The Angband Ladder: Faegon, Noldor Fingolfin no-class by HugoTheGreat2011

  [Sil 1.0.1 Character Dump]

 Name   Faegon        Age    4,329       Str   8 =  4  +1      +3
 Sex    Male          Height   6'1       Dex   4 =  3          +1
 Race   Noldor        Weight   166       Con   3
 House  Fingolfin                        Gra   2

 Game Turn   31,040   Melee (+21,6d10)   Melee       21 = 23  +4  -6
 Exp Pool       632   Bows   (+9,1d11)   Archery      9 =  6  +4  -2  +1
 Total Exp   79,932   Armor [+21,7-20]   Evasion     21 = 20  +4  -3
 Burden       133.0                      Stealth      5 =  8  +4  -3  -4
 Max Burden   429.6   Health     -3:34   Perception   2 =  0  +2
 Depth         1000'  Voice      23:28   Will        15 =  9  +2  +3  +1
 Min Depth     1000'  Song        Este   Smithing     2 =  0  +2
 Light Radius     3                      Song         2 =  0  +2

 You are one of several children of a bard from the house of Fingolfin.
 You have light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> The ground shakes violently with the force of the blow!
> You hear a grunt. <2x>
> You hear a feeble cry.
> You hear a grunt.
> The Troll guard is hit by falling debris.
> You are pummeled with debris!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You hear a cry of pain.
> The Troll guard is hit by falling debris.
> The Troll guard has been slain.
> You hear a cry of pain. <2x>
> You hear a grunt.
> You fall back into the newly made pit!
> You die.


  [Screenshot]

      TT#
    #TT# 
    #T#  
    #@V T
    #'##:
    #%TTT
    #### 


  [Equipment]

a) The Mattock 'Burkfelek' (-4,6d2) <+3> 11.0 lb
   It improves your tunneling by 3.  It cannot be harmed by the
   elements.  It requires both hands to wield it properly.  
b) a Longbow of Himring (+0,1d9) [-1] 2.5 lb
   It slays orcs and trolls.  It can shoot arrows 16 squares
   (with your current strength).
c) The Serpentine Ring of Barahir
   It provides resistance to poison.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  It grants
   you the ability: Song of Este.  
d) a Beryl Ring of Frost
   It provides resistance to fire.  
e) a Coral Amulet of Preservation
   It sustains your constitution and grace.  It reduces your
   need for food.  It cannot be harmed by the elements.  
f) a Feanorian Lamp of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) a Mail Corslet of Protection (-1) [-2,2d5]
   It cannot be harmed by the elements.  
h) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
i) (nothing)
j) a Helm of Defiance [-1,1d3] <+3>
   It improves your will by 3.  It provides resistance to fear.  
   
k) a Set of Gauntlets of Power (-1) [+0,1d2] <+1>
   It increases your strength by 1.  
l) a Pair of Leather Boots of Free Action [+0,1d2]
   It grants you freedom of movement.  
m) 99 Arrows (Poisoned)
   They are branded with venom.  They can be shot 16 squares
   (with your current strength and bow).
n) 99 Arrows (+3)
   They can be shot 16 squares (with your current strength and bow).


  [Inventory]

a) 6 Pale Herbs of Rage
b) 9 Murky Brown Potions of Orcish Liquor
c) a Dark Green Potion of Voice
d) 4 Pale Green Potions of Slow Poison
e) 6 Brown Potions of Quickness
f) 4 Dark Blue Potions of Strength
g) a Sparkling Potion of Constitution
h) a Rosewood Staff of Light (4 charges)
i) a Beech Staff of Understanding (0 charges)
j) a Willow Staff of Revelations (1 charge)
k) an Aspen Staff of Self Knowledge (4 charges)
l) a Maple Staff of Warding (3 charges)
m) an Ivory Staff of Earthquakes (3 charges)
n) a Beryl Ring of Frost
   It provides resistance to fire.  
o) 2 Silver Rings of Warmth
   It provides resistance to cold.  
p) 2 Ruby Rings of Damage <+1>
   It improves your damage sides by 1.  
q) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
r) The Dagger of Nargil (+5,1d5) 0.5 lb
   It cuts easily through armour.  It can be thrown effectively
   (20 squares).  It cannot be harmed by the elements.  
s) The Bastard Sword 'Anguirel' (+3,3d3) [+1] 5.0 lb
   It cuts easily through armour.  It increases your hunger.  It
   cannot be harmed by the elements.  It does extra damage when
   wielded with both hands.  
t) The Battle Axe of Hurin (-3,3d6) <+1> 4.5 lb
   It increases your constitution by 1.  It improves your will
   by 1.  It slays trolls.  It provides resistance to fear.  It
   cannot be harmed by the elements.  It grants you the ability: 
   Song of Slaying.  It does extra damage when wielded with both
   hands.  
u) The War Hammer of Telchar (+0,4d1) <+3> 4.5 lb
   It improves your smithing by 3.  It provides resistance to 
   fire.  It sustains your strength.  It cannot be harmed by the
   elements.  It does extra damage when wielded with both hands.
   


  [Notes]

Faegon of the Noldor
Entered Angband on 28 Jan 2012

    Turn     Depth    Note

      92     50 ft    (Charge)
     351    100 ft    (Dodging)
   1,696    150 ft    (Sprinting)
   3,353    250 ft    (Curse Breaking)
   3,530    250 ft    Slew Gorgol, the Butcher
   7,076    450 ft    (Inner Light)
   7,866    450 ft    Slew Ulfang the Black
   8,175    450 ft    Slew Uldor, the Accursed
   8,184    450 ft    (Hardiness)
   8,522    500 ft    (Poison Resistance)
   9,003    500 ft    Slew Gilim, the Giant of Eruman
   9,008    500 ft    Found The Serpentine Ring of Barahir
   9,107    500 ft    (Clarity)
   9,313    500 ft    Found The Dagger of Nargil (from 450 ft)
  10,572    550 ft    Found The War Hammer of Telchar
  13,700    550 ft    Slew Othrond, the Orc Lord
  14,811    600 ft    (Power)
  16,482    650 ft    Slew Scatha the Worm
  17,733    700 ft    Found The Arrow 'Dailir'
  18,453    700 ft    Slew Umuiyan, the Doorkeeper
  19,207    750 ft    (Follow-Through)
  19,696    750 ft    Found The Mattock 'Burkfelek'
  21,355    800 ft    Found The Bastard Sword 'Anguirel'
  23,230    850 ft    Slew Tevildo, Prince of Cats
  23,979    900 ft    (Whirlwind Attack)
  24,729    900 ft    Destroyed Lungorthin, the Balrog of White Fire
  24,879    900 ft    (Blocking)
  24,933    900 ft    Slew Draugluin, Sire of Werewolves
  25,027    900 ft    Found The Wolf-Hame of Draugluin
  25,029    900 ft    (Dexterity)
  25,159    900 ft    Slew Dagorhir, the Elfbane
  25,254    900 ft    (Stun)
  28,174    950 ft    Entered Chambers of Thu
  28,231    950 ft    Slew Gorthaur, Servant of Morgoth
  28,312    950 ft    (Crowd Fighting)
  28,650    950 ft    Slew Shelob, Spider of Darkness
  28,805    950 ft    Slew Ancalagon the Black
  29,228    950 ft    Found The Battle Axe of Hurin
  30,653  1,000 ft    Entered Morgoth's throne room
  30,655  1,000 ft    (Exchange Places)

  31,040  1,000 ft    Slain by falling into a pit.
  31,040  1,000 ft    Died on 28 January 2012.




  ['Score' 020068960]


Posted on 28.1.2012 11:10
Last updated on 29.1.2012 05:20

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686. on the Sil Ladder (of 2253)

Comments

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On 28.1.2012 11:10 HugoTheGreat2011 wrote:
Another good one in the works. Strolling along at 600ft. I really need to up that Evasion as soon as possible though.

On 28.1.2012 11:56 HugoTheGreat2011 wrote:
I just picked up Anguirrel. Now, I'm ready to rock!

On 28.1.2012 12:42 HugoTheGreat2011 wrote:
This is it. Morgoth is calling for me. I'm currently at 950ft and the minimum depth is 1000ft! I'm kind of stacked up for this one. Let's see how this turns out.

On 28.1.2012 12:50 HugoTheGreat2011 wrote:
I'm about to take on Morgoth any minute now. I hope this one becomes a winner. The only problem is that Faegon has ran out of food. Other than that, any suggestions on what to do with my remaining 2,370 EXP poiints?

On 28.1.2012 12:55 Scatha wrote:
Have fun!

On 28.1.2012 13:53 half wrote:
I'd save the experience for emergency choices. But do pay attention to what might be useful.

On 28.1.2012 14:37 HallucinationMushroom wrote:
That's one powerful elf right there! It's a similar build to what I've been doing, but you've managed to shave off all the non-melee skills for a more focused warrior... I like it! I don't think I could manage without my lore-master and swap position crutches though. As far as any advice, you would be able to afford swap position at 4300 rather quickly once you hit the throne room. It has saved my life dozens of times but it certainly isn't essential or anything. In any case, beware of advice from hallucinatory mushrooms.

On 29.1.2012 05:20 HugoTheGreat2011 wrote:
This didn't go as planned. I started by going northwest. Then, a crowd of Troll Guards and and some Ancient emerald serpents arrived and caused my HP to drop down to ~10 very quickly, forcing me to resort to using my potions of miruvor. Once they were gone, Morgoth and more Troll Guards showed up. Unfortunately, I wasn't able to survive the onslaught like I did with Orona. Oh yeah, I completely forgot about using Exchange Places... *facepalms*

On 29.1.2012 12:33 Scatha wrote:
I'm not sure I've ever seen "Slain by falling into a pit" on a tombstone in Sil before! Hard luck with this one. Did you buff up with potions before the fight?

On 29.1.2012 23:38 HugoTheGreat2011 wrote:
Actually, I buffed up late this time around. I delayed whether or not to break the tension. So, I let them attack first, before I did anything. Maybe, I should've quaffed the STR and CON potions and unleash my power right away, which I did with Orona. This time around, I did not have any spare DEX potions. If I did, I think that would have helped.

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