The Angband Ladder: Calin, High-Elf Ranger by ZenDragon

  [Angband 3.1.2 (r2038) Character Dump]

 Name   Calin                                    Self  RB  CB  EB   Best
 Sex    Male         Age            105   STR:  18/76  +1  +2  +0 18/106
 Race   High-Elf     Height         101   Int:     14  +3  +2  +9 18/100  18/80
 Class  Ranger       Weight         174   WIS:     14  -1  +0  +5     18
 Title  Guide        Social  Well-liked   DEX:  18/75  +3  +1  +3 18/145
 HP     457/457      Maximize         Y   CON:  18/34  +1  +1 +10 18/154
 SP     85/85                             Chr:      5  +5  +1  +0     11     10

 Level               30   Armor   [31,+139]     Saving Throw         81%
 Cur Exp         194675   Fight   (+14,+16)     Stealth           Superb
 Max Exp         196512   Melee   (+30,+31)     Fighting          Superb
 Adv Exp         230000   Shoot    (+27,+8)     Shooting       Legendary
 MaxDepth   1950' (L39)   Blows      5/turn     Disarming            69%
 Game Turns      987288   Shots      2/turn     Magic Device          87
 Player Turns     98248   Infra       40 ft     Perception       1 in 20
 Active Turns     75805   Speed          -1     Searching            27%
 Gold             71047   Burden  187.9 lbs

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, wavy black hair, and a fair complexion.



rAcid:+.....+*+.... rConf:.........+++.
rElec:.....++....+. Sound:.............
rFire:+....++...... Shard:.+.........+.
rCold:+.....+...... Nexus:.............
rPois:.......++.... Nethr:.........+.+.
rFear:..........+.. Chaos:++......+.+..
rLite:.+..........+ Disen:.............
rDark:............. S.Dig:++...........
rBlnd:............. Feath:.............

Light:............. Aggrv:.............
Regen:....+........ Stea.:...........+.
  ESP:............. Sear.:.............
Invis:+.......+...+ Infra:............+
FrAct:..........++. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) The Dagger of Heluin (1d4) (+16,+15) (+2)
     +2 intelligence, wisdom, constitution.
     Slays evil creatures, orcs, giants.
     *Slays* dragons, demons.
     Branded with flames, frost, venom.
     Provides resistance to acid, fire, cold, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Slows your metabolism.  Grants the ability
     to see invisible things.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 39.7 vs. evil creatures, 42.3 vs. orcs, 42.3
     vs. giants, 42.3 vs. creatures not resistant to fire, 42.3 vs.
     creatures not resistant to cold, 42.3 vs. creatures not resistant
     to poison, 47.5 vs. dragons, 47.5 vs. demons, and 34.4 vs. others.
     
b) The Long Bow 'Anginumen' (x3) (+13,+8) (+4)
     +4 constitution.
     Slays animals.
     Provides resistance to light, shards, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
c) a Ring of Damage (+0,+10)
d) a Ring of Constitution (+2)
     +2 constitution.
     Sustains constitution.
     
e) an Amulet of Regeneration
     Speeds regeneration.  
     
f) The Star of Tumotel
     Provides resistance to lightning, fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it maps the area around you.
     Takes 45 to 90 turns to recharge at your current speed.
     Your chance of success is 94.4%
     
     Radius 3 light.
g) Studded Leather Armour of Resistance [12,+7]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Cloak 'Nilydh' [1,+20] (+3)
     +3 intelligence, dexterity.
     Provides immunity to acid.
     Provides resistance to poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     
i) The Leather Shield 'Eregre' [8,+47] (+4)
     +4 intelligence.
     Provides resistance to acid, poison, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
j) The Iron Crown of Homen [0,+18] (+3)
     +3 wisdom.
     Provides resistance to confusion, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it fires a stinking cloud with damage 12.
     Takes 22 to 24 turns to recharge at your current speed.
     Your chance of success is 97.0%
     
k) The Set of Gauntlets of Niryond [3,+10]
     Provides resistance to fear, confusion, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, dexterity.
     Prevents paralysis.  
     
l) The Pair of Steel Shod Boots of Moron [7,+28] (+2)
     +2 constitution, stealth.
     Provides resistance to lightning, confusion, shards, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     


  [Character Quiver]

n) 36 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 53.5 vs. animals, and 32.1 vs. others.
     35% chance of breaking upon contact.
     
o) 2 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 53.5 vs. animals, and 32.1 vs. others.
     35% chance of breaking upon contact.
     
p) 22 Bolts of Venom (1d5) (+6,+8)
     Branded with venom.
     
q) 34 Bolts of Flame (1d5) (+11,+6)
     Branded with flames.
     Cannot be harmed by fire.
     
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) 6 Potions of Cure Critical Wounds
     
f) 6 Potions of Healing
     
g) 3 Potions of Restore Mana
h) a Potion of Enlightenment
i) 32 Scrolls of Phase Door
j) a Scroll of Teleportation
k) 5 Scrolls of Word of Recall
l) 7 Scrolls of Protection from Evil
m) 2 Rods of Treasure Location
n) 4 Rods of Curing
o) a Rod of Teleport Other
p) 5 Wands of Teleport Other (47 charges)
     
q) 4 Staves of Teleportation (27 charges)
     
r) The Dagger 'Morlaid' (1d4) (+7,+15) [+25]
     Slays evil creatures, orcs.
     *Slays* dragons.
     Provides immunity to lightning.
     Provides resistance to chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Grants the ability to see invisible things.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 39.4 vs. evil creatures, 42 vs. orcs, 47.2 vs.
     dragons, and 34.2 vs. others.
     
s) a Main Gauche (1d5) {magical}
     You do not know the full extent of this item's powers.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 19.1.
     
t) a Katana of *Slay Dragon* (3d5) (+12,+7) (+2)
     +2 constitution.
     *Slays* dragons.
     Provides resistance to fear.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 81.4 vs. dragons, and 33.2 vs. others.
     
u) The Halberd 'Edhelf' (3d5) (+12,+11) (+4)
     +4 intelligence.
     Slays evil creatures, giants.
     Branded with acid.
     Provides resistance to dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 57.6 vs. evil creatures, 67.4 vs. giants, 67.4
     vs. creatures not resistant to acid, and 38 vs. others.
     
     Radius 1 light.


  [Home Inventory]

a) 5 Books of Magic Spells [Magic for Beginners]
b) 6 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 5 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 15 Potions of Cure Critical Wounds
     
g) 8 Potions of Restore Mana
h) 2 Rods of Curing
i) a Staff of Teleportation (6 charges)
     
j) an Amulet of the Magi [+4] (+2)
     +2 intelligence.
     +10% to searching.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
k) The Phial of Nilmina (+2)
     +2 charisma.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 9 to 18 turns to recharge at your current speed.
     Your chance of success is 96.7%
     
     Radius 3 light.
l) The Partial Plate Armour 'Elenglon' (-3) [40,+17] (+1)
     +1 strength.
     Provides resistance to lightning, poison, fear, light.
     Cannot be harmed by acid, electricity, fire, cold.
     
m) The Leather Scale Mail of Earoste (-1) [20,+9] (+3)
     +3 intelligence, infravision.
     Provides resistance to nether, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) The Small Metal Shield of Balada [5,+15]
     Provides resistance to lightning, fire, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
o) The Rapier 'Celen' (1d6) (+21,+11) (+1)
     +1 speed.
     *Slays* demons.
     Branded with acid, lightning.
     Provides resistance to poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Grants the ability to see invisible things.  
     
     
     Combat info:
     5 blows/round.
     Average damage/hit: 42.6 vs. creatures not resistant to acid, 42.6
     vs. creatures not resistant to electricity, 50 vs. demons, and 
     31.4 vs. others.
     
p) The Broad Sword of Nionur (2d5) (+11,+11) (+2)
     +2 wisdom.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Prevents paralysis.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 53.9 vs. dragons, and 34.5 vs. others.
     
q) The Whip of Lagnost (1d3) (+8,+12) [+30] (+4)
     +4 intelligence.
     Slays evil creatures.
     *Slays* undead.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When activated, it increases your AC and to-hit bonus for 1d24+12 
     turns.
     Takes 51 to 56 turns to recharge at your current speed.
     Your chance of success is 95.4%
     
     Combat info:
     5 blows/round.
     Average damage/hit: 34.8 vs. evil creatures, 41 vs. undead, and 
     30.6 vs. others.
     
r) The Light Crossbow 'Narvern' (x6) (+14,+11) (+3)
     +3 wisdom, speed, shooting power.
     Provides resistance to dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
     When activated, it detects evil creatures nearby.
     Takes 44 to 48 turns to recharge at your current speed.
     Your chance of success is 95.4%
     
s) 14 Bolts of Venom (1d5) (+9,+4)
     Branded with venom.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      5341    100'    2   Reached level 2
     10645    200'    3   Reached level 3
     13359    200'    4   Reached level 4
     29135    200'    5   Reached level 5
     29447    200'    6   Reached level 6
     39675    250'    7   Reached level 7
     61461    300'    8   Reached level 8
     69148    300'    8   Killed Fang, Farmer Maggot's dog
     94916    300'    9   Reached level 9
    112458    350'   10   Reached level 10
    135490    350'   11   Reached level 11
    138926    350'   11   Killed Mughash the Kobold Lord
    156624    350'   12   Reached level 12
    162261    400'   12   Killed Wormtongue, Agent of Saruman
    177507    400'   13   Reached level 13
    192512    400'   13   Killed Lagduf, the Snaga
    194084    400'   14   Reached level 14
    204680    450'   14   Killed Bullroarer the Hobbit
    212135    500'   14   Killed Grip, Farmer Maggot's dog
    226642    550'   15   Reached level 15
    253093    550'   15   Killed Smeagol
    275877    550'   16   Reached level 16
    312642    650'   17   Reached level 17
    344394    650'   17   Killed Golfimbul, the Hill Orc Chief
    350385    650'   18   Reached level 18
    361407    650'   18   Killed Orfax, Son of Boldor
    372619    650'   18   Killed Boldor, King of the Yeeks
    383499    800'   19   Reached level 19
    385123    800'   19   Killed Ulfast, Son of Ulfang
    412038    850'   19   Killed Nar, the Dwarf
    412038    850'   20   Reached level 20
    451746    900'   21   Reached level 21
    454187    900'   21   Found The Long Bow 'Anginumen'
    479290   1000'   22   Reached level 22
    489135   1050'   22   Killed Grishnakh, the Hill Orc
    489335   1050'   22   Found The Phial of Nilmina
    499640      0'   22   Killed Farmer Maggot
    517064   1100'   22   Found The Cloak 'Nilydh'
    522520   1150'   22   Killed Shagrat, the Orc Captain
    522520   1150'   23   Reached level 23
    523651   1150'   23   Found The Halberd of Adhrion (LOST)
    535883   1150'   24   Reached level 24
    549615   1200'   24   Killed Sangahyando of Umbar
    564449   1250'   24   Killed Khim, Son of Mim
    569159   1250'   25   Reached level 25
    569610   1250'   25   Killed Bolg, Son of Azog
    582990   1250'   25   Killed Angamaite of Umbar
    583308   1250'   25   Found The Leather Scale Mail of Earoste
    609336   1400'   25   Killed Ibun, Son of Mim
    620430   1400'   25   Killed Ufthak of Cirith Ungol
    622205   1400'   26   Reached level 26
    624932   1400'   26   Killed Ugluk, the Uruk
    641133   1400'   26   Found The Dagger 'Morlaid'
    676334   1400'   26   Killed Azog, King of the Uruk-Hai
    676369   1400'   26   Found The Iron Crown of Homen
    682885   1400'   27   Reached level 27
    687540   1450'   27   Found The Zweihander of Naramir (LOST)
    701161   1450'   27   Found The Pair of Steel Shod Boots of Moron
    708176   1450'   27   Found The Dagger 'Malfin' (LOST)
    708755   1450'   27   Killed Brodda, the Easterling
    711931   1450'   27   Killed Beorn, the Shape-Changer
    732334   1450'   27   Found The Scimitar of Gelien (LOST)
    769078   1600'   28   Reached level 28
    842552   1700'   28   Killed Lugdush, the Uruk
    856135   1700'   28   Killed Draebor, the Imp
    858111   1700'   28   Found The Star of Tumotel
    888146   1750'   29   Reached level 29
    888217   1750'   29   Killed Uldor the Accursed
    906326   1800'   29   Found The Broad Sword of Nionur
    908049   1800'   29   Found The Partial Plate Armour 'Elenglon'
    910767   1800'   29   Found The Light Crossbow 'Narvern'
    911773   1800'   29   Found The Set of Gauntlets of Niryond
    913520   1800'   29   Found The Whip of Lagnost
    915969   1800'   29   Found The Small Metal Shield of Balada
    916445   1800'   29   Found The Leather Shield 'Eregre'
    925036   1800'   29   Found The Rapier 'Celen'
    958420   1950'   30   Reached level 30
    967392   1900'   30   Found The Halberd 'Edhelf'
    975022   1900'   30   Killed Mim, Betrayer of Turin
    975080   1900'   30   Found The Dagger of Heluin


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.8.2010 21:50
Last updated on 12.8.2010 23:00

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11881. on the Ladder (of 18974)
4691. on the Angband Ladder (of 6502)
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Comments

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On 13.8.2010 09:17 Pete Mack wrote:
-1 speed is a bit of a risk. Drop a couple of those staves of teleportation.


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