The Angband Ladder: Giliome, Noldor Feanor no-class by ewan

  [Sil 1.0.1 Character Dump]

 Name   Giliome       Age      734       Str   3
 Sex    Female        Height   5'9       Dex   6 =  3          +3
 Race   Noldor        Weight   167       Con   5
 House  Feanor                           Gra   2

 Game Turn    8,992   Melee  (+12,2d9)   Melee       12 =  9  +6  -2  -1
 Exp Pool     2,202   Bows    (+3,1d8)   Archery      3 =  0  +6  -2  -1
 Total Exp   23,902   Armor [+13,5-14]   Evasion     13 =  7  +6  +2  -2
 Burden        80.6                      Stealth     14 =  6  +6  +4  -2
 Max Burden   172.8   Health     -3:49   Perception   9 =  7  +2  +2  -2
 Depth         500'   Voice      28:28   Will         0 =  0  +2      -2
 Min Depth     400'                      Smithing     2 =  0  +2  +1  -1
 Light Radius     2                      Song         0 =  0  +2      -2

 You are the only child of a smith from the house of Feanor. You have
 light grey eyes, wavy auburn hair, and a fair complexion.






  [Last Messages]

> The Warg misses you.
> The Orc warrior misses you.
> You miss the Orc warrior.
> The Warg misses you. <2x>
> The Orc warrior hits you...
> *** LOW HITPOINT WARNING! ***
> The Orc warrior misses you. <2x>
> The Warg misses you.
> You miss the Orc warrior.
> The Warg bites you...
> *** LOW HITPOINT WARNING! ***
> The Warg moves away from you.
> You hit the Warg.
> The Orc warrior hits you!
> You die.


  [Screenshot]

         
         
  ##o CC 
   #o@   
   ###o# 
     #/# 
       # 


  [Equipment]

a) a Longsword of Wolf Slaying (+0,2d5) [+1] 3.8 lb
   It slays wolves.  
b) a Shortbow (+0,1d7) 1.5 lb
   It can shoot arrows 12 squares (with your current strength).
c) (nothing)
d) a Ruby Ring of Perception <+2>
   It improves your perception by 2.  
e) (nothing)
f) a Brass Lantern of True Sight (with 6804 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) a Mail Corslet (-1) [-3,2d4]
h) a Shadow Cloak of Stealth [+3] <+5>
   It improves your stealth by 5.  It creates an unnatural
   darkness.  
i) a Round Shield [+0,1d3]
j) (nothing)
k) a Set of Gauntlets of the Forge (-1) [+0,1d1] <+1>
   It improves your smithing by 1.  
l) a Pair of Leather Boots of Softest Tread [+0,1d2] <+2>
   It improves your stealth by 2.  
m) 99 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) 19 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).


  [Inventory]

a) 2 Dark Green Herbs of Healing
b) 2 Yellow Herbs of Emptiness
c) a Grey Herb of Visions
d) a Pale Green Herb of Entrancement
e) 2 Fragments of Lembas
f) a Clear Potion of Miruvor
g) a Murky Brown Potion of Orcish Liquor
h) a Sparkling Potion of Voice
i) 5 Sky Blue Potions of Slow Poison
j) a Shimmering Potion of Confusion
k) a Beech Staff of Sanctity (2 charges)
l) an Oak Staff of Slumber (7 charges)
m) an Oak Staff of Slumber (6 charges)
n) an Emerald Ring of Protection [+0,1d2]
o) a Golden Ring of Dexterity <+0>
   It increases your dexterity by 0.  It sustains your dexterity.
   
p) a Turquoise Ring of Hunger
   It increases your hunger.  
q) a Turquoise Ring of Hunger
   It increases your hunger.  
r) a Shortsword (Defender) (+0,1d7) [+2] 1.9 lb
   It cannot be harmed by the elements.  


  [Notes]

Giliome of the Noldor
Entered Angband on 29 Jan 2012

    Turn     Depth    Note

       0     50 ft    (Charge)
       0     50 ft    (Dodging)
   1,964    250 ft    (Finesse)
   3,246    300 ft    Slew Gorgol, the Butcher
   4,071    350 ft    (Assassination)
   5,258    400 ft    (Opportunist)
   6,300    400 ft    Slew Orcobal, Champion of the Orcs
   6,579    400 ft    (Power)
   6,579    400 ft    (Eye for Detail)
   7,240    500 ft    (Stun)
   7,303    500 ft    (Parry)
   7,472    500 ft    Slew Uldor, the Accursed
   8,068    500 ft    (Lore-Keeper)

   8,992    500 ft    Slain by an Orc warrior.
   8,992    500 ft    Died on 29 January 2012.




  ['Score' 010091008]


Posted on 29.1.2012 22:51

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1654. on the Sil Ladder (of 2253)

Comments

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On 29.1.2012 22:51 ewan wrote:
Still enjoying; renewed kudos to the authors here.

The variability of incoming damage is part of what I am having trouble with, I think; situations where as far as I can tell I can risk another hit with impunity are killing me :(. And so I am dying with consumables (even if unknown at the time) in my pack.

Onward :)

On 29.1.2012 22:52 ewan wrote:
Going to try again with the same build. I really want Lore-Master earlier, I think.

On 30.1.2012 03:59 ewan wrote:
On another note: is there anything in the code that biases forges against those w/ smithing skill?! Every character *except* the one I spent smithing points on has found a ton :).

On 30.1.2012 12:36 Scatha wrote:
If I'm intending to build a smith I tend to hold the experience back in my pool rather than invest it, until I find a forge or I get into a dire enough situation to persuade me to spend it elsewhere. Actually at your death here you had enough experience to invest in upping one or more of your combat skills, which could have helped.

There definitely is a reasonable amount of variance in damage; I think this is good as it keeps combat feeling dangerous. The game rewards a moderate degree of paranoia, where you start looking to escape a few turns before you think you need to, just in case.

Just a warning: if you're Charging, you can't get an Assassination bonus on the same attack (but if the opponent is unaware/sleeping they still have their evasion halved/set at [-5], so you will tend to hit).

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