The Angband Ladder: Elirion, High-Elf Warrior by Philip

  [Angband 3.1.2v2 Character Dump]

 Name   Elirion                                  Self  RB  CB  EB   Best
 Sex    Male         Age            118   Str:  18/87  +1  +5  +5 18/197 18/177
 Race   High-Elf     Height         109   INT:     16  +3  -2  +2  18/10
 Class  Warrior      Weight         189   WIS:     14  -1  -2  +6     17
 Title  Champion     Social   Respected   Dex:     18  +3  +2  +0  18/50     18
 HP     721/721      Maximize         Y   CON:  18/27  +1  +2 +10 18/157
 SP     0/0                               CHR:     11  +5  -1  +2     17

 Level               37   Armor    [41,+74]     Saving Throw         77%
 Cur Exp        1173317   Fight   (+25,+32)     Stealth        Excellent
 Max Exp        1173317   Melee   (+35,+41)     Fighting       Legendary
 Adv Exp        1400000   Shoot   (+39,+18)     Shooting       Legendary
 MaxDepth   4050' (L81)   Blows      3/turn     Disarming            68%
 Game Turns      409989   Shots      1/turn     Magic Device          66
 Player Turns     76869   Infra       50 ft     Perception        1 in 1
 Active Turns     66903   Speed          32     Searching            52%
 Gold            163030   Burden  222.3 lbs

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, wavy blond hair, and a fair complexion.



rAcid:.......++.... rConf:......+..+...
rElec:.......+..... Sound:.............
rFire:.......++.... Shard:.............
rCold:.......+..... Nexus:.............
rPois:+............ Nethr:......+......
rFear:............+ Chaos:.............
rLite:............+ Disen:.......+.....
rDark:.........+... S.Dig:.............
rBlnd:.......+..... Feath:.......+.....

Light:............. Aggrv:.............
Regen:............. Stea.:.......+.....
  ESP:....+........ Sear.:....+........
Invis:............+ Infra:.....+......+
FrAct:.......+.+... Tunn.:.............
HLife:.......+..... Speed:+.+...++...+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) The Dagger of Diril (1d4) (+10,+9) [+6] (+4)
     +4 speed.
     Slays evil creatures.
     Provides resistance to poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom.
     
     Combat info:
     3 blows/round.
     With an additional 0 strength and 1 dex you would get 4 blows
     Average damage/hit: 46.8 vs. evil creatures, and 44.1 vs. others.
     
b) The Short Bow of Duros (x2) (+14,+18) (+4)
     +4 wisdom, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) a Ring of Speed (+17)
     +17 speed.
     
d) a Ring of Damage (+0,+10)
e) an Amulet of ESP (+7)
     +35% to searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
f) The Phial of Harnim (+1)
     +1 infravision.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 42 to 78 turns to recharge at your current speed.
     Your chance of success is 94.8%
     
     Radius 3 light.
g) The Full Plate Armour of Curimbar (-3) [26,+17] (+1)
     +1 speed.
     Provides resistance to confusion, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     
h) The Cloak of Tanruil (+8,+4) [1,+18] (+2)
     +2 charisma, stealth, speed.
     Provides resistance to acid, lightning, fire, cold, blindness, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Prevents paralysis.  Sustains your life force.  
     
i) The Leather Shield of Elion [6,+8] (+4)
     +4 constitution.
     Provides resistance to acid, fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants temporary resistance to electricity for 
     1d10+10 turns.
     Takes 78 to 124 turns to recharge at your current speed.
     Your chance of success is 93.1%
     
j) The Metal Cap 'Marcar' [3,+8] (+2)
     +2 intelligence, wisdom, constitution.
     Provides resistance to dark, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.  
     
     When activated, it fires a line of light in all directions, each o
     ne causing light-sensitive creatures 6d8 damage.
     Takes 117 to 195 turns to recharge at your current speed.
     Your chance of success is 91.8%
     
k) a Set of Gauntlets of Power (+5,+5) [3,+7] (+5)
     +5 strength.
     
l) a Pair of Leather Boots of Speed [2,+8] (+10)
     +10 speed.
     


  [Character Quiver]

n) 13 Arrows (1d4) (+0,+1)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 44.3.
     35% chance of breaking upon contact.
     
o) 32 Arrows of Wounding (1d4) (+10,+10)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 63.4.
     35% chance of breaking upon contact.
     
p) 24 Seeker Arrows (4d4) (+7,+2)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 62.4.
     35% chance of breaking upon contact.
     
q) 28 Arrows of Wounding (1d4) (+11,+16)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 75.9.
     35% chance of breaking upon contact.
     
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 3 Potions of Healing
     
b) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
c) a Potion of Speed
d) 24 Scrolls of Phase Door
e) 5 Scrolls of Teleportation
f) 6 Scrolls of Identify
g) 6 Scrolls of Word of Recall
h) 6 Scrolls of Deep Descent
i) a Scroll of *Destruction*
j) 8 Rods of Treasure Location
k) 4 Rods of Door/Stair Location (1 charging)
l) 2 Rods of Trap Location
m) a Rod of Detection
     Cannot be harmed by electricity.
     
n) a Rod of Teleport Other
o) 2 Wands of Teleport Other (13 charges)
     
p) a Staff of *Destruction* (2 charges)
     
q) a Staff of Power (4 charges)
     
r) 2 Staves of Teleportation (14 charges)
     
s) The Ring of Mirhovant (+8)
     +8 speed.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 1 light.
t) Red Dragon Scale Mail [30] {magical}
     You do not know the full extent of this item's powers.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
u) The Adamantite Plate Mail of Eanelinel (-4) [40,+16]
     Provides resistance to light, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
v) 25 Seeker Bolts (4d5) {magical}
     You do not know the full extent of this item's powers.
     


  [Home Inventory]

a) a Ring of Resist Poison
     Provides resistance to poison.
     
b) a Ring of Acid [+13]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
c) The Ring of Nargin (+5)
     +5 strength, intelligence, dexterity.
     +25% to searching.
     Provides resistance to fear, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it inflicts damage on evil creatures you can see, 
     cures 50 hit points, heals all temporary effects and grants you pr
     otection from evil.
     Takes 608 to 1123 turns to recharge at your current speed.
     Your chance of success is 83.3%
     
d) Chain Mail [14] (+2) {splendid}
     You do not know the full extent of this item's powers.
     +2 strength, constitution, infravision.
     
e) Metal Lamellar Armour of Elvenkind [24,+16] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
f) The Hard Leather Armour of Rumarin (-1) [8,+21] (+1)
     +1 tunneling.
     Provides resistance to sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
g) The Cloak of Linquetil [1,+8] (+2)
     +2 wisdom.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
h) a Fur Cloak of Aman [3,+8] (+3 stealth)
     +3 stealth.
     Provides resistance to nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Wicker Shield of Elvenkind [2,+7] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Pair of Steel Shod Boots of Faladri [6,+8] (+4)
     +4 wisdom, dexterity, charisma, speed.
     Provides resistance to acid, lightning, fire, cold, fear, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     
     Radius 1 light.
k) The Tulwar 'Lenda' (2d4) (+21,+13) (+3)
     +3 wisdom, speed.
     Slays animals.
     Provides resistance to lightning, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Sustains your life force.  
     
     When activated, it restores 4d8 hit points and neutralizes poison.
     Takes 78 to 124 turns to recharge at your current speed.
     Your chance of success is 93.1%
     
     Combat info:
     3 blows/round.
     With an additional 0 strength and 1 dex you would get 4 blows
     Average damage/hit: 57.2 vs. animals, and 51.8 vs. others.
     
l) The Long Sword 'Tirdagon' (3d5) (+10,+18)
     Branded with acid, flames.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     3 blows/round.
     With an additional 5 strength and 1 dex you would get 4 blows
     With an additional 0 strength and 5 dex you would get 4 blows
     Average damage/hit: 81.2 vs. creatures not resistant to acid, 81.2
     vs. creatures not resistant to fire, and 61.6 vs. others.
     
m) The Broad Sword 'Ndilthil' (2d5) (+11,+17) (+4)
     +4 stealth.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
     Combat info:
     2 blows/round.
     With an additional 2 strength and 0 dex you would get 3 blows
     With an additional 0 strength and 1 dex you would get 3 blows
     Average damage/hit: 57.5.
     
n) The Katana 'Aleglin' (3d5) (+22,+13) [+1] (+5)
     +5 intelligence, charisma, stealth.
     Slays evil creatures, trolls.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     3 blows/round.
     With an additional 3 strength and 1 dex you would get 4 blows
     With an additional 0 strength and 5 dex you would get 4 blows
     Average damage/hit: 66.3 vs. evil creatures, 76.2 vs. trolls, and 
     56.4 vs. others.
     
o) The Executioner's Sword 'Peregil' (4d5) (+13,+21)
     Slays evil creatures, undead, orcs, dragons.
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  
     
     When activated, it restores 4d8 hit points and neutralizes poison.
     Takes 78 to 124 turns to recharge at your current speed.
     Your chance of success is 90.2%
     
     Combat info:
     2 blows/round.
     With an additional 0 strength and 5 dex you would get 3 blows
     Average damage/hit: 83.6 vs. evil creatures, 97.2 vs. undead, 97.2
     vs. orcs, 97.2 vs. dragons, and 69.9 vs. others.
     
p) The Spear of Helchindi (5d6) (+10,+10) (+2) (charging)
     +2 constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it sleeps all non-unique creatures within line of 
     sight.
     Takes 280 to 499 turns to recharge at your current speed.
     Your chance of success is 94.8%
     
     Combat info:
     3 blows/round.
     With an additional 0 strength and 1 dex you would get 4 blows
     Average damage/hit: 61.2.
     
q) a Battle Axe of Westernesse (2d8) (+11,+13) (+1)
     +1 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     3 blows/round.
     With an additional 4 strength and 4 dex you would get 4 blows
     With an additional 0 strength and 6 dex you would get 4 blows
     Average damage/hit: 77.6 vs. orcs, 77.6 vs. trolls, 77.6 vs.
     giants, and 57.6 vs. others.
     
r) The Glaive of Aregolan (3d6) (+13,+13) (+2)
     +2 charisma, infravision.
     Slays demons, orcs.
     *Slays* dragons, undead.
     Provides resistance to acid, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 429 to 780 turns to recharge at your current speed.
     Your chance of success is 94.3%
     
     Combat info:
     2 blows/round.
     With an additional 0 strength and 1 dex you would get 3 blows
     Average damage/hit: 81.6 vs. demons, 81.6 vs. orcs, 104.9 vs.
     dragons, 104.9 vs. undead, and 58.3 vs. others.
     
s) The Morning Star of Dalad (4d6) (+19,+14) (+2)
     +2 wisdom, tunneling.
     Slays demons, orcs.
     Provides resistance to acid, lightning, light, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a large fire ball with damage 200.
     Takes 709 to 1318 turns to recharge at your current speed.
     Your chance of success is 90.2%
     
     Combat info:
     2 blows/round.
     With an additional 2 strength and 0 dex you would get 3 blows
     With an additional 0 strength and 1 dex you would get 3 blows
     Average damage/hit: 94.3 vs. demons, 94.3 vs. orcs, and 63.3 vs.
     others.
     
t) a Long Bow of Extra Might (x4) (+9,+11) (+1)
     +1 shooting power.
     
u) The Light Crossbow of Vasauglan (x3) (+12,+23) (+2)
     +2 intelligence, stealth.
     Provides resistance to acid, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a fire bolt with damage 12d8.
     Takes 218 to 382 turns to recharge at your current speed.
     Your chance of success is 94.3%
     
v) a Heavy Crossbow of Extra Shots (x4) (+16,+9) (+1)
     +1 shooting speed.
     
w) 26 Bolts (1d5) (+3,+2)
x) 22 Seeker Bolts (4d5) {magical}
     You do not know the full extent of this item's powers.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
       591      0'    1   Killed Farmer Maggot
     13095    100'    2   Reached level 2
     19928    150'    3   Reached level 3
     23313    200'    4   Reached level 4
     27662    300'    5   Reached level 5
     33909    350'    6   Reached level 6
     38179    400'    7   Reached level 7
     45581    400'    8   Reached level 8
     50572    500'    9   Reached level 9
     53503    500'   10   Reached level 10
     53873    500'   11   Reached level 11
     58234    500'   12   Reached level 12
     68890    550'   13   Reached level 13
     75510    650'   13   Found The Leather Shield of Elion
     79364    750'   14   Reached level 14
     81584    800'   14   Killed Orfax, Son of Boldor
     84211    850'   15   Reached level 15
     86756    850'   16   Reached level 16
    103817    850'   17   Reached level 17
    113027    950'   18   Reached level 18
    123441   1100'   19   Reached level 19
    135057   1250'   19   Killed Angamaite of Umbar
    140559   1350'   20   Reached level 20
    142379   1350'   20   Killed Shagrat, the Orc Captain
    143791   1400'   21   Reached level 21
    149457   1400'   22   Reached level 22
    159261   1400'   22   Killed Ibun, Son of Mim
    165510   1450'   23   Reached level 23
    165700   1450'   23   Found The Morning Star of Dalad
    175161   1450'   24   Reached level 24
    175881   1450'   24   Killed Ugluk, the Uruk
    177611   1450'   24   Killed Gorbag, the Orc Captain
    179372   1500'   25   Reached level 25
    206185   1700'   25   Killed Bill the Stone Troll
    206185   1700'   26   Reached level 26
    207028   1700'   27   Reached level 27
    207455   1700'   27   Found The Pair of Steel Shod Boots of Faladri
    209428   1700'   27   Killed Bert the Stone Troll
    213519   1700'   27   Found The Ball-and-Chain of Dirisil (LOST)
    215069   1700'   28   Reached level 28
    218037   1700'   28   Killed Sangahyando of Umbar
    222095   1700'   28   Killed Khim, Son of Mim
    227481   1750'   28   Found The Cloak of Linquetil
    234566   1750'   28   Killed Uldor the Accursed
    235182   1750'   28   Killed Brodda, the Easterling
    235571   1750'   29   Reached level 29
    244285   1800'   29   Killed Azog, King of the Uruk-Hai
    244535   1800'   29   Found The Hard Leather Armour of Rumarin
    252500   1850'   29   Found The Dagger of Diril
    253293   1850'   29   Found The Short Bow of Duros
    259253   2000'   29   Killed Tom the Stone Troll
    263504   2050'   29   Killed Beorn, the Shape-Changer
    263504   2050'   30   Reached level 30
    263516   2050'   30   Found The Phial of Harnim
    269598   2150'   30   Killed The Queen Ant
    271113   2150'   30   Killed Ulfang the Black
    272748   2200'   31   Reached level 31
    280098   2300'   30   Killed Mughash the Kobold Lord
    291627   2600'   32   Reached level 32
    297403   2650'   32   Found The Executioner's Sword 'Peregil'
    302095   2650'   32   Found The Cloak of Tanruil
    302688   2600'   32   Found The Broad Sword 'Ndilthil'
    305682   2600'   32   Found The Metal Cap 'Marcar'
    316104   2200'   32   Killed Grip, Farmer Maggot's dog
    316613   2200'   32   Killed Rogrog the Black Troll
    316873   2200'   33   Reached level 33
    318970   2150'   33   Killed Lorgan, Chief of the Easterlings
    321700   2150'   33   Killed Mim, Betrayer of Turin
    332702   2700'   33   Killed Itangast the Fire Drake
    334379   2750'   33   Found The Tulwar 'Lenda'
    343072   2900'   34   Reached level 34
    343084   2900'   34   Found The Full Plate Armour of Curimbar
    343148   2900'   34   Killed Smaug the Golden
    343737   2900'   34   Found The Glaive of Aregolan
    345188   2900'   34   Killed Lugdush, the Uruk
    345808   2900'   34   Killed Lokkak, the Ogre Chieftain
    353252   3100'   34   Killed Grishnakh, the Hill Orc
    353667   3150'   34   Found The Long Sword 'Tirdagon'
    354782   3150'   34   Found The Ring of Mirhovant
    355267   3150'   35   Reached level 35
    355716   3150'   35   Found The Light Crossbow of Vasauglan
    364344   3250'   35   Killed Boldor, King of the Yeeks
    364670   3250'   35   Found The Pair of Ethereal Slippers of Helen
    366367   3300'   35   Found The Spear of Helchindi
    366882   3350'   35   Killed Scatha the Worm
    375550   3400'   35   Killed Ren the Unclean
    375559   3400'   35   Found The Katana 'Aleglin'
    378421   3450'   35   Found The Ring of Nargin
    383836   3450'   36   Reached level 36
    384982   3450'   36   Killed Ulwarth, Son of Ulfang
    393783   3700'   37   Reached level 37
    394999   3700'   37   Killed Bolg, Son of Azog
    396914   3800'   37   Killed Akhorahil the Blind
    406273   3950'   37   Found The Adamantite Plate Mail of Eanelinel


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 6.6.2010 16:00

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9. on the Competition No.88 Ladder (of 28)

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On 6.6.2010 16:01 Philip wrote:
OOPS

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