The Angband Ladder: Shagrath, Half-Orc Priest by <dat97mni@ludat.lth.se>
[Angband 3.0.3 Character Dump] Name Shagrath Self RB CB EB Best Sex Male Age 15 STR! 18/100 +2 -1 +11 18/220 Race Half-Orc Height 67 INT! 18/100 -1 -3 +5 18/110 Class Priest Weight 152 WIS! 18/100 +0 +3 +5 18/180 Title ***WINNER*** Status 59 DEX! 18/100 +0 -1 +4 18/130 HP 961/961 Maximize Y CON! 18/100 +1 +0 +10 18/210 SP 387/387 Preserve Y CHR! 18/100 -4 +2 +4 18/120 Level 50 Armor [33,+108] Saving Throw Heroic Cur Exp 14537642 Fight (+20,+18) Stealth Excellent Max Exp 14537642 Melee (+32,+34) Fighting Legendary Adv Exp ******** Shoot (+40,+22) Shooting Legendary Blows 4/turn Disarming Superb Gold 2832883 Shots 2/turn Magic Device Heroic Perception Fair Burden 303.6 lbs Infra 50 ft Searching Fair Your father was an Orc, but it is unacknowledged. You are the adopted child of a Landed Knight. You are a well liked child. You have blue eyes, wavy black hair, and a very fair complexion. [Character Equipment] a) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) {!* 3000ft sarum} It increases your strength and charisma by 4. It increases your stealth and speed by 4. It slays animals, giants, and all evil creatures, and it is especially deadly against undead. It provides resistance to cold, fear, dark, and nether. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {!* 2250ft vertical vault} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) an Emerald Ring of Speed (+11) {!* 4950ft chaos wyrm} It increases your speed by 11. d) an Emerald Ring of Speed (+11) {!* 2950ft} It increases your speed by 11. e) The Jewel 'Evenstar' {!* 2950ft} It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) {!* 4250ft} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {!* 1750ft greater} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Cloak 'Colluin' [1,+15] {2350ft lesser balrog} It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {!* 2850ft hoarmurath} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Steel Helm of Hammerhand [6,+20] (+3) {!* 1300ft round vault } It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cammithrim' [1,+10] {!* 450ft} It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+9] (+7) {!* black market} It increases your speed by 7. [Character Inventory] a) 5 Holy Books of Prayers [Beginners Handbook] b) 3 Holy Books of Prayers [Words of Wisdom] c) 4 Holy Books of Prayers [Chants and Blessings] d) 4 Holy Books of Prayers [Exorcism and Dispelling] e) a Holy Book of Prayers [Ethereal Openings] {!d!k!v!s} It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] {!d!k!v!s} It cannot be harmed by the elements. g) 3 Holy Books of Prayers [Purifications and Healing] {!d!k!v!s} It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] {!d!k!v!s} It cannot be harmed by the elements. i) 10 Silver Speckled Potions of Healing j) a Violet Potion of Life k) 2 Crimson Potions of Restore Mana l) 13 Dark Blue Potions of Restore Life Levels m) 17 Scrolls titled "reaere oodel" of Phase Door n) 8 Scrolls titled "rolite zunti" of Teleportation o) 3 Scrolls titled "ashrok nerdan" of Word of Recall p) 2 Gold-Plated Rods of Teleport Other {!*} q) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. r) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!* 3050ft vault} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and it is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. u) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. [Home Inventory] a) a Scroll titled "mungevs ashab" of Banishment b) 2 Scrolls titled "rokglen reden" of Mass Banishment c) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. d) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. e) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. f) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. g) a Silver Amulet of Wisdom (+5) {!*} It increases your wisdom by 5. It sustains your wisdom. h) a Bronze Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching , infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. i) The Star of Elendil {!* 2100ft Itangast} It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {!* 1550 large va} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. k) The Full Plate Armour of Isildur [25,+25] (+1) {3000ft} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. l) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {!* 4150ft} It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. m) The Large Metal Shield of Anarion [5,+20] {!* 3750 black dragon pit} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. n) The Iron Helm 'Holhenneth' [5,+10] (+2) {!* 1700ft small vault} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. o) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {!* 3550ft} It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. p) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {!* 500ft cb pit} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {!* 2050ft dread, cursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and it is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you and is heavily cursed. It cannot be harmed by the elements. r) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {!* 2200ft giant pit} It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It slays animals, trolls, demons, and all evil creatures, and it is especially deadly against dragons. It is branded with frost. It provides resistance to acid, lightning, fire, cold, and chaos. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 17.2.2003 21:57
2803. on the Ladder (of 19090)
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