The Angband Ladder: Livin, Noldor Fingolfin no-class by HugoTheGreat2011

  [Sil 1.0.1 Character Dump]

 Name   Livin         Age    3,815       Str   5 =  4  +1
 Sex    Male          Height    7'       Dex   3
 Race   Noldor        Weight   176       Con   3
 House  Fingolfin                        Gra   2

 Game Turn   21,827   Melee (+19,3d10)   Melee       19 = 19  +3  -4  +1
 Exp Pool     1,891   Bows    (+2,1d8)   Archery      2 =  0  +3  -2  +1
 Total Exp   47,991   Armor [+18,6-15]   Evasion     18 = 12  +3  +3
 Burden       126.8                      Stealth      1 =  0  +3  -2
 Max Burden   248.7   Health     -7:34   Perception   4 =  0  +2  +2
 Depth         800'   Voice      57:57   Will        10 =  7  +2      +1
 Min Depth     800'                      Smithing    10 =  5  +2  +3
 Light Radius     3                      Song        13 =  9  +2  +2

 You are one of several children of an archer from the house of
 Fingolfin. You have light grey eyes, wavy black hair, and a fair
 complexion.





  [Last Messages]

> You charge the Young fire-drake.
> The Young fire-drake claws you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You feel better.
> You have 2 Russet Herbs of Healing (b).
> The Young fire-drake misses you.
> You feel better.
> You have a Russet Herb of Healing (b).
> The Young fire-drake claws you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You hit the Young fire-drake.
> The Young fire-drake breathes fire.
> You die.


  [Screenshot]

    # #  
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    =@,  
     d   
  #%###%%
         


  [Equipment]

a) a Greatsword of Hador's House (-2,3d5) [+1] <+1> 7.1 lb
   It increases your strength by 1.  It grants you the ability: 
   Follow-Through.  It requires both hands to wield it properly.
   
b) a Shortbow (+0,1d7) 1.4 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Silver Ring of Evasion [+2]
d) a Silver Ring of Evasion [+2]
e) (nothing)
f) a Feanorian Lamp
g) a Mail Corslet of Protection (-1) [-3,2d5]
   It cannot be harmed by the elements.  
h) The Cloak of Maglor [+1] <+2>
   It improves your song by 2.  It cannot be harmed by the
   elements.  It grants you the ability: Unwavering Voice.  
i) (nothing)
j) The Helm of Curufin (-1) [+0,1d2] <+2>
   It improves your stealth and perception by 2.  It provides
   resistance to confusion.  It draws powerful creatures to your
   level.  It cannot be harmed by the elements.  It grants you
   the ability: Listen.  
k) a Set of Gauntlets of the Forge [+0,1d1] <+3>
   It improves your smithing by 3.  
l) a Pair of Leather Boots of Free Action [+0,1d1]
   It grants you freedom of movement.  
m) 17 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).
n) 18 Arrows of Piercing
   They cut easily through armour.  They can be shot 12 squares
   (with your current strength and bow).


  [Inventory]

a) 5 Pale Green Herbs of Rage
b) a Russet Herb of Healing
c) 6 Murky Brown Potions of Orcish Liquor
d) 3 Sparkling Potions of Slow Poison
e) 6 Brilliant Blue Potions of Quickness
f) 6 Dark Blue Potions of Strength
g) a Dark Potion of Dexterity
h) 2 Copper Speckled Potions of Constitution
i) a Grey Potion of Grace
j) a Maple Staff of Light (5 charges)
k) an Ebony Staff of Sanctity (4 charges)
l) a Gnarled Staff of Understanding (2 charges)
m) a Mahogany Staff of Self Knowledge (1 charge)
n) 2 Golden Rings of Sustenance
   It reduces your need for food.  
o) a Brass Lantern of True Sight (with 1070 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
p) a Great Helm of True Sight [-2,1d3] <+1>
   It improves your perception by 1.  It provides resistance to 
   blindness and hallucination.  It grants you the ability to
   see invisible creatures.  
q) a Mithril Helm of Brilliance [+0,1d2]
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
r) The Shortsword 'Dagmor' (+2,1d8) [+1] <+1> 2.0 lb
   It increases your grace by 1.  It provides resistance to fear.
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
s) a Longsword of Rauko Slaying (+0,2d5) [+1] 3.0 lb
   It slays raukar.  
t) a Greatsword (-2,3d6) [+1] 7.4 lb
   It requires both hands to wield it properly.  
u) a Mattock of Belegost (-7,6d2) <+3> 12.4 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  
v) 10 Pieces of Mithril


  [Notes]

Livin of the Noldor
Entered Angband on 5 Feb 2012

    Turn     Depth    Note

      41     50 ft    (Charge)
     230    100 ft    (Dodging)
   1,371    150 ft    (Sprinting)
   1,702    150 ft    Slew Gorgol, the Butcher
   5,738    300 ft    (Power)
   7,480    400 ft    (Inner Light)
   7,710    400 ft    Entered the forge 'Orodruth'
   9,103    400 ft    (Jeweller)
   9,851    400 ft    (Clarity)
  10,021    450 ft    Slew Boldog, the Merciless
  12,072    500 ft    Slew Gilim, the Giant of Eruman
  13,342    500 ft    Slew Ulfang the Black
  15,218    600 ft    (Knock Back)
  16,470    650 ft    (Armoursmith)
  16,733    650 ft    Found The Cloak of Maglor
  17,681    700 ft    (Song of Elbereth)
  17,882    750 ft    (Hardiness)
  18,394    750 ft    Slew Umuiyan, the Doorkeeper
  18,457    750 ft    Found The Leather Armour of Caranthir
  18,504    750 ft    (Poison Resistance)
  19,142    750 ft    (Song of Slaying)
  19,239    750 ft    Found The Helm of Curufin
  21,780    800 ft    Found The Shortsword 'Dagmor'

  21,827    800 ft    Slain by a Young fire-drake.
  21,827    800 ft    Died on 05 February 2012.




  ['Score' 016078173]


Posted on 5.2.2012 07:15
Last updated on 5.2.2012 08:35

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1066. on the Sil Ladder (of 2253)

Related screenshot:
You see the forge, 'Orodruth'

Comments

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On 5.2.2012 07:15 HugoTheGreat2011 wrote:
Posting this because I found a 'unique' forge at 400ft, which I can't use....

In the meantime, Charge+Dodging+Sprinting+Corslet Armor+Greatsword = Rocking as usual.

On 5.2.2012 08:35 HugoTheGreat2011 wrote:
Try to take on a lone young fire-drake, with temporary fire resistance. Well, that didn't work. My HP was at around ~10-15 before it breathed fire for the last time. Had this character stayed alive, this would have been one of my best Smithing/melee-based Song characters to date.

On 5.2.2012 08:39 HugoTheGreat2011 wrote:
By the way, when I encountered that 'unique' forge, I did put in EXP for Smithing, and gave it a try. It was worth it at the time...it let me make two Rings of Evasion [+2] and a Feanorian Lamp.

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