The Angband Ladder: Brilim, Noldor Feanor no-class by meneldil

  [Sil 1.0.1 Character Dump]

 Name   Brilim        Age    3,370       Str   4 =  3  +1
 Sex    Male          Height   7'5       Dex   7 =  4  +2      +1
 Race   Noldor        Weight   164       Con   7 =  4  +3
 House  Feanor                           Gra   4 =  3  +1

 Game Turn   33,063   Melee (+20,2d14)   Melee       20 = 15  +7  +1  -3
 Exp Pool     9,060   Bows    (+7,1d9)   Archery      7 =  0  +7  +3  -3
 Total Exp   88,360   Armor [+33,6-13]   Evasion     33 = 20  +7 +10  -4
 Burden       134.3                      Stealth      2 =  0  +7  -1  -4
 Max Burden   207.3   Health    -13:71   Perception   6 =  6  +4      -4
 Depth         350'   Voice      41:41   Will         8 =  8  +4      -4
 Min Depth       0'                      Smithing     5 =  0  +4  +4  -3
 Light Radius     7                      Song         6 =  6  +4      -4

 You are one of two children of a warrior from the house of Feanor. You
 have light grey eyes, straight auburn hair, and a fair complexion.






  [Last Messages]

> The Ancient ruby serpent misses you.
> Morgoth, Lord of Darkness misses you.
> The Ancient ruby serpent misses you.
> Morgoth, Lord of Darkness misses you.
> The Ancient ruby serpent misses you.
> You riposte!
> You hit the Ancient ruby serpent.
> Morgoth, Lord of Darkness misses you.
> The Ancient ruby serpent misses you.
> Morgoth, Lord of Darkness hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! *** <2x>
> The Ancient ruby serpent misses you.
> Morgoth, Lord of Darkness hits you.
> You die.


  [Screenshot]

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  [Equipment]

a) The Halberd of Helcaraxe (-1,2d10) [+2] <+1> 6.0 lb
   It increases your strength and dexterity by 1.  It is branded
   with frost.  It cuts easily through armour.  It drains life
   from your enemies.  It cannot be harmed by the elements.  It
   requires both hands to wield it properly.  It counts as a
   type of polearm.  
b) a Shortbow of Doriath (+1,1d8) 1.5 lb
   It slays wolves and spiders.  It can shoot arrows 13 squares
   (with your current strength).
c) a Golden Ring of Accuracy (+3)
d) an Onyx Ring of Evasion [+4]
e) The Amulet of Vigor <+1>
   It increases your constitution and grace by 1.  It provides
   resistance to fear.  It cannot be harmed by the elements.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) The Mail Corslet of Shelter (-1) [-2,2d4] <+1>
   It increases your constitution by 1.  It provides resistance
   to cold and poison.  It cannot be harmed by the elements.  
h) a Shadow Cloak of Warmth [+4] <+2>
   It improves your stealth by 2.  It provides resistance to 
   cold.  It creates an unnatural darkness.  
i) (nothing)
j) The Dwarf Mask of Dauntlessness [-1,1d2] <+1>
   It increases your constitution by 1.  It provides resistance
   to fire and fear.  It lights the dungeon around you.  It
   cannot be harmed by the elements.  
k) The Set of Leather Gloves of Celebrimbor [+0,1d1] <+4>
   It improves your smithing by 4.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  
l) The Pair of Leather Boots of Derring-do [+1,1d1] <+1>
   It increases your dexterity by 1.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
m) 45 Arrows
   They can be shot 13 squares (with your current strength and bow).
n) (nothing)


  [Inventory]

a) 11 Pale Herbs of Rage
b) 4 Wrinkled Herbs of Healing
c) 2 Dark Green Herbs of Restoration
d) 3 Fragments of Lembas
e) 4 Clear Potions of Miruvor
f) 2 Murky Brown Potions of Orcish Liquor
g) 3 Sparkling Potions of Slow Poison
h) 7 Copper Speckled Potions of Quickness
i) 3 Sky Blue Potions of Elemental Resistance
j) 7 Violet Potions of Strength
k) 4 Dark Blue Potions of Dexterity
l) 4 Dark Green Potions of Constitution
m) a Silver Staff of Revelations (0 charges)
n) a Gnarled Staff of Foes (2 charges)
o) The Brass Lantern of Brilim (with 3000 turns of light) <+2>
   It increases your grace by 2.  It lights the dungeon around
   you.  It cannot be harmed by the elements.  It grants you the
   ability: Inner Light.  
p) a Feanorian Lamp of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
q) 2 Silmarils
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
r) The Mail Corslet of Fingon [-3,2d4] <+1>
   It increases your constitution and grace by 1.  It provides
   resistance to fear.  It cannot be harmed by the elements.  
s) The Shadow Cloak of Luthien [+4] <+4>
   It improves your stealth by 4.  It sustains your grace.  It 
   creates an unnatural darkness.  It cannot be harmed by the
   elements.  It grants you the ability: Song of Lorien.  
t) a Kite Shield of Deflection (-1) [+2,1d6]
   It cannot be harmed by the elements.  
u) a Set of Leather Gloves of Dexterity <+1>
   It increases your dexterity by 1.  
v) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.3 lb
   It improves your perception by 2.  It slays orcs and trolls.  
   It cannot be harmed by the elements.  
w) a Mattock of Belegost (-7,6d2) <+3> 13.6 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Brilim of the Noldor
Entered Angband on 3 Feb 2012

    Turn     Depth    Note

   2,563    250 ft    (Polearm Mastery)
   2,723    300 ft    Slew Boldog, the Merciless
   3,301    300 ft    Slew Gorgol, the Butcher
   3,304    300 ft    Found The Longsword 'Orcrist'
   3,314    300 ft    (Dodging)
   3,314    300 ft    (Flanking)
   6,359    450 ft    (Keen Senses)
   6,913    450 ft    Found The Spear of Boldog (from 300 ft)
   7,798    550 ft    (Parry)
   7,826    550 ft    (Curse Breaking)
   8,094    550 ft    (Zone of Control)
   9,201    550 ft    Slew Othrond, the Orc Lord
   9,415    550 ft    (Charge)
  10,972    600 ft    Slew Gilim, the Giant of Eruman
  10,987    600 ft    (Riposte)
  11,579    550 ft    Found The Set of Leather Gloves of Celebrimbor
  11,943    550 ft    Slew Ulfang the Black
  13,575    700 ft    Found The Shadow Cloak of Luthien
  13,923    700 ft    (Jeweller)
  14,567    700 ft    Found The Helm of Curufin
  15,863    750 ft    (Song of Aule)
  15,863    750 ft    (Weaponsmith)
  15,863    750 ft    (Artifice)
  15,996    750 ft    Made The Great Spear of Searing Flame
  17,221    850 ft    (Armoursmith)
  17,314    850 ft    Made The Pair of Leather Boots of Derring-do
  17,789    800 ft    Slew Umuiyan, the Doorkeeper
  18,197    800 ft    (Hardiness)
  18,197    800 ft    (Poison Resistance)
  19,227    850 ft    Made The Amulet of Vigor
  20,753    850 ft    Made The War Hammer of Artifice
  21,325    900 ft    Made The Dwarf Mask of Dauntlessness
  21,826    850 ft    Made The Brass Lantern of Brilim
  22,828    900 ft    (Eye for Detail)
  23,559    900 ft    Slew Draugluin, Sire of Werewolves
  23,570    900 ft    Found The Wolf-Hame of Draugluin
  23,800    900 ft    Made The Mail Corslet of Shelter
  23,972    900 ft    Slew Tevildo, Prince of Cats
  24,017    900 ft    Slew Oikeroi, Guard of Tevildo
  24,026    900 ft    Found The Mail Corslet of Fingon
  25,358    900 ft    Left without entering the Ungoliant's lair
  25,716    950 ft    Destroyed Lungorthin, the Balrog of White Fire
  27,730    950 ft    Found The Longbow 'Belthronding'
  28,132    950 ft    (Enchantment)
  28,132    950 ft    (Masterpiece)
  28,230    950 ft    Made The Halberd of Helcaraxe
  30,131  1,000 ft    Entered Morgoth's throne room
  30,131  1,000 ft    (Song of Slaying)
  30,152  1,000 ft    Slew Gorthaur, Servant of Morgoth
  30,153  1,000 ft    Slew Thuringwethil, the Vampire Messenger
  30,155  1,000 ft    Found The Bat-Fell of Thuringwethil
  30,160  1,000 ft    Found The Massive Iron Crown of Morgoth
  30,167  1,000 ft    Cut a Silmaril from Morgoth's crown
  30,168  1,000 ft    Found The Massive Iron Crown of Morgoth
  30,209  1,000 ft    (Dexterity)
  30,215  1,000 ft    Cut a Silmaril from Morgoth's crown
  30,216  1,000 ft    Found The Massive Iron Crown of Morgoth
  30,216  1,000 ft    Cut a Silmaril from Morgoth's crown
  30,217  1,000 ft    Found The Massive Iron Crown of Morgoth
  32,259    500 ft    Slew Dagorhir, the Elfbane

  33,063    350 ft    Slain by Morgoth, Lord of Darkness.
  33,063    350 ft    Died on 15 February 2012.




  ['Score' 033366937]


Posted on 7.2.2012 14:26
Last updated on 15.2.2012 17:18

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572. on the Sil Ladder (of 2253)

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On 7.2.2012 14:26 meneldil wrote:
Here's a high-evasion character. I've found Orcrist but found that I don't hit that hard at the moment, so am wondering what to do about that. Flanking and charge certainly helps, but I don't think I'll be able to easily kill the nasties at 800-1000ft, so I need to do something about that.

The gloves of Celebrimbor were a recent find, which I intend to use when I next find a forge: I've not forged anything yet (despite being a Feanorian - a choice of house which was probably a mistake), so hopefully I can find a forge soon...

I've also had a bit of lack of potions: it would be quite nice to get some more emergency-relief stuff...

On 7.2.2012 15:47 Scatha wrote:
You could switch back to a polearm for more damage (I see you took Polearm Mastery). Also Power and/or Finesse would add to your total damage more than another point of melee (I'd guess Power would be a little better for you at the moment; whether this would also be true with a polearm would depend on the polearm). Song of Sharpness would also help with precisely the foes whom you're presumably having difficulty with.

That said, I think you might be fine using Orcrist through the game and having a bigger switch weapons for some opponents.

On 7.2.2012 15:54 meneldil wrote:
(Updated dump)

I kind of want to go back to polearms: but I'm not sure if it would be better at the moment. I'm tempted to try to forge a trident branded with something: this should let me get up to a nice 2d12.

I found a forge and pumped 10 points in Smithing to forge 2 rings: one +3 accuracy, one +3 evasion (not bad for the first things forged!).

I've also found the Cloak of Luthien, making singing fairly attractive as an option: getting Aule and Sharpness could work rather nicely.

On 7.2.2012 15:56 meneldil wrote:
Oh, also: I've now got 11 charges of revelations! I might use this to hunt out some forges, though keeping some for the way up is pretty tempting too.

On 7.2.2012 21:11 half wrote:
A branded great-spear could be good, or a Halberd.

On 13.2.2012 15:01 meneldil wrote:
Forged myself some nifty boots at 850ft, which I fell through to and used a charge of revelation to find a way up: which also revealed a forge I used for the boots.

Just had a nasty encounter with an ururauko, and should probably get a bit more HP and/or evasion to help with that...

On 13.2.2012 19:08 meneldil wrote:
Just fell down to 900ft, having forged my amulet. Used staff of revelations: no forges on this level, but an exciting looking vault. Think I will clear a path to stairs up then have a crack at the vault.

On 14.2.2012 12:30 meneldil wrote:
Found another forge (and herb of restoration!). Not quite sure what to do with it...

On 14.2.2012 23:31 meneldil wrote:
So, I've got one last forge (which I've found with my staff of Revelations) before I face the Throne Room. Things I'm tempted by:
- a new great spear or glaive
- a pair of gloves
- a new ring

If I take Masterpiece I can get something with up to 51 forging, I believe (which would let me get, for instance, a glaive (+1, 2d8) [+2] <+1> with +str, +dex, sharp, vampiric, branded with cold), which is pretty tempting.

On 15.2.2012 05:45 ewan wrote:
Yeah, I would think so!

On 15.2.2012 09:27 Psi wrote:
I must admit I'm a sucker for a 2d12 sharp, branded halberd...

On 15.2.2012 11:00 half wrote:
It is worth thinking about the number of sides on the dice of the weapon, especially if it is branded as then it is basically +1 die, so this might make Great Spears better than the rest. That said, gloves can give you interesting abilities, or +Dex, +Dam.

Are you using the free attack from Polearm Mastery a lot? If so, it goes well with Knock Back and with Focused Attack too.

Amazing character by the way. Good luck!

On 15.2.2012 14:53 meneldil wrote:
Ok, about to head down to the Throne Room. Forged myself a nice little halberd. I've certainly not had any problems with 950ft.

On 15.2.2012 15:51 half wrote:
Wow, you are very strong. I can't see you having too much trouble: just be careful not to make mistakes.

On 15.2.2012 16:47 meneldil wrote:
The Throne Room was exciting. I took Song of Slaying, and charged in singing with a herb of rage, quickly getting me up to +15 from my song (with my measly 12 song), and slaying the hordes of trolls. Of course, the trolls were mainly providing me with hitpoints, as each kill gave me 7 health...

I was intending to only get one silmaril, but took all three after it the main battle in the throne room was so swift (high evasion made dancing around Morgoth not a problem: although I did have an amusing short period when a Hithrauko induced hallucinations...)

I've now found an enchanted forge. I'm kind of tempted to use it. Somebody should probably talk me out of this...

On 15.2.2012 17:18 meneldil wrote:
I got knocked out by earthquakes, as I danced around Morgoth's toes, and then he managed to fell me. :(

Pretty sad: I was very close to getting out, and just forgot about being heavy stunned as I ran further; if I'd just drunk one of my potions of miruvor beforehand...

(incidentally, I probably shouldn't be able to riposte while knocked out...)

On 15.2.2012 17:45 Scatha wrote:
Ouch! A brave attempt indeed, and unfortunate to end like this.

Yes, while unconscious riposting is kind of comical, it shouldn't really be in there. But this displays what seems like a more common bug: you should be able to dodge while unconscious, either!

On 15.2.2012 21:11 Fendell Orcbane wrote:
What a bitter loss...

On 15.2.2012 21:38 HallucinationMushroom wrote:
Man, if this were on a public server, I'd be playing right now just to get to those bones first. That is some seriously nice loot.

On 16.2.2012 09:40 Psi wrote:
Ouch. So close!

On 16.2.2012 12:59 half wrote:
So close indeed!

Even the heavy stunning plus the curse might have made things difficult (-4 to evasion and take the worst of two rolls). Thanks for finding the riposte bug. It also looks like you were not getting penalised for evasion while knocked out. I'll have to fix a few things.

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