The Angband Ladder: Arnie, High-Elf Mage by buzzkill



 Name        : Arnie                   Age          :    117   STR :     12 
 Race        : High-Elf                Height       :    105   INT :  18/15 
 Sex         : Male                    Weight       :    170   WIS :     12 
 Class       : Mage                    Social Class :     74   DEX :     15 
 Title       : Evoker (4th)                                    CON :     12 
                                                               CHR :  18/08 

 + To Hit    :      4        Level      :       17  Max Hit Points :    108
 + To Damage :      0        Experience :     5800  Cur Hit Points :     -6
 + To AC     :      3        Max Exp    :     5800  Max Mana       :     19
   Total AC  :     27        Exp to Adv.:     6670  Cur Mana       :      2
                             Gold       :     1362
(Miscellaneous Abilities)

 Fighting    : Excellent    Stealth     : Very Good    Perception  : Superb
 Bows/Throw  : Excellent    Disarming   : Very Good    Searching   : Fair
 Saving Throw: Superb       Magic Device: Heroic       Infra-Vision: 40 feet

Character Background
 You are the only child of a Noldor Warrior.  You have light
 blue eyes, wavy black hair, and a fair complexion.
 
 

  [Character's Equipment List]

  a) Stored in quiver   : 29 Rounded Pebbles (1d2) (+0,+0).
  b) You are wielding   : a Sling (x2) (+7,+3).
  c) Worn around neck   : an Amulet of Resist Acid.
  d) Worn on body       : Metal Brigandine Armour (-3) [19,+2].
  e) Worn on shield arm : a Small Leather Shield [2,+0].
  f) Right ring finger  : a Ring of Searching (+10).
  g) Worn on feet       : a Pair of Soft Leather Boots [2,+0].
  h) Worn about body    : a Cloak [1,+0].
  i) Light source is    : The Phial of Galadriel.
  j) Secondary weapon   : a Pick (1d3) (+0,+0) (+1).


  [General Inventory List]

a) a Book of Magic Spells [Magic for Beginners].
b) a Book of Magic Spells [Conjurings and Tricks].
c) 6 Rations of Food.
d) 2 Potions of Resist Heat.
e) 3 Potions of Cure Light Wounds.
f) 2 Potions of Cure Critical Wounds.
g) 2 Scrolls of Word of Recall.
h) 2 Scrolls of Phase Door.
i) 2 Scrolls of Mapping.
j) 11 Scrolls of Identify.
k) a Scroll titled "it ingthe" of Trap Detection.
l) a Scroll of Remove Curse.
m) a Pine Staff of Door/Stair Location (10 charges).
n) a Mahogany Staff of Perceptions (15 charges).
o) a Small Leather Shield [2,+0] {not cursed}.


Posted on 1.12.2010 03:38
Last updated on 7.12.2010 02:49

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2. on the Competition No.95 Ladder (of 3)

Comments

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On 1.12.2010 03:47 buzzkill wrote:
Arnie I died quickly on DL 2 to one of Maggot's dogs.
Arnie II died quickly on DL 1 to an acid trap.
Arnie III has learned from the mistakes of his ancestors and has survived to resurface (2x), though nearly starving to death in the process. Even though turn count is irrelevant (since is isn't being tracked) I'm still playing my Arnie's with hardly any resting.

On 2.12.2010 05:51 buzzkill wrote:
CL10, DL10 or so upon my 3rd recall. I'm probably in a little over my head considering I don't have my 2nd spell book yet. I tried to take on Wormy with magic missiles, but he hit me with a frost bolt draining 1/2 my HP's and forcing me back to town.

On 3.12.2010 05:21 buzzkill wrote:
CL11. 4th recall. Chased off rather quickly by a pack or air hounds. Since WoR is my only real escape, I'll probably be using it quite a bit (as $$ allows). Need 2nd spell book badly.

On 4.12.2010 04:15 buzzkill wrote:
CL15. DL17 or so. 5th recall. A full pack and orc troubles hastened my return trip. Still no weapons or armours of note but I did pick up the Phial (from the floor) and my was able to buy my 2nd spell book. TSelf and WLock should aid my survival. I hope the staff of enlightenment that I bought does what I want it to. Deepest unique killed so far has been Smeagol, who died long ago.

On 4.12.2010 21:23 buzzkill wrote:
CL15. DL20. 7th recall. Teleport self has greatly improved my survivability while at the same time causing me to take greater risks. A superb feeling on DL20 caused me to search it as best I could. I ran and teleported from place to place, most often with a long line of trolls or orcs trailing behind me. I'll be damned if I didn't explore most of the level. But despite some scrolls of detect object, eventually I found myself without enough mana and surrounded. WoR. I never did find any weapons or armours. All I picked up was a staff of summoning (tried) and a ring of searching {cursed}, the first item to pseudo all game.

On 5.12.2010 01:30 Roch wrote:
I too took a bunch of risks on superb and special levels, but often I found it was just a jelly pit giving the level feeling.

On 7.12.2010 02:53 buzzkill wrote:
I tried to take on Brodda, then phased into a room of cold hounds. I killed a few the teleported away and was soon running from even more air hounds. Teleported again and ended up back with the cold hounds. Killed a few more but then had to flee. A dark elven lord caught me rounding a corner while low on HP.

On 11.12.2010 01:01 buzzkill wrote:
This guys definitely dead, negative HP and all. I wonder why the ladder didn't catch it :()

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