The Angband Ladder: Rerun II, High-Elf Mage by BarlowBrad

  [NPPAngband 0.5.1-Beta6 Character Dump]

 Name   Rerun II                          Self RB CB  EB   Best
 Sex    Male           Age     124 STR:  18/62 +1 -5  +6  18/82
 Race   High-Elf       Height   87 INT:  18/64 +3 +3  +0 18/124
 Class  Mage           Weight  226 WIS:     11 -1 +0  +2     12
 Title  Conjurer       Status   46 DEX:     15 +3 +1  +7  18/80
 HP     423/423                    CON:  18/57 +1 -2  +6 18/107
 SP     166/166        Level    33 CHR:     18 +5 +1  +3  18/90

 GameTurn     1927198  Armor   [31,+94] Saving Throw        80%
 PlayerTurn    270200  Fight   (+18,+5) Stealth          Superb
 Cur Exp       551941  Melee  (+29,+18) Fighting         Heroic
 Max Exp       551941  Shoot  (+25,+22) Shooting         Heroic
 Adv Exp        80559  Blows     3/turn Disarming           74%
 MaxDepth     1700 ft  Shots     1/turn Magic Device        108
 Gold           81205  Speed         +9 Perception       1 in 1
 Burden       132 lbs  Infra     120 ft Searching           34%
 % Burden         44%

 You are one of several children of a Noldorin Archer. You have
 light grey eyes, wavy brown hair, and a fair complexion.



  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)  + ++ +  + +
      /}=="~(()]]]               /}=="~(()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: .........3.3.        Str:  .............
 Int: .............        Int:  .............
 Wis: ....2........        Wis:  ....s........
 Dex: .1.3..3......        Dex:  ...s.........
 Con: .........3.3.        Con:  .......s.s...
 Chr: .........3...        Chr:  .............
      abcdefghijkl@              abcdefghijkl@ 
 Acid:......+++....        Blind:............. 
 Elec:........+....        Confu:............. 
 Fire:.......++....        Sound:............. 
 Cold:+......+++...        Shard:......+...... 
 Pois:.............        Nexus:............. 
 Fear:...........+.        Nethr:............. 
 Lite:............+        Chaos:............. 
 Dark:.............        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:.........+...        Stea.:+............
Feath:.+...........        Sear.:.........+...
PLite:.......+.+...        Infra:.........+...
Regen:.............        Aggr.:.............
Telep:.............        Speed:+.....+....+.
Invis:+......+....+        Blows:.............
FrAct:.+.....+.++..        Shots:.............
HLife:.............        Might:.+...........
      abcdefghijkl@              abcdefghijkl@
      /}=="~(()]]]               /}=="~(()]]] 

  [Character Equipment]

a) The Well-balanced Spear 'Nimloth' (1d6) (+11,+13) (+3)
   It increases your stealth and speed by 3.  It is especially
   deadly against undead.  It is branded with frost.  It
   provides resistance to cold.  It can be thrown hard and fast 
   and is blessed by the gods.  It grants you the ability to see
   invisible things.  It cannot be harmed by the elements.  It
   gives you 3 attacks per turn.  
   
   It was dropped by an Algroth at a depth of 1350 ft.
b) a Long Bow of Lothlorien (x4) (+7,+22) (+1) {Feath}
   It increases your dexterity by 1.  It increases your shooting
   power by 1.  It makes you fall like a feather.  It grants you 
   immunity to paralysis.  It cannot be harmed by acid or fire.  
   
   It was bought in a store.
c) a Ruby Ring of Accuracy (+12,+0)
d) a Bloodstone Ring of Dexterity (+3)
   It increases your dexterity by 3.  It sustains your dexterity.
   
e) a Cirtine Amulet of Wisdom (+2)
   It increases your wisdom by 2.  It sustains your wisdom.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  It might have hidden powers.
   It was dropped by Rerun, the Skeleton at a depth of 250 ft.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by
   3.  It provides resistance to acid and shards.  It cannot be
   harmed by the elements.  
   It was conjured forth by magic at a depth of 1200 ft.
h) The Shadow Cloak 'Breth' [6,+13]
   It provides resistance to acid, fire, and cold.  It sustains
   your constitution.  It lights the dungeon around you.  It
   grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
   It was a reward for your exploits at a depth of 700 ft.
i) a Small Metal Shield of Resistance [3,+10]
   It provides resistance to acid, lightning, fire, and cold.  
   It cannot be harmed by the elements.  
   It was bought in a store.
j) The Metal Cap of Seanwendi [3,+9] (+3)
   It increases your strength, constitution, and charisma by 3.  
   It increases your searching and infravision by 3.  It
   provides resistance to cold.  It sustains your constitution.  
   It slows your metabolism and lights the dungeon around you.  
   It grants you immunity to paralysis.  It cannot be harmed by
   the elements.  
   It was dropped by a Half-troll at a depth of 1350 ft.
k) a Set of Gauntlets of Free Action [2,+13]
   It grants you immunity to paralysis.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fear.  
   It makes you native to terrains made of acid.  It cannot be
   harmed by the elements.  
   It was a reward for your exploits at a depth of 1100 ft.


  [Character Equipment -- Quiver]

n) 10 Arrows of Slay Giant (1d4) (+14,+9)
   It slays giants.  
o) 24 Arrows of Venom (1d4) (+8,+9)
   It is branded with poison.  
p) 10 Arrows of Lightning (1d4) (+8,+7)
   It is branded with electricity.  It cannot be harmed by 
   electricity.  
q) an Arrow (1d4) (+6,+8)
r) 12 Arrows (1d4) (+7,+4)
s) 5 Arrows (1d4) (+8,+3)
t) 16 Arrows (1d5) (+5,+5)
u) 19 Arrows (1d4) (+3,+7)
v) 39 Arrows (1d4) (+5,+6) {25% off}


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
   It was dropped by a Cloud giant at a depth of 1700 ft.
g) 6 Purple Potions of Speed
h) 17 Silver Speckled Potions of Cure Critical Wounds
i) 6 Dark Green Potions of Healing
j) a Smoky Potion of Resistance
   It cannot be harmed by cold.  
k) 5 Scrolls titled "nin orn stadok" of Teleport Level
l) 4 Scrolls titled "dennelg x" of Word of Recall
m) 2 Scrolls titled "soion nelgden" of Acquirement
n) a Golden Staff of Healing (3 charges)
   It was lying on the floor at a depth of 1650 ft.
o) a Shesham Staff of the Magi (4 charges)
   It was dropped by a Young bronze dragon at a depth of 1550 ft.
   

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)   + +  +  ++     ++   ++ 
       ?[(]]]]]]||||||//\\\\\}         ?[(]]]]]]||||||//\\\\\} 
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  .1....2..1.......2...1..  Str:  .........s............s.
 Int:  ...1....................  Int:  ...s....................
 Wis:  .................2......  Wis:  .................s......
 Dex:  ..........3..........1..  Dex:  ......s.................
 Con:  .1...................12.  Con:  ......................s.
 Chr:  ................3.....2.  Chr:  ......................s.
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Acid: ..+.......+......+...... Blind: ...........+............
 Elec: ..+......+++.+.......... Confu: .........+.......+......
 Fire: ..+...+...+.....+....... Sound: ................+.......
 Cold: ..+...+...+.++.......... Shard: ........................
 Pois: ...............+..+..... Nexus: ..+..+..................
 Fear: ........................ Nethr: ........................
 Lite: ........................ Chaos: ........................
 Dark: ............+........... Disen: .................+......
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig: ...........++.........+. Stea.: ..+.+.+...+...........+.
Feath: ....+++...+.....++...... Sear.: ...........++...........
PLite: ......+..+.++....+...... Infra: .+......................
Regen: ..........+............. Aggr.: ........................
Telep: ........................ Speed: ....+...................
Invis: ..........+.....++...+.. Blows: ..............+.........
FrAct: .+......+............+.. Shots: ........................
HLife: ........................ Might: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
       ?[(]]]]]]||||||//\\\\\}         ?[(]]]]]]||||||//\\\\\}

  [Home Inventory]

a) 10 Scrolls titled "nin orn stadok" of Teleport Level
b) Double Chain Mail (Dwarven) (-2) [16,+14] (+1)
   It increases your strength and constitution by 1.  It
   increases your infravision by 1.  It grants you immunity to
   paralysis.  It cannot be harmed by acid or fire.  
   It was a reward for your exploits at a depth of 1200 ft.
c) Hard Leather Armour of Elvenkind (-1) [6,+14] (+2 stealth) {RNexus}
   It increases your stealth by 2.  It provides resistance to 
   acid, lightning, fire, cold, and nexus.  It cannot be harmed
   by the elements.  
   It was bought in a store.
d) a Hard Leather Cap of Intelligence [2,+7] (+1)
   It increases your intelligence by 1.  It sustains your 
   intelligence.  
e) a Pair of Soft Leather Boots of Elvenkind [2,+8] (+3)
   It increases your stealth and speed by 3.  It makes you fall
   like a feather.  It cannot be harmed by acid or fire.  
   It was dropped by a Troll priest at a depth of 1350 ft.
f) a Pair of Hard Leather Boots of Stability [3,+11]
   It provides resistance to nexus.  It makes you fall like a
   feather.  
   It was a reward for your exploits at a depth of 1700 ft.
g) The Pair of Metal Shod Boots 'Dilthalar' (+6,+6) [6,+17] (+2)
   It increases your strength by 2.  It increases your stealth
   by 2.  It provides resistance to fire and cold.  It sustains
   your dexterity.  It makes you fall like a feather and lights
   the dungeon around you.  It makes you native to terrains made
   of lava.  It cannot be harmed by the elements.  
   It was dropped by an Algroth at a depth of 1200 ft.
h) a Pair of Metal Shod Boots of Nativity [6,+9] {NOil}
   It makes you native to terrains made of oil.  
   It was dropped by an Olog at a depth of 1450 ft.
i) a Pair of Metal Shod Boots of Free Action [6,+6]
   It grants you immunity to paralysis.  
   It was a reward for your exploits at a depth of 850 ft.
j) The Dagger 'Quelothim' (1d4) (+1,+10) [+3] (+1)
   It increases your strength by 1.  It provides resistance to 
   lightning and confusion.  It sustains your strength.  It can
   be thrown effectively and lights the dungeon around you.  It
   cannot be harmed by the elements.  It gives you 4 attacks per
   turn.  
   
   It was dropped by an Algroth at a depth of 950 ft.
k) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
   It increases your dexterity by 3.  It increases your stealth
   by 3.  It provides resistance to acid, lightning, fire, and 
   cold.  It makes you fall like a feather and speeds your
   regeneration.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  It gives you 3
   attacks per turn.  
   
   It was dropped by an Ice ogre at a depth of 1200 ft.
l) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1)
   It increases your searching by 1.  It slays orcs, trolls, and 
   giants.  It is branded with electricity.  It provides
   resistance to lightning and blindness.  It is blessed by the
   gods, slows your metabolism, and lights the dungeon around you.
   It cannot be harmed by the elements.  It gives you 2 attacks
   per turn.  
   
   It was dropped by a Troll priest at a depth of 950 ft.
m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   It increases your searching by 3.  It slays orcs and all evil
   creatures, and it is especially deadly against dragons.  It
   is branded with frost.  It provides resistance to cold and 
   dark.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the
   elements.  It gives you 2 attacks per turn.  
   
   It was dropped by a Water troll at a depth of 1450 ft.
n) a Long Sword of the Elements (2d5) (+5,+6) {RElec RCold BrandElec BrandCold}
   It is branded with electricity and frost.  It provides
   resistance to lightning and cold.  It cannot be harmed by 
   electricity or cold.  It gives you 2 attacks per turn.  
   
   It was a reward for your exploits at a depth of 1350 ft.
o) a Bastard Sword of Extra Attacks (3d4) (+8,+9) (+2)
   It increases your attack speed by 2.  It gives you 4 attacks
   per turn.  
   
   It was dropped by a Cave troll at a depth of 1350 ft.
p) a Glaive of the Elements (2d6) (+6,+5) {RPois BrandPois}
   It is branded with poison.  It provides resistance to poison.
   It gives you 2 attacks per turn.  
   
q) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
   It increases your charisma by 3.  It slays giants and undead.
   It is branded with fire.  It provides resistance to fire and 
   sound.  It makes you fall like a feather.  It grants you the
   ability to see invisible things.  It cannot be harmed by the
   elements.  It gives you 2 attacks per turn.  
   
   It was dropped by an Ice troll at a depth of 1350 ft.
r) The Quarterstaff 'Belumeng' (1d9) (+17,+16) [+2] (+2)
   It increases your strength and wisdom by 2.  It slays animals,
   orcs, trolls, demons, and undead.  It is branded with acid 
   and fire.  It provides resistance to acid, confusion, and 
   disenchantment.  It sustains your wisdom.  It makes you fall
   like a feather and lights the dungeon around you.  It grants
   you the ability to see invisible things.  It cannot be harmed
   by the elements.  It gives you 2 attacks per turn.  
   
   It was lying on the floor at a depth of 1550 ft.
s) a Mace of the Elements (2d4) (+5,+10) {RPois BrandPois}
   It is branded with poison.  It provides resistance to poison.
   It gives you 2 attacks per turn.  
   
t) The Morning Star 'Dolin' (8d6) (+6,+5)
   It cannot be harmed by the elements.  It gives you 2 attacks
   per turn.  
   
   It was dropped by an Orc shaman at a depth of 850 ft.
u) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
   It cannot be harmed by the elements.  It gives you 2 attacks
   per turn.  
   It might have hidden powers.
   It was dropped by a Half-troll at a depth of 1700 ft.
v) a Lead-Filled Mace of Westernesse (4d4) (+12,+7) (+1)
   It increases your strength, dexterity, and constitution by 1.
   It slays orcs, trolls, and giants.  It grants you immunity to
   paralysis and the ability to see invisible things.  It gives
   you 2 attacks per turn.  
   
   It was dropped by Bert the Stone Troll at a depth of 1200 ft.
w) The Long Bow 'Angon' (x3) (+7,+7) (+2)
   It increases your constitution and charisma by 2.  It
   increases your stealth by 2.  It sustains your strength, 
   constitution, and charisma.  It slows your metabolism.  It
   cannot be harmed by the elements.  
   It was a reward for your exploits at a depth of 950 ft.

Rerun II the High-Elf Mage
Began the quest to kill Morgoth on 01/15/2011 at 09:32 AM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|    40539|   100 |  4  | Killed Fang, Farmer Maggot's dog
|    58489|   100 |  5  | Reached level 5
|    69739|   100 |  6  | Killed Grip, Farmer Maggot's dog
|    72929|   100 |  6  | Quest: Killed 11 Novice paladins
|    98313|   250 | 10  | Reached level 10
|   100493|   250 | 10  | Killed Wolf, Farmer Maggot's dog
|   177224|   250 | 12  | Destroyed Rerun, the Skeleton
|   178244|   250 | 12  | Found Phial of Galadriel
|   180042|   250 | 12  | Quest: Killed 11 Gnome mages
|   187403|   250 | 12  | Killed Mughash the Kobold Lord
|   192392|   250 | 12  | Killed Bullroarer the Hobbit
|   295530|   350 | 14  | Quest: Killed 12 Dark elven priests
|   350245|   350 | 15  | Reached level 15
|   411036|   450 | 16  | Quest: Cleared out an orc pit.
|   475728|   550 | 17  | Killed Orfax, Son of Boldor
|   483520|  Town | 17  | Killed Lotho Pimple
|   551668|   600 | 18  | Quest: Cleared out a creeping coin pit.
|   572060|   600 | 19  | Killed Grishnakh, the Hill Orc
|   578943|   700 | 19  | Killed Lagduf, the Snaga
|   607396|   700 | 20  | Reached level 20
|   656055|   700 | 21  | Quest: Cleared out a creeping coin pit.
|   672787| Quest | 21  | Reward: Shadow Cloak 'Breth'
|   702609|   850 | 22  | Killed Gorbag, the Orc Captain
|   709239|   850 | 22  | Killed Lugdush, the Uruk
|   710779|   850 | 22  | Found Set of Gauntlets 'Paurhach'
|   717412|   850 | 22  | Killed Bolg, Son of Azog
|   729352|   850 | 22  | Killed Ugluk, the Uruk
|   730962|   850 | 22  | Killed Golfimbul, the Hill Orc Chief
|   749112|   850 | 23  | Found Morning Star 'Dolin'
|   760921|   850 | 23  | Killed Shagrat, the Orc Captain
|   775772|   850 | 23  | Killed Ufthak of Cirith Ungol
|   787455|   850 | 23  | Killed Azog, King of the Uruk-hai
|   792986|   850 | 24  | Quest: Cleared out an orc stronghold.
|   831789|   850 | 24  | Killed Nar, the Dwarf
|   848073|   950 | 25  | Reached level 25
|   870801|   950 | 25  | Found Broad Sword 'Aeglin'
|   962594|   950 | 26  | Found Dagger 'Quelothim'
|   984119|   950 | 27  | Quest: Cleared out a troll stronghold.
|   998204| Quest | 27  | Reward: Long Bow 'Angon'
|  1013592|   950 | 27  | Killed Ulfast, Son of Ulfang
|  1054027|  1100 | 27  | Killed Khim, Son of Mim
|  1085198|  1100 | 27  | Returned Hard Leather Cap 'Nirme' to the 
|  continued...   |     |  Adventurer's Guild. 
|  1085198| Quest | 27  | Reward: Pair of Metal Shod Boots of Thror
|  1144436|  1200 | 28  | Killed Lokkak, the Ogre Chieftain
|  1193190|  1200 | 28  | Found Cutlass 'Gondricam'
|  1198201|  1200 | 28  | Killed Bert the Stone Troll
|  1206032|  1200 | 29  | Killed Bill the Stone Troll
|  1218105|  1200 | 29  | Found Pair of Metal Shod Boots 'Dilthalar'
|  1268768|  1200 | 29  | Killed Tom the Stone Troll
|  1275866|  1200 | 29  | Quest: Cleared out a cave dweller stronghold.
|  1281285|  1200 | 29  | Found Leather Scale Mail 'Thalkettoth'
|  1301183|  1200 | 29  | Killed Ibun, Son of Mim
|  1383862|  1350 | 30  | Reached level 30
|  1406099|  1350 | 30  | Found Metal Cap of Seanwendi
|  1495768|  1350 | 30  | Found Well-balanced Spear 'Nimloth'
|  1533877|  1350 | 30  | Found Halberd 'Osondir'
|  1563052|  1350 | 31  | Quest: Cleared out a troll stronghold.
|  1676749|  1450 | 31  | Found Broad Sword 'Orcrist'
|  1692723|  1450 | 31  | Found Set of Gauntlets 'Pauraegen'
|  1719580|  1450 | 32  | Quest: Cleared out a troll stronghold.
|  1729168|  1450 | 32  | Killed Brodda, the Easterling
|  1733052|  1550 | 32  | Destroyed Draebor, the Imp
|  1735556|  1550 | 32  | Killed Uldor the Accursed
|  1748701|  1550 | 32  | Found Quarterstaff 'Belumeng'
|  1766718|  1550 | 32  | Returned Metal Cap 'Caberion' to the Adventurer's 
|  continued...   |     |  Guild. 
|  1766718| Quest | 32  | Reward: Cloak of Thorongil
|  1803156|  1700 | 32  | Found Morning Star 'Firestar'
|  1835446|  1700 | 32  | Found Well-balanced Dagger 'Dethanc'
|  1877540|  1700 | 33  | Killed Rogrog the Black Troll
|  1909513|  1700 | 33  | Quest: Cleared out a cave dweller stronghold.
============================================================


  [Options]

GAME PLAY OPTIONS:

Auto-scum for good levels                    : yes (auto_scum)
Allow the generation of themed levels        : yes (allow_themed_levels)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : no  (view_torch_grids)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : no  (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : yes (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Retain squelch settings               : no  (adult_retain_squelch)
Adult: Disable quests                        : no  (adult_no_quests)
Adult: Disable player ghosts                 : no  (adult_no_player ghosts)
Adult: Disable store services                : no  (adult_no_store_services)
Adult: Disable extra artifacts               : no  (adult_no_xtra_artifacts)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 16.1.2011 08:53
Last updated on 30.1.2011 00:04

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10363. on the Ladder (of 19090)
249. on the NPPAngband Ladder (of 438)
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Comments

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On 16.1.2011 08:53 BarlowBrad wrote:
Started my first NPPAngband character in a few years. I just found the Phial after my ancestor (Rerun) met an untimely end.

On 16.1.2011 21:31 BarlowBrad wrote:
Moving right along... Received a quest reward of "Newfound Vitality" (?) for my fourth reward. Not sure what it does?

New quest is a creeping coin pit. I love the money that I come out of those with, but attempting it without any additional speed items is a little scary...

On 17.1.2011 13:48 nppangband wrote:
Newfound vitality raises your hit points. and max hit points for your character. A high elf mage should have about a 27 hp increase.

Just find or make a long, straight corridor approaching the creeping coin pit. Lead them into the corridir in groups of 10-12, and kill them with shockwave.

On 18.1.2011 05:02 BarlowBrad wrote:
Thanks!

On 18.1.2011 05:32 BarlowBrad wrote:
Surprise, surprise... ran into a creeping coin pit at 450'. Way less scary than I remembered. But I think I was remember Ruby and Adamantite(?) mimics, and I think those were a lot tougher.

I'm already independently wealthy now... We'll see what happens at 600'!

Sidebar: I also ran into a "Silent Watcher"... in the wall? It looks like it hurt me and drained XP. What's the deal with that?

On 18.1.2011 07:01 BarlowBrad wrote:
I set up a long corridor with stone to mud and took out the creeping coins one by one until I took out the top one, sapphire. Not quite as easy as the gold and mithril of the last creeping coin pit, but it was still a walk in the park. With the strongest creeping coin dispatched, I went up to the opening of the pit and just went berserk with Shock Wave... and I became a very rich adventurer.

On 18.1.2011 07:12 BarlowBrad wrote:
Now the question is, what do I spend all my extra cash on?

The weapons shop has two tempting options:
a Long Bow of Extra Might (x4) (+8, +17) (+1)
a Small Sword (Defender) (1d6) (+14, +9) [+5] (+4 stealth)

The long bow would be a slight upgrade over my current long bow: a Long Bow of Power (x3) (+6,+16), but the Defender Sword would definitely help my resistances and allow me to safely dive to the statgain levels (1500'-2000').

I don't melee much, and have found my bow to be very useful for large groups (pit quests especially) when my mana reserves are insufficient. Any thoughts?


Also, Vitality was my fifth quest reward. I'm not complaining, the extra HP is nice, but I'd love one of the early level artifacts (mage gloves or a speed/INT cloak) for a reward next time.

On 18.1.2011 20:17 nppangband wrote:
I am not the most knowledgable NPP player out there(maintainers rarely are...ironic,huh?), but I have been buying potions of intelligence, or constitution for my mage. But given the choice of the two weapons, I would definitely go with the long bow.

150 hp damage can go quickly at stat-gain levels. I would recommend a couple level quests first.

On 22.1.2011 10:34 BarlowBrad wrote:
Became a billionaire from all the creeping coin pit quests. Found a couple randarts, nothing interesting though. Killed 8 orc uniques in the orc level quest. Had a couple close moments there, especially when I used my last !CCW while Azog was attacking me.

It seems the key to level quests is to survive the first wave, then meter the rest into smaller waves that you can handle to preserve supplies (potions, arrows, etc.), while strategically setting up for the big uniques.

Hopefully I can get a game changing artifact from my next level quest, a Troll Stronghold!

On 22.1.2011 13:01 BarlowBrad wrote:
Troll Stronghold quest was basically cake. Only nervous moments were when I started the level (first wave) and a couple times when I got overconfident and called too many of them toward me.

I'm torn for my choice of bows. I can do more damage with the Long Bow of Extra Might for pure damage, but the +2 CON is nice to have... I'm leaning toward the Bow of Power right now though, because I only get an extra 14 HP right now for the +2 CON.

Same goes for my melee weapon... Aeglin or Quelothim? Quelothim has rConf and +1 STR and is lighter so I can carry more, but Aeglin gives rBlind and is branded in case I need to melee.

What do you think?

On 23.1.2011 19:17 BarlowBrad wrote:
Thror was an AWESOME quest reward at 1100'. My other, more recent quest rewards have been forgettable.

Nimloth was a nice find. Every little bit of speed helps at these levels. I still am carrying the randart dagger Quelothim and Aeglin as switches in case I need rConf or rBlind. I think I would be too paranoid if I carried Osondir around for rSound swap during a 1450' Troll level quest.

I've started finding some stat potions and I'm feeling a bit more confident with my 372 CON. I don't recall being this well constituted at this early stage. I think the newfound vitality is really helping.

On 24.1.2011 03:45 BarlowBrad wrote:
Another Troll Stronghold quest complete. After having had a few of these in a row now, I like the balance of how the difficulty increases with the level. If I hadn't been picking up speed artifacts along the way I would have had a really difficult time with the Troll Chieftains on this last one. Before that it was Ettins and Eldraks. Before that it was Troll Priests and Water Trolls. The stat potions seem to show up at just the right time to help with it too.

Newfound Vitality for another quest reward. Up to 412 HP at level 32 now. It also helps to have +6 CON coming from my current equipment. I don't want to say I'm feeling good about Rerun II for fear the RNG may strike me down on this upcoming Vault Quest... but... well...

On 30.1.2011 00:04 BarlowBrad wrote:
Found Raal's and Resistance of Scarabtrices on the last trip down. Another lame quest reward... "Boots of Stability".

The Vault Quest I have coming up on this run should be fun.

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