The Angband Ladder: Thorma, Noldor Fingolfin no-class by meneldil

  [Sil 1.0.1 Character Dump]

 Name   Thorma        Age    2,371       Str   2
 Sex    Female        Height  5'10       Dex   4
 Race   Noldor        Weight   146       Con   5
 House  Fingolfin                        Gra   3

 Game Turn   12,330   Melee  (+17,2d7)   Melee       17 = 12  +4      +1
 Exp Pool     5,556   Bows    (+3,0d0)   Archery      3 =  0  +4  -2  +1
 Total Exp   33,956   Armor [+13,10-28]  Evasion     13 = 12  +4  -3
 Burden       134.8                      Stealth      0 =  0  +4  -4
 Max Burden   144.0   Health     49:49   Perception   7 =  4  +3
 Depth         600'   Voice      34:34   Will        11 =  7  +3      +1
 Min Depth     500'                      Smithing     3 =  0  +3
 Light Radius     3                      Song         3 =  0  +3

 You are one of two children of a smith from the house of Fingolfin.
 You have light grey eyes, straight black hair, and a fair complexion.






  [Equipment]

a) a Mithril Longsword (+2,2d5) [+1] 2.0 lb
   It cannot be harmed by the elements.  
b) (nothing)
c) a Beryl Ring of Protection [+0,1d2]
d) a Beryl Ring of Protection [+0,1d2]
e) (nothing)
f) a Feanorian Lamp
g) a Long Corslet of Venom's End (-2) [-4,2d6]
   It provides resistance to poison.  
h) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
i) a Round Shield [+0,1d4] {special}
j) a Great Helm of Clarity [-2,1d3]
   It provides resistance to confusion, stunning, and 
   hallucination.  
k) a Set of Gauntlets [+0,1d2]
l) a Pair of Leather Boots of Softest Tread [+0,1d1] <+1>
   It improves your stealth by 1.  
m) (nothing)
n) (nothing)


  [Inventory]

a) 4 Thorny Herbs of Rage
b) 3 Fragments of Lembas
c) 4 Murky Brown Potions of Orcish Liquor
d) a Brown Potion of Slow Poison
e) 2 Sky Blue Potions of Quickness
f) 3 Milky White Potions of Strength
g) an Azure Potion of Constitution
h) 2 Crimson Potions {tried}
i) an Ebony Staff of Light
j) an Ebony Staff of Light
k) a Golden Staff of Recharging
l) a Garnet Ring of Perception <+2>
   It improves your perception by 2.  
m) a Moonstone Ring
n) a Turquoise Ring
o) a Sea Shell Amulet
p) a Brass Lantern of True Sight (with 6644 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
q) a Feanorian Lamp
r) a Mail Corslet of Protection (-1) [-3,2d5]
   It cannot be harmed by the elements.  
s) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
t) a Longsword of Hador's House (+0,2d5) [+1] <+1> 3.7 lb
   It increases your strength by 1.  It grants you the ability: 
   Follow-Through.  
u) a Longsword of Wolf Slaying (+0,2d5) [+1] 3.0 lb
   It slays wolves.  
v) a Greatsword (-5,3d7) [+1] {special} 7.5 lb
   It requires both hands to wield it properly.  
w) a Spear (+0,1d10) {special} 3.0 lb
   It does extra damage when wielded with both hands.  It counts
   as a type of polearm.  


  [Notes]

Thorma of the Noldor
Entered Angband on 9 Feb 2012

    Turn     Depth    Note

   3,523    350 ft    (Parry)
   4,367    450 ft    (Riposte)
   4,367    450 ft    (Hardiness)
   4,905    450 ft    (Finesse)
   4,905    450 ft    (Zone of Control)
   4,963    450 ft    Slew Othrond, the Orc Lord
   4,992    450 ft    Slew Uldor, the Accursed
   5,305    450 ft    (Poison Resistance)
   7,057    450 ft    Slew Ulfang the Black
   8,797    550 ft    (Dodging)
   9,485    550 ft    (Charge)
   9,997    600 ft    (Flanking)
  10,351    650 ft    (Eye for Detail)
  10,779    650 ft    Slew Gilim, the Giant of Eruman



  ['Score' 012087670]


Posted on 10.2.2012 15:36

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1448. on the Sil Ladder (of 2253)

Comments

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On 10.2.2012 15:36 meneldil wrote:
(Having removed myself from the computer playing my other character (Brilim), I've started a new character on a PC I do have access to...)

I'm getting worried about not having a digger. I know Kemenrauko are native to 800ft, so I probably don't need to worry until I go to 700ft, but I think there's a chance of meeting them at 650ft, which is why I'm hesitating to go down. I'm not really a smith, and I'm well ahead of where I need to be, so I might press down to 650 then hop up and down until I find a digger.

On 10.2.2012 17:19 Scatha wrote:
If you're aware of the dangers you can probably descend safely: you'll just need to be careful in managing Kemenraukar and Grotesques (don't wander around the level with one of the latter following you).

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