[Sil 1.0.1 Character Dump]
Name Milkmaid Age 26 Str 5 = 3 +1 +1
Sex Female Height 3'3 Dex 4 = 1 +1 +2
Race Naugrim Weight 300 Con 7 = 6 +1
House Belegost Gra 2
Game Turn 30,830 Melee (+22,3d11) Melee 22 = 20 +4 -3 +1
Exp Pool 1,209 Bows (+2,0d0) Archery 2 = 0 +4 -1 -1
Total Exp 83,409 Armor [+20,8-24] Evasion 20 = 20 +4 -4
Burden 118.2 Stealth 11 = 11 +4 -4
Max Burden 248.7 Health 59:71 Perception 9 = 7 +2
Depth 0' Voice 28:28 Will 11 = 7 +2 +1 +1
Min Depth 0' Smithing 7 = 4 +2 +1
Light Radius 6 Song 12 = 10 +2
My milkshake brings all the dwarves to the yard.
[Last Messages]
> You fall into a spiked pit!
> Your armour protects you.
> You try to climb out of the pit, but fail.
> You climb out of the pit.
> You step on a caltrop.
> There is a wall in the way!
> The Vampire misses you. <2x>
> Carcharoth, the Jaws of Thirst notices you.
> Carcharoth, the Jaws of Thirst bites you.
> You have been badly poisoned.
> Carcharoth, the Jaws of Thirst misses you.
> You hear a shout for help.
> Carcharoth, the Jaws of Thirst bites you.
> You have been further poisoned.
> You recover from the poisoning.
[Screenshot]
.......
~...#..
~~.....
.~.@...
.~~...#
..~~...
...~...
[Equipment]
a) a Battle Axe (-2,3d7) 5.2 lb
It does extra damage when wielded with both hands.
b) (nothing)
c) a Silver Ring of Dexterity <+1>
It increases your dexterity by 1. It sustains your dexterity.
d) an Amethyst Ring of Warmth
It provides resistance to cold.
e) a Sea Shell Amulet of Constitution <+1>
It increases your constitution by 1. It sustains your
constitution.
f) a Silmaril
It sustains your grace. It grants you the ability to see
invisible creatures. It cannot be harmed by the elements.
g) a Long Corslet of Protection (-1) [-4,2d6]
It cannot be harmed by the elements.
h) a Shadow Cloak of Protection [+4,1d1] <+2>
It improves your stealth by 2. It creates an unnatural
darkness. It cannot be harmed by the elements.
i) (nothing)
j) a Dwarf Mask of Defiance [-2,1d2] <+1>
It improves your will by 1. It provides resistance to fire
and fear.
k) a Set of Gauntlets of Power [-1,1d2] <+1>
It increases your strength by 1.
l) a Pair of Steel Greaves of Free Action [-1,1d2]
It grants you freedom of movement.
m) (nothing)
n) (nothing)
[Inventory]
a) 4 Pale Green Herbs of Restoration
b) 2 Yellow Herbs of Emptiness
c) 5 Pieces of Dark Bread
d) a Grey Potion of Slow Poison
e) a Copper Speckled Potion of Elemental Resistance
f) a Milky White Potion of Strength
g) a Smoky Potion of Constitution
h) a Silver Staff of Revelations (0 charges)
i) a Silver Ring of Dexterity <+1>
It increases your dexterity by 1. It sustains your dexterity.
j) a Bronze Amulet of the Blessed Realm <+1>
It increases your grace by 1. It sustains your grace. It
lights the dungeon around you.
k) a Feanorian Lamp of True Sight
It provides resistance to blindness and hallucination. It
grants you the ability to see invisible creatures.
l) a Round Shield of Frost [+0,1d3]
It provides resistance to fire.
m) The Helm of Curufin (-1) [+0,1d2] <+2>
It improves your stealth and perception by 2. It provides
resistance to confusion. It draws powerful creatures to your
level. It cannot be harmed by the elements. It grants you
the ability: Listen.
n) a Dwarf Mask [-2,1d2]
It provides resistance to fire.
o) a Battle Axe (-3,3d5) 5.2 lb
It does extra damage when wielded with both hands.
p) a Mattock of Belegost (-7,6d2) <+3> 15.5 lb
It improves your tunneling by 3. It requires both hands to
wield it properly.
[Notes]
Milkmaid of the Naugrim
Entered Angband on 24 Jan 2012
Turn Depth Note
260 100 ft (Power)
892 100 ft (Armoursmith)
7,916 450 ft (Keen Senses)
8,661 450 ft (Inner Light)
8,828 500 ft Slew Othrond, the Orc Lord
8,871 500 ft Slew Gilim, the Giant of Eruman
9,391 500 ft Slew Orcobal, Champion of the Orcs
9,662 500 ft Slew Ulfang the Black
10,313 500 ft Slew Uldor, the Accursed
10,505 500 ft (Lore-Keeper)
10,773 500 ft (Lore-Master)
10,786 500 ft (Hardiness)
11,393 500 ft (Blocking)
11,393 500 ft (Heavy Armour Use)
12,766 600 ft (Poison Resistance)
12,768 600 ft (Disguise)
12,768 600 ft (Exchange Places)
14,098 600 ft Found The Longsword 'Orcrist'
19,251 750 ft (Clarity)
20,918 850 ft Slew Oikeroi, Guard of Tevildo
21,004 850 ft (Stun)
21,163 850 ft (Strength)
21,287 850 ft Destroyed The Deathblade 'Delmereth'
21,382 850 ft Found The Deathblade 'Delmereth'
24,663 900 ft Slew Smaug the Golden
24,839 900 ft (Song of Aule)
24,839 900 ft (Song of Sharpness)
25,785 900 ft Found The Helm of Curufin
25,899 900 ft Entered Hoard of the Worm of Greed
26,318 900 ft Found The Shortsword 'Dagmor'
26,359 900 ft Slew Glaurung, the Deceiver
26,767 950 ft Destroyed Lungorthin, the Balrog of White Fire
26,767 950 ft Found The Dagger of Nargil
27,059 950 ft (Jeweller)
27,840 950 ft (Dexterity)
27,905 1,000 ft Entered Morgoth's throne room
27,937 1,000 ft Found The Massive Iron Crown of Morgoth
27,940 1,000 ft Cut a Silmaril from Morgoth's crown
27,941 1,000 ft Found The Massive Iron Crown of Morgoth
28,436 550 ft (Dexterity)
29,049 550 ft Slew Maeglin, Betrayer of Gondolin
29,049 550 ft Found The Galvorn Armour of Maeglin
29,156 550 ft (Dodging)
30,462 150 ft (Sprinting)
30,528 150 ft Slew Gorgol, the Butcher
30,779 Gates Entered The Gates of Angband
30,829 Gates You escaped the Iron Hells on 24 January 2012.
30,829 Gates You brought back a Silmaril from Morgoth's crown!
['Score' 041169170]
|
Posted on 25.1.2012 01:59
Download this dump
450. on the Sil Ladder (of 2253)
Comments
Jump to latest
On 25.1.2012 01:59 HallucinationMushroom wrote: A second winner to accompany Wolfsbane! And, *damn*, that was the most harrowing, stressful, nerve wracking escape that I just only barely survived. Thank goodness for my mattock of cleave rock, and curse my terrible luck at choosing all the wrong passages! I was fortunate to have about 6 zaps of revelations to get me past the gigantic mazes at the deep depths, but once around 650' things started getting really damn tense. Pretty much out of healing, Morgoth constantly right there, breathing down my neck... I'm obviously still shaken up about it. At one point I thought for sure I was dead. No healing and Morgoth is wailing on my head as I'm trying desperately to claw myself free from a damned dead end I had managed to get corned in that earthquakes made impossible to flee. Another close moment at 200' when I was running like hell from Morgoth again with no healing, sitting on 7 hp with still about 20 squares to go. I almost slammed my fist in the keyboard at 50' when I took what should be the last staircase out... and it frakkin' crumbled and dropped me back down to 50'. It's like, I almost saw daylight for a second. Once I finally scrambled up to the surface I just said to hell with everything I'm getting out, now. Wow, now that, was memorable. I'll probably forget Wolfsbane but I'll never forget desperately trying to get out of Angband. The whole collapsing stairs is definitely an evil addition. Whew.
Oh yeah, and fat bottomed dwarves make Beleriand go round.
On 25.1.2012 05:52 Satyr wrote: Hurray for the Naugrim! Funny last messages: Impaled, slowed and poisoned, but escaped. Poor Gorgol didn't know when to stay out of sight...
Now all we need is an Edain winner.
On 25.1.2012 05:52 sethos wrote: That's what it's all about - and congrats on the first Naugrim winner!
On 25.1.2012 07:15 Fendell Orcbane wrote: Respect...Sil is tough...
On 25.1.2012 09:52 Psi wrote: Wow. You like to do it the hard way don't you!
On 25.1.2012 11:28 Scatha wrote: A well-won victory!
That escape sounds amazing, and definitely how we hoped it would play. I'm impressed that you won through it all.
Did you forget to re-equip your shield after using your mattock at the end? (Or just choose not to for speed? I see you did the Gates in 50 turns!)
On 25.1.2012 14:16 half wrote: Congratulations. Our first official Naugrim winner too!
For keeping us so entertained with your exploits in Sil, I hereby award you the honorific title:
'Herb of Visions'
On 25.1.2012 14:17 half wrote: I too was impressed by your cleaning up of Gorgol on the way out, and then your 50 turns in the Gates!
On 25.1.2012 15:56 HallucinationMushroom wrote: Awesome, thanks for all your kind words! Herb of Visions... I can dig it.
Yeah, I was wielding my mattock for just about the entire ascent. I put on the axe at the very end to kill something hard to hit and just forgot about the shield. That's funny, I don't recall running into Maeglin. He must not look special and he must also not stand much of a chance against a 6d8 mattock to the face. Enjoy yourself! I pumped up my stealth with all my leftover experience once I got the Silmaril for the sole purpose of getting another point of dexterity. For what purpose, I don't know. I should've grabbed sprinting instead, and much earlier! Anyway, I think the stealth boost must've been what enabled me to get out of the gates so fast. I wasn't trying to sneak, but nevertheless, all the doors were closed and since I had run the maze before I knew the swiftest way out and had a grief-free run to Carcharoth who was having a nice dream about mauling humans. Wolfsbane didn't have much of a problem killing him, but I was so strung out I just wanted the whole thing to be over. I had to make myself a strong drink around 500' just to calm down.
As far as dwarves go, I had a harder time pulling this guy through even though the build is pretty much the same and the stats are very similar. My approach is to soak damage and go sword and shield for the first half of the game. The lack of sword affinity and slightly gimped dex make a huge difference with my style. My Fingolfins have a pretty easy time of making 500' in contrast with my umpteen dead dwarves. My hat is off to anyone who makes a pure warrior build with an Edain and wins. I tried and tried and tried. My way doesn't work with them.
On 25.1.2012 18:05 Jungle_Boy wrote: Congratulations!
Also an interesting note you apparently destroyed the death blade 'delmereth' then found it about 100 turns later :)
On 25.1.2012 18:40 Scatha wrote: You probably mistook Maeglin for an Easterling (although I would have thought you might have paused when he didn't go down so quickly -- or maybe he did!)
I like the fact that Stealth doesn't need to be all out to be effective. You can go for a moderate investment and almost never fight stealthily, but just use it to pick your fights a little more, and not have half the dungeon wake up and descend on you when you enter a new level.
I'm not so surprised that you found the dwarves much harder than the Noldor at the start. I think that in the early game Dex is by some way the best stat. On the other hand Con is particularly good for giving you breathing space and just making sure you don't get wiped out in one or two turns in the late game, when things do some more damage.
How far have you been getting with your Edain? You should upload some of these to the ladder to set the bar. I think that the best up there at the moment was a House of Hador character I had who made it to 400', with a very strong melee, trying to kill enemies before they killed me. (Also: What do you count as a "pure warrior" build? You had some Smithing, some Song, and some Stealth with this one!) I suspect you may be able to get a bit further with a slightly different character build and a similar playstyle.
On 25.1.2012 20:45 HallucinationMushroom@Yahoo.egg wrote: Yeah, I guess pure warrior build is certainly poor wording. Hmm. I guess what I mean is a character that actively engages in fighting and doesn't try to avoid them by stealth or singing. Sure, I ran away once I got the Silmaril, but if Morgoth was killable with this character I'd certainly have gone for it. I did take every opportunity to kill everything in my path until the throne room!
I just think it would be very difficult to make a quintessential warrior with a human. I'm sure it's quite possible, but it sure won't be me playing it! I need a big hp buffer because I'm careless and I just simply need that crutch, so once I nab a lot of hp my other 2 important stats are just too gimped for the way I play.
On 25.1.2012 22:32 HallucinationMushroom wrote: I think maybe I'll try to off Morgoth again... maybe I could get lucky charging with a war mattock? 12d11 or 12d12 or something like that per charge might be kind of fun to consider. My tohit would suck, but man, if I could connect... whammo!
On 25.1.2012 23:19 Scatha wrote: Hmm. I agree that humans are tricky, but after this escape I'm not quite sure I believe in your carelessness! We never got a human into the deep dungeon in playtesting, so I don't know for sure whether they're possible (mind you, we also never got a pure stealth character into the deep dungeon ...).
What kind of balance for the stats did you try with a human? You could get 2330 with House of Hador, or 2331 with People of Haleth (but a Stealth affinity instead of Melee). Maybe that's not enough of a buffer for you. It should be okay for the early game, then there's a section in the middle where you cross your fingers and hope some +Con equipment drops into your lap, then you're sorted for the endgame -- right? :)
On 26.1.2012 02:26 HallucinationMushroom wrote: Stats? I buy as much Con as possible, then put the remaining two points in Str. Hador.
So, 3 0 4 0.
On 26.1.2012 02:27 HallucinationMushroom wrote: I saw your attempt when you first posted it and I started to comment, but didn't. It certainly is way better than anything I've mustered with humans.
On 26.1.2012 12:15 Scatha wrote: I'm pretty sure that as much as you love Con, that fourth point is not worthwhile for the cost of 2 Dex and a Gra (or similar). You can always take the Con from the Will tree later!
On 26.1.2012 14:25 HallucinationMushroom wrote: But I'd be dead!
Write comment:
Related dumps:
absolutego, L41169173 Noldor Feanor no-class winner
449th in Sil (1.1.1-mpa) by absolutego (18%)
Seen 1483 times.
|