The Angband Ladder: Moroth, Noldor Fingolfin no-class by HugoTheGreat2011

  [Sil 1.0.1 Character Dump]

 Name   Moroth        Age    1,528       Str   3
 Sex    Male          Height    7'       Dex   4
 Race   Noldor        Weight   162       Con   8 =  4  +1      +3
 House  Fingolfin                        Gra   2

 Game Turn    7,446   Melee (+14,3d11)   Melee       14 = 14  +4  -5  +1
 Exp Pool     1,839   Bows    (+5,1d8)   Archery      5 =  0  +4      +1
 Total Exp   20,839   Armor [+13,4-11]   Evasion     13 =  9  +4
 Burden       128.4                      Stealth      2 =  0  +4  -2
 Max Burden   172.8   Health      0:85   Perception   2 =  0  +2
 Depth         450'   Voice      28:28   Will         7 =  4  +2      +1
 Min Depth     350'                      Smithing     2 =  0  +2
 Light Radius     1                      Song         2 =  0  +2

 You are the only child of a bard from the house of Fingolfin. You have
 light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> The Easterling archer fires an arrow. <2x>
> It hits you.
> *** LOW HITPOINT WARNING! ***
> The Easterling archer fires an arrow.
> It hits you.
> *** LOW HITPOINT WARNING! ***
> The Easterling archer fires an arrow.
> Uldor, the Accursed hits you!
> *** LOW HITPOINT WARNING! ***
> The Warg misses you. <2x>
> Uldor, the Accursed hits you.
> *** LOW HITPOINT WARNING! ***
> The Easterling archer fires an arrow. <2x>
> It hits!
> You die.


  [Screenshot]

         
         
  #######
  ..C@...
  .......
  ..w@C..
  ....w..


  [Equipment]

a) The Greatsword 'Calris' (-5,3d7) [+1] <+1> 7.5 lb
   It increases your constitution by 1.  It slays spiders, 
   dragons, and raukar.  It enrages nearby creatures.  It cannot
   be harmed by the elements.  It requires both hands to wield
   it properly.  
b) a Shortbow (+0,1d7) 1.3 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Ruby Ring of Sustenance
   It reduces your need for food.  
d) a Garnet Ring of Evasion [+1]
e) an Amber Amulet of Adornment
f) a Wooden Torch (with 1639 turns of light)
g) Studded Leather [-2,1d6]
h) a Cloak [+1]
i) (nothing)
j) a Helm [+0,1d2]
k) a Set of Leather Gloves [+0,1d1]
l) a Pair of Mithril Greaves [-1,1d2]
   It cannot be harmed by the elements.  
m) 99 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) 92 Arrows
   They can be shot 12 squares (with your current strength and bow).


  [Inventory]

a) a Grey Herb of Rage
b) a Dark Green Herb of Healing
c) a Mottled Herb of Restoration
d) a Piece of Dark Bread
e) 3 Fragments of Lembas
f) a Brown Potion of True Sight
g) 2 Emerald Potions of Slow Poison
h) a Walnut Staff of Imprisonment (4 charges)
i) a Gnarled Staff of Light (5 charges)
j) a Gnarled Staff of Light (4 charges)
k) an Ebony Staff of Sanctity (2 charges)
l) an Ebony Staff of Sanctity (2 charges)
m) a Runed Staff of Self Knowledge (0 charges)
n) 2 Wooden Torches (with 2000 turns of light)
o) a Robe
p) a Kite Shield (-2) [+0,1d7]
q) a Longsword of Brilliance (+0,2d5) [+1] 3.6 lb
   It lights the dungeon around you.  
r) a Bastard Sword of Final Rest (-2,3d3) [+1] 3.5 lb
   It slays undead.  It does extra damage when wielded with both
   hands.  
s) a Greatsword (-2,3d6) [+1] 4.8 lb
   It requires both hands to wield it properly.  
t) 6 Throwing Axes (+0,2d4) 9.0 lb
   It can be thrown effectively (9 squares).  
u) a Shovel (-3,3d1) <+1> 6.1 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Moroth of the Noldor
Entered Angband on 23 Jan 2012

    Turn     Depth    Note

      18     50 ft    (Charge)
     459    100 ft    (Dodging)
     810    150 ft    (Sprinting)
   2,493    300 ft    (Power)
   3,930    350 ft    Found The Greatsword 'Calris'
   4,237    400 ft    (Curse Breaking)

   7,446    450 ft    Slain by an Easterling archer.
   7,446    450 ft    Died on 23 January 2012.




  ['Score' 009092554]


Posted on 24.1.2012 03:08
Last updated on 24.1.2012 03:25

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1766. on the Sil Ladder (of 2253)

Comments

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On 24.1.2012 03:08 HugoTheGreat2011 wrote:
A new one that is getting somewhere. I found Calris in Sil for the first time. Any opinions on whether I should continue wielding it?

On 24.1.2012 03:25 HugoTheGreat2011 wrote:
Calris was so powerful to take out anything in my way but also so aggravating that drew all monsters, especially Easterling archers. Trying to get away, I was looking for a staircase. But, I ended up in a dead end at this room, and it was game over.

On 24.1.2012 03:27 HugoTheGreat2011 wrote:
Speaking of Easterling archers, I was facing like ~5 of them at once, to be compounded by Wargs at the same time. Maybe, I should've switched out of Calris and use it as a backup swap.

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