The Angband Ladder: Fingolas, Noldor Feanor no-class by Gockel

  [Sil 1.0.1 Character Dump]

 Name   Fingolas      Age    3,755       Str   3 =  2  +2  -1
 Sex    Male          Height   5'9       Dex   7 =  4  +1      +2
 Race   Noldor        Weight   158       Con   5 =  5  +1  -1
 House  Feanor                           Gra   2 =  3      -2  +1

 Game Turn   31,713   Melee  (+16,2d9)   Melee       16 =  2  +7  -2  +9
 Exp Pool     3,309   Bows  (+24,1d12)   Archery     24 = 18  +7  -2  +1
 Total Exp   80,209   Armor [+22,7-18]   Evasion     22 = 11  +7  +4
 Burden       116.7                      Stealth     22 = 11  +7  +4
 Max Burden   172.8   Health     -1:49   Perception  12 = 10  +2
 Depth         1000'  Voice      28:28   Will        10 =  7  +2  +1
 Min Depth     1000'                     Smithing    14 =  9  +2  +2  +1
 Light Radius     2                      Song         2 =  0  +2

 You awoke on the shores of lake Cuivienen. You have light grey eyes,
 wavy auburn hair, and a fair complexion.






  [Last Messages]

> The Vampire lord misses you.
> The Vampire lord claws you.
> The bleeding stops.
> You enter a maze of staircases, but cannot find your way. <2x>
> Gorthaur, Servant of Morgoth lets out a terrible cry.
> You are unafraid.
> Gorthaur, Servant of Morgoth misses you.
> You exchange places with Morgoth, Lord of Darkness.
> It attacks you as you slip past.
> Morgoth, Lord of Darkness hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Cat assassin turns to fight!
> Morgoth, Lord of Darkness hits you.
> You die.


  [Screenshot]

   #   # 
   # < # 
  ##V C# 
  T##@## 
  %vCv#  
  T #### 
  ]##v # 


  [Equipment]

a) a Longsword of Hador's House (+1,2d5) [+1] <+1> 3.5 lb
   It increases your strength by 1.  It grants you the ability: 
   Follow-Through.  
b) a Longbow of Radiance (+1,1d10) [-1] 2.3 lb
   It fires shining arrows.  It can shoot arrows 18 squares
   (with your current strength).
c) an Onyx Ring of Frost
   It provides resistance to fire.  
d) a Marble Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
e) a Bronze Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Feanorian Lamp of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) Leather Armour of Stealth [-1,1d3] <+3>
   It improves your stealth by 3.  
h) a Shadow Cloak of Protection [+4,1d1] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  It cannot be harmed by the elements.  
i) a Kite Shield of Deflection (-2) [+2,1d6]
   It cannot be harmed by the elements.  
j) The Great Helm of Dor-Lomin [-2,1d4] <+1>
   It increases your strength by 1.  It improves your will by 1.
   It provides resistance to fear and stunning.  It cannot be
   harmed by the elements.  
k) a Set of Gauntlets of the Forge (-1) [+0,1d2] <+2>
   It improves your smithing by 2.  
l) a Pair of Leather Boots of Softest Tread [+0,1d1] <+2>
   It improves your stealth by 2.  
m) 13 Arrows
   They can be shot 18 squares (with your current strength and bow).
n) 42 Arrows (Poisoned)
   They are branded with venom.  They can be shot 18 squares
   (with your current strength and bow).


  [Inventory]

a) 5 Wrinkled Herbs of Healing
b) 2 Fragments of Lembas
c) a Clear Potion of Miruvor
d) 2 Copper Speckled Potions of Clarity
e) 5 Vermilion Potions of Quickness
f) 3 Pale Green Potions of Elemental Resistance
g) 5 Cloudy Potions of Strength
h) 3 Black Potions of Dexterity
i) 8 Dark Blue Potions of Constitution
j) a Golden Staff of Revelations (4 charges)
k) an Ebony Staff of Treasures (0 charges)
l) a Runed Staff of Slumber (5 charges)
m) a Twisted Staff of Warding (4 charges)
n) a Twisted Staff of Warding (3 charges)
o) an Elm Staff of Earthquakes (2 charges)
p) a Chalcedony Ring of Accuracy (+3)
q) a Cloak of Warmth [+1]
   It provides resistance to cold.  
r) a Set of Gauntlets of Power [+0,1d1] <+1>
   It increases your strength by 1.  
s) a Pair of Steel Greaves of Free Action [+0,1d3]
   It grants you freedom of movement.  
t) a Great Axe of Dragon Slaying (-4,4d5) 12.9 lb
   It slays dragons.  It requires both hands to wield it
   properly.  
u) a Shovel (-3,3d1) <+1> 6.8 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  
v) 8 Arrows (+3)
   They can be shot 18 squares (with your current strength and bow).


  [Notes]

Fingolas of the Noldor
Entered Angband on 3 Feb 2012

    Turn     Depth    Note

   1,028     50 ft    (Weaponsmith)
   2,012    100 ft    (Versatility)
   2,066    150 ft    (Disguise)
   3,561    300 ft    (Keen Senses)
   3,624    300 ft    Found The Longsword 'Orcrist'
   4,777    400 ft    (Parry)
   5,952    400 ft    (Jeweller)
   6,942    400 ft    (Dexterity)
   8,104    450 ft    (Lore-Keeper)
   9,955    550 ft    (Lore-Master)
   9,962    550 ft    (Flaming Arrows)
   9,980    550 ft    Slew Gilim, the Giant of Eruman
  10,120    550 ft    (Artifice)
  10,389    550 ft    Made The Brass Lantern of Fingolas
  11,070    550 ft    (Listen)
  11,586    600 ft    Found The Dagger 'Angrist'
  12,004    600 ft    (Dodging)
  12,004    600 ft    (Sprinting)
  12,413    700 ft    (Precision)
  12,836    700 ft    Found The Shortsword of Amrod
  13,805    800 ft    (Rauko-Bane)
  15,234    650 ft    (Master Hunter)
  17,710    750 ft    (Hardiness)
  18,192    750 ft    Slew Scatha the Worm
  18,632    750 ft    Entered the forge 'Orodruth'
  18,635    750 ft    (Enchantment)
  19,390    800 ft    Slew Tevildo, Prince of Cats
  20,976    750 ft    (Poison Resistance)
  21,840    800 ft    Slew Umuiyan, the Doorkeeper
  22,129    800 ft    (Exchange Places)
  23,601    800 ft    (Careful Shot)
  26,299    900 ft    (Grace)
  26,636    950 ft    (Point Blank Archery)
  28,183    950 ft    Slew Draugluin, Sire of Werewolves
  28,183    950 ft    Found The Wolf-Hame of Draugluin
  28,486    950 ft    Entered Gothmog's hall
  28,539    950 ft    (Dexterity)
  28,579    950 ft    Destroyed Gothmog, High Captain of Balrogs
  29,488    950 ft    (Power)
  29,488    950 ft    (Finesse)
  29,592    950 ft    Found The Great Helm of Dor-Lomin
  29,787    950 ft    Slew Shelob, Spider of Darkness
  30,291    950 ft    Destroyed Lungorthin, the Balrog of White Fire
  31,188  1,000 ft    Entered Morgoth's throne room
  31,700  1,000 ft    Found The Mail Corslet of Durin

  31,713  1,000 ft    Slain by Morgoth, Lord of Darkness.
  31,713  1,000 ft    Died on 04 February 2012.




  ['Score' 020068287]


Posted on 4.2.2012 23:11
Last updated on 26.2.2012 20:30

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694. on the Sil Ladder (of 2253)

Comments

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On 4.2.2012 23:49 Gockel wrote:
argh..
by far my most successful game yet. i found archery+burning arrows (+point blank archery in the end) to be a really good combination. all the major balrogs/spiders went down pretty easily with fire arrows...

the only problems were fire drakes and arrow shortage. in spite of switching off burning arrows whenever possible, i was chronically short on arrows. anyway, things went quite smoothly till 1000'...

on entering morgoth's halls i used staves of revelation and treasures, and tried to make my way towards the piles of loot. took out some lonely trolls and cleared a little cave in the east.
then when i tried to take out the last 2 troll guards in the entrance area something went wrong... 2 arrows didn't kill the first troll guard, the second one awoke and then the doors of the main hall opened, with all morgoth's servants pouring out...

i couldn't make it back to the main staircase, so i tried to pass glaurung and company in order to approach the other staircase in the south east. being surrounded half the time, pushing through uniques while constantly drinking healing potions, i finally made it to the small staircase... but a nasty surprise was waiting for me: the staircase was leading... nowhere...

with the staircase sealed and nowhere to go, i turned back in terror, knowing my end was drawing near as morgoth with his terrible servant gorthaur approached me from the narrow tunnel...

but i wanted to make them pay dearly for their victory so i pushed morgoth aside, planning to place a glyph of warding in the entrance to the corridor, so at least i could face morgoth and gorthaur on their own for some time. but before i could plant the glyph, i fell under the strikes of gorthaur and the final shattering blow of morgoth...





On 5.2.2012 00:20 decoy wrote:
Cool! This is the first (nearly-)successful archer dump, I think?

Also, wow! Gothmog, Draugluin, and Shelob, all on the same floor...

On 5.2.2012 01:06 HallucinationMushroom wrote:
Hey interesting, your revelations worked? I saved my revelations staff for just that purpose the first time I entered the throne room but it didn't work. Maybe you overcame his will where I didn't. In any case, good try.

On 5.2.2012 12:26 Scatha wrote:
Very nice going here! And a cool story from the throne room. I hope we'll see some more archers now.

On the way down, to what extent were you killing everything versus choosing your fights?

HM: One of the changes in 1.0.1 was to allow Revelations to work in the throne room.

On 5.2.2012 13:48 half wrote:
Yes, once I realised that you could see all the secrets if you die in the Throne Room, I decided it wasn't worth punishing those poor people like you (HM) who went to such effort to bring one there.

And good work Gockel! I'm actually surprised there haven't been more archers. Archery has a pretty nice interface in Sil and is a fun way to play. I'm also surprised you were running out of arrows when you have weaponsmith to forge more.

On 5.2.2012 18:35 decoy wrote:
Thanks for inspiring me to try out archery, Gockel!

On 5.2.2012 18:42 Gockel wrote:
@decoy/scatha:
yes, actually i was surprised as well, when i realized after dumping that there were no archers above me in the ladder...
i found it really enjoyable (interface is MUCH better than in vanilla imo!!) + to me it seemed almost easier than hand-to-hand fighters as i always found orc/@ archers to be really annoying/dangerous for pure melee characters.
archery seemed really helpful, most enemies went down before being able to reach me, especially with burning arrows. of course, "listen" helped a lot, too...
(actually, did anyone try rapid fire yet? being constantly short on arrows i never considered trying it, but i was wondering from time to time...)

@scatha: for most of the time i just went for the straight "everybody, die" - approach. but somewhere around 500' i started diving a bit too fast and especially raukar gave me a really hard time. so, for quite a while, i avoided them completely, then i bought rauko-bane and killed some lonely ones of the weaker kind. afterwards raukar went down like a charm, really enjoyed this ability.
the only other creatures i avoided were usually fiery ones (being short on poisoned/frost arrows) and, of course, nameless creatures and the relentless whatever-thingy... ah yes, also bigger groups of cat warriors gave me the creeps.
actually one nice thing about this variant is that in the end, almost everything CAN still kill you (at least as an archer). versatility is nice, but let them come close, and the cat warriors/troll guards won't care much that you're a master hunter and have killed 43 of them already. be a it unlucky/careless and you're dead. nice :)

@half:
maybe i could've avoided it, but of course i used some of the forges for forging other stuff (bow, sword, light source, etc.). but in the end i even used orodruth (?) to forge simple arrows and still i was always short on arrows... might have to do with my kill-them-all-approach, though...


On 5.2.2012 18:54 Gockel wrote:
@decoy: you're very welcome!! enjoy! guess you'll realize on your own, but still: try to get "versatility" from the very beginning, otherwise the first few levels can become pretty hard...
actually this reminds me of one aspect that i really admire about this game: that there are so different approaches. i didn't use a single song in my game, and smithing is still pretty much a mystery to me, but i'm going to find out sooner or later! same goes for meleeing skills or the stealthy approach...
this is just great!!

On 5.2.2012 23:25 half wrote:
I'm glad you like the interface. This was added quite late in development, but I'm very pleased with it. You will note that most of the challenges for *band archery are fixed by not allowing many different kinds of arrows, meaning that the ones you do find will stack better.

I had a lot of success with Rapid Shot, though there have been a few changes to archery which make it a bit less good than back then, when it was clearly *too* good. It does use more arrows than usual, but not as many as Flaming Arrows. You may also have had less trouble if you got Careful Shot earlier. Also, note that firing arrows into walls doubles their chance of breaking, but this is rarely something you have much control over.

On 5.2.2012 23:28 half wrote:
Do try Crippling Shot too. It is very good (maybe too good). Slowing your opponents is really nice for archers as you get twice as many attacks on them before they close in, and you can always back away a bit more for even more shots. It thus encourages you to keep a very high Archery score and a light bow (maybe a short bow) to get the high criticals.

On 6.2.2012 11:51 Gockel wrote:
interesting suggestions there. yep, getting careful shot so late was probably a bit stupid. and somehow it never came to my mind that i could use rapid shot without flaming arrows... oh brain, you suck!! :)

about crippling shot, i always had the impression that it would mainly help against the easier-to-hit enemies (which usually are less of a problem anyways)... but i'll be checking it for sure!
thanks for the suggestions!!

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