[Sil 1.0.1 Character Dump]
Name Talod Age 1,165 Str 4 = 3 +1
Sex Male Height 6'11 Dex 4
Race Noldor Weight 163 Con 10 = 4 +5 +1
House Feanor Gra 4 = 3 +1
Game Turn 28,528 Melee (+25,3d11) Melee 25 = 17 +4 +4
Exp Pool 8,383 Bows (+13,1d9) Archery 13 = 0 +4 +8 +1
Total Exp 77,483 Armor [+10,8-22] Evasion 10 = 11 +4 -5
Burden 144.3 Stealth 7 = 7 +4 -4
Max Burden 207.3 Health 123:123 Perception 8 = 4 +4
Depth 1000' Voice 41:41 Will 17 = 12 +4 +1
Min Depth 1000' Smithing 22 = 17 +4 +1
Light Radius 5 Song 11 = 7 +4
You are the only child of a prince from the house of Feanor. You have
light blue eyes, straight black hair, and a fair complexion.
[Equipment]
a) The Battle Axe of Hurin (-3,3d6) <+1> 4.5 lb
It increases your constitution by 1. It improves your will
by 1. It slays trolls. It provides resistance to fear. It
cannot be harmed by the elements. It grants you the ability:
Song of Slaying. It does extra damage when wielded with both
hands.
b) a Shortbow (+1,1d8) 1.1 lb
It can shoot arrows 13 squares (with your current strength).
c) a Ruby Ring of Accuracy (+4)
d) a Ruby Ring of Accuracy (+4)
e) an Amber Amulet of Constitution <+1>
It increases your constitution by 1. It sustains your
constitution.
f) The Brass Lantern of Illumination (with 7000 turns of light)
It lights the dungeon around you and burns brightly,
increasing your light radius by an additional square. It
grants you the ability to see invisible creatures. It cannot
be harmed by the elements.
g) The Mail Corslet of Fingon [-3,2d4] <+1>
It increases your constitution and grace by 1. It provides
resistance to fear. It cannot be harmed by the elements.
h) The Cloak of Talod [+1] <+1>
It increases your constitution by 1. It provides resistance
to cold and stunning. It speeds your regeneration (which
also increases your hunger). It cannot be harmed by the
elements.
i) a Round Shield [+0,1d4]
j) The Dwarf Mask of Talod [-2,1d2] <+1>
It increases your constitution by 1. It provides resistance
to fire. It cannot be harmed by the elements.
k) a Set of Gauntlets of Power (-1) [-1,1d2] <+1>
It increases your strength by 1.
l) a Pair of Leather Boots of Speed [+0,1d1]
It grants you the ability: Sprinting.
m) 35 Arrows {special}
They can be shot 13 squares (with your current strength and bow).
n) 14 Arrows (+3)
They can be shot 13 squares (with your current strength and bow).
[Inventory]
a) 7 Thorny Herbs of Rage
b) 2 Pale Green Herbs of Sustenance
c) 4 Russet Herbs of Healing
d) a Yellow Herb of Restoration
e) 4 Fragments of Lembas
f) 3 Murky Brown Potions of Orcish Liquor
g) 4 Smoky Potions of Slow Poison
h) 7 Dark Blue Potions of Quickness
i) a Golden Potion of Elemental Resistance
j) 8 Crimson Potions of Strength
k) 6 Grey Potions of Dexterity
l) a Runed Staff of Light
m) an Oak Staff of Understanding (3 charges)
n) a Marble Ring of Damage <+1>
It improves your damage sides by 1.
o) The Pearl 'Nimphelos' <+2>
It increases your grace by 2. It sustains your grace. It
cannot be harmed by the elements.
p) a Lesser Jewel
q) a Long Corslet of Permanence (-1) [-4,2d6]
It sustains your strength and dexterity. It cannot be harmed
by the elements.
r) a Jewelled Crown of Grace <+1>
It increases your grace by 1. It cannot be harmed by the
elements.
s) a Set of Gauntlets of the Forge (-1) [+0,1d1] <+1>
It improves your smithing by 1.
t) The Deathblade 'Delmereth' (+3,1d9) [+1] <+2> 2.0 lb
It improves your stealth by 2. It drains life from your
enemies. It increases your hunger. It cannot be harmed by
the elements.
u) The Longsword 'Narsil' (+0,2d6) [+2] 2.5 lb
It provides resistance to cold and fire. It lights the
dungeon around you. It cannot be harmed by the elements.
v) a Bastard Sword (-1,3d4) [+1] 4.2 lb
It does extra damage when wielded with both hands.
w) a Mattock of Belegost (-6,6d3) <+3> 12.6 lb
It improves your tunneling by 3. It requires both hands to
wield it properly.
[Notes]
Talod of the Noldor
Entered Angband on 30 Jan 2012
Turn Depth Note
4 50 ft (Charge)
969 100 ft (Armoursmith)
969 100 ft (Enchantment)
4,768 350 ft Slew Boldog, the Merciless
5,592 400 ft Slew Uldor, the Accursed
5,726 350 ft Found The Battle Axe of Hurin (from 400 ft)
7,642 400 ft (Jeweller)
8,259 450 ft Slew Orcobal, Champion of the Orcs
8,567 450 ft (Blocking)
8,567 450 ft (Heavy Armour Use)
8,959 450 ft (Artifice)
9,334 450 ft Made The Dwarf Mask of Talod
10,746 450 ft Made The Brass Lantern of Illumination
10,953 500 ft Slew Othrond, the Orc Lord
11,919 500 ft (Hardiness)
14,949 700 ft (Critical Resistance)
15,238 750 ft (Poison Resistance)
15,833 750 ft (Eye for Detail)
16,997 750 ft Found The Longsword 'Narsil'
18,141 800 ft Slew Tevildo, Prince of Cats
18,156 800 ft Slew Oikeroi, Guard of Tevildo
18,575 800 ft Found The Longbow 'Belthronding'
19,453 800 ft Found The Mail Corslet of Fingon
21,224 850 ft (Song of Aule)
21,326 850 ft Made The Cloak of Talod
21,555 900 ft Slew Dagorhir, the Elfbane
21,590 900 ft (Keen Senses)
21,988 900 ft (Power)
21,988 900 ft (Follow-Through)
23,434 950 ft Slew Scatha the Worm
23,857 950 ft Slew Draugluin, Sire of Werewolves
23,916 950 ft Found The Wolf-Hame of Draugluin
23,983 950 ft (Constitution)
24,481 950 ft (Crowd Fighting)
24,481 950 ft (Exchange Places)
24,770 950 ft Found The Pearl 'Nimphelos'
27,882 950 ft Destroyed The Deathblade 'Delmereth'
27,882 950 ft Found The Deathblade 'Delmereth'
28,528 1,000 ft Entered Morgoth's throne room
['Score' 020071472]
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Posted on 31.1.2012 01:20
Last updated on 2.2.2012 15:17
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On 31.1.2012 01:20 meneldil wrote: So I decided to make a charger, and I've been pretty lucky: my first forge was four-use, so I got armoursmithing and enchantment and made myself gloves of the forge, a corslet of protection, boots of speed, and great helm of brilliance. The boots of speed make running away to get another charge in possible, as well excellent for pursuing. Things went pretty well, I went deep fairly fast and encountered Uldor the Accursed. This was a pretty tricky fight, and I used my healing potions and things were sticky: I was on low health and so was he. I ran towards my known staircase up, and every 6 steps took a step towards him and charged him. On my last such attempt before the stairs I slew him, and grabbed the axe he dropped: which turned out to be the rather nice Battle Axe of Hurin.
I've since found 2 more forges, and am wondering what to do with one of them, and have forged myself some gauntlets of strength, giving me a nice 3d10 damage normally, rising to 6d10 on charges... I'm not enormously tough at this point, and my to-hit isn't great, but boy do I pack a punch. If I stay alive, this should be pretty fun to play.
On 31.1.2012 01:21 meneldil wrote: Oh, fun fact: charging trolls does 8d10 (as my axe slays trolls). On one occasion I scored a double critical hitting for 10d10. At 400ft...
On 31.1.2012 12:47 meneldil wrote: Apparently I'm lucking out on forges. Found another one, wondering what to go for.
On 31.1.2012 19:46 meneldil wrote: So, I invested in artifice, because scarcely had I left the forge I'd found than I found another, and so have for myself two rather nifty artifacts: my dwarf mask gives +1 constitution, and my brass lantern I gave +1 light and see invisible (though with the artifact lightsource bug this gives LR4 and uses no fuel...)
Now down to 700ft, another forge at this point would be handy, as I now have just about enough experience to forge a very nice shield or suit of armour.
On 31.1.2012 19:46 meneldil wrote: (Oops, attached wrong dump)
On 1.2.2012 00:39 meneldil wrote: Down to 850ft.
I had one slightly sticky moment at 800ft, when the Prince of Cats and his bodyguard were on one side of me, and a Kemenrauko on t'other, but I managed to kill the Kemenrauko, blocking that side, and kill the cats using a couple of potions of healing.
I've now found the corslet of Fingon, wearing which my base stats would be 4 /4 / 8 / 4, which is pretty sick. I quite like my superior corslet of protection, though, for 2d6 defence. Would quite like a forge now, though, or find a better shield.
On 1.2.2012 00:43 Scatha wrote: Nice going here. I'm glad to see the interesting decisions about whether to use the artefact armour or the nice regular armour you have. We perhaps don't see those decisions often enough with weapons -- perhaps a sign that the artefact weapons trend towards too good.
On 2.2.2012 13:56 meneldil wrote: Permanent constitution 10...
I accidentally took 6 stealth thinking opportunist was controlled retreat, though I might get opportunist now anyway. Especially if I also grab song of Elbereth and Majesty...
Would like a forge to forge myself a decent shield before heading down to Morgoth. Unfortunately I lost my gloves of the forge <+3> to fire :(
On 2.2.2012 14:00 Scatha wrote: In the Stealth tree, Exchange Places is also very good even for non-stealthy charactes; I guess it might be worth considering now you have some points there.
It's a shame you don't have any potions of Con for 200+ health!
On 2.2.2012 15:17 meneldil wrote: In Morgoth's lair! I didn't manage to make myself a decent shield, first choosing to make myself a cloak, and not finding another 3-use forge. I did find a 2-use forge which gave me 2 rings of +4 accuracy, but if I'd found a 3 use forge that would have been rather nice...
I did, though, pick up Delmereth, so I'm tempted to get 2-weapon fighting. I'm also tempted to put some more in Song and get either Este or Elbereth/Mastery.
On 2.2.2012 15:29 meneldil wrote: (Incidentally, I took your advice and went for exchange places, alas, have still not found any potions of constitution...)
I've worked out that wielding my mattock and charging I could be doing 12d13, which might be enough to kill Morgoth, especially if I took knockback so I could charge repeatedly...
On 2.2.2012 16:33 half wrote: Yes, 12d13 is pretty crazy. You may well be able to defeat Morgoth... Congratulations on building such a powerful character.
On 2.2.2012 16:37 meneldil wrote: I've still not yet done anything in the throne room: am considering how to play it. One option I'm strongly considering is charging in with herbs of rage, 2 weapon-fighting, and song of Este for increased healing (Este does stack with regeneration, right?)
On 2.2.2012 16:57 half wrote: I hope this character shows that the expected number of forges is high enough. One remaining issue is having somewhat too many at great depths and somewhat too few earlier on. Another is having too high a variance. The latter issue could only be dealt with by making what appears on a level dependent on what has appeared in the past. At the moment this only happens with unique things (the unique forge, greater vaults, artefacts, unique monsters) and with the first forge and the first curved sword. I'd like to avoid it if possible for (non-unique) forges, but if it really would improve gameplay I'll consider it.
On 2.2.2012 18:35 meneldil wrote: Alas, I bit off more than I could chew in the throne room, and was too easy a target for Grond... (forgot to take a character dump)
Still, that was pretty fun, and I think was pretty close to being successful. :)
On 2.2.2012 18:40 meneldil wrote: half: re: forges: I found lots around 400-600ft, but I only found 2 deeper than that, only one of which had enough uses for an artifact, which was unfortunate. Still, I didn't feel like I was especially hard done by in forges, just a little unfortunate not to be able to use my high forging (~30) on more than one artifact. Had I known it was going to be my last forge, I could have got Masterpiece, which would have been nice, but unfortunately I didn't manage to find a forge on any of my attempts at 950ft.
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