The Angband Ladder: Reteba3, Noldor Feanor no-class by Reteba

  [Sil 1.0.1 Character Dump]

 Name   Reteba3       Age    1,961       Str   3
 Sex    Female        Height  5'10       Dex   4
 Race   Noldor        Weight   143       Con   5 =  4  +1
 House  Feanor                           Gra   3

 Game Turn   17,980   Melee  (+15,2d9)   Melee       15 = 11  +4  -1  +1
 Exp Pool     1,527   Bows   (+9,1d15)   Archery      9 =  4  +4      +1
 Total Exp   40,127   Armor  [+22,5-9]   Evasion     22 = 15  +4  +3
 Burden        96.0                      Stealth     14 =  7  +4  +3
 Max Burden   172.8   Health     -1:49   Perception  11 =  7  +3  +1
 Depth         700'   Voice      34:34   Will        10 =  7  +3
 Min Depth     700'                      Smithing     8 =  4  +3      +1
 Light Radius     3                      Song         4 =  1  +3

 You are one of several children of an archer from the house of Feanor.
 You have light grey eyes, wavy black hair, and a fair complexion.






  [Last Messages]

> You hit the Kemenrauko...
> The Kemenrauko misses you.
> You miss the Kemenrauko.
> The Kemenrauko misses you.
> You riposte!
> You hit the Kemenrauko...
> You miss the Kemenrauko.
> The Kemenrauko hits you.
> You miss the Kemenrauko.
> The Kemenrauko misses you.
> You riposte!
> You hit the Kemenrauko.
> You miss the Kemenrauko.
> The Kemenrauko hits you.
> You die.


  [Screenshot]

       ' 
  ###### 
    #  ' 
    #@## 
  ###R###
         
         


  [Equipment]

a) a Longsword of Spider Slaying (+0,2d5) [+1] 3.0 lb
   It slays spiders.  
b) The Longbow 'Belthronding' (+1,1d11) [-1] <+1> 3.0 lb
   It improves your perception by 1.  It cannot be harmed by the
   elements.  It can shoot arrows 20 squares (with your current
   strength).
c) a Moonstone Ring of Damage <+1>
   It improves your damage sides by 1.  
d) a Sapphire Ring of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
e) a Driftwood Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Feanorian Lamp
g) The Filthy Rag of Dungalef [+1] <+1>
   It improves your stealth by 1.  It cannot be harmed by the
   elements.  It grants you the abilities: Disguise and Vanish.  
   
h) a Cloak [+2]
i) a Round Shield [+0,1d3]
j) a Helm of Clarity [-1,1d2]
   It provides resistance to confusion, stunning, and 
   hallucination.  
k) a Set of Gauntlets (-1) [+0,1d1]
l) a Pair of Leather Boots of Softest Tread [+0,1d2] <+3>
   It improves your stealth by 3.  
m) 27 Arrows of Piercing
   They cut easily through armour.  They can be shot 20 squares
   (with your current strength and bow).
n) 33 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 3 Thorny Herbs of Rage
b) a Piece of Dark Bread
c) 2 Flasks of oil
d) 2 Dark Green Potions of Clarity
e) a Sparkling Potion of Healing
f) 3 Dark Blue Potions of Slow Poison
g) 2 Green Potions of Quickness
h) an Emerald Potion of Dexterity
i) a Golden Potion of Grace
j) a Runed Staff of Light (9 charges)
k) a Jet Ring of Sustenance
   It reduces your need for food.  
l) a Bronze Ring of Evasion [+1]
m) an Adamant Ring of Protection [+0,1d2]
n) a Ruby Ring of Dexterity <+0>
   It increases your dexterity by 0.  It sustains your dexterity.
   
o) a Garnet Ring of Warmth
   It provides resistance to cold.  
p) a Turquoise Ring of Free Action
   It grants you freedom of movement.  
q) a Dwarf Mask [-2,1d2]
   It provides resistance to fire.  
r) The Dagger of Azaghal (+1,1d6) 1.0 lb
   It slays dragons.  It provides resistance to fire and fear.  
   It can be thrown effectively (11 squares).  It cannot be
   harmed by the elements.  
s) The Greatsword 'Glend' (-1,3d6) [+1] <+1> 12.0 lb
   It increases your strength by 1.  It sustains your strength.  
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
t) The Spear of Boldog (+0,1d10) 5.0 lb
   It slays wolves.  It provides resistance to fear.  It can be
   thrown effectively (4 squares).  It cannot be harmed by the
   elements.  It does extra damage when wielded with both hands.
   It counts as a type of polearm.  
u) a Battle Axe of Final Rest (-3,3d4) 3.8 lb
   It slays undead.  It does extra damage when wielded with both
   hands.  
v) a Great Axe of Gondolin (-4,4d4) <+1> 11.6 lb
   It increases your dexterity by 1.  It slays dragons and 
   raukar.  It requires both hands to wield it properly.  
w) a Mattock (-7,6d2) <+2> 11.8 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Reteba3 of the Noldor
Entered Angband on 21 Jan 2012

    Turn     Depth    Note

   2,595    250 ft    (Finesse)
   3,639    300 ft    (Follow-Through)
   3,832    300 ft    Slew Gorgol, the Butcher
   6,720    350 ft    (Opportunist)
   7,341    350 ft    (Parry)
   7,342    350 ft    Slew Boldog, the Merciless
   7,592    350 ft    Found The Filthy Rag of Dungalef
   7,732    400 ft    (Precision)
   8,488    400 ft    (Jeweller)
   9,369    400 ft    (Armoursmith)
   9,661    400 ft    Found The Spear of Boldog (from 350 ft)
  10,120    450 ft    Slew Othrond, the Orc Lord
  10,491    450 ft    (Lore-Keeper)
  11,543    500 ft    (Riposte)
  11,543    500 ft    (Inner Light)
  12,125    500 ft    Slew Orcobal, Champion of the Orcs
  12,536    550 ft    Found The Longbow 'Belthronding'
  14,030    550 ft    (Lore-Master)
  14,858    600 ft    (Assassination)
  15,681    600 ft    (Cruel Blow)
  15,740    600 ft    Slew Nan, the Giant
  15,740    600 ft    Found The Greatsword 'Glend'
  16,998    650 ft    Slew Gilim, the Giant of Eruman
  17,012    650 ft    (Hardiness)
  17,778    650 ft    Found The Dagger of Azaghal

  17,980    700 ft    Slain by a Kemenrauko.
  17,980    700 ft    Died on 24 January 2012.




  ['Score' 014082020]


Posted on 24.1.2012 23:40

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1275. on the Sil Ladder (of 2253)

Comments

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On 25.1.2012 01:06 Scatha wrote:
Ouch! Did you get taken by a surprise very strong hit here, or had you not identified the potion of healing you had?

Kemenraukar have high protection and are resistant to criticals, so you would probably have been better switching to a bigger weapon (here Glend looks perfect!) to take it down quickly.

On 25.1.2012 11:26 Reteba wrote:
Yeah, it only hit me twice - once quite weakly and then once strongly enough to kill me :-(

I was trying to swap weapons for different circumstances, but I guess I didn't think about it for the Kemenrauko. Very annoying.

On 25.1.2012 14:40 half wrote:
Their attack is (+11, 4d8) so it is pretty unusual for them to hit you and they would never get criticals. So the max damage is 32 - 5 = 27. It sounds like it got very lucky.

Of course, when one dies it is normally to a creature that got very lucky!

I'm glad to see the filthy rag of Dungalef getting some use now that we made it better!

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