The Angband Ladder: Galdim, Noldor Fingolfin no-class by Fendell Orcbane

  [Sil 1.0.1 Character Dump]

 Name   Galdim        Age      327       Str   3 =  1  +1      +1
 Sex    Male          Height   6'7       Dex   3 =  4          -1
 Race   Noldor        Weight   167       Con   7 =  6          +1
 House  Fingolfin                        Gra   1 =  2          -1

 Game Turn   14,126   Melee  (+13,2d7)   Melee       13 =  9  +3      +1
 Exp Pool     2,076   Bows   (+7,1d12)   Archery      7 =  3  +3      +1
 Total Exp   31,276   Armor [+10,5-13]   Evasion     10 =  8  +3  -1
 Burden       105.0                      Stealth      6 =  3  +3
 Max Burden   172.8   Health      0:71   Perception   8 =  7  +1
 Depth         550'   Voice      16:24   Will        11 =  9  +1      +1
 Min Depth     550'                      Smithing     1 =  0  +1
 Light Radius     3                      Song         4 =  3  +1

 You are one of several children of a bard from the house of Fingolfin.
 You have light grey eyes, wavy auburn hair, and a fair complexion.






  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You strike out at everything around you!
> You hit the Shadow.
> You have destroyed the Shadow.
> You miss Ulfang the Black.
> The Easterling archer fires an arrow. <3x>
> Ulfang the Black hits you...
> *** LOW HITPOINT WARNING! ***
> The Easterling archer fires an arrow. <2x>
> It hits you.
> *** LOW HITPOINT WARNING! ***
> You fail to sound a note.
> The Easterling archer fires an arrow. <2x>
> It hits!
> You die.


  [Screenshot]

      #@ 
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  .......
  ...@...
  ...@...
  .......
  #######


  [Equipment]

a) a Longsword of Hador's House (+0,2d5) [+1] <+1> 2.6 lb
   It increases your strength by 1.  It grants you the ability: 
   Follow-Through.  
b) a Longbow of Doriath (+0,1d10) [-1] 2.6 lb
   It slays wolves and spiders.  It can shoot arrows 18 squares
   (with your current strength).
c) an Emerald Ring of Protection [+0,1d2]
d) a Beryl Ring of Dexterity <+0>
   It increases your dexterity by 0.  It sustains your dexterity.
   
e) (nothing)
f) a Feanorian Lamp
g) Studded Leather [-1,1d7]
h) a Cloak of Warmth [+1]
   It provides resistance to cold.  
i) (nothing)
j) a Dwarf Mask [-1,1d2]
   It provides resistance to fire.  
k) (nothing)
l) a Pair of Leather Boots of Softest Tread [+0,1d1] <+2>
   It improves your stealth by 2.  
m) 78 Arrows
   They can be shot 18 squares (with your current strength and bow).
n) 56 Arrows (+3)
   They can be shot 18 squares (with your current strength and bow).


  [Inventory]

a) a Mottled Herb of Sustenance
b) 2 Fragments of Lembas
c) 2 Sparkling Blue Potions of Clarity
d) 2 Milky White Potions of True Sight
e) 2 Crimson Potions of Slow Poison
f) a Bronze Trumpet of Terror
g) a Runed Staff of Light (5 charges)
h) a Silver Staff of Majesty (0 charges)
i) a Shadow Cloak [+4] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  
j) The Shortsword of Amrod (+1,1d7) [+1] <+2> 1.5 lb
   It improves your stealth and perception by 2.  It grants you 
   freedom of movement.  It cannot be harmed by the elements.  
k) a Greatsword of Fury (-1,3d5) [+1] 7.8 lb
   It enrages nearby creatures.  It grants you the ability: 
   Whirlwind Attack.  It requires both hands to wield it
   properly.  
l) a Greatsword (Defender) (-2,3d6) [+2] 7.5 lb
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
m) The Spear of Boldog (+0,1d10) 5.0 lb
   It slays wolves.  It provides resistance to fear.  It can be
   thrown effectively (4 squares).  It cannot be harmed by the
   elements.  It does extra damage when wielded with both hands.
   It counts as a type of polearm.  
n) a Great Spear of Rauko Slaying (-1,1d13) [+1] 6.4 lb
   It slays raukar.  It requires both hands to wield it
   properly.  It counts as a type of polearm.  
o) 4 Throwing Axes of Orc Slaying (+0,2d4) 6.0 lb
   They slay orcs.  It can be thrown effectively (9 squares).  
p) a Shovel (-3,3d1) <+1> 6.3 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  
q) The Arrow 'Dailir' (+11)
   It cannot be harmed by the elements.  It can be shot 18
   squares (with your current strength and bow).
r) 16 Arrows of Piercing
   They cut easily through armour.  They can be shot 18 squares
   (with your current strength and bow).


  [Notes]

Galdim of the Noldor
Entered Angband on 5 Feb 2012

    Turn     Depth    Note

     869    100 ft    (Charge)
   2,109    200 ft    (Lore-Keeper)
   2,318    200 ft    Slew Gorgol, the Butcher
   2,547    200 ft    (Channeling)
   4,200    300 ft    (Lore-Master)
   4,636    300 ft    (Dodging)
   5,210    300 ft    (Finesse)
   5,646    350 ft    Slew Boldog, the Merciless
   5,646    350 ft    Found The Spear of Boldog
   5,765    350 ft    (Clarity)
   6,126    350 ft    Found The Shortsword of Amrod
   7,579    400 ft    (Sprinting)
   8,954    450 ft    (Inner Light)
   9,828    450 ft    (Hardiness)
   9,984    450 ft    Found The Arrow 'Dailir'
   9,999    450 ft    (Careful Shot)
  10,139    450 ft    (Disguise)
  10,597    450 ft    (Song of Elbereth)
  12,695    550 ft    (Majesty)
  13,726    650 ft    (Keen Senses)

  14,126    550 ft    Slain by an Easterling archer.
  14,126    550 ft    Died on 06 February 2012.




  ['Score' 011085874]


Posted on 6.2.2012 09:33
Last updated on 7.2.2012 07:46

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1575. on the Sil Ladder (of 2253)

Comments

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On 6.2.2012 09:33 Fendell Orcbane wrote:
So I gave up on the stealth model and am going on the hardcore warrior model here. Although I am using stealth to keep out of fights at least when I get into fights I can handle them....

On 6.2.2012 11:55 Scatha wrote:
Good going. If you don't want to use a shield, you may find that Subtlety goes very well with that weapon.

On 6.2.2012 20:14 Fendell Orcbane wrote:
Thanks for the tip! I'd use a shield but what I do is switch out the great sword when I get into fights : ) So basically I'm using Amrod for the stealth bonuses. I also have The Spear of Boldog for Warg killing...which I KNOW that I'll need at some point.

On 6.2.2012 22:19 Fendell Orcbane wrote:
I just made a narrow escape...I used up almost all of my potions and I found the value of sprinting. I was surrounded by giants,serpents(lucky for me I had a cloak of warmth) and Wargs. I managed to make it to a corridor, however I was surrounded by some easterling warriors and a snow troll decided to join the party. I honestly felt like the whole damn level was coming to join the party. So I somehow managed to make a run to the stairs...I actually ran over an orc archer on my way...which was fun.
Hopeful I can find some more herbs of rage soon. Those things are life savers.

On 6.2.2012 22:19 Fendell Orcbane wrote:
I just made a narrow escape...I used up almost all of my potions and I found the value of sprinting. I was surrounded by giants,serpents(lucky for me I had a cloak of warmth) and Wargs. I managed to make it to a corridor, however I was surrounded by some easterling warriors and a snow troll decided to join the party. I honestly felt like the whole damn level was coming to join the party. So I somehow managed to make a run to the stairs...I actually ran over an orc archer on my way...which was fun.
Hopeful I can find some more herbs of rage soon. Those things are life savers.

On 6.2.2012 22:22 Fendell Orcbane wrote:
Oh I also used up my staff of Majesty and used my trumpet of terror...it was a costly escape!

On 7.2.2012 04:27 Fendell Orcbane wrote:
If I knew how good sprinting was for getting out of tight spots I would have gotten it long before now. I lead a Gand an R on a long merry chase and I finally escaped them to only run afoul of two orc parties. But I was near the stairs so I escaped them too : )

On 7.2.2012 07:46 Fendell Orcbane wrote:
Hmm, well I got caught by Ulfang and a Shadow...I made a run for it but got backed into a room with no doors and the only exit blocked by easternling archers..still it was a good run and I think I have learned what skills to invest in...

On 7.2.2012 10:50 Scatha wrote:
Sprinting is indeed incredibly helpful because running away is so good (likewise without sprinting I will sometimes use a potion of quickness to run away rather than to fight).

Painful death here; where possible I try to position my fights so that I can run back into known territory, but sometimes enemies come down the stairs behind you and you need to run blind.

On 7.2.2012 17:39 Fendell Orcbane wrote:
I got spotted by Ulfang the Black whilst trying to escape a Shadow, then when I was backed into a corner some nether worms chewed into the wall to my left and so I killed it and made a run for it...too bad it was into a room. Honestly Ulfang was just too tough for me to take...even with a herb of rage and I couldn't get my trumpet of terror to work on him.
But it wasn't a stupid death here...not very many of those in Sil.

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