The Angband Ladder: Erin, Adan Paladin by buzzkill

  [FAangband 1.2.4 Character Dump]

 Name    : Erin            Age                    57 STR      18/50
 Sex     : Female          Height                 76 INT          8
 Race    : Adan            Weight                168 WIS         17
 Class   : Paladin         Social Class           24 DEX      18/70
                                                     CON      18/30
                                                     CHR         16

 Max Hit Points      228   Level                24   Max SP (Mana)        13
 Cur Hit Points      166   Experience        27473   Cur SP (Mana)        13
                           Max Exp           27473
        (Fighting)         Exp to Adv.       27500          (Shooting)
 Blows/Round           3   Gold              10494   Shots/Round         1.1
 + to Skill           14   Score              6672   + to Skill           13
 Deadliness (%)       60   Base AC/+ To AC  37/ 25   Deadliness (%)       87
                           Game Turn        246919

 Fighting   :Very Good(74) Stealth    :Very Good(7)  Disarming  :Good(40)
 Bows/Throw :Mediocre(37)  Perception :Fair(25)      MagicDevice:Fair(36)
 SavingThrow:Very Good(53) Searching  :Fair(25)      Infravision:0 feet

                            (Character Background)
          You are one of several children of a servant from
          Dorthonion.  You are a well liked child.  You have brown
          eyes, wavy black hair, and an average complexion.


  [Recent locations]

 Current Location : Amon R�dh Level 25
 Recall Point 1   : Taur-Im-Duinath Level 0
 Recall Point 2   : Amon R�dh Level 25
 Recall Point 3   : Belegost Level 0
 Recall Point 4   : Amon R�dh Level 16

  [Resistances, Powers and Bonuses]

      abcdefghijkl@            abcdefghijkl@
 Acid:....+........  35% Confu:.............   0%
 Elec:.............   0% Sound:.............   0%
 Fire:......+......  42% Shard:.............   0%
 Cold:.............   0% Nexus:.............   0%
 Pois:.............   0% Nethr:.............   0%
 Lght:.............   0% Chaos:.............   0%
 Dark:.............   0% Disen:.............   0%

      abcdefghijkl@            abcdefghijkl@
S.Dig:..+..........      M-Mas:.............
Feath:.............      Stea.:..2...1....3.
PLght:.............      Sear.:..2..........
Regen:.............      Infra:.............
Telep:.............      Tunn.:.............
Invis:+............      Speed:.............
FrAct:+............      Shots:.............
HLife:.............      Might:.............
Blind:.............
NFear:.............


  [Specialty Abilities]

Armor Mastery 


  [Stat Breakdown]

Stat Intrnl Rce Cls Oth Actual Currnt     abcdefghijkl
Str:     16   1   2   4  18/50            1...3.......
Int:     10   1  -3   0      8            ............
Wis:     13   3   1   0     17            ............
Dex:     18   1   0   6  18/70            1..2......3.
Con:     16   3   1   1  18/30            1...........
Chr:     13   1   2   0     16            ............

  [Character Equipment]

a) a Mace of the Noldor (2d4) (+3,+5) <+1>
     An inheritance from your family.
     1 strength, 1 dexterity, 1 constitution. 
     It slays orcs, trolls and giants. 

     Powers:  Prevents paralysis.  Grants the ability to see invisible
     things.  
     3 blows av. dam. 30 against orcs, 30 against trolls, 30 against
     giants, 10 against other monsters.  + 14 to skill. 

b) a Short Bow of Velocity (x2) (+2,+14)
c) a Ring of Utility <+2 to stealth>
     2 stealth, 2 searching. 

     Powers:  Slows your metabolism.  
     When activated, it dispels evil for 100 damage.
     Takes 400 turns to recharge.
     Your chance of success is 90.4%

d) a Ring of Physical Prowess <+2>
     2 dexterity. 
     Sustains dexterity.When activated, it teleports you about 30 grids.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 90.4%

e) an Amulet of Basic Resistance <+3> {STR}
     3 strength. 

f) The Lamp of Gwindor
     Cannot be harmed by acid, electricity, fire, cold.When activated, it
     illuminates the surrounding area, dealing 2d15 damage to
     light-sensitive monsters.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 94.2%
     Radius 3 light forever.

g) Rusty Chain Mail of Ered Engrin (-5) [14,+9] <-1 to stealth>
     -1 stealth. 
     Provides resistance to fire(42%). Cannot be harmed by fire.
     Curses:  Slows your regeneration.  Occasionally cuts you.  

h) a Cloak [1,+13]
i) a Large Leather Shield [6,+3]
j) a Hard Leather Cap [2,+0]
k) a Set of Mail Gauntlets of Agility [2,-2] <+3>
     3 dexterity. 

l) a Pair of Hard Leather Boots of Stealth [3,-1] <+3 to stealth>
     3 stealth. 


         [Quiver]
n) a Spear of Slay Dragon (1d6) (+0,+4)
     It slays dragons. 
     3 blows av. dam. 26 against dragons, 8 against other monsters.  + 11
     to skill. Av. throwing dam. 127 against dragons, 58 against other
     monsters. 

o) 19 Arrows (2d4) (+4,+3)
     Av shooting dam. 20 against all monsters. 

p) 29 Arrows (2d4) (+2,+1)
     Av shooting dam. 19 against all monsters. 

q) 45 Arrows (2d4) (+0,+0)
     Av shooting dam. 19 against all monsters. 



  [Character Inventory]

a) a Holy Book of Prayers [Novice's Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) 2 Rations of Food
d) a Potion of Neutralize Poison
e) 2 Potions of Speed
f) 9 Potions of Cure Serious Wounds
g) 5 Scrolls of Phase Door {50% off}
h) 4 Scrolls of Teleport Level
i) 2 Scrolls of Word of Recall {50% off}
j) 3 Rods of Trap Location
k) 2 Rods of Door/Stair Location
l) a Rod of Perception
m) a Rod of Light
n) a Wand of Stone to Mud (5 charges)
o) a Wand of Polymorph (7 charges)
p) a Wand of Frost Bolts (2 charges)
q) a Staff of Teleportation (9 charges)
r) a Staff of Object Location (17 charges)
s) an Amulet of Doom <-1, +1>
     -1 strength, -1 intelligence, 1 wisdom, -1 dexterity, -1
     constitution, -1 charisma. 
     Provides resistance to confusion(35%). 
     Powers:  Provides resistance to blindness.  
     When aimed, it fires a holy orb for 60 damage.
     Takes 175 turns to recharge.
     Your chance of success is 90.4%

t) a Broad Axe of the Noldor (2d6) (+0,-9) <+2, +1>
     2 strength, 1 dexterity, 2 constitution. 
     It slays orcs, trolls and giants. 

     Powers:  Prevents paralysis.  Grants the ability to see invisible
     things.  
     3 blows av. dam. 29 against orcs, 29 against trolls, 29 against
     giants, 9 against other monsters.  + 11 to skill. 

u) The Dart of E�l (2d5) (+8,+8)
     Branded with poison. 
     Provides resistance to poison(50%). Makes you vulnerable to
     light(30%)Cannot be harmed by electricity, fire, cold.3 blows av.
     dam. 29 against non poison resistant creatures, 13 against other
     monsters.  + 19 to skill. Av. throwing dam. 181 against non poison
     resistant creatures, 102 against other monsters. 



  [Home Inventory]

a) a Holy Book of Prayers [Words of Wisdom]
b) 14 Potions of Cure Light Wounds
c) 29 Potions of Cure Serious Wounds
d) a Potion of Cure Critical Wounds
e) a Potion of Restore Life Levels {50% off}
f) a Potion of Restore Dexterity
g) 6 Scrolls of Phase Door {50% off}
h) 5 Scrolls of Teleportation
i) 14 Scrolls of Word of Recall {50% off}
j) 3 Scrolls of Identify
k) a Rod of Lightning Bolts
l) 2 Wands of Stinking Cloud (8 charges)
m) a Wand of Magic Missile (9 charges)
n) 2 Staves of Perception (28 charges)
o) 2 Staves of Object Location (40 charges)
p) 2 Staves of Cure Medium Wounds (14 charges)
q) a Ring of Woe <-1>
     -1 wisdom, -1 charisma. 
     Provides resistance to electricity(40%), shards(30%), nexus(45%). 
     Powers:  Provides permanent light.  Prevents paralysis.  
     Cannot be harmed by electricity.Radius 1 light.

r) a Cloak [1,+4]
s) a Set of Leather Gloves of Magic Mastery [1,-5] <+2 to device skill>
     2 magic mastery. 

t) a Short Sword of Freezing (1d7) (-3,-8)
     Branded with cold. 
     Provides resistance to frost(54%). Cannot be harmed by cold.3 blows
     av. dam. 19 against non cold resistant creatures, 7 against other
     monsters.  + 8 to skill. 



Erin the Adan Paladin

============================================================
                                  CHAR.
|   TURN  |      LOCATION        |LEVEL| EVENT
============================================================
         1    Ephel Brandir Town    4    Gained the Armor Mastery specialty. 
      1823   West Beleriand  19     5    Reached level 5
      7395   West Beleriand  19    10    Reached level 10
     14499       Underworld        15    Reached level 15
     28461   West Beleriand  19    17    Killed Mugh�sh the Kobold Lord
     46032   West Beleriand  19    18    Killed Balcmeg, the Cave Orc
     65088   West Beleriand  12    19    Killed Lug, the Hill Orc
     69302   West Beleriand  11    19    Killed Ulfast, son of Ulfang
     70516           Andram  10    19    Found The Dart of E�l
     74528           Andram   9    20    Reached level 20
     82903   East Beleriand   5    20    Killed The Thief of the Mountains
     98774    Ephel Brandir Town   20    Found The Lamp of Gwindor
    124100    Ephel Brandir Town   21    Killed The Complainer
    125341         Gondolin Town   21    Moved house to Gondolin.
    130884      Sirion Vale  28    21    Killed Ulwarth, son of Ulfang
    168697      Sirion Vale  28    22    Killed Orfax, Son of Boldor
    182219           Andram   8    22    Killed The Ickiness
    188338   West Beleriand  12    22    Killed Brodda, the Easterling
    200222        Amon R�dh  16    22    Destroyed Courtney Campb, the 
   continued...                          Zombie 
============================================================
    246919        Amon R�dh  25    24    Still alive
============================================================

  [Options]

Adult: No selling to stores                      : no  (adult_no_sell)
Adult: Never return to less danger               : no  (adult_ironman)
Adult: Start as a thrall at the gate of Angband  : no  (adult_thrall)
Adult: View and spell distances halved           : no  (adult_small_device)
Adult: Play with no wilderness                   : no  (adult_dungeon)
Adult: Restrict creation of artifacts            : no  (adult_no_artifacts)
Adult: Generate levels with disconnected stairs  : yes (adult_no_stairs)
Adult: Monsters exploit players weaknesses       : no  (adult_ai_cheat)
Adult: Auto-scum for good levels                 : no  (adult_auto_scum)
Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 18.9.2011 04:37
Last updated on 24.9.2011 23:23

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5. on the Competition No.110 Ladder (of 20)

Comments

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On 18.9.2011 04:46 buzzkill wrote:
In my effort to experience FA in all it's glory, I've been trying different specialties with every character. Erin has been saddled with armour mastery, but has yet to find much armour.

She hadn't been any further than WB19, leveling up a bit. Then a TL sent her into the underworld, which she milked all night long. Killed a lot of stuff, gained a lot of items and XP in a fairly compact turn count. She even managed to make it back to town despite a tiger and black mamba blocking her path.

The recently found amulet has been uncursed, so it can be worn and removed. I anticipate it coming in handy. I'm hoping it doesn't have some killer, yet undiscovered, curse.

Every ego I've seen so far, mostly in shops, has been mixed blessing. Something definitely up with item generation.

On 18.9.2011 10:11 buzzkill wrote:
Some time has passed, maybe a day or two. I'm killing lots of orcs, but the equipment still isn't where it needs to be. I'm going to have to head south to easier pastures as my supply of TL is beginning to run low.

On 19.9.2011 09:54 Psi wrote:
Unfortunately any weapon/armour that should generate as {good} or {excellent} only seems to generate as {good} which makes life very tricky.

On 21.9.2011 04:27 ewan wrote:
Y'know, the more you mention this, the more I wonder whether I escaped this by using a Mac somehow - there were a *lot* of excellent weapons/armour that I saw along the way., until they all got set to squelch.

On 22.9.2011 05:00 buzzkill wrote:
After a strong start, now every time I post an update to this character, she move further down the ladder.

Erin finally made it to Gondolin, and was able to sell useless stuff and purchase much needed supplies, though she is still lacking in the teleportation department at least she has a few WoR to spare.

Most {perilous} items, once ID'd, sell for quite a bit of GP. For the purposes of this comp, I'd regard them as (excellent) ego items for purposes of utility and selling.

On 23.9.2011 04:10 buzzkill wrote:
This is ironic. I've risked life and limb and now that I've made it to Gondolin, I'm afraid to go outside, doubly so at night. I may just recall to Taur Im Duinath and head north, to kill Mim, or north-west, to Belgost. My survival seems to be tied directly to my ability to shop.

On 24.9.2011 06:09 buzzkill wrote:
As it truned out, I did both. First to Belgost and now decending into Amon Rudh. Not much to show for it, save for the supplies I bought.

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