The Angband Ladder: Mormegil, Edain Hador no-class by Scatha

  [Sil 1.0.1 Character Dump]

 Name   Mormegil      Age       36       Str   4
 Sex    Male          Height   6'3       Dex   2 =  3      -1
 Race   Edain         Weight   161       Con   1
 House  Hador                            Gra   0

 Game Turn   12,052   Melee (+17,1d15)   Melee       17 = 15  +2  -1  +1
 Exp Pool       535   Bows    (+1,1d8)   Archery      1 =  0  +2  -1
 Total Exp   26,435   Armor  [+6,6-16]   Evasion      6 =  7  +2  -3
 Burden       182.9                      Stealth     10 =  9  +2  -1
 Max Burden   207.3   Health     -4:24   Perception   7 =  6      +1
 Depth         500'   Voice      20:20   Will         0 =  0
 Min Depth     500'                      Smithing     0 =  0
 Light Radius     3                      Song         0 =  0

 You are one of several children of a warrior. You are a credit to the
 family. You have brown eyes, straight brown hair, and an average
 complexion.





  [Last Messages]

> The Giant looks around.
> The Snow troll looks around.
> You miss the Giant.
> The Giant notices you.
> You miss the Giant.
> The Giant misses you.
> The Snow troll notices you.
> You hit the Giant.
> The Giant misses you.
> You hit the Giant!
> The Giant hits you.
> The Snow troll grunts in anger.
> You hit the Giant!
> The Giant hits you.
> You die.


  [Screenshot]

       #.
       #.
  ######.
   TG@ '|
    ####.
       #'
       # 


  [Equipment]

a) The Spear of Boldog (+0,1d10) 5.0 lb
   It slays wolves.  It provides resistance to fear.  It can be
   thrown effectively (5 squares).  It cannot be harmed by the
   elements.  It does extra damage when wielded with both hands.
   It counts as a type of polearm.  
b) a Shortbow (+0,1d7) 1.5 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Turquoise Ring of Protection [+0,1d1]
d) an Amethyst Ring of Perception <+1>
   It improves your perception by 1.  
e) a Bronze Amulet of Adornment
f) a Brass Lantern of True Sight (with 6613 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) Studded Leather [-2,1d7]
h) a Cloak of Stealth [+1] <+2>
   It improves your stealth by 2.  
i) a Round Shield [+0,1d3]
j) a Great Helm of Clarity [-2,1d3]
   It provides resistance to confusion, stunning, and 
   hallucination.  
k) a Set of Gauntlets (-1) [+0,1d1]
l) a Pair of Leather Boots [+0,1d1]
m) 93 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) 45 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).


  [Inventory]

a) 2 Wrinkled Herbs of Rage
b) 3 Pieces of Dark Bread
c) 2 Flasks of oil
d) 5 Murky Brown Potions of Orcish Liquor
e) 4 Yellow Potions of Clarity
f) 3 Smoky Potions of Healing
g) a Dark Potion of Slow Poison
h) 3 Copper Speckled Potions of Quickness
i) a Silver Trumpet of Terror
j) an Ivory Staff of Sanctity (1 charge)
k) a Runed Staff of Recharging (2 charges)
l) a Brass Lantern (with 3000 turns of light)
m) a Mail Corslet of Protection (-1) [-3,2d5]
   It cannot be harmed by the elements.  
n) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
o) a Great Helm of Defiance [-2,1d3] <+1>
   It improves your will by 1.  It provides resistance to fear.  
   
p) a Pair of Steel Greaves [+0,1d2]
q) a Longsword (+0,2d6) [+1] 4.0 lb
r) a Greatsword of Orc Slaying (-2,3d5) [+1] {o} 6.9 lb
   It slays orcs.  It requires both hands to wield it properly.  
   
s) 3 Spears (+0,1d10) 9.0 lb
   It can be thrown effectively (8 squares).  It does extra
   damage when wielded with both hands.  It counts as a type of
   polearm.  
t) a Glaive of Final Rest (-1,2d8) [+1] 6.9 lb
   It slays undead.  It requires both hands to wield it
   properly.  It counts as a type of polearm.  
u) a Battle Axe (-3,3d5) 4.5 lb
   It does extra damage when wielded with both hands.  
v) a War Hammer (-2,4d2) 4.7 lb
   It does extra damage when wielded with both hands.  
w) a Mattock of Belegost (-7,6d2) <+3> 11.0 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Mormegil of the Edain
Entered Angband on 8 Feb 2012

    Turn     Depth    Note

       0     50 ft    (Power)
       0     50 ft    (Charge)
       0     50 ft    (Disguise)
   1,980    300 ft    Slew Gorgol, the Butcher
   2,852    300 ft    (Dodging)
   2,852    300 ft    (Sprinting)
   7,472    400 ft    (Knock Back)
   8,179    450 ft    Slew Boldog, the Merciless
   9,217    500 ft    Slew Orcobal, Champion of the Orcs
   9,372    500 ft    (Vanish)
  11,677    500 ft    Slew Ulfang the Black

  12,052    500 ft    Slain by a Giant.
  12,052    500 ft    Died on 09 February 2012.




  ['Score' 010087948]


Posted on 9.2.2012 20:26

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On 9.2.2012 20:26 Scatha wrote:
Well, I feel pretty stupid now. This was going very well (more on the character build in a minute), and in a moment of inattention (because I was killing everything so easily) I was pressing keys too fast, and didn't step back after I was hit by a giant. It hit me again, and that was it. (I also should have been wielding a different weapon, and might have had knockback chances.)

Really the character build here was a variant on the assassination+cruel blow archetype, instead using large weapons, charge to get a lot of damage, and knockback to keep them away if they survived while I went and hid around a corner until I'd Vanished. I found my perception on the low side for identify-by-use, so I was putting points into there, and wondering about buying Loremaster. I think I could have coped at 600-700ft with the current character ... but I guess that's for next time.

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