The Angband Ladder: Iliollim, Noldor Feanor no-class by Psi

  [Sil 1.0.1 Character Dump]

 Name   Iliollim      Age    2,588       Str   3 =  2  +1
 Sex    Female        Height   5'9       Dex  10 =  4  +6  -1  +1
 Race   Noldor        Weight   161       Con   3
 House  Feanor                           Gra   8 =  5  +3  -1  +1

 Game Turn   20,759   Melee  (+26,2d8)   Melee       26 = 14 +10  +1  +1
 Exp Pool     3,700   Bows   (+11,1d9)   Archery     11 =  0 +10      +1
 Total Exp   58,900   Armor  [+26,3-7]   Evasion     26 = 12 +10  +4
 Burden       127.3                      Stealth     16 = 11 +10  +3  -8
 Max Burden   172.8   Health     -5:34   Perception  14 =  6  +8
 Depth         950'   Voice      84:85   Will        10 =  2  +8
 Min Depth     750'   Song    Elbereth   Smithing    19 = 10  +8      +1
 Light Radius     3                      Song        14 =  6  +8

 You are one of two children of a bard from the house of Feanor. You
 have light blue eyes, straight golden hair, and a fair complexion.






  [Last Messages]

> You feel yourself slow down.
> You miss it.
> You begin a song to the Queen of the Stars.
> It hits you!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You feel better.
> You have no more Dark Green Herbs of Healing (a).
> It hits you!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You have 6 charges remaining.
> It hits you.
> You die.
> Illegal object choice (inven)!


  [Screenshot]

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  [Equipment]

a) a Longsword of Hador's House (+1,2d5) [+1] <+1> 3.6 lb
   It increases your strength by 1.  It grants you the ability: 
   Follow-Through.  
b) a Shortbow (+0,1d8) 1.3 lb
   It can shoot arrows 13 squares (with your current strength).
c) a Beryl Ring of Dexterity <+2>
   It increases your dexterity by 2.  It sustains your dexterity.
   
d) a Beryl Ring of Dexterity <+2>
   It increases your dexterity by 2.  It sustains your dexterity.
   
e) an Obsidian Amulet of Grace <+2>
   It increases your grace by 2.  It sustains your grace.  
f) a Brass Lantern of True Sight (with 1995 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) The Leather Armour of the Assassin [+0,1d4] <+1>
   It increases your dexterity and grace by 1.  It improves your 
   stealth by 1.  It cannot be harmed by the elements.  
h) a Cloak of Stealth [+1] <+3>
   It improves your stealth by 3.  
i) (nothing)
j) a Helm of Brilliance [-1,1d2]
   It lights the dungeon around you.  
k) a Set of Leather Gloves of Dexterity <+1>
   It increases your dexterity by 1.  
l) The Pair of Leather Boots of Finrod [+3,1d1]
   It grants you freedom of movement.  It cannot be harmed by
   the elements.  
m) 99 Arrows (Poisoned)
   They are branded with venom.  They can be shot 13 squares
   (with your current strength and bow).
n) The Arrow 'Dailir' (+11)
   It cannot be harmed by the elements.  It can be shot 13
   squares (with your current strength and bow).


  [Inventory]

a) 5 Fragments of Lembas
b) 5 Flasks of oil
c) 4 Murky Brown Potions of Orcish Liquor
d) 3 Milky White Potions of Clarity
e) 2 Black Potions of Voice
f) 5 Smoky Potions of Strength
g) 2 Crimson Potions of Dexterity
h) 2 Sky Blue Potions of Constitution
i) 3 Shimmering Potions of Grace
j) a Gnarled Staff of Revelations (1 charge)
k) a Mahogany Staff of Slumber (6 charges)
l) a Silver Amulet of Regeneration
   It speeds your regeneration (which also increases your hunger).
   
m) The Mail Corslet of Durin (-1) [-3,3d3]
   It provides resistance to cold and fire.  It speeds your
   regeneration (which also increases your hunger).  It cannot
   be harmed by the elements.  
n) The Cloak 'Unexpected Forge' [+1] <+1>
   It increases your grace by 1.  It improves your song by 1.  
   It cannot be harmed by the elements.  
o) The Kite Shield of Hador (-1) [+0,1d6]
   It provides resistance to cold and fire.  It cannot be harmed
   by the elements.  
p) The Helm of Understanding [-1,1d2] <+1>
   It increases your grace by 1.  It creates an unnatural
   darkness and draws powerful creatures to your level.  It
   cannot be harmed by the elements.  It grants you the ability: 
   Lore-Master.  
q) a Set of Leather Gloves of the Forge <+3>
   It improves your smithing by 3.  
r) The Battle Axe 'Dramborleg' (-2,3d5) 5.0 lb
   It slays orcs, trolls, and raukar.  It cannot be harmed by
   the elements.  It does extra damage when wielded with both
   hands.  
s) a Mattock of Belegost (-7,6d2) <+3> 15.7 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  
t) 63 Pieces of Mithril


  [Notes]

Iliollim of the Noldor
Entered Angband on 11 Feb 2012

    Turn     Depth    Note

     575     50 ft    (Armoursmith)
     575     50 ft    (Enchantment)
   3,123    250 ft    (Keen Senses)
   4,482    400 ft    (Finesse)
   6,686    400 ft    Slew Boldog, the Merciless
   6,985    400 ft    (Artifice)
   7,260    400 ft    Found The Spear of Boldog
   7,589    400 ft    Made The Helm of Understanding
   7,591    400 ft    Found The Pair of Leather Boots of Finrod
   7,591    400 ft    Found The Arrow 'Dailir'
   8,069    400 ft    (Dodging)
   8,365    400 ft    Slew Orcobal, Champion of the Orcs
   8,391    400 ft    Found The Shortbow of Celegorm
   8,461    400 ft    (Sprinting)
   9,619    500 ft    (Assassination)
  10,041    500 ft    Made The Cloak 'Unexpected Forge'
  10,679    450 ft    Slew Uldor, the Accursed
  11,136    450 ft    (Cruel Blow)
  12,149    500 ft    (Subtlety)
  12,183    500 ft    Found The Kite Shield of Hador
  12,257    500 ft    Slew Gilim, the Giant of Eruman
  12,903    550 ft    (Disguise)
  13,259    600 ft    (Vanish)
  13,654    600 ft    Found The Dagger of Azaghal
  14,094    550 ft    Slew Othrond, the Orc Lord
  14,454    550 ft    (Dexterity)
  16,400    650 ft    (Jeweller)
  17,145    650 ft    (Song of Elbereth)
  17,535    700 ft    Found The Mail Corslet of Durin
  18,153    700 ft    Found The Battle Axe 'Dramborleg'
  19,076    800 ft    (Song of Aule)
  19,558    850 ft    (Grace)
  19,716    850 ft    Made The Leather Armour of the Assassin
  19,760    850 ft    Found The Kite Shield of Fingolfin
  20,607    900 ft    (Focused attack)
  20,614    900 ft    Slew Tevildo, Prince of Cats
  20,632    900 ft    Slew Oikeroi, Guard of Tevildo

  20,759    950 ft    Slain by a Gwathrauko.
  20,759    950 ft    Died on 12 February 2012.




  ['Score' 019079241]


Posted on 12.2.2012 22:01

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770. on the Sil Ladder (of 2253)

Comments

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On 12.2.2012 22:01 Psi wrote:
Very annoying death. Ran from one invisible R into another by the looks of it. No idea where it was so I started Elbereth and tried the _Slumber. What do I need to see one of those things? Really promising smith assassin up until that point...

On 12.2.2012 22:12 Psi wrote:
Just realised I forgot to take inner light. Argh - I bet that would have done it...

On 12.2.2012 22:37 HugoTheGreat2011 wrote:
You ran into a Gwathrauko, which is basically a 'darkness'-rauko. Inner Light or moving into a lit room would have helped expose this monster.

On 12.2.2012 22:39 Scatha wrote:
Elbereth might have worked, but I'd guess Vanish and some corners would have been your best chance to escape. Staves use your Will to roll, so you didn't have great odds at getting it off your tail that way (and much worse while singing).

If you wanted to fight it, Inner Light would have been enough in this case (with Keen Senses). Song of the Trees would have given you plenty. Note that sometimes you meet them in multiples, and then it can be very hard to overcome the darkness. Sometimes just running away is the best plan!

On 12.2.2012 23:13 Psi wrote:
I had been running from one, which I had seen in a lit room, unfortunately I then ran into another which I didn't see. As I couldn't see it I assumed there was more than one, so I didn't know where to run, which is why I tried Elbereth. I've always taken inner light early before, just forgot about it this time.

On 12.2.2012 23:24 Scatha wrote:
Another thought -- switching to Dramborleg would also have let you see it, as it would be glowing for having demons nearby.

I'm interested to see that in spite of having Assassination and high stealth, you don't have anything approaching what I think of as a classic assassin's weapon: light, with a large single die for damage. How good were your attacks against unwary/sleeping foes? Or was the stealth mostly to let you choose your engagements?

On 13.2.2012 03:23 will_asher wrote:
How do you make a cloak at a forge (or was it really a sewing machine)?

On 13.2.2012 09:52 Psi wrote:
@Scatha - I found the easiest way to build this character was by transition. I started her as a high protection melee character and gradually turned her into an assassin. I never found a good (enough) assassin's weapon. I did try to take out a deathblade but had to flee from it. The longsword was good enough to one shot a lot of sleeping foes. I had just got comfortable when my earlier oversight caught up with me...

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