The Angband Ladder: Telmora, Noldor Fingolfin no-class by HugoTheGreat2011

  [Sil 1.0.1 Character Dump]

 Name   Telmora       Age    2,709       Str   5 =  4  +2  -1
 Sex    Male          Height  6'11       Dex   3
 Race   Noldor        Weight   163       Con   3
 House  Fingolfin                        Gra   1 =  2  -1

 Game Turn   20,599   Melee (+20,4d11)   Melee       20 = 22  +3  -5
 Exp Pool       421   Bows   (+4,1d10)   Archery      4 =  0  +3      +1
 Total Exp   56,821   Armor  [-5,6-16]   Evasion     -5 = 17  +3  -3 -22
 Burden       164.5                      Stealth     -1 =  0  +3  -4
 Max Burden   248.7   Health     -3:34   Perception   3 =  0  +1  +2
 Depth         800'   Voice      24:24   Will         9 =  7  +1      +1
 Min Depth     750'                      Smithing     1 =  0  +1
 Light Radius     3                      Song         1 =  0  +1

 You are one of several children of an archer from the house of
 Fingolfin. You have light grey eyes, straight black hair, and a fair
 complexion.





  [Last Messages]

> Your memories fade away.
> You feel bolder now.
> The Greater werewolf misses you.
> You hit the Greater werewolf.
> The Greater werewolf misses you.
> You miss the Greater werewolf.
> The Greater werewolf misses you.
> The Greater werewolf claws you.
> You hit the Greater werewolf.
> You have slain the Greater werewolf.
> You hit the Young cold-drake!
> The Young cold-drake stares deep into your eyes!
> You fall into a deep trance!
> The Young cold-drake claws you!
> You die.


  [Screenshot]

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  [Equipment]

a) a Great Axe of Hador's House (-4,4d5) <+1> 10.0 lb
   It increases your strength by 1.  It grants you the ability: 
   Follow-Through.  It requires both hands to wield it properly.
   
b) The Shortbow of Celegorm (+1,1d8) <-1> 2.0 lb
   It decreases your grace by 1.  It slays wolves, orcs, trolls, 
   and spiders.  It cannot be harmed by the elements.  It can
   shoot arrows 15 squares (with your current strength).
c) a Beryl Ring of Frost
   It provides resistance to fire.  
d) a Golden Ring of Accuracy (+1)
e) a Silver Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
   constitution.  
f) a Brass Lantern of Brightness (with 3731 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
g) a Long Corslet of Venom's End (-2) [-4,2d5]
   It provides resistance to poison.  
h) a Cloak of Protection [+2,1d1]
   It cannot be harmed by the elements.  
i) (nothing)
j) a Helm of True Sight [-1,1d3] <+2>
   It improves your perception by 2.  It provides resistance to 
   blindness and hallucination.  It grants you the ability to
   see invisible creatures.  
k) a Set of Leather Gloves of Power <+1>
   It increases your strength by 1.  
l) a Pair of Leather Boots of Free Action [+0,1d1]
   It grants you freedom of movement.  
m) 99 Arrows
   They can be shot 15 squares (with your current strength and bow).
n) 60 Arrows (Poisoned)
   They are branded with venom.  They can be shot 15 squares
   (with your current strength and bow).


  [Inventory]

a) 5 Yellow Herbs of Rage
b) 4 Fragments of Lembas
c) a Murky Brown Potion of Orcish Liquor
d) 3 Sparkling Blue Potions of Quickness
e) a Pale Green Potion of Elemental Resistance
f) 2 Cloudy Potions of Strength
g) 2 Bright Orange Potions of Dexterity
h) 2 Green Potions of Constitution
i) a Walnut Staff of Light (7 charges)
j) a Walnut Staff of Light (7 charges)
k) a Walnut Staff of Light (5 charges)
l) an Oak Staff of Revelations (1 charge)
m) a Maple Staff of Treasures (3 charges)
n) a Maple Staff of Treasures (0 charges)
o) a Willow Staff of Foes (6 charges)
p) an Elm Staff of Self Knowledge (0 charges)
q) a Brass Lantern of True Sight (with 5539 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
r) 4 Brass Lanterns (with 3000 turns of light)
s) The Kite Shield of Hador (-1) [+0,1d6]
   It provides resistance to cold and fire.  It cannot be harmed
   by the elements.  
t) The Dagger of Nargil (+5,1d5) 0.5 lb
   It cuts easily through armour.  It can be thrown effectively
   (19 squares).  It cannot be harmed by the elements.  
u) The Deathblade 'Delmereth' (+3,1d9) [+1] <+2> 2.0 lb
   It improves your stealth by 2.  It drains life from your
   enemies.  It increases your hunger.  It cannot be harmed by
   the elements.  
v) The Longsword 'Glamdring' (+3,2d5) [+3] <+3> 3.3 lb
   It improves your will by 3.  It slays orcs, trolls, dragons, 
   and raukar.  It cannot be harmed by the elements.  
w) a Mattock of Belegost (-7,6d2) <+3> 15.4 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Telmora of the Noldor
Entered Angband on 27 Jan 2012

    Turn     Depth    Note

       8     50 ft    (Charge)
     102    150 ft    (Dodging)
     610    150 ft    (Sprinting)
   2,036    250 ft    Found The Longsword 'Glamdring'
   2,121    300 ft    (Parry)
   3,284    350 ft    (Power)
   4,362    450 ft    (Curse Breaking)
   5,278    450 ft    Slew Boldog, the Merciless
   5,478    450 ft    Found The Shortbow of Celegorm
   5,898    450 ft    Slew Ulfang the Black
   7,039    500 ft    (Hardiness)
   7,473    500 ft    (Inner Light)
   7,962    500 ft    (Poison Resistance)
   8,095    500 ft    Found The Longsword 'Orcrist'
   8,752    500 ft    Slew Gilim, the Giant of Eruman
  10,001    550 ft    Slew Uldor, the Accursed
  12,552    550 ft    Found The Kite Shield of Hador
  12,553    550 ft    Found The Dagger of Nargil
  14,477    650 ft    Slew Othrond, the Orc Lord
  17,525    700 ft    (Finesse)
  18,644    750 ft    (Two Weapon Fighting)
  19,059    850 ft    (Clarity)
  19,346    800 ft    Slew Scatha the Worm
  20,192    850 ft    Destroyed The Deathblade 'Delmereth'
  20,192    850 ft    Found The Deathblade 'Delmereth'

  20,599    800 ft    Slain by a Young cold-drake.
  20,599    800 ft    Died on 28 January 2012.




  ['Score' 016079401]


Posted on 28.1.2012 06:32
Last updated on 28.1.2012 07:52

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1059. on the Sil Ladder (of 2253)

Comments

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On 28.1.2012 06:32 HugoTheGreat2011 wrote:
Now, this guy is spiffy, having a melee of 21, and I'm only halfway through the game. Word!

On 28.1.2012 07:34 HugoTheGreat2011 wrote:
Currently at 800ft, and the dungeon is getting pretty scary. I had a few close calls, yet I'm still alive.

Resistance-wise, I've got double ResFire, double ResPoison, and single ResCold.

This time, I'm overloaded with artifacts. See for yourself. I think I'll have to ditch away a few artifacts, probably Orcrist first, since Glamdring is more powerful.

Other than that, I don't know what items to get rid of.

On 28.1.2012 07:52 HugoTheGreat2011 wrote:
Was trying to play peek-a-boo with the young cold-drake, and it didn't pan out since it was still able to cause entrancement. I even had a source of Free Action. What the heck. :(

On 28.1.2012 08:20 HugoTheGreat2011 wrote:
Actually, I realized that the Great Axe of Hador's House and the Mattock of Belegost are really ego weapons. But, they're great, nonetheless.

On 28.1.2012 12:45 Scatha wrote:
Did this kill you in one hit from full health? I think that that's possible, but would have been _extremely_ unlucky (after failing the Will roll against entrancement even with the Free Action bonus, it then needs to have rolled 43/44 on 4d11, and you 6/7 on your 6-16 protection roll to get you down to -3).

Our general aim was for most artefacts to be around as good as the best non-artefact items: often a little better, sometimes slightly worse but interestingly different.

On 28.1.2012 12:53 HugoTheGreat2011 wrote:
If I remember, my health was around 10-15 before the young cold-drake did the entrance and the final blow. Maybe, I should have taken cover and rest fully before messing with the young cold-drake.

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