The Angband Ladder: Cuthor, Beastman Paladin by ThunderToads

  [Z+Angband 0.3.3 Character Dump]

Name     : Cuthor               Age             18     Str:   19.4   20.3
Sex      : Male                 Height          58     INT:   12.3
Race     : Beastman             Weight         133     WIS:   21.0
Class    : Paladin              Social Class    40     DEX:   18.7
Magic    : Life                 Turn       1152134     CON:   24.4
Title    : Knight                                      CHR:   22.2

+ Accuracy       5     Level                26     Max Hit Points     332
+%Deadliness   155     Experience        30424     Cur Hit Points     332
+ To AC         53     Max Exp           30424     Max SP (Mana)       48
  Base AC       45     Exp to Adv.       10826     Cur SP (Mana)       48
                       Gold               4788

                         (Miscellaneous Abilities)
Fighting    : Excellent      Perception  : Very Good      Blows/Round : 3+1
Bows/Throw  : Poor           Sensing     : Very Good      Shots/Round : 1.0
Saving Throw: Superb         Disarming   : Fair           Avg.Dam./Rnd: 25
Stealth     : Excellent      Magic Device: Excellent      Infra-Vision: 40'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    37 (1850')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   15.3   2   3   0   20.3   19.4  .............
Int:   13.3  -2  -3   4   12.3         ............4
Wis:   17.0  -1   1   4   21.0         1...........3
Dex:   18.7  -1   0   1   18.7         ..........2..
Con:   17.4   2   2   3   24.4         ............2
Chr:   16.6  -4   2   0   14.6         s............

Skill     abcdefghijkl@ 
BonusSP:  ............. 
Stealth:  ...........3. 
Search :  ....2....4... 
Infra  :  .........4... 
Tunnel :  ............. 
Speed  :  ............. 
Blows  :  1............ 

        abcdefghijkl@
Acid  : ........+....
Elec  : ........+...v
Fire  : ........+....
Cold  : .....++.+....
Poison: .............
Fear  : +............
Light : .............
Dark  : .............
Shard : .............
Blind : ...+.....+...
Conf  : ............+
Sound : ............+
Nether: .............
Nexus : .............
Chaos : .............
Disnch: .............

           abcdefghijkl@
Reflect  : .............
Aura Acid: .............
Aura Fire: ............+
Aura Elec: .............
Aura Cold: .............
No Magic : .............
Free Actn: ..+..........
SeeInvis.: +........+...
Hold Life: .............
Telepathy: .............
SlwDigstn: .............
Regen.   : .............
Levitate : .............
PermLite : .....+......+
Mutate   : ............+
Patron   : .............
Good Luck: +............
WeirdLuck: .............
Pass Wall: .............
GhulTouch: .............

           abcdefghijkl@
Pr Animal: .............
Pr Evil  : +............
Pr Undead: +............
Pr Demon : +............
Pr Orc   : .............
Pr Troll : .............
Pr Giant : .............
Pr Dragon: .............
Cursed   : .............
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: ............+
EvilCurse: .............
                        

 You have defeated 1160 enemies.


  [Top 10 deepest kills]

 2 Giant red tick                       Level 38 (1900')
 1 Headless                             Level 38 (1900')
 1 Weretiger                            Level 34 (1700')
 1 Tyrannosaurus                        Level 34 (1700')
 1 Water vortex                         Level 32 (1600')
 3 Serpent man                          Level 32 (1600')
 1 Killer white beetle                  Level 32 (1600')
 1 Ranger                               Level 30 (1500')
 1 Chaos beastman                       Level 30 (1500')
 1 Giant yellow scorpion                Level 30 (1500')


  [Mutations]

You can spit acid.
Your gaze is hypnotic (-1 WIS).
You can emit hard radiation at will (-1 CON).
You have a beak (dam. 2d4).
Your brain is a living computer (+4 INT/WIS).
You are very resilient (+4 CON).
Your appearance is masked with illusion.
Your body is enveloped in flames (-1 DEX).


  [Character Equipment]

a) a War Hammer (Holy Avenger) (3d3) (+4,+35%) [+4] (+1 attack)
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It increases your wisdom by +1.  It provides 1 extra blows per turn. 
   It is especially deadly against demons, the undead and evil monsters.  It
   sustains your charisma.  It provides resistance to fear.  It allows you to
   see invisible monsters.  It has been blessed by the gods.  It provides
   protection from evil monsters, the undead and demons.  You bought it in a
   Weapon Smiths in Sarnagl Town.  
b) (nothing)
c) a Tiger Eye Ring of Free Action
   It provides immunity to paralysis.  You bought it in a Jeweler in Khazhin. 
d) a Tourmaline Ring of Blindness Resistance
   It provides resistance to blindness.  You found it in a vault in a quest
   (level 16).  
e) a Braided Amulet of Sensing (+2)
f) a Brass Lantern of Warmth
   It provides resistance to cold.  It provides permanent light.  It cannot
   be harmed by fire.  You found it on the floor on dungeon level 5.  
g) a White Dragon Scale Mail (-2) [30,+10]
   It can be activated for breathe frost (370) every 50-100 turns if it is
   being worn.  It provides resistance to cold.  It cannot be harmed by the
   elements.  You bought it in a Expert Heavy Armoury in Zarfel.  
h) The Cloak 'Colannon' [1,+15] (+3)
   This item may have hidden powers.  It can be activated for teleport every
   45 turns if it is being worn.  It was dropped by Tholdune, the Swordsman
   Captain in a quest (level 17).  
i) a Shield of Resistance [6,+15]
   You have full knowledge of this item.  It provides resistance to acid,
   electricity, fire and cold.  It cannot be harmed by the elements.  You
   bought it in a Expert Shieldsman in Onmenel Watch.  
j) an Iron Helm of Seeing [5,+4] (+4)
   You have full knowledge of this item.  It increases your perception by +4. 
   It increases your infravision by 40 feet.  It provides resistance to
   blindness.  It allows you to see invisible monsters.  You bought it in a
   Milliner in Hyaral.  
k) a Set of Leather Gloves of Agility [1,+2] (+2)
   It increases your dexterity by +2.  You bought it in a Clothes Store in
   Zarfel.  
l) a Pair of Soft Leather Boots of Stealth [2,+1] (+3)
   It increases your stealth by +3.  You bought it in a Temple in Zarfel.  


  [Character Inventory]

a) 2 Books of Life Magic [Book of Common Prayer]
b) a Book of Life Magic [High Mass]
c) 10 Green Spotted Mushrooms of Cure Critical Wounds
d) 3 Layered Potions of Detect Invisible
e) 4 Scrolls titled "bjor sef xiplu" of Teleportation
f) 3 Scrolls titled "od ionlech" of Word of Recall
g) 2 Gold-Plated Rods of Trap Location
h) an Iridium Rod of Door/Stair Location
i) 3 Zirconium-Plated Rods of Illumination
j) an Uridium Wand of Stone to Mud
k) 4 Cast Iron Wands of Frost Bolts (25 charges)
l) a Silver Staff of Perception (11 charges)
m) a Spear (1d10)
n) 19 Steel Bolts (1d15) {excellent}


  [Spells]

You have learned 9 spells and/or improvements.

You have 2 tier-1 slots (levels 1-10) remaining.
You have 3 tier-2 slots (levels 1-20) remaining.
You have 5 tier-3 slots (levels 1-30) remaining.
You have 4 tier-4 slots (levels 1-40) remaining.
You have 9 tier-5 slots (levels 1-50) remaining.


Life Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Detect Evil                       1       5%       0%  
Bless                             3       5%     +20%  
Call Light                        4       5%       0%  
Heroism                           6       5%     +20%  
Satisfy Hunger                    6       5%       0%  
Remove Curse                      7       5%       0%  
Turn Undead                       7       5%       0%  


Book 2:                        Cost    Fail%   Power%
--------------------------------------------------------
Strength                          9       5%     +20%  
Holy Orb                         13      14%       0%  


  [Quests]

====Active quests==== 

Defeat the orc camp north of Aldadil Town.  

Defeat the orc camp south of Hyaral.  

From a Keep in Hyaral (Danger level 16):
   Clear 1 level of a certain sewer near Glinmaeg.  

From a Keep in Himnin (Danger level 19):
   Too many strange substances have been spreading evil in the area east of
Khazhin.  Discover their abode and kill them
all.  (2 levels)  

From a Warriors' Guild in Tarmel (Danger level 23):
   A group of demons have been seen in the area near Khazhin.  Discover their
den and kill them all.  (2 levels)  

From a Keep in Sarnagl Town (Danger level 24):
   Kill the 5 Frost giants that are guarding dungeon level 24. You have killed
0.

From a Mages' Guild in Maegkal (Danger level 37):
   An Arch-vile and its minions have been running amok in the area north of
Maegkal.  Find their den and destroy them.  

From a Keep in Onmenel Watch (Danger level 38):
   A Spirit naga and her gang have been discovered in the area north-west of
Onmenel Watch.  Find their den and
terminate them.  

From a Cathedral in Sarnagl Town (Danger level 47):
   Many demons have been discovered in the area south-west of Sarnagl Town. 
Discover their abode and slay them all.  (2
levels)  

From a Town Hall in Tarmel (Danger level 64):
   Kill the 2 Black wraiths that are guarding dungeon level 64. You have killed
0.

====Finished quests==== 

Defeat the orc camp south-east of Sarnagl Town.  (Finished)

(Danger level 9):  Mughash the Kobold Lord and his followers have been lurking
in the area near Tarmel.  Find his home and
destroy him.  (Finished)

(Danger level 16):  We have heard that a group of elves have been rampaging the
area south-west of Himnin.  Discover their hideout
and kill them all.  (Finished)

(Danger level 18):  Boldor, King of the Yeeks and his minions have been
troubling the area near Khazhin.  Find his stronghold and
destroy him.  (Finished)

(Danger level 18):  An Owlbear and its followers have been spotted in the area
north-west of Tarmel.  Find their hideout and
terminate them.  (Finished)

(Danger level 19):  A Water spirit has been terrorizing the area near Tarmel. 
Track it to its hideout and kill it.  (Finished)

(Danger level 21):  A Swordsman and his gang have been rampaging the area near
Tarmel.  Find their den and destroy
them.  (Finished)

(Danger level 22):  Several terrors of the deep have been troubling the area
near Zarfel.  Discover their hideout and slay them all.
 (Finished)

(Danger level 23):  Too many cats have been running amok in the area south of
Zarfel.  Discover their den and kill them all. 
(Finished)

(Danger level 23):  A Dweller on the threshold and its minions have been
terrorizing the area south of Zarfel.  Find their lair and
kill them.  (Finished)

(Danger level 23):  A Homonculous has been seen in the area north of Khazhin. 
Track it to its hideout and exterminate it. 
(Finished)

(Danger level 24):  A Berserker has been seen in the area south of Himnin. 
Track him to his home and slay him.  (Finished)

(Danger level 24):  A Dweller on the threshold and its minions have been
spreading evil in the area near Khazhin. 
Find their stronghold and slay them.  (Finished)

(Danger level 30):  Several nagas have been running amok in the area west of
Zarfel.  Discover their home and kill them all. 
(Finished)



  [Message Log (last 50 messages)]

You hit the Killer bee with your beak.
You have slain the Killer bee.
The Killer bee misses you. <2x>
You hit the Killer bee.
You have slain the Killer bee.
You cannot run in that direction.
Illegal repeatable direction!
You've found a Creeping mithril coins!
You miss the Creeping mithril coins.
You hit the Creeping mithril coins. <2x>
You hit the Creeping mithril coins with your beak.
The Creeping mithril coins hits you.
The Creeping mithril coins is suddenly very hot!
The Creeping mithril coins misses you.
You get in a shield bash!
The Creeping mithril coins is stunned.
You hit the Creeping mithril coins. <2x>
You bash the Creeping mithril coins.
You hit the Creeping mithril coins with your beak.
You have slain the Creeping mithril coins.
You feel something roll beneath your feet.
You have found 201 gold pieces worth of mithril.
You have found 59 gold pieces worth of mithril.
You have found 262 gold pieces worth of mithril.
You have found 282 gold pieces worth of mithril.
You have found 117 gold pieces worth of mithril.
The Giant white centipede misses you. <2x>
You miss the Giant white centipede.
You hit the Giant white centipede.
You have slain the Giant white centipede.
You hit the Yellow mold.
You strike the Yellow mold.
You bash the Yellow mold.
You have slain the Yellow mold.
You are surrounded by a white light.
You hit the Yellow mushroom patch.
You have slain the Yellow mushroom patch.
You cannot run in that direction.
You dig in the rubble. <23x>
You have removed the rubble.
You cannot run in that direction.
The Zombie hits you.
The Zombie is suddenly very hot!
The Zombie misses you.
You strike the Zombie.
You have destroyed the Zombie.
You are surrounded by a white light.
Out of trap detection range.
There is a wall blocking your way.
You enter a maze of down staircases.



Posted on 30.12.2010 02:27

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14456. on the Ladder (of 19092)
74. on the Z+Angband Ladder (of 120)
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Comments

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On 30.12.2010 02:27 ThunderToads wrote:
Oddball Race/Class combo just for the hell of it.

Sure those mutations look good now, but not so fun when I had 'moronic' at level 7, which lasted until level 23 when 'living computer brain' reversed it. :P That tripled my spellcasting ability immediately. Before that, between having a crappy weapon and hardly any spell ability the only thing that kept me in a lot of fights was the fire aura (my birth mutation).

My ResBlindness is redundant, I know, but I didn't find a better ring in the shop before diving. I couldn't be bothered to shop-scum for one. Maybe something cool will show up in the dungeon.

On 30.12.2010 02:30 ThunderToads wrote:
Well that's weird - character is showing up as level 0 on the ladder. :/

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