[Sil 1.0.1 Character Dump]
Name Fingolas Age 3,755 Str 3 = 2 +2 -1
Sex Male Height 5'9 Dex 7 = 4 +1 +2
Race Noldor Weight 158 Con 5 = 5 +1 -1
House Feanor Gra 2 = 3 -2 +1
Game Turn 31,713 Melee (+16,2d9) Melee 16 = 2 +7 -2 +9
Exp Pool 3,309 Bows (+24,1d12) Archery 24 = 18 +7 -2 +1
Total Exp 80,209 Armor [+22,7-18] Evasion 22 = 11 +7 +4
Burden 116.7 Stealth 22 = 11 +7 +4
Max Burden 172.8 Health -1:49 Perception 12 = 10 +2
Depth 1000' Voice 28:28 Will 10 = 7 +2 +1
Min Depth 1000' Smithing 14 = 9 +2 +2 +1
Light Radius 2 Song 2 = 0 +2
You awoke on the shores of lake Cuivienen. You have light grey eyes,
wavy auburn hair, and a fair complexion.
[Last Messages]
> The Vampire lord misses you.
> The Vampire lord claws you.
> The bleeding stops.
> You enter a maze of staircases, but cannot find your way. <2x>
> Gorthaur, Servant of Morgoth lets out a terrible cry.
> You are unafraid.
> Gorthaur, Servant of Morgoth misses you.
> You exchange places with Morgoth, Lord of Darkness.
> It attacks you as you slip past.
> Morgoth, Lord of Darkness hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Cat assassin turns to fight!
> Morgoth, Lord of Darkness hits you.
> You die.
[Screenshot]
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[Equipment]
a) a Longsword of Hador's House (+1,2d5) [+1] <+1> 3.5 lb
It increases your strength by 1. It grants you the ability:
Follow-Through.
b) a Longbow of Radiance (+1,1d10) [-1] 2.3 lb
It fires shining arrows. It can shoot arrows 18 squares
(with your current strength).
c) an Onyx Ring of Frost
It provides resistance to fire.
d) a Marble Ring of Dexterity <+1>
It increases your dexterity by 1. It sustains your dexterity.
e) a Bronze Amulet of Constitution <+1>
It increases your constitution by 1. It sustains your
constitution.
f) a Feanorian Lamp of True Sight
It provides resistance to blindness and hallucination. It
grants you the ability to see invisible creatures.
g) Leather Armour of Stealth [-1,1d3] <+3>
It improves your stealth by 3.
h) a Shadow Cloak of Protection [+4,1d1] <+2>
It improves your stealth by 2. It creates an unnatural
darkness. It cannot be harmed by the elements.
i) a Kite Shield of Deflection (-2) [+2,1d6]
It cannot be harmed by the elements.
j) The Great Helm of Dor-Lomin [-2,1d4] <+1>
It increases your strength by 1. It improves your will by 1.
It provides resistance to fear and stunning. It cannot be
harmed by the elements.
k) a Set of Gauntlets of the Forge (-1) [+0,1d2] <+2>
It improves your smithing by 2.
l) a Pair of Leather Boots of Softest Tread [+0,1d1] <+2>
It improves your stealth by 2.
m) 13 Arrows
They can be shot 18 squares (with your current strength and bow).
n) 42 Arrows (Poisoned)
They are branded with venom. They can be shot 18 squares
(with your current strength and bow).
[Inventory]
a) 5 Wrinkled Herbs of Healing
b) 2 Fragments of Lembas
c) a Clear Potion of Miruvor
d) 2 Copper Speckled Potions of Clarity
e) 5 Vermilion Potions of Quickness
f) 3 Pale Green Potions of Elemental Resistance
g) 5 Cloudy Potions of Strength
h) 3 Black Potions of Dexterity
i) 8 Dark Blue Potions of Constitution
j) a Golden Staff of Revelations (4 charges)
k) an Ebony Staff of Treasures (0 charges)
l) a Runed Staff of Slumber (5 charges)
m) a Twisted Staff of Warding (4 charges)
n) a Twisted Staff of Warding (3 charges)
o) an Elm Staff of Earthquakes (2 charges)
p) a Chalcedony Ring of Accuracy (+3)
q) a Cloak of Warmth [+1]
It provides resistance to cold.
r) a Set of Gauntlets of Power [+0,1d1] <+1>
It increases your strength by 1.
s) a Pair of Steel Greaves of Free Action [+0,1d3]
It grants you freedom of movement.
t) a Great Axe of Dragon Slaying (-4,4d5) 12.9 lb
It slays dragons. It requires both hands to wield it
properly.
u) a Shovel (-3,3d1) <+1> 6.8 lb
It improves your tunneling by 1. It requires both hands to
wield it properly.
v) 8 Arrows (+3)
They can be shot 18 squares (with your current strength and bow).
[Notes]
Fingolas of the Noldor
Entered Angband on 3 Feb 2012
Turn Depth Note
1,028 50 ft (Weaponsmith)
2,012 100 ft (Versatility)
2,066 150 ft (Disguise)
3,561 300 ft (Keen Senses)
3,624 300 ft Found The Longsword 'Orcrist'
4,777 400 ft (Parry)
5,952 400 ft (Jeweller)
6,942 400 ft (Dexterity)
8,104 450 ft (Lore-Keeper)
9,955 550 ft (Lore-Master)
9,962 550 ft (Flaming Arrows)
9,980 550 ft Slew Gilim, the Giant of Eruman
10,120 550 ft (Artifice)
10,389 550 ft Made The Brass Lantern of Fingolas
11,070 550 ft (Listen)
11,586 600 ft Found The Dagger 'Angrist'
12,004 600 ft (Dodging)
12,004 600 ft (Sprinting)
12,413 700 ft (Precision)
12,836 700 ft Found The Shortsword of Amrod
13,805 800 ft (Rauko-Bane)
15,234 650 ft (Master Hunter)
17,710 750 ft (Hardiness)
18,192 750 ft Slew Scatha the Worm
18,632 750 ft Entered the forge 'Orodruth'
18,635 750 ft (Enchantment)
19,390 800 ft Slew Tevildo, Prince of Cats
20,976 750 ft (Poison Resistance)
21,840 800 ft Slew Umuiyan, the Doorkeeper
22,129 800 ft (Exchange Places)
23,601 800 ft (Careful Shot)
26,299 900 ft (Grace)
26,636 950 ft (Point Blank Archery)
28,183 950 ft Slew Draugluin, Sire of Werewolves
28,183 950 ft Found The Wolf-Hame of Draugluin
28,486 950 ft Entered Gothmog's hall
28,539 950 ft (Dexterity)
28,579 950 ft Destroyed Gothmog, High Captain of Balrogs
29,488 950 ft (Power)
29,488 950 ft (Finesse)
29,592 950 ft Found The Great Helm of Dor-Lomin
29,787 950 ft Slew Shelob, Spider of Darkness
30,291 950 ft Destroyed Lungorthin, the Balrog of White Fire
31,188 1,000 ft Entered Morgoth's throne room
31,700 1,000 ft Found The Mail Corslet of Durin
31,713 1,000 ft Slain by Morgoth, Lord of Darkness.
31,713 1,000 ft Died on 04 February 2012.
['Score' 020068287]
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Posted on 4.2.2012 23:11
Last updated on 26.2.2012 20:30
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694. on the Sil Ladder (of 2253)
Comments
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On 4.2.2012 23:49 Gockel wrote: argh..
by far my most successful game yet. i found archery+burning arrows (+point blank archery in the end) to be a really good combination. all the major balrogs/spiders went down pretty easily with fire arrows...
the only problems were fire drakes and arrow shortage. in spite of switching off burning arrows whenever possible, i was chronically short on arrows. anyway, things went quite smoothly till 1000'...
on entering morgoth's halls i used staves of revelation and treasures, and tried to make my way towards the piles of loot. took out some lonely trolls and cleared a little cave in the east.
then when i tried to take out the last 2 troll guards in the entrance area something went wrong... 2 arrows didn't kill the first troll guard, the second one awoke and then the doors of the main hall opened, with all morgoth's servants pouring out...
i couldn't make it back to the main staircase, so i tried to pass glaurung and company in order to approach the other staircase in the south east. being surrounded half the time, pushing through uniques while constantly drinking healing potions, i finally made it to the small staircase... but a nasty surprise was waiting for me: the staircase was leading... nowhere...
with the staircase sealed and nowhere to go, i turned back in terror, knowing my end was drawing near as morgoth with his terrible servant gorthaur approached me from the narrow tunnel...
but i wanted to make them pay dearly for their victory so i pushed morgoth aside, planning to place a glyph of warding in the entrance to the corridor, so at least i could face morgoth and gorthaur on their own for some time. but before i could plant the glyph, i fell under the strikes of gorthaur and the final shattering blow of morgoth...
On 5.2.2012 00:20 decoy wrote: Cool! This is the first (nearly-)successful archer dump, I think?
Also, wow! Gothmog, Draugluin, and Shelob, all on the same floor...
On 5.2.2012 01:06 HallucinationMushroom wrote: Hey interesting, your revelations worked? I saved my revelations staff for just that purpose the first time I entered the throne room but it didn't work. Maybe you overcame his will where I didn't. In any case, good try.
On 5.2.2012 12:26 Scatha wrote: Very nice going here! And a cool story from the throne room. I hope we'll see some more archers now.
On the way down, to what extent were you killing everything versus choosing your fights?
HM: One of the changes in 1.0.1 was to allow Revelations to work in the throne room.
On 5.2.2012 13:48 half wrote: Yes, once I realised that you could see all the secrets if you die in the Throne Room, I decided it wasn't worth punishing those poor people like you (HM) who went to such effort to bring one there.
And good work Gockel! I'm actually surprised there haven't been more archers. Archery has a pretty nice interface in Sil and is a fun way to play. I'm also surprised you were running out of arrows when you have weaponsmith to forge more.
On 5.2.2012 18:35 decoy wrote: Thanks for inspiring me to try out archery, Gockel!
On 5.2.2012 18:42 Gockel wrote: @decoy/scatha:
yes, actually i was surprised as well, when i realized after dumping that there were no archers above me in the ladder...
i found it really enjoyable (interface is MUCH better than in vanilla imo!!) + to me it seemed almost easier than hand-to-hand fighters as i always found orc/@ archers to be really annoying/dangerous for pure melee characters.
archery seemed really helpful, most enemies went down before being able to reach me, especially with burning arrows. of course, "listen" helped a lot, too...
(actually, did anyone try rapid fire yet? being constantly short on arrows i never considered trying it, but i was wondering from time to time...)
@scatha: for most of the time i just went for the straight "everybody, die" - approach. but somewhere around 500' i started diving a bit too fast and especially raukar gave me a really hard time. so, for quite a while, i avoided them completely, then i bought rauko-bane and killed some lonely ones of the weaker kind. afterwards raukar went down like a charm, really enjoyed this ability.
the only other creatures i avoided were usually fiery ones (being short on poisoned/frost arrows) and, of course, nameless creatures and the relentless whatever-thingy... ah yes, also bigger groups of cat warriors gave me the creeps.
actually one nice thing about this variant is that in the end, almost everything CAN still kill you (at least as an archer). versatility is nice, but let them come close, and the cat warriors/troll guards won't care much that you're a master hunter and have killed 43 of them already. be a it unlucky/careless and you're dead. nice :)
@half:
maybe i could've avoided it, but of course i used some of the forges for forging other stuff (bow, sword, light source, etc.). but in the end i even used orodruth (?) to forge simple arrows and still i was always short on arrows... might have to do with my kill-them-all-approach, though...
On 5.2.2012 18:54 Gockel wrote: @decoy: you're very welcome!! enjoy! guess you'll realize on your own, but still: try to get "versatility" from the very beginning, otherwise the first few levels can become pretty hard...
actually this reminds me of one aspect that i really admire about this game: that there are so different approaches. i didn't use a single song in my game, and smithing is still pretty much a mystery to me, but i'm going to find out sooner or later! same goes for meleeing skills or the stealthy approach...
this is just great!!
On 5.2.2012 23:25 half wrote: I'm glad you like the interface. This was added quite late in development, but I'm very pleased with it. You will note that most of the challenges for *band archery are fixed by not allowing many different kinds of arrows, meaning that the ones you do find will stack better.
I had a lot of success with Rapid Shot, though there have been a few changes to archery which make it a bit less good than back then, when it was clearly *too* good. It does use more arrows than usual, but not as many as Flaming Arrows. You may also have had less trouble if you got Careful Shot earlier. Also, note that firing arrows into walls doubles their chance of breaking, but this is rarely something you have much control over.
On 5.2.2012 23:28 half wrote: Do try Crippling Shot too. It is very good (maybe too good). Slowing your opponents is really nice for archers as you get twice as many attacks on them before they close in, and you can always back away a bit more for even more shots. It thus encourages you to keep a very high Archery score and a light bow (maybe a short bow) to get the high criticals.
On 6.2.2012 11:51 Gockel wrote: interesting suggestions there. yep, getting careful shot so late was probably a bit stupid. and somehow it never came to my mind that i could use rapid shot without flaming arrows... oh brain, you suck!! :)
about crippling shot, i always had the impression that it would mainly help against the easier-to-hit enemies (which usually are less of a problem anyways)... but i'll be checking it for sure!
thanks for the suggestions!!
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