The Angband Ladder: GreatGrey, Noldor Feanor no-class by will_asher

  [Sil 1.0.1 Character Dump]

 Name   GreatGrey     Age    1,988       Str   2
 Sex    Male          Height   7'6       Dex   5
 Race   Noldor        Weight   161       Con   4
 House  Feanor                           Gra   3

 Game Turn    7,997   Melee  (+10,2d7)   Melee       10 =  5  +5  -1  +1
 Exp Pool     4,165   Bows    (+8,1d8)   Archery      8 =  3  +5  -1  +1
 Total Exp   14,465   Armor [+12,5-10]   Evasion     12 =  5  +5  +2
 Burden       123.3                      Stealth      8 =  4  +5  -1
 Max Burden   144.0   Health      7:41   Perception   6 =  3  +3
 Depth         350'   Voice      34:34   Will         7 =  4  +3
 Min Depth     350'                      Smithing    10 =  6  +3      +1
 Light Radius     4                      Song         3 =  0  +3

 You are one of several children of a smith from the house of Feanor.
 You have light green eyes, straight black hair, and a fair complexion.






  [Equipment]

a) a Longsword (Defender) (+0,2d5) [+2] 2.7 lb
   It cannot be harmed by the elements.  
b) a Shortbow of Radiance (+0,1d7) 1.5 lb
   It fires shining arrows.  It can shoot arrows 12 squares
   (with your current strength).
c) a Marble Ring of Protection [+0,1d1]
d) an Amethyst Ring of Evasion [+1]
e) (nothing)
f) a Brass Lantern of Brightness (with 6424 turns of light) {@w4}
   It burns brightly, increasing your light radius by an
   additional square.  
g) Leather Armour [-1,1d4]
h) a Cloak [+2]
i) (nothing)
j) a Great Helm of Brilliance [-2,1d3]
   It lights the dungeon around you.  
k) a Set of Gauntlets (-1) [+0,1d1]
l) a Pair of Leather Boots [+0,1d1]
m) 98 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) 93 Arrows
   They can be shot 12 squares (with your current strength and bow).


  [Inventory]

a) 2 Fragments of Lembas
b) 2 Thorny Herbs
c) 5 Mottled Herbs
d) 2 Crimson Potions of Quickness
e) 3 Brilliant Blue Potions
f) an Onyx Ring of Accuracy (+1)
g) a Lesser Jewel {@w4}
h) a Cloak [+1]
i) a Round Shield [+0,1d3]
j) a Helm [-1,1d2]
k) a Great Helm [-1,1d3]
l) a Set of Gauntlets (-1) [+0,1d1]
m) a Pair of Leather Boots [+0,1d1]
n) 7 Daggers (+0,1d5) {@t1} 5.6 lb
   It can be thrown effectively (10 squares).  
o) a Shortsword (+0,1d7) [+1] 1.4 lb
p) a Longsword (+0,2d5) [+1] 3.0 lb
q) a Bastard Sword (-2,3d3) [+1] 3.4 lb
   It does extra damage when wielded with both hands.  
r) a Greatsword (-2,3d6) [+1] 6.7 lb
   It requires both hands to wield it properly.  
s) 6 Spears (-1,1d9) {@t2} 18.0 lb
   It can be thrown effectively (5 squares).  It does extra
   damage when wielded with both hands.  It counts as a type of
   polearm.  
t) 4 Throwing Axes of Orc Slaying (+1,2d4) {@t5} 6.0 lb
   They slay orcs.  It can be thrown effectively (8 squares).  
u) 2 Throwing Axes (+0,2d4) {@t3, special} 3.0 lb
v) 2 Throwing Axes (+0,2d4) {@t3} 3.0 lb
   It can be thrown effectively (8 squares).  



  ['Score' 007092003]


Posted on 23.1.2012 08:20
Last updated on 25.1.2012 03:15

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1995. on the Sil Ladder (of 2253)

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On 23.1.2012 08:27 will_asher wrote:
Abilities: finesse, precision, dodging, jeweler.
One of my best games in real Sil.
I'm at my second forge deciding what to do with it. I'd like to get artistry to make +2 or +3 rings, but artistry requires weaponsmith or armorsmith first (It seems like weaponsmith or armorsmith should be a prerequisite for enchantment instead because I don't think there's any ego jewelry). Seems like anything useful to do would require spending the XP on not one but two more smithing abilities.

Also, I'm trying to go down quicker than I have most times before, but I can't seem to get more than one level ahead of my min depth (without being suicidal at least).

On 23.1.2012 08:33 will_asher wrote:
Okay, I just realized I can make +2 or +3 rings without the artistry feat. I'd just need more skill in smithing to meet the difficulty. I'd need 3 more skill points in smithing for a +2 ring, but I only have enough XP for 2 more skill points.

On 23.1.2012 08:36 will_asher wrote:
...so still can't think of anything useful I can do at the forge without spending the XP for two more smithing abilities, and then I might still have trouble meeting skill requirements for difficulty.

On 23.1.2012 11:53 half wrote:
One thing to be aware of is that Dodging is not very good on its own, since you only get the [+3] when moving and typically when you move there are no creatures next to you to attack you (e.g. if fleeing). It does let you get the excellent Sprinting ability though, it works very well with Flanking, and it can help a bit with some strategies like Charging. However, I'd be tempted to not get it until you can go straight to such an ability that works well with it or requires it.

You might be able to make a decent amulet at the forge. Remember that lembas restores a point of grace. Alternatively, you could make some useless ones to identify those types.

Congratulations on the bow, I love bows of radiance.

On 23.1.2012 12:03 Scatha wrote:
I wouldn't worry too much about trying to dive until you feel you're basically on top of the early game (to 400' or so).

One minor use for extra forge uses when you have Jeweller is to just create a variety of items so as to identify them (which also gets you experience). This can include the 'bad' items, which both gets you the experience now and stops you accidentally wearing them later.

On 24.1.2012 06:49 will_asher wrote:
How long does it take for stat draining to wear off? That may be a deal breaker, making it not worth smithing anything very powerful, ever.

On 24.1.2012 12:53 Scatha wrote:
Stat draining never wears off by itself. Quaffing a potion of Strength/Grace/etc. gives a temporary boost to the relevant stat, but when it wears off it falls back to the normal level rather than the drained level. Or eating a herb of restoration will restore up to three points to all four stats at once. Finally, eating Lembas, in addition to filling you up, will restore a single point of Grace.

On 25.1.2012 02:54 will_asher wrote:
"This little light of mine..."
At the last forge, I took enchantment and forged a lantern of brightness (the only ego I could make without armorsmithing or weaponsmithing). Then I found the helm of brilliance, and added it to the bow of radience.
Used the rest of that forge's uses to ID some cursed amulet and ring types.
Found yet another forge on the very next level, but when I got around to going back to use it, the room was filled with clear worm masses, so I left the level.
The thing I don't like about being at my min depth is that if I run away using the up stairs, I could get taken even deeper, and I hate the idea of running away to an even more dangerous place.

On 25.1.2012 03:29 will_asher wrote:
Dumped as I am running away from an Easterling warrior. I know I can get away (I'm three spaces from the stairs with no other monsters in sight), but it hurts because it means leaving behind two of my (special) throwing axes (which I can't figure out what they are) and an unIDed staff.
Earlier, I tried on some gauntlets of weakness so I had to spend some XP on curse breaking anyway.
Then I found a lesser jewel so I could ditch my torches and save the oil of my lantern of brightness for special occations.

Wondering how to spend the rest of my XP pool. I was leaning towards sprinting, but that's mainly for running away. Seems like it'd be better to actually make myself tougher instead because running away doesn't actually take you out of danger. Hardiness looks real good until you realize it only gives 1 point of protection. Then it sounds like almost a rip off. Now I'm thinking get clarity, then use the rest on raising melee/evasion/archery skills. I'm thinking stealth isn't the best choice when I'm giving off all this light...

On 25.1.2012 11:15 Scatha wrote:
Actually light radius doesn't affect your stealth (this is a definite break from simulationism, but we thought it would be too annoying the other way).

I would normally put more points into Melee and Evasion at this point. They are pretty cheap and will keep on helping you. I find Sprinting does help a surprising amount in combat situations, but that might depend on your playstyle.

Do you frequently die when stunned/confused/hallucinating? If not, I'd probably avoid the spend on Clarity.

On 25.1.2012 22:42 will_asher wrote:
I put a couple more points into melee and evasion, but I couldn't evade my own stupidity.

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