The Angband Ladder: Elpion, Noldor Feanor no-class by Psi

  [Sil 1.0.1 Character Dump]

 Name   Elpion        Age    2,758       Str   3 =  2  +1
 Sex    Male          Height  6'10       Dex   3
 Race   Noldor        Weight   164       Con   4
 House  Feanor                           Gra   4 =  5      -1

 Game Turn   15,259   Melee  (+15,3d9)   Melee       15 = 13  +3  -1
 Exp Pool     3,400   Bows    (+6,0d0)   Archery      6 =  0  +3  +2  +1
 Total Exp   39,900   Armor  [+7,6-22]   Evasion      7 =  9  +3  -5
 Burden       131.3                      Stealth    -10 =  0  +3  -5  -8
 Max Burden   172.8   Health      0:41   Perception  10 =  3  +4  +3
 Depth         650'   Voice      39:82   Will         9 =  5  +4
 Min Depth     600'   Song    Elbereth   Smithing    15 = 10  +4      +1
 Light Radius     4                      Song        13 =  7  +4  +2

 You are the only child of a bard from the house of Feanor. You have
 light grey eyes, straight brown hair, and a fair complexion.






  [Last Messages]

> There is a wall in the way!
> The Cave troll hits you!
> You are confused.
> There is a wall in the way!
> The Cave troll flees in terror!
> You are confused.
> There is a wall in the way!
> The Cave troll hits you.
> You are confused.
> You hit the Cave troll!
> You are confused.
> There is a wall in the way!
> The Ringrauko hits you!
> You are covered with frost!
> You die.


  [Screenshot]

    # #  
    # #  
  ###'###
    #@  #
  #'#TR #
     H  #
      ^ +


  [Equipment]

a) a Battle Axe of Final Rest (-3,3d5) 4.4 lb
   It slays undead.  It does extra damage when wielded with both
   hands.  
b) (nothing)
c) a Bloodstone Ring of Accuracy (+2)
d) a Bloodstone Ring of Accuracy (+2)
e) a Crystal Amulet of the Blessed Realm <+0>
   It increases your grace by 0.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Brass Lantern of Brightness (with 5319 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
g) a Mail Corslet of Venom's End (-1) [-3,2d5]
   It provides resistance to poison.  
h) The Cloak of Maglor [+1] <+2>
   It improves your song by 2.  It cannot be harmed by the
   elements.  It grants you the ability: Unwavering Voice.  
i) a Kite Shield of Frost (-1) [+0,1d6]
   It provides resistance to fire.  
j) a Great Helm of True Sight [-2,1d3] <+3>
   It improves your perception by 3.  It provides resistance to 
   blindness and hallucination.  It grants you the ability to
   see invisible creatures.  
k) a Set of Gauntlets of Power [+0,1d1] <+1>
   It increases your strength by 1.  
l) a Pair of Steel Greaves of Free Action [-1,1d2]
   It grants you freedom of movement.  
m) 99 Arrows
   They can be shot by a bow.
n) 26 Arrows (+3)
   They can be shot by a bow.


  [Inventory]

a) 4 Grey Herbs of Sustenance
b) a Thorny Herb of Restoration
c) 3 Fragments of Lembas
d) 2 Flasks of oil
e) a Clear Potion of Miruvor
f) 5 Murky Brown Potions of Orcish Liquor
g) an Azure Potion of Healing
h) 6 Grey Potions of Quickness
i) 2 Smoky Potions of Elemental Resistance
j) 4 Violet Potions of Strength
k) 2 Brown Potions of Constitution
l) a Gnarled Staff of Freedom (3 charges)
m) a Rosewood Staff of Slumber (7 charges)
n) a Mahogany Staff of Majesty (6 charges)
o) The Amulet of Hidden Grace <+2>
   It increases your grace by 2.  It creates an unnatural
   darkness.  It cannot be harmed by the elements.  
p) a Cloak of Warmth [+1]
   It provides resistance to cold.  
q) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
r) The Helm of Good Ideas [-1,1d2] <+1>
   It increases your grace by 1.  It cannot be harmed by the
   elements.  It grants you the ability: Lore-Master.  
s) a Set of Gauntlets of the Forge (-1) [+0,1d1] <+3>
   It improves your smithing by 3.  
t) a Longsword of Orc Slaying (+0,2d5) [+1] 3.0 lb
   It slays orcs.  
u) The Spear of Boldog (+0,1d10) 5.0 lb
   It slays wolves.  It provides resistance to fear.  It can be
   thrown effectively (4 squares).  It cannot be harmed by the
   elements.  It does extra damage when wielded with both hands.
   It counts as a type of polearm.  
v) a Shovel (-3,3d1) <+1> 5.6 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Elpion of the Noldor
Entered Angband on 27 Jan 2012

    Turn     Depth    Note

       0     50 ft    (Charge)
       0     50 ft    (Jeweller)
       0     50 ft    (Song of Elbereth)
   2,479    250 ft    (Keen Senses)
   3,474    350 ft    Slew Boldog, the Merciless
   4,365    350 ft    (Dodging)
   4,641    300 ft    Slew Gorgol, the Butcher
   5,446    350 ft    (Sprinting)
   8,005    400 ft    (Armoursmith)
   8,005    400 ft    (Enchantment)
   8,674    450 ft    Found The Spear of Boldog (from 350 ft)
   8,822    450 ft    Slew Orcobal, Champion of the Orcs
   9,697    450 ft    (Song of Aule)
   9,881    450 ft    (Artistry)
  10,786    450 ft    (Artifice)
  11,288    450 ft    Made The Helm of Good Ideas
  12,825    550 ft    (Inner Light)
  12,837    550 ft    Found The Cloak of Maglor
  13,186    550 ft    Made The Amulet of Hidden Grace
  13,412    550 ft    Slew Othrond, the Orc Lord
  13,821    550 ft    (Power)
  13,935    600 ft    (Flanking)
  13,982    600 ft    Slew Gilim, the Giant of Eruman

  15,259    650 ft    Slain by a Ringrauko.
  15,259    650 ft    Died on 28 January 2012.




  ['Score' 013084741]


Posted on 27.1.2012 23:27
Last updated on 28.1.2012 08:31

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1351. on the Sil Ladder (of 2253)

Comments

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On 27.1.2012 23:27 Psi wrote:
Not as deep just yet, but this feels like my most promising character so far...

On 27.1.2012 23:41 HallucinationMushroom wrote:
I love your thinking cap.

On 28.1.2012 00:13 HugoTheGreat2011 wrote:
True Sight Helms come in handy.

On 28.1.2012 00:47 Scatha wrote:
Your home-made artefacts are great.

On 28.1.2012 08:31 Psi wrote:
This was just stupidity. I had decided to run as soon as I saw the Creeping Horror. Unfortunately I stepped on the confusion trap... Still I was several squares ahead and didn't seem in much trouble so I thought I'd ride it out. As I was running I hadn't thought to wear the cloak of warmth of drink the elemental resistance potion. If only I'd just healed... etc etc etc.

On 28.1.2012 08:35 Psi wrote:
I'll add that I didn't feel in any danger (first mistake) and was stunned to see the "You die." message and thought I'd misread it until the screen blanked...

On 28.1.2012 12:49 Scatha wrote:
For what it's worth, drinking the Miruvor would also have cured your confusion. Actually I see that neither your evasion nor your protection are super-high, so I guess that a fair amount of your defence came from controlling fights and killing things first. That made being confused particularly dangerous for you.

On 28.1.2012 13:39 half wrote:
That is indeed unfortunate. It can be tricky to remember how bad certain things are. A confusion trap isn't very spectacular, but it should be a stop-sign: take your hands of the keyboard and think about it. Having 5 or 10 turns where you don't control the character is bad!

I know I should have thought about this with Turin on Thursday -- being surrounded gives monsters up to +10 against you: that is rather like fighting monsters from many levels deeper in the dungeon. The orc is now a cat warrior etc. It is bad enough getting 8 attacks on you for every attack you do, but the penalties make it a problem for almost anyone.

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