sustains your dexterity. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to nether. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. q) The Set of Gauntlets of Eol [3,+15](60%) (+3) The iron-shod gauntlets of the Dark Elven smith Eol, tingling with magics that he could channel in battle. It can be activated for... mana bolt (9d8) 7+d7 turns ...if it is being worn. It affects your intelligence. It affects your luck. It affects your mana capacity. It provides immunity to paralysis. It provides resistance to electricity. It provides resistance to poison. It provides resistance to dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. r) a Rapier of Life (1d6) (+11,+11)(60%) It affects your hit points. It provides resistance to life draining. s) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) A stubby blade worn by Beren, whose horn sounded of old in the glades of Brethil. It affects your attack speed. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) "One, two! One, two! And through, and through, the vorpal bladewent snicker-snack!" It affects your strength. It affects your dexterity. It affects your speed. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. u) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {@w1} It affects your strength. It affects your constitution. It affects your attack speed. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining. It provides resistance to confusion. It provides resistance to nether. It provides resistance to nexus. It provides resistance to chaos. It prevents teleportation. It drains experience. It cannot be harmed by acid, cold, lightning or fire. v) The Short Bow of Amrod (x4) (+12,+15) (+2) This bow, and its twin, belonged to Feanor's last two twin sons, Amrod and Amras, who both hunted with the Green-elves for a time. Like the twins, the bows are similar, for both protect their wielders from the elements: and yet they are also unlike, for this bow gives enduranceand strength, while the other gives quickness and subtlety. It affects your strength. It affects your constitution. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. w) The Light Crossbow of Nolad (x3) (+15,+9) (+3 to speed) It affects your strength. It affects your intelligence. It affects your wisdom. It affects your speed. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) Jor's Buckler of Missile Attraction {mutation} It can be activated for... corruption b) 11 Sprigs of Athelas c) 7 Coagulated Crimson Potions of *Healing* d) a Tangerine Potion of Life e) 21 Dark Red Potions of Resistance f) 22 Scrolls titled "bu ipsnik" of Reset Recall g) The Ring of Power of Ji Indur Dawndeath (+3 attacks) It affects your strength. It affects your intelligence. It affects your dexterity. It affects your charisma. It affects your attack speed. It makes you invisible. It sustains your strength. It sustains your intelligence. It sustains your charisma. It provides immunity to paralysis. It provides resistance to light. It provides resistance to dark. It provides resistance to nexus. It provides resistance to disenchantment. It allows you to fly. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. h) The Ring of Power of Akhorahil the Blind (+3 attacks) It affects your stealth. It affects your attack speed. It makes you invisible. It sustains your wisdom. It provides resistance to cold. It provides resistance to blindness. It provides resistance to shards. It slows your metabolism. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. i) The Ring of Power (Ren the Unclean) (+5,+8) [+12] (+3 to infravision) It affects your dexterity. It affects your infravision. It makes you invisible. It sustains your wisdom. It provides immunity to fire. It provides resistance to fire. It provides resistance to poison. It provides resistance to light. It provides resistance to confusion. It provides resistance to nexus. It provides light. It slows your metabolism. It drains experience. It induces random teleportation. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. j) The Metal Scale Mail of Arastar (-3,-3) [13,+10](80%) It affects your hit points. It makes you completely fearless. It provides resistance to electricity. It provides resistance to light. It provides resistance to confusion. It provides resistance to sound. It provides resistance to shards. It provides resistance to nexus. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) A stiff suit of armor composed of small metal plates sewn to an inner layer of heavy canvas, and covered with a second layer of cloth. Within it is the spirit of Eorl the Young, matchless in combat. It affects your strength. It affects your dexterity. It affects your speed. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to confusion. It provides resistance to sound. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. l) The Splint Mail of Fauglion (-4,-4) [19,+12](80%) It affects your hit points. It sustains your strength. It provides immunity to acid. It provides immunity to electricity. It provides resistance to poison. It provides resistance to light. It provides resistance to nexus. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. m) The Robe 'Estolluin' [2,+10] It sustains your wisdom. It provides immunity to acid. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. n) The Soft Leather Armour 'Glion' [4,+9] It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your charisma. It provides immunity to acid. It provides immunity to fire. It makes you completely fearless. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak 'Colannon' [1,+15] (+3 to speed) A crystal-blue cape of fine silk worn by a silent messenger of the forces of Law. Somehow, its wearer is always able to escape trouble. It can be activated for... teleport every 45 turns ...if it is being worn. It affects your stealth. It affects your speed. It provides resistance to acid. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. p) an Elven Cloak [4,+4] (+4 to stealth) q) The Cloak of Mimicry [Hound] of Tando [1,+15] (+4 to searching) It affects your searching. It affects your infravision. It provides resistance to confusion. It provides resistance to chaos. It provides resistance to disenchantment. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. r) The Small Metal Shield of Thorin [3,+25] (+4) Invoking the strength and endurance of Thorin, King under the Mountain, this little metal shield is proof against the Element of Earth. It affects your strength. It affects your constitution. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound. It provides resistance to chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. s) The Broken Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) The famed "Flame of the West", the sword that was broken and is forged again. It glows with the essence of fire, its wearer is mighty in combat, and no creature of Sauron can withstand it. It will never be stained or broken even in defeat. It can be activated for... fire ball (72) every 400 turns ...if it is being worn. It affects your strength. It affects your dexterity. It affects your luck. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire. It provides resistance to disenchantment. It provides light. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Dagger 'Dethanc' (E:2477, L:13) (1d4) (+20,+13) A dagger covered in sparks and finely balanced for deadly throws. It is one of the 3 legendary daggers. It is sentient and can have access to the realm of: Acid It can be activated for... lightning bolt (4d8) every 6+d6 turns ...if it is being worn. It does extra damage from electricity. It can cause earthquakes. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. u) The Bolt of Celende (1d5) (+19,+16) [+8] It does extra damage from fire. It provides immunity to fire. It provides resistance to fire. It provides resistance to poison. It provides light. It cannot be harmed by acid, cold, lightning or fire. v) The Seeker Arrow of Bard (8d4) (+20,+15) Dealiest of arrows, imbued with elemental strength, this shaft is feared especially by the wyrmkin. It is from a group of items rumored to be the bane of dragons. It does extra damage from acid. It does extra damage from electricity. It does extra damage from fire. It does extra damage from frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. w) a metal Boomerang of Life (2d4) (+18,+19)(40%) It affects your hit points. It provides resistance to life draining. x) Climbing Set {@w9} |
Posted on 18.3.2002 13:55
1397. on the Ladder (of 19092)
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