The Angband Ladder: Terragon, Noldor Fingolfin no-class by HallucinationMushroom

  [Sil 1.0.2 Character Dump]

 Name   Terragon      Age    3,193       Str   4 =  2  +1      +1
 Sex    Male          Height   7'8       Dex   4
 Race   Noldor        Weight   153       Con   7 =  5  +2
 House  Fingolfin                        Gra   3

 Game Turn   21,386   Melee (+27,2d11)   Melee       27 = 20  +4  +2  +1
 Exp Pool     8,572   Bows    (+4,0d0)   Archery      4 =  0  +4  -1  +1
 Total Exp   67,072   Armor [+17,7-21]   Evasion     17 = 12  +4  +1
 Burden       113.7                      Stealth      6 =  7  +4  -5
 Max Burden   207.3   Health     -1:71   Perception  10 =  7  +3
 Depth         900'   Voice      34:34   Will        14 =  7  +3  +3  +1
 Min Depth     800'                      Smithing    14 =  7  +3  +4
 Light Radius     3                      Song         7 =  4  +3

    ...that Turgon the terrible towering in anger
       a pathway clove with pale falchion
       from swirling slaughter...





  [Last Messages]

> You miss it.
> It bites you!!
> You have been further poisoned.
> You have been given a cut.
> It hits you!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> It engulfs you...
> *** LOW HITPOINT WARNING! ***
> It hits you.
> *** LOW HITPOINT WARNING! ***
> You exchange places with it.
> It attacks you as you slip past.
> It engulfs you.
> You die.


  [Screenshot]

  #######
    R R  
     R   
    R@R  
    S<R  
         
    . .  


  [Equipment]

a) The Longsword 'Aranruth' (+3,2d6) [+3] <+3> 4.0 lb
   It improves your will by 3.  It provides resistance to fear.  
   It draws powerful creatures to your level (even when not worn).
   It cannot be harmed by the elements.  
b) (nothing)
c) a Garnet Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
d) a Silver Ring of Frost
   It provides resistance to fire.  
e) an Ivory Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Brass Lantern of Brightness (with 3343 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
g) a Mail Corslet of Resilience (-1) [-3,2d5] <+1>
   It increases your constitution by 1.  It cannot be harmed by
   the elements.  
h) a Cloak of Warmth [+1]
   It provides resistance to cold.  
i) a Round Shield of Protection [+0,1d4]
   It cannot be harmed by the elements.  
j) a Dwarf Mask [-2,1d2]
   It provides resistance to fire.  
k) The Set of Leather Gloves of Celebrimbor [+0,1d1] <+4>
   It improves your smithing by 4.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  
l) a Pair of Steel Greaves of Free Action [-1,1d2]
   It grants you freedom of movement.  
m) (nothing)
n) (nothing)


  [Inventory]

a) 3 Yellow Herbs of Rage
b) a Mottled Herb of Sustenance
c) 3 Russet Herbs of Terror
d) a Pale Herb of Restoration
e) a Dark Green Herb of Emptiness
f) 7 Flasks of oil
g) an Azure Potion of Quickness
h) 2 Golden Potions of Elemental Resistance
i) 3 Emerald Potions of Strength
j) a Brilliant Blue Potion of Dexterity
k) 4 Yellow Potions of Constitution
l) an Aspen Staff of Foes (1 charge)
m) a Willow Staff of Recharging (7 charges)
n) 2 Marble Rings of Damage <+1>
   It improves your damage sides by 1.  
o) a Shadow Cloak [+3] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  
p) a Pair of Leather Boots of Speed [+0,1d1]
   It grants you the ability: Sprinting.  
q) The Greatsword 'Glend' (-1,3d6) [+1] <+1> 12.0 lb
   It increases your strength by 1.  It sustains your strength.  
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
r) a Mattock (-5,5d2) <+2> 14.8 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Turgon of the Noldor
Entered Angband on 20 Feb 2012

    Turn     Depth    Note

       1     50 ft    (Song of Slaying)
   2,359    200 ft    (Power)
   2,529    200 ft    Slew Gorgol, the Butcher
   2,850    250 ft    (Keen Senses)
   3,314    300 ft    (Charge)
   4,038    350 ft    Slew Boldog, the Merciless
   4,041    350 ft    Found The Longsword 'Aranruth'
   4,111    350 ft    (Parry)
   4,304    350 ft    (Inner Light)
   5,383    400 ft    (Lore-Keeper)
   5,483    400 ft    (Lore-Master)
   5,483    400 ft    Found The Spear of Boldog (from 350 ft)
   6,218    450 ft    Slew Othrond, the Orc Lord
   6,338    450 ft    Slew Gilim, the Giant of Eruman
   6,351    450 ft    Slew Uldor, the Accursed
   7,436    450 ft    (Crowd Fighting)
   7,436    450 ft    (Exchange Places)
   7,544    450 ft    Slew Ulfang the Black
  10,546    650 ft    (Dodging)
  10,867    650 ft    (Flanking)
  11,388    650 ft    Found The Set of Leather Gloves of Celebrimbor
  11,986    650 ft    Slew Nan, the Giant
  11,986    650 ft    Found The Greatsword 'Glend'
  12,113    650 ft    Found The Dagger of Azaghal
  13,533    700 ft    (Clarity)
  14,568    700 ft    (Jeweller)
  15,072    700 ft    Found The Leather Armour of Caranthir
  16,370    750 ft    (Knock Back)
  16,817    750 ft    (Strength)
  18,870    700 ft    Slew Umuiyan, the Doorkeeper
  19,203    750 ft    Slew Tevildo, Prince of Cats
  19,206    750 ft    Slew Oikeroi, Guard of Tevildo
  20,204    800 ft    (Hardiness)
  20,204    800 ft    (Poison Resistance)
  20,664    800 ft    Found The Mail Corslet of Durin
  21,262    900 ft    Entered Gothmog's hall
  21,356    900 ft    Destroyed Gothmog, High Captain of Balrogs

  21,385    900 ft    Slain by a Hithrauko.
  21,385    900 ft    Died on 21 February 2012.




  ['Score' 018078614]


Posted on 21.2.2012 16:05
Last updated on 22.2.2012 01:33

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14. on the Competition No.118 Ladder (of 36)

Comments

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On 21.2.2012 16:05 HallucinationMushroom wrote:
It's like Turgon, only spicier.

On 21.2.2012 17:07 HallucinationMushroom wrote:
This song of slaying has been mighty nice mainly for allowing me to spend points elsewhere while keeping my melee up. With my first find of Celebrimbor's gloves and a spear of the vanyar, a few +1 Str rings and a +1 con amulet would be very cheap to forge, should I find one. I'm currently at that place with my character where I like to ditch the whole sword and shield routine for a good two-hander, but I'm reluctant. With parry, Arunruth is giving me a lot of evasion and at +3 to hit, I'm probably getting the extra-odd critical to make up for the damage disparity between Glend. I really should turn on the dice rolls, but I like to focus on the action at hand and just infer the dice rolls by how fast the stars fall, or don't fall off and at my hp loss. Some sort of message that conveys, "critical strike" that I could easily glance up and see would be much appreciated.

All in all, a fun character so far. He is totally within my safe-realm of builds, nothing new here. I should've posted my stealth-charge character, he was fun. Sneaky sneaky sneaky, whammo! Shhhhhhh.... whammo! By the way, being able to charge while in sneaking mode probably should't be allowed. I haven't checked in 1.02, but I could do it in 1.01.

On 21.2.2012 17:24 Scatha wrote:
Aranruth was a pretty spectacular find from Boldog, and you seem to have been making nice use of it. I would imagine it's largely better than Glend (you get +4 to hit, +4 evasion, +3 Will, [1d4] protection and better criticals against an extra damage die and an extra damage side, and danger, I guess). Of course a large swap weapon is a good idea against some foes.

There are problems with disallowing charge with sneak mode -- it doesn't stop the main problem of using sneak mode to approach and turning it off for the attack. But I can see there could be a problem with that archetype. I'd like to see someone break it!

There is a message conveying criticals already, actually. The number of exclamation marks on the 'hit' message is equal to the number of bonus critical dice (applies to both you and the monsters).

On 21.2.2012 17:58 Gorbad wrote:
Easy fix for the sneak mode disabling before attack would be to set p_ptr->previous_action[0] = ACTION_MISC when disabling SNEAK mode manually.

And on-topic.. nice artifact finds, I can only hope for some of those!

On 21.2.2012 18:01 HallucinationMushroo@Yahoo.egg wrote:
Ah, that's good to know, I never noticed that. I'll keep my eye open for the !'s. I'm probably just too used to FA, or O, or other games where it says stuff like, OMG you SLICORED HIS FACE OFF BOOYAH... which I kind of like.

On 21.2.2012 20:12 Scatha wrote:
By the way, the bonus to attack from Slaying is directly proportional to your Song score, so if you're still using it you may find it more efficient to invest a bit more in Song before you go back to boosting melee.

On 21.2.2012 22:40 HallucinationMushroom wrote:
I've squandered my advantage I had in time, now sitting at 700/700. Good to know about the song. I'm considering getting sharpness and more evasion.

On 22.2.2012 01:33 HallucinationMushroom wrote:
There goes a very promising character! I got Gothmog down to a star, but something breathed on it for the kill. The enemy was very crafty in surrounding me. I had no idea there were so many R's around. I thought there were only two, or maybe three at most! I was gleefully flanking them over and over until all the lights went out.

On 22.2.2012 02:07 HugoTheGreat2011 wrote:
Yeah man! Lots of Raukar you got there!

On 22.2.2012 03:35 HallucinationMushroom wrote:
Yeah, I saw all of 2 of them, then every square around me suddenly went pitch black. Uh oh. I had used up all my healing in the corridor fight with Gothmog and pals. That would be a cool childrens program. Today on Gothmog and Pals, we are going to vivisect Terragon, the lowliest spice.

On 22.2.2012 11:13 Scatha wrote:
A scary death screenshot. Still, nice work getting down this deep.

You get the experience points whenever an enemy dies, by the way, no matter the cause. We figured that if you can manage to set it up so that one enemy kills another, more power to you!

On 22.2.2012 14:30 HallucinationMushroom wrote:
After I watched some tv I realized, why didn't I grab whirlwind and go down swinging? I might've come out alive!

On 22.2.2012 15:29 Scatha wrote:
Herbs of rage could also functioned for temporary whirlwind. But perhaps you would have been best fighting for the stairs? (Or is that what you did?)

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