The Angband Ladder: Ephel, Noldor Feanor no-class by Psi

  [Sil 1.0.1 Character Dump]

 Name   Ephel         Age    2,758       Str   5 =  2  +3
 Sex    Male          Height  6'10       Dex   9 =  3  +6
 Race   Noldor        Weight   164       Con   6 =  4  +2
 House  Feanor                           Gra  11 =  5  +4      +2

 Game Turn   31,930   Melee (+24,3d12)   Melee       24 = 17  +9  -3  +1
 Exp Pool     5,391   Bows    (+9,1d8)   Archery      9 =  1  +9  -2  +1
 Total Exp   87,791   Armor [+20,6-18]   Evasion     20 = 14  +9  -3
 Burden       249.6                      Stealth     -4 =  0  +9  -5  -8
 Max Burden   248.7   Health     59:59   Perception  14 =  3 +11
 Depth           0'   Voice     77:297   Will        17 =  6 +11
 Min Depth       0'   Song    Elbereth   Smithing    12 =  0 +11      +1
 Light Radius     3                      Song        27 = 14 +11  +2

 You wonder what happened to all the forges...







  [Last Messages]

> An Orc scout comes up the stair, forcing a Vampire out of the way!
> Carcharoth, the Jaws of Thirst moves away from you.
> You miss Carcharoth, the Jaws of Thirst.
> You hit Carcharoth, the Jaws of Thirst.
> Carcharoth, the Jaws of Thirst moves away from you.
> You miss Carcharoth, the Jaws of Thirst.
> The Orc champion becomes unwary.
> The Orc champion turns to fight!
> The Orc champion becomes unwary.
> The Orc champion turns to fight!
> The Troll guard becomes unwary.
> The Troll guard turns to fight!
> The Orc champion becomes unwary.
> The Orc champion turns to fight!
> An Orc scout comes up the stair, forcing an Orc scout out of the way!


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) The Greatsword 'Glend' (-1,3d6) [+1] <+1> 12.0 lb
   It increases your strength by 1.  It sustains your strength.  
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
b) a Shortbow (+0,1d7) 1.4 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Pearl Ring of Dexterity <+3>
   It increases your dexterity by 3.  It sustains your dexterity.
   
d) The Ring of Force <+1>
   It increases your strength by 1.  It grants you great speed.  
   It cannot be harmed by the elements.  
e) The Amulet of Tuning <+2>
   It increases your grace by 2.  It improves your song by 2.  
   It sustains your grace.  It cannot be harmed by the elements.
   
f) a Feanorian Lamp of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) The Long Corslet of Vigour (-2) [-3,2d5] <+1>
   It increases your dexterity, constitution, and grace by 1.  
   It cannot be harmed by the elements.  
h) The Cloak of Insulation [+1] <+1>
   It increases your grace by 1.  It provides resistance to cold 
   and fire.  It cannot be harmed by the elements.  
i) (nothing)
j) The Dwarf Mask of Awe [-2,1d2] <+1>
   It increases your constitution by 1.  It provides resistance
   to fire and fear.  It sustains your constitution.  It cannot
   be harmed by the elements.  It grants you the ability: 
   Majesty.  
k) The Set of Gauntlets of the Chase (-1) [+0,1d2] <+1>
   It increases your strength and dexterity by 1.  It cannot be
   harmed by the elements.  It grants you the ability: 
   Opportunist.  
l) The Pair of Steel Greaves of Freedom (+1) [+0,1d2] <+1>
   It increases your dexterity by 1.  It provides resistance to 
   poison.  It grants you freedom of movement.  It cannot be
   harmed by the elements.  It grants you the ability: Exchange
   Places.  
m) 99 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).
n) 25 Arrows of Piercing
   They cut easily through armour.  They can be shot 12 squares
   (with your current strength and bow).


  [Inventory]

a) 2 Dark Green Herbs of Healing
b) a Fragment of Lembas
c) 7 Clear Potions of Miruvor
d) 11 Brown Potions of Healing
e) 2 Dark Blue Potions of Voice
f) 4 Yellow Potions of Dexterity
g) 3 Dark Potions of Grace
h) an Ebony Staff of Revelations (0 charges)
i) a Mahogany Staff of Treasures (1 charge)
j) a Rosewood Staff of Slumber (5 charges)
k) an Aspen Staff of Recharging (0 charges)
l) a Bronze Amulet of Regeneration
   It speeds your regeneration (which also increases your hunger).
   
m) 3 Silmarils
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
n) The Helm of Knowledge [-1,1d2] <+1>
   It increases your grace by 1.  It cannot be harmed by the
   elements.  It grants you the ability: Lore-Master.  
o) The Set of Leather Gloves of Crafting [+1] <+4>
   It improves your smithing by 4.  It cannot be harmed by the
   elements.  It grants you the ability: Weaponsmith.  
p) The Dagger of Nargil (+5,1d5) 0.5 lb
   It cuts easily through armour.  It can be thrown effectively
   (19 squares).  It cannot be harmed by the elements.  
q) The Longsword 'Narsil' (+0,2d6) [+2] 2.5 lb
   It provides resistance to cold and fire.  It lights the
   dungeon around you.  It cannot be harmed by the elements.  
r) a Bastard Sword of Hador's House (-1,3d4) [+1] <+1> 5.1 lb
   It increases your strength by 1.  It grants you the ability: 
   Follow-Through.  It does extra damage when wielded with both
   hands.  
s) a Great Axe of Gondolin (-4,4d5) <+1> 7.6 lb
   It increases your dexterity by 1.  It slays dragons and 
   raukar.  It requires both hands to wield it properly.  
t) The Mighty Hammer 'Grond' (-7,6d5) <+3> 100.0 lb
   It improves your tunneling by 3.  It enrages nearby creatures.
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
u) a Mattock of Belegost (-7,6d3) <+3> 13.0 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  
v) The Arrow 'Dailir' (+11)
   It cannot be harmed by the elements.  It can be shot 12
   squares (with your current strength and bow).


  [Notes]

Ephel of the Noldor
Entered Angband on 30 Jan 2012

    Turn     Depth    Note

       0     50 ft    (Charge)
       0     50 ft    (Jeweller)
       0     50 ft    (Song of Elbereth)
   3,379    300 ft    (Keen Senses)
   3,451    300 ft    (Dodging)
   3,827    350 ft    (Sprinting)
   6,726    450 ft    (Armoursmith)
   6,726    450 ft    (Enchantment)
   7,060    450 ft    (Artistry)
   7,639    400 ft    (Song of Aule)
   9,938    500 ft    (Flanking)
  10,134    500 ft    Slew Ulfang the Black
  11,486    600 ft    (Artifice)
  11,953    600 ft    Made The Helm of Knowledge
  13,098    550 ft    Slew Othrond, the Orc Lord
  13,335    550 ft    (Power)
  14,635    600 ft    (Inner Light)
  15,027    600 ft    Found The Dagger of Nargil
  17,707    650 ft    Slew Gilim, the Giant of Eruman
  18,231    700 ft    (Grace)
  19,465    750 ft    Made The Cloak of Insulation
  19,517    750 ft    (Hardiness)
  19,548    750 ft    (Unwavering Voice)
  21,283    750 ft    Made The Dwarf Mask of Awe
  22,792    800 ft    Made The Set of Gauntlets of the Chase
  23,096    850 ft    Slew Tevildo, Prince of Cats
  23,135    850 ft    Slew Oikeroi, Guard of Tevildo
  23,921    850 ft    Made The Set of Leather Gloves of Crafting
  24,192    850 ft    Made The Ring of Force
  24,866    900 ft    (Grace)
  24,953    900 ft    Made The Amulet of Tuning
  25,216    900 ft    Entered the forge 'Orodruth'
  25,266    900 ft    Found The Longsword 'Narsil'
  25,389    900 ft    Made The Pair of Steel Greaves of Freedom
  25,970    900 ft    Made The Long Corslet of Vigour
  26,212    900 ft    Found The Great Spear of Melkor
  27,434    950 ft    (Masterpiece)
  27,668    950 ft    Made The Halberd "Cold Shoulder"
  27,676    950 ft    (Knock Back)
  27,730  1,000 ft    Entered Morgoth's throne room
  27,944  1,000 ft    Slew Shelob, Spider of Darkness
  28,007  1,000 ft    Destroyed Lungorthin, the Balrog of White Fire
  28,363  1,000 ft    (Song of Mastery)
  28,387  1,000 ft    Slew Ungoliant, the Gloomweaver
  29,211  1,000 ft    Slew Maeglin, Betrayer of Gondolin
  29,223  1,000 ft    Found The Galvorn Armour of Maeglin
  29,614  1,000 ft    Found The Massive Iron Crown of Morgoth
  29,750  1,000 ft    Slew Morgoth, Lord of Darkness
  29,750  1,000 ft    Found The Mighty Hammer 'Grond'
  29,767  1,000 ft    Found The Mail Corslet of Durin
  29,830  1,000 ft    Cut a Silmaril from Morgoth's crown
  29,831  1,000 ft    Found The Massive Iron Crown of Morgoth
  29,966  1,000 ft    (Song of Sharpness)
  29,968  1,000 ft    Cut a Silmaril from Morgoth's crown
  29,969  1,000 ft    Found The Massive Iron Crown of Morgoth
  29,969  1,000 ft    Cut a Silmaril from Morgoth's crown
  29,970  1,000 ft    Found The Massive Iron Crown of Morgoth
  30,080    950 ft    Found The Arrow 'Dailir'
  30,541    550 ft    Slew Nan, the Giant
  30,579    550 ft    Found The Greatsword 'Glend'
  31,479    200 ft    Slew Gorgol, the Butcher
  31,847     Gates    Entered The Gates of Angband

  31,929     Gates    You escaped the Iron Hells on 01 February 2012.
  31,929     Gates    You brought back all three Silmarils from Morgoth's 
                      crown! 




  ['Score' 141368070]


Posted on 31.1.2012 23:14
Last updated on 1.2.2012 13:46

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163. on the Sil Ladder (of 2253)

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On 31.1.2012 23:14 Psi wrote:
Best effort by a mile. I'm stood upon an ordinary 3 charge forge at 950' wearing my smithing kit. This is possibly my last chance to forge. I am tempted to take masterpiece which I guess would give me 54 points to play with...

So... is a mattock of doom the best bet? Something like a 6d4 frost brand? Any better ideas?

On 31.1.2012 23:30 Psi wrote:
Or perhaps two weapon fighting would be better? I could craft a battle axe that cuts easily through armour... what does that actually do in a normal fight?

I'd also been thinking about Song of Mastery...

Decisions decisions...

On 31.1.2012 23:50 Scatha wrote:
Wow, nice, and neat putting Weaponsmith on your gloves. I would definitely consider taking Masterpiece, even at its current price, as the extra 14 difficulty for your final item is likely to give you more than a stat point's worth.

Just to let you know how branding and sharpness on weapons work. A brand gives you an extra damage die (like Slays) against anything which doesn't resist the relevant element (or two extra damage dice against things which is extra vulnerable to it). It is thus often best on weapons with a few large dice. Sharpness will halve the protection roll of your opponents. It stacks multiplicatively with Song of Sharpness. I'd guess that your melee might not be high enough to make a mattock your best bet.

! Wow, just noticed your "regular", non-artefact ring. You've really been going to town here.

Are you carrying that many staves of recharging to make yourself less vulnerable to inventory destruction?

You might want to hurry down to the throne room if you want to be top of the ladder -- you'll need to get three Silmarils and escape the fastest. You're about 400 turns ahead of the point where Felagund entered the throne room.

On 1.2.2012 00:04 Scatha wrote:
By the way, two-handed weapons get a discount to the total smithing costs because they use up two slots (you may well have noticed this as I guess you're pretty familiar with the system by now).

I've just been looking at some of the possibilities for the weapons you can make ... well, have fun!

On 1.2.2012 01:52 HallucinationMushroom wrote:
I've only dreamed of having such smithing skill at my disposal. +4 damage rings cost 66, and +3 damage rings cost 45. Just sayin', heh. Of course, you know I lust for damage, always. With a mattock, and those rings, and charging, and str bonus. Wow, whammo does not even begin to cover it.

On 1.2.2012 02:13 HugoTheGreat2011 wrote:
Smithing of +40...Holy moly!

On 1.2.2012 07:36 Psi wrote:
This is all very well, but I can't find Morgoth...

I saw him at the beginning but then the level was plunged into darkness and someone keeps shouting for help. I've been wandering around for ages but I guess he is too scared to show his face?

On 1.2.2012 07:42 Psi wrote:
Right... took mastery which at least stopped Ungoliant from running. I couldn't see it, but the darkness radius showed me where it was and let me kill it. The throne room seems empty now. What do I do? My turncount may be too high and perhaps I should have stopped and asked for advice earlier...

On 1.2.2012 08:49 Psi wrote:
@Scatha - thanks for the forging advice! I had no idea about the two-handed weapon reduction and to be honest I still don't know what it is! Regardless I've crafted what seems to be a very nice halberd.

The recharging staves are to use with my staff of revelations. Helped with forge hunting and will help on the ascent.

@HM - I was thinking of you when I was pricing up a mattock of doom! I think you'll appreciate the Halberd nevertheless.

On 1.2.2012 10:21 Psi wrote:
Meant to say that the main reason I added weaponsmith was to use the bow slot as a free place to stick stats, resists etc - but I quickly found I had been second-guessed!

On 1.2.2012 12:25 Scatha wrote:
I think two-handed weapons have 2/3 of the difficulty you would expect when smithing. Your halberd is indeed incredibly nice. (Although sadly you didn't make it quite heavy enough for your new strength bonus! For two-handed weapons you want at least 1.5lb for each point of Strength.) Your overall stats are pretty unbelievable.

My point about the staves was just that you could pump more of the charges into a smaller number of staves, so as not to demand so many inventory slots. But perhaps you're fine.

On 1.2.2012 12:29 Psi wrote:
Ah - didn't realise is was 1.5lbs for 2 handed. Oops!

Also does that mean I can use recharging to recharge a recharging? I assume no danger of blowing things up?

Main problem though is where is Morgoth - any ideas what has happened/is happening and how to sort it out? Thanks!

On 1.2.2012 12:29 half wrote:
Psi, I think Morgoth has (buggily) fled from the level, never to return and making the game unwinnable. My advice is to try to completely explore the throne room and if that doesn't work, then email me the save file and I can try to resummon Morgoth for you (sil@amirrorclear.net). It would really be a shame to have to give up on this character!

Obviously I'll stop Morgoth leaving the throne room in future versions.

On 1.2.2012 12:30 half wrote:
Yes, I don't like the Angband thing of using a bow as a ring of speed etc, so I prevented it in Sil...

On 1.2.2012 12:46 half wrote:
Regarding recharging: a staff of recharging is just a normal staff which has the power of adding a charge to a selected staff. I realised that this mechanic is much simpler and much better for Sil than the Angband mechanic. They give you a limited supply of charges for whichever of the staffs you have that you need most. They create a lot of interesting trade-offs too: should I use the recharging now or wait in case I find the staff I've been looking for? should I recharge my staff of perceptions now and throw away the recharging staff, or should I keep it for flexibility?

On 1.2.2012 12:48 half wrote:
I should also add that you have really amazing self-made artefacts there!

On 1.2.2012 12:53 Psi wrote:
Thanks half - I've cleared out the treasure rooms and emailed you the savefile.

On 1.2.2012 13:49 Psi wrote:
Thanks for fixing the savefile. There was some weird option left on that let me see where monsters were though.

Morgoth fell in the throne room. Poor love.

The silmarils were trickier though and I shattered my halberd after collecting one. I thought I was doomed, but killing the silent watcher gave me enough experience for song of sharpness which let me prise the remaining silmarils with Nargil.

On 1.2.2012 14:19 Scatha wrote:
Well that was pretty incredible. Congratulations!

Not that you even remotely needed it in the end, but I think Rapid Attack would have made your halberd even more ludicrous. Against foes who don't resist cold, that would have meant two sharp attacks of (+22,3d15) instead of one at (+25,3d17).

I notice that you were overburdened at the end (down to Grond). But with the Ring of Force and Sprinting, perhaps you didn't even notice?

On 1.2.2012 14:20 LostTemplar wrote:
First true win. Nice.

On 1.2.2012 14:25 Psi wrote:
To be honest I hadn't looked properly at other melee abilities to realise there was that option - that would have been awesome!

I didn't notice being overburdened - oops. Can sprinting work on top of speed then in that situation? I did try using Grond, but unsurprisingly I struggled to hit anything!

On 1.2.2012 14:44 HallucinationMushroom wrote:
Awesome! I imagine your elf looking like the version of Celebrimbor that Angus McBride did. Take that, First Age, uh, again!

On 1.2.2012 16:02 half wrote:
How many points did you have invested in Smithing before your Masterpiece? And what was the peak score including bonuses, but not Masterpiece?

On 1.2.2012 16:05 Psi wrote:
I invested 14 points in smithing. With all my forging gear on and aule playing I was up to 40 points.

On 1.2.2012 16:34 half wrote:
The way speed works is that you have a raw number of 2 + modifiers, so with Sprinting + speed it could be equal to 4, then it is capped to be in the range [1, 3]. So yes, if you are slowed by a magical effect and/or weight, then having two sources of speed is useful.

On 1.2.2012 16:35 half wrote:
Wow, that is an amazing overall score.

On 1.2.2012 20:51 Fendell Orcbane wrote:
Amazing game!

On 1.2.2012 20:51 Fendell Orcbane wrote:
Amazing game!

On 1.2.2012 22:46 ewan wrote:
So what's up with the character display? It seems to say nothing invested in smithing, and that's confusing me..

On 2.2.2012 00:26 Scatha wrote:
ewan: the "Masterpiece" ability lets you spend previously invested points to produce one last, great, work. In this case it was the halberd 'Cold Shoulder', which you also can't see because it was shattered while trying to get a Silmaril out, but really was something special -- I would hazard that it's the best weapon the game has ever seen.

On 2.2.2012 03:21 HugoTheGreat2011 wrote:
Now, that's what I call a high score. ;)

On 2.2.2012 04:52 decoy wrote:
Great win, congratulations! I can't believe you beat him so hard that he ran away. I didn't get to see this halberd you made, but it's too bad it got shattered--that would have made a nice keepsake over the mantel. "The blade that beat the pants off of Morgoth."

On 2.2.2012 04:52 decoy wrote:
...I guess Grond will do as far as trophies go, though.

On 2.2.2012 09:18 Psi wrote:
Thanks all!

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