The Angband Ladder: Onion, Umber Hulk Hulk by buzzkill

  [DaJAngband v1.2.1c Character Dump]

 Name   Onion                                    Self  RB  CB  EB   Best
 Sex    Male              Age        82   STR:     13  +5  +3  +2  18/50
 Race   Umber Hulk        Height    103   Int:     18  -4  -2  +4     16     14
 Class  Hulk              Weight    191   WIS:     11  -3  -1  +4     11
 Title  Brown Hulk        Status      3   DEX:     13  +0  +1  +5  18/10
 HP     -5/334            Score    5753   CON:      9  +1  +2  +2     14
 SP     0/0                               CHR:     14  -6  -3  +0      5

 Level           29       Armor    [30,+51]     Saving Throw          78
 Cur Exp      99886       Fight   (+24,+14)     Fighting             267
 Max Exp      99886       Melee   (+27,+27)     Shooting             131
 Adv Exp     135000       Shoot   (+30,+21)     Throwing             148
 MaxDepth    Lev 49       Blows      3/turn     Disarming             44
    Day 4, 13:55:21       Shots      1/turn     Magic Device          31
 Gold          7889       Stealth         0     Alertness             28
 Burden   144.9 lbs       Energy       100%     Searching              7

 You have blue-bloodshot eyes, mangy dark purple hair, and black
 leprous skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:.........+...
 Elec:........+.... Confu:............+
 Fire:...+......... Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:...........+.
1/2Po:............. Nethr:.............
 Fear:............+ Chaos:.............
 Lite:............. Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:.........+... Stea.:.............
Feath:...........+. Alert:+............
PLite:............. Tunn.:.............
Regen:....+........ Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:+............ ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> You feel like a hero!
> You have 3 Steaming Potions of Heroism (d).
> It breathes fire.
> The mature multi-hued dragon resists a lot.
> You hit the mature multi-hued dragon.
> The mature multi-hued dragon is unaffected.
> You miss the mature multi-hued dragon.
> You hit the mature multi-hued dragon.
> The mature multi-hued dragon is unaffected.
> It breathes shards.
> The dark elf mage dies.
> The mature multi-hued dragon cries out in pain.
> You have been given a deep gash.
> The mature multi-hued dragon claws you.
> You die.


  [Character Equipment]

a) a broken sword of Westernesse (1d3) (+3,+13) (+2 to alertness)
   It increases your strength, dexterity, and constitution by 2.    It
   increases your alertness by 10.  It slays orcs, trolls, and giants.  
   It grants you immunity to paralysis.  
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 35.5 against orcs, 35.5
   against trolls, 35.5 against giants, and 26.5 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 17.
   
b) a short bow of Power (ML2) (+6,+21)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
c) a Jacinth Ring of Dexterity (+3)
   It increases your dexterity by 3.    It sustains your dexterity.  
   
d) a Carbuncle Ring of Resist Fire
     It provides resistance to fire.  It cannot be harmed by fire.  
   
e) a Dragon Tooth Amulet of Regeneration
     It speeds your regeneration.  
   
f) a brass lantern (41:23:10)
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
g) leather scale mail of Resist Acid (-1) [11,+7]
     It provides resistance to acid.  It cannot be harmed by acid.  
   
h) a shadow cloak [6,+5]
     
   
i) a large leather shield of Resist Lightning [4,+5]
     It provides resistance to electricity.  It cannot be harmed by 
   lightning.  
   
j) The iron helm 'Lothomir' [5,+17] (+4)
   It increases your intelligence and wisdom by 4.    It provides
   resistance to blindness.  It slows your metabolism.  It cannot be
   harmed by the elements.  
   
k) a set of mail gauntlets of Slaying (+7,+7) [2,+5]
     
   
l) a pair of soft leather boots of Stability [2,+8]
     It provides resistance to nexus.  It makes you fall like a feather.
   
   


  [Character Equipment -- Quiver]

n) 77 arrows (1d4) (+0,+0)
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 41.1.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 23.
   


  [Character Inventory]

a) 4 Light Blue Potions of See Invisible
     
   
b) a Clotted Red Potion of Neutralize Poison
     
   
c) 7 Hazy Potions of Resist Cold
     
   
d) 3 Steaming Potions of Heroism
     
   
e) 16 Violet Potions of Cure Critical Wounds
     
   
f) 3 White Potions of Healing
     
   
g) 19 Scrolls titled "rat per pueo" of Phase Door
     
   
h) 19 Scrolls titled "co il helense" of Teleport Level
     
   
i) 4 Scrolls titled "um haranth ta" of Word of Recall
     
   
j) 19 Scrolls titled "utum ina inde" of Identify
     
   
k) 3 Scrolls titled "gris we vo" of Object and Treasure Detection
     
   
l) a Zinc Rod of Trap Location {!!}
     
   
m) a Tarnished Silver Rod of Illumination {!! @z2}
     
   
n) 4 Rusted Steel Rods of Light {!! @z1}
     
   
o) a Sphinx Feather Wand of Teleport Other (8 charges)
     
   
p) 2 Gnarled Staffs of Teleportation (1d5) (+0,+0) (10 charges)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 16.  Your chance of scoring a
   critical hit with this weapon is 1 in 18.
   
q) a Mistletoe Staff of Mapping (1d5) (+4,+7) (5 charges)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 23.  Your chance of scoring a
   critical hit with this weapon is 1 in 17.
   
r) 2 Sycamore Staffs of Probing (1d5) (+0,+0) (7 charges)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 16.  Your chance of scoring a
   critical hit with this weapon is 1 in 18.
   


  [Home Inventory]

a) 2 Puffy Mushrooms of Second Sight
     
   
b) 2 Slimy Mushrooms of Health
     
   
c) 2 Purple Speckled Potions of Restore Life Levels
     
   
d) 21 Scrolls titled "beo tiatia ono" of Recharging
     
   
e) a Tin-Plated Rod of Door/Stair Location
     
   
f) 2 Steel Rods of Slow Monster
     
   
g) an Electrum Rod of Fire Bolts
     
   
h) 3 Keplie Mane Wands of Lightning Balls (27 charges)
     It cannot be harmed by lightning.  
   
i) an Amphisbaena Tail Wand of Cold Balls (3 charges)
     It cannot be harmed by cold.  
   
j) a Hickory Staff of Treasure & Object Location (1d5) (-3,-6) (5 charges) {cu}
     It is cursed.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 10.  Your chance of scoring a
   critical hit with this weapon is 1 in 20.
   
k) a Spruce Staff of Speed (1d5) (+0,+0) (6 charges)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 16.  Your chance of scoring a
   critical hit with this weapon is 1 in 18.
   
l) a Pearl Ring of Resist Cold
     It provides resistance to cold.  It cannot be harmed by cold.  
   
m) a Blue Diamond Ring of Strength (+3)
   It increases your strength by 3.    It sustains your strength.  
   
n) a Chrysoprase Ring of Damage (+9)
     
   
o) a Crystal Amulet of Resist Acid
     It provides resistance to acid.  It cannot be harmed by acid.  
   
p) a hard leather cap of Regeneration [2,+10]
     It speeds your regeneration.  
   
q) a set of steel gauntlets of Free Action [3,+9]
     It grants you immunity to paralysis.  
   
r) The maul of Adramil (2d8) (+5,+8) (+1)
   It increases your wisdom and constitution by 1.    It slays silver
   monsters, undead, and all evil creatures.  It provides resistance to 
   sound.  It sustains your wisdom.  It is blessed by the gods.  It
   cannot be harmed by the elements.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 48.2 against evil creatures, 
   62.3 against undead, 62.3 against silver creatures, and 34.1 against
   other monsters.  Your chance of scoring a critical hit with this
   weapon is 1 in 13.
   
s) The spear of Sildorda (1d6) (+4,+4) [+4] (+3)
   It increases your strength by 3.    It slays animals, orcs, giants, 
   demons, undead, and all evil creatures.  It is branded with acid.  
   It provides resistance to electricity and charming.  It sustains
   your strength.  It is better for throwing than most melee weapons.  
   It grants you the ability to see invisible things.  It cannot be
   harmed by the elements.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 28.4 against animals, 28.4
   against evil creatures, 35.6 against orcs, 35.6 against giants, 35.6
   against demons, 35.6 against undead, 35.6 against acid-vulnerable
   creatures, +1.8 when both a slay and brand apply (slay animal, slay
   evil, and execute ('KILL') slays don't stack), and 21.2 against
   other monsters.  This weapon can be thrown for an average damage of 
   18 against animals, 18 against evil creatures, 27 against orcs, 27
   against giants, 27 against demons, 27 against undead, 27 against
   acid-vulnerable creatures, +2.2 when both a slay and brand apply
   (slay animal, slay evil, and execute ('KILL') slays don't stack), 
   and 9 against other monsters.  Your chance of scoring a critical hit
   with this weapon is 1 in 16 (less when thrown).
   
t) a war hammer of *Slay Orc* (3d3) (+7,+8) (+2)
   It increases your dexterity by 2.    It slays orcs.  It sustains
   your dexterity.   It senses the presence of orcs.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 53.3 against orcs, and 31.1
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 12.
   
u) 20 bolts of Acid (1d5) (+3,+5)
     It is branded with acid.  It cannot be harmed by acid.  
   
v) 22 bolts of Slay Evil (1d5) (+5,+7)
     It slays all evil creatures.  
   
w) 19 bolts (1d5) (+6,+5)
     
   
x) 18 bolts (1d5) (+5,+5)
     
   
y) 18 bolts (1d5) (+4,+5)
     
   
z) 21 bolts (1d5) (+2,+5)
     
   
{) 21 rounded pebbles of Slay Evil (1d2) (+7,+8)
     It slays all evil creatures.  
   
|) 2 mumak tusks (1d9) (+0,+0)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 24.1.  Your chance of scoring
   a critical hit with this weapon is 1 in 11.
   


Onion the Umber Hulk Hulk
Began the quest to kill Morgoth on 06/28/2010 at 01:35 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 03:28:01 |     1 |  3  | Killed Fang, Farmer Maggot's dog
| 1, 05:48:18 |     3 |  5  | Reached level 5
| 1, 17:12:49 |    10 | 10  | Reached level 10
| 1, 20:46:54 |  Town | 11  | Killed Ted Sandyman, the Miller
| 1, 23:23:45 |    10 | 12  | Killed Golfimbul, the Hill Orc Chief
| 2, 04:59:12 |    13 | 14  | Killed Radbug of Cirith Ungol
| 2, 05:29:36 |    13 | 15  | Reached level 15
| 2, 06:36:49 |    13 | 15  | Killed Bill Ferny, agent of Saruman
| 2, 06:40:49 |    13 | 15  | Killed Ulfast, Son of Ulfang
| 2, 16:53:02 |    16 | 18  | Killed The Great Goblin
| 2, 17:23:04 |    16 | 18  | Killed The Dunlending Agent of the Nazgul
| 2, 20:32:24 |    20 | 19  | Killed Bolg, Son of Azog
| 2, 20:44:20 |    20 | 19  | Found The spear of Sildorda
| 2, 22:31:55 |    21 | 20  | Reached level 20
| 3, 01:18:00 |    23 | 21  | Killed Ufthak of Cirith Ungol
| 3, 02:59:00 |    25 | 21  | Killed Nar, the Dwarf
| 3, 05:02:49 |    26 | 22  | Killed Sangahyando of Umbar
| 3, 10:06:27 |    30 | 24  | Killed Shagrat, Captian of Cirith Ungol
| 3, 12:00:16 |    31 | 25  | Reached level 25
| 3, 15:39:51 |    36 | 26  | Killed Ulwarth, Son of Ulfang
| 3, 20:13:15 |    39 | 27  | Found The maul of Adramil
| 3, 21:59:58 |    40 | 27  | Killed Lugdush the Uruk
| 4, 04:26:14 |    42 | 28  | Killed Gorbag, Captian of Minas Morgul
| 4, 07:41:35 |    47 | 28  | Killed Angamaite of Umbar
| 4, 08:34:13 |    46 | 28  | Found The iron helm 'Lothomir'
| 4, 10:03:43 |    47 | 28  | Killed Ulbandi the Ogre Chieftain
============================================================
| 4, 13:55:21 |    49 | 29  | Killed by a mature multi-hued dragon.
| 4, 13:55:21 |    49 | 29  | Killed on 07/21/2010 at 10:58 PM.
============================================================
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.7.2010 02:46
Last updated on 22.7.2010 05:09

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12698. on the Ladder (of 19090)
30. on the DaJAngband Ladder (of 100)
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Comments

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On 12.7.2010 02:49 buzzkill wrote:
Taking a break after my last serious game, I decided to try one of DaJ's novelty races, an Umber Hulk. Hulks cause earthquakes and confuse with nearly every hit, they aggravate constantly, and can tunnel at will. Although this particular Hulk has a decent INT, I going portray him as a moron just because of his title (and because it's more fun for me). This is my first experience with an Umber Hulk.

Read all about it at...
http://angband.oook.cz/forum/showthread.php?t=3433

On 12.7.2010 07:50 Pete Mack wrote:
I was wondering why you were having to flee so much with a warrior-type character. Now I know: only 11 STR, 13 DEX and 9 CON!

On 12.7.2010 15:09 buzzkill wrote:
Yeah, the stats are poor, but aggravation/earthquake is the problem. It was hack and slash for the first 5-10 levels then things changed. Without a branded weapon I can't put out the damage numbers needed to quickly kill packs of enemies and earthquakes (as helpful as they appear to be) allow me to be surrounded. Virtual absence of teleport and speed didn't help either. Matthias actually posted a winner with an Umber Hulk, I've no idea how. Though I mine a *lot*, gold is still a problem. I should start getting bigger drops now, but I'm entering hound territory too.

On 12.7.2010 15:25 buzzkill wrote:
... and, if you're following the story, understand that there are a ton of kills that don't get mentioned. Unless it's a fight with a unique or I nearly die, it probably only gets casually mentioned or not at all. He kills almost everything he sees, well, because he has to. He's always on the run, but he's a killing machine too.

On 12.7.2010 16:46 Matthias wrote:
Well I started with a lot better stats, that's for sure.

Aggrevation isn't too big of a deal, but earthquakes are.
Are you getting frequent earthquakes with that light spear? Because in that case, earthquakes have changed from bad to worse since I played. You might want to read the sourcecode to find out how they are triggered at the moment. The object destruction on uneffected grids might have changed (for the better or worse) as well.

On 19.7.2010 14:54 buzzkill wrote:
The Maul of Adramil was not recognized as a legendary item on pick-up. After lugging it around for a while I ID'd it to make space in my pack. I was very surprised to find it was an artifact. I thought that all artifacts were ID'd on pick up. Is it upon wield??? or is it based on perception??? or a bug?

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