The Angband Ladder: Elirion, High-Elf Warrior by Philip
[Angband 3.1.2v2 Character Dump] Name Elirion Self RB CB EB Best Sex Male Age 118 Str: 18/87 +1 +5 +5 18/197 18/177 Race High-Elf Height 109 INT: 16 +3 -2 +2 18/10 Class Warrior Weight 189 WIS: 14 -1 -2 +6 17 Title Champion Social Respected Dex: 18 +3 +2 +0 18/50 18 HP 721/721 Maximize Y CON: 18/27 +1 +2 +10 18/157 SP 0/0 CHR: 11 +5 -1 +2 17 Level 37 Armor [41,+74] Saving Throw 77% Cur Exp 1173317 Fight (+25,+32) Stealth Excellent Max Exp 1173317 Melee (+35,+41) Fighting Legendary Adv Exp 1400000 Shoot (+39,+18) Shooting Legendary MaxDepth 4050' (L81) Blows 3/turn Disarming 68% Game Turns 409989 Shots 1/turn Magic Device 66 Player Turns 76869 Infra 50 ft Perception 1 in 1 Active Turns 66903 Speed 32 Searching 52% Gold 163030 Burden 222.3 lbs You are one of several children of a Telerin Archer. You have light grey eyes, wavy blond hair, and a fair complexion. rAcid:.......++.... rConf:......+..+... rElec:.......+..... Sound:............. rFire:.......++.... Shard:............. rCold:.......+..... Nexus:............. rPois:+............ Nethr:......+...... rFear:............+ Chaos:............. rLite:............+ Disen:.......+..... rDark:.........+... S.Dig:............. rBlnd:.......+..... Feath:.......+..... Light:............. Aggrv:............. Regen:............. Stea.:.......+..... ESP:....+........ Sear.:....+........ Invis:............+ Infra:.....+......+ FrAct:.......+.+... Tunn.:............. HLife:.......+..... Speed:+.+...++...+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) The Dagger of Diril (1d4) (+10,+9) [+6] (+4) +4 speed. Slays evil creatures. Provides resistance to poison. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom. Combat info: 3 blows/round. With an additional 0 strength and 1 dex you would get 4 blows Average damage/hit: 46.8 vs. evil creatures, and 44.1 vs. others. b) The Short Bow of Duros (x2) (+14,+18) (+4) +4 wisdom, constitution. Cannot be harmed by acid, electricity, fire, cold. c) a Ring of Speed (+17) +17 speed. d) a Ring of Damage (+0,+10) e) an Amulet of ESP (+7) +35% to searching. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. f) The Phial of Harnim (+1) +1 infravision. Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. Takes 42 to 78 turns to recharge at your current speed. Your chance of success is 94.8% Radius 3 light. g) The Full Plate Armour of Curimbar (-3) [26,+17] (+1) +1 speed. Provides resistance to confusion, nether. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. h) The Cloak of Tanruil (+8,+4) [1,+18] (+2) +2 charisma, stealth, speed. Provides resistance to acid, lightning, fire, cold, blindness, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Prevents paralysis. Sustains your life force. i) The Leather Shield of Elion [6,+8] (+4) +4 constitution. Provides resistance to acid, fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it grants temporary resistance to electricity for 1d10+10 turns. Takes 78 to 124 turns to recharge at your current speed. Your chance of success is 93.1% j) The Metal Cap 'Marcar' [3,+8] (+2) +2 intelligence, wisdom, constitution. Provides resistance to dark, confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Prevents paralysis. When activated, it fires a line of light in all directions, each o ne causing light-sensitive creatures 6d8 damage. Takes 117 to 195 turns to recharge at your current speed. Your chance of success is 91.8% k) a Set of Gauntlets of Power (+5,+5) [3,+7] (+5) +5 strength. l) a Pair of Leather Boots of Speed [2,+8] (+10) +10 speed. [Character Quiver] n) 13 Arrows (1d4) (+0,+1) Combat info: Hits targets up to 100 feet away. Average damage/hit: 44.3. 35% chance of breaking upon contact. o) 32 Arrows of Wounding (1d4) (+10,+10) Combat info: Hits targets up to 100 feet away. Average damage/hit: 63.4. 35% chance of breaking upon contact. p) 24 Seeker Arrows (4d4) (+7,+2) Combat info: Hits targets up to 100 feet away. Average damage/hit: 62.4. 35% chance of breaking upon contact. q) 28 Arrows of Wounding (1d4) (+11,+16) Combat info: Hits targets up to 100 feet away. Average damage/hit: 75.9. 35% chance of breaking upon contact. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 3 Potions of Healing b) a Potion of *Healing* It can be thrown at creatures with damaging effect. c) a Potion of Speed d) 24 Scrolls of Phase Door e) 5 Scrolls of Teleportation f) 6 Scrolls of Identify g) 6 Scrolls of Word of Recall h) 6 Scrolls of Deep Descent i) a Scroll of *Destruction* j) 8 Rods of Treasure Location k) 4 Rods of Door/Stair Location (1 charging) l) 2 Rods of Trap Location m) a Rod of Detection Cannot be harmed by electricity. n) a Rod of Teleport Other o) 2 Wands of Teleport Other (13 charges) p) a Staff of *Destruction* (2 charges) q) a Staff of Power (4 charges) r) 2 Staves of Teleportation (14 charges) s) The Ring of Mirhovant (+8) +8 speed. Cannot be harmed by acid, electricity, fire, cold. Radius 1 light. t) Red Dragon Scale Mail [30] {magical} You do not know the full extent of this item's powers. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. u) The Adamantite Plate Mail of Eanelinel (-4) [40,+16] Provides resistance to light, dark, nether. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. v) 25 Seeker Bolts (4d5) {magical} You do not know the full extent of this item's powers. [Home Inventory] a) a Ring of Resist Poison Provides resistance to poison. b) a Ring of Acid [+13] It brands your melee attacks with acid. Provides resistance to acid. Cannot be harmed by acid. c) The Ring of Nargin (+5) +5 strength, intelligence, dexterity. +25% to searching. Provides resistance to fear, sound. Cannot be harmed by acid, electricity, fire, cold. When activated, it inflicts damage on evil creatures you can see, cures 50 hit points, heals all temporary effects and grants you pr otection from evil. Takes 608 to 1123 turns to recharge at your current speed. Your chance of success is 83.3% d) Chain Mail [14] (+2) {splendid} You do not know the full extent of this item's powers. +2 strength, constitution, infravision. e) Metal Lamellar Armour of Elvenkind [24,+16] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold, disenchantment. Cannot be harmed by acid, electricity, fire, cold. f) The Hard Leather Armour of Rumarin (-1) [8,+21] (+1) +1 tunneling. Provides resistance to sound. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. g) The Cloak of Linquetil [1,+8] (+2) +2 wisdom. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. h) a Fur Cloak of Aman [3,+8] (+3 stealth) +3 stealth. Provides resistance to nether. Cannot be harmed by acid, electricity, fire, cold. i) a Wicker Shield of Elvenkind [2,+7] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold, nether. Cannot be harmed by acid, electricity, fire, cold. j) The Pair of Steel Shod Boots of Faladri [6,+8] (+4) +4 wisdom, dexterity, charisma, speed. Provides resistance to acid, lightning, fire, cold, fear, light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Radius 1 light. k) The Tulwar 'Lenda' (2d4) (+21,+13) (+3) +3 wisdom, speed. Slays animals. Provides resistance to lightning, fear. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Sustains your life force. When activated, it restores 4d8 hit points and neutralizes poison. Takes 78 to 124 turns to recharge at your current speed. Your chance of success is 93.1% Combat info: 3 blows/round. With an additional 0 strength and 1 dex you would get 4 blows Average damage/hit: 57.2 vs. animals, and 51.8 vs. others. l) The Long Sword 'Tirdagon' (3d5) (+10,+18) Branded with acid, flames. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Grants the ability to see invisible things. Combat info: 3 blows/round. With an additional 5 strength and 1 dex you would get 4 blows With an additional 0 strength and 5 dex you would get 4 blows Average damage/hit: 81.2 vs. creatures not resistant to acid, 81.2 vs. creatures not resistant to fire, and 61.6 vs. others. m) The Broad Sword 'Ndilthil' (2d5) (+11,+17) (+4) +4 stealth. Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. Combat info: 2 blows/round. With an additional 2 strength and 0 dex you would get 3 blows With an additional 0 strength and 1 dex you would get 3 blows Average damage/hit: 57.5. n) The Katana 'Aleglin' (3d5) (+22,+13) [+1] (+5) +5 intelligence, charisma, stealth. Slays evil creatures, trolls. Cannot be harmed by acid, electricity, fire, cold. Combat info: 3 blows/round. With an additional 3 strength and 1 dex you would get 4 blows With an additional 0 strength and 5 dex you would get 4 blows Average damage/hit: 66.3 vs. evil creatures, 76.2 vs. trolls, and 56.4 vs. others. o) The Executioner's Sword 'Peregil' (4d5) (+13,+21) Slays evil creatures, undead, orcs, dragons. Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. When activated, it restores 4d8 hit points and neutralizes poison. Takes 78 to 124 turns to recharge at your current speed. Your chance of success is 90.2% Combat info: 2 blows/round. With an additional 0 strength and 5 dex you would get 3 blows Average damage/hit: 83.6 vs. evil creatures, 97.2 vs. undead, 97.2 vs. orcs, 97.2 vs. dragons, and 69.9 vs. others. p) The Spear of Helchindi (5d6) (+10,+10) (+2) (charging) +2 constitution. Cannot be harmed by acid, electricity, fire, cold. When activated, it sleeps all non-unique creatures within line of sight. Takes 280 to 499 turns to recharge at your current speed. Your chance of success is 94.8% Combat info: 3 blows/round. With an additional 0 strength and 1 dex you would get 4 blows Average damage/hit: 61.2. q) a Battle Axe of Westernesse (2d8) (+11,+13) (+1) +1 strength, dexterity, constitution. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 3 blows/round. With an additional 4 strength and 4 dex you would get 4 blows With an additional 0 strength and 6 dex you would get 4 blows Average damage/hit: 77.6 vs. orcs, 77.6 vs. trolls, 77.6 vs. giants, and 57.6 vs. others. r) The Glaive of Aregolan (3d6) (+13,+13) (+2) +2 charisma, infravision. Slays demons, orcs. *Slays* dragons, undead. Provides resistance to acid, disenchantment. Cannot be harmed by acid, electricity, fire, cold. When activated, it puts you in a berserker rage for d50+50 turns. Takes 429 to 780 turns to recharge at your current speed. Your chance of success is 94.3% Combat info: 2 blows/round. With an additional 0 strength and 1 dex you would get 3 blows Average damage/hit: 81.6 vs. demons, 81.6 vs. orcs, 104.9 vs. dragons, 104.9 vs. undead, and 58.3 vs. others. s) The Morning Star of Dalad (4d6) (+19,+14) (+2) +2 wisdom, tunneling. Slays demons, orcs. Provides resistance to acid, lightning, light, nether. Cannot be harmed by acid, electricity, fire, cold. When aimed, it creates a large fire ball with damage 200. Takes 709 to 1318 turns to recharge at your current speed. Your chance of success is 90.2% Combat info: 2 blows/round. With an additional 2 strength and 0 dex you would get 3 blows With an additional 0 strength and 1 dex you would get 3 blows Average damage/hit: 94.3 vs. demons, 94.3 vs. orcs, and 63.3 vs. others. t) a Long Bow of Extra Might (x4) (+9,+11) (+1) +1 shooting power. u) The Light Crossbow of Vasauglan (x3) (+12,+23) (+2) +2 intelligence, stealth. Provides resistance to acid, blindness. Cannot be harmed by acid, electricity, fire, cold. When aimed, it creates a fire bolt with damage 12d8. Takes 218 to 382 turns to recharge at your current speed. Your chance of success is 94.3% v) a Heavy Crossbow of Extra Shots (x4) (+16,+9) (+1) +1 shooting speed. w) 26 Bolts (1d5) (+3,+2) x) 22 Seeker Bolts (4d5) {magical} You do not know the full extent of this item's powers. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 591 0' 1 Killed Farmer Maggot 13095 100' 2 Reached level 2 19928 150' 3 Reached level 3 23313 200' 4 Reached level 4 27662 300' 5 Reached level 5 33909 350' 6 Reached level 6 38179 400' 7 Reached level 7 45581 400' 8 Reached level 8 50572 500' 9 Reached level 9 53503 500' 10 Reached level 10 53873 500' 11 Reached level 11 58234 500' 12 Reached level 12 68890 550' 13 Reached level 13 75510 650' 13 Found The Leather Shield of Elion 79364 750' 14 Reached level 14 81584 800' 14 Killed Orfax, Son of Boldor 84211 850' 15 Reached level 15 86756 850' 16 Reached level 16 103817 850' 17 Reached level 17 113027 950' 18 Reached level 18 123441 1100' 19 Reached level 19 135057 1250' 19 Killed Angamaite of Umbar 140559 1350' 20 Reached level 20 142379 1350' 20 Killed Shagrat, the Orc Captain 143791 1400' 21 Reached level 21 149457 1400' 22 Reached level 22 159261 1400' 22 Killed Ibun, Son of Mim 165510 1450' 23 Reached level 23 165700 1450' 23 Found The Morning Star of Dalad 175161 1450' 24 Reached level 24 175881 1450' 24 Killed Ugluk, the Uruk 177611 1450' 24 Killed Gorbag, the Orc Captain 179372 1500' 25 Reached level 25 206185 1700' 25 Killed Bill the Stone Troll 206185 1700' 26 Reached level 26 207028 1700' 27 Reached level 27 207455 1700' 27 Found The Pair of Steel Shod Boots of Faladri 209428 1700' 27 Killed Bert the Stone Troll 213519 1700' 27 Found The Ball-and-Chain of Dirisil (LOST) 215069 1700' 28 Reached level 28 218037 1700' 28 Killed Sangahyando of Umbar 222095 1700' 28 Killed Khim, Son of Mim 227481 1750' 28 Found The Cloak of Linquetil 234566 1750' 28 Killed Uldor the Accursed 235182 1750' 28 Killed Brodda, the Easterling 235571 1750' 29 Reached level 29 244285 1800' 29 Killed Azog, King of the Uruk-Hai 244535 1800' 29 Found The Hard Leather Armour of Rumarin 252500 1850' 29 Found The Dagger of Diril 253293 1850' 29 Found The Short Bow of Duros 259253 2000' 29 Killed Tom the Stone Troll 263504 2050' 29 Killed Beorn, the Shape-Changer 263504 2050' 30 Reached level 30 263516 2050' 30 Found The Phial of Harnim 269598 2150' 30 Killed The Queen Ant 271113 2150' 30 Killed Ulfang the Black 272748 2200' 31 Reached level 31 280098 2300' 30 Killed Mughash the Kobold Lord 291627 2600' 32 Reached level 32 297403 2650' 32 Found The Executioner's Sword 'Peregil' 302095 2650' 32 Found The Cloak of Tanruil 302688 2600' 32 Found The Broad Sword 'Ndilthil' 305682 2600' 32 Found The Metal Cap 'Marcar' 316104 2200' 32 Killed Grip, Farmer Maggot's dog 316613 2200' 32 Killed Rogrog the Black Troll 316873 2200' 33 Reached level 33 318970 2150' 33 Killed Lorgan, Chief of the Easterlings 321700 2150' 33 Killed Mim, Betrayer of Turin 332702 2700' 33 Killed Itangast the Fire Drake 334379 2750' 33 Found The Tulwar 'Lenda' 343072 2900' 34 Reached level 34 343084 2900' 34 Found The Full Plate Armour of Curimbar 343148 2900' 34 Killed Smaug the Golden 343737 2900' 34 Found The Glaive of Aregolan 345188 2900' 34 Killed Lugdush, the Uruk 345808 2900' 34 Killed Lokkak, the Ogre Chieftain 353252 3100' 34 Killed Grishnakh, the Hill Orc 353667 3150' 34 Found The Long Sword 'Tirdagon' 354782 3150' 34 Found The Ring of Mirhovant 355267 3150' 35 Reached level 35 355716 3150' 35 Found The Light Crossbow of Vasauglan 364344 3250' 35 Killed Boldor, King of the Yeeks 364670 3250' 35 Found The Pair of Ethereal Slippers of Helen 366367 3300' 35 Found The Spear of Helchindi 366882 3350' 35 Killed Scatha the Worm 375550 3400' 35 Killed Ren the Unclean 375559 3400' 35 Found The Katana 'Aleglin' 378421 3450' 35 Found The Ring of Nargin 383836 3450' 36 Reached level 36 384982 3450' 36 Killed Ulwarth, Son of Ulfang 393783 3700' 37 Reached level 37 394999 3700' 37 Killed Bolg, Son of Azog 396914 3800' 37 Killed Akhorahil the Blind 406273 3950' 37 Found The Adamantite Plate Mail of Eanelinel [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : yes (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 6.6.2010 16:00
9. on the Competition No.88 Ladder (of 28)
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