The Angband Ladder: Ariel, High-Elf Priest by <estie@gmx.net>

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age            129   STR:  18/92  +1  -1  +0  18/92
 Race   High-Elf     Height          75   INT:     18  +3  -3  +0     18
 Class  Priest       Weight         177   WIS! 18/100  -1  +3 +10 18/***
 Title  Bishop       Social  Role model   DEX:  18/30  +3  -1 +11 18/160
 HP     -27/401      Maximize         Y   CON:  18/62  +1  +0  +0  18/72
 SP     255/313                           CHR:  18/39  +5  +2  +7 18/179


 Level               39   Armor   [13,+111]     Saving Throw        100%
 Cur Exp        1939276   Fight    (+18,+7)     Stealth        Legendary
 Max Exp        1939276   Melee   (+30,+19)     Fighting          Superb
 Adv Exp        2200000   Shoot   (+27,+16)     Shooting          Superb
 MaxDepth   4950' (L99)   Blows      4/turn     Disarming            63%
 Turns          6808441   Shots      1/turn     Magic Device      Heroic
 Gold            699909   Infra       70 ft     Perception        1 in 1
 Burden       134.9 lbs   Speed          31     Searching            59%

 You are the only child of a Noldorin Archer.  You have light grey
 eyes, straight blond hair, and a fair complexion.



 Acid:......+++.... Confu:+............
 Elec:......*.+.... Sound:.....+.+.....
 Fire:........+.... Shard:......++.....
 Cold:......+*+.... Nexus:....+........
 Pois:....+.+...... Nethr:...........+.
 Fear:.........+... Chaos:+............
 Lite:............+ Disen:...........+.
 Dark:.....+..+.... S.Dig:.............
Blind:............. Feath:.........++..

PLite:......+...... Aggrv:.............
Regen:......+...... Stea.:....++.++....
Telep:.+........... Sear.:....+.....+..
Invis:............+ Infra:....+.......+
FrAct:.+........+.. Tunn.:.............
HLife:............. Speed:..+++.+....+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Last Messages]

> You have removed the rubble.
> You have found 166 gold pieces worth of opals.
> You hear a door burst open!
> Target Selected.
> The Blue yeek dies.
> You see an Awl-Pike (1d8).
> On the ground: an Awl-Pike of *Slay Orc* (1d8) (+15,+13) (+1).
> You sense the presence of traps!
> You sense the presence of doors and stairs!
> You sense the presence of buried treasure!
> You sense the presence of objects!
> You sense no invisible creatures.
> You sense the presence of monsters!
> The Pit Fiend breathes chaos.
> You die.

Killed by a Pit Fiend.

  [Character Equipment]

a) The Lucerne Hammer 'Barim' (2d5) (+12,+12) (+4)
     +4 wisdom, charisma.
     Provides resistance to confusion, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, charisma.
     Blessed by the gods.
     When activated, it destroys all traps and doors surrounding you.
     It takes 10 turns to recharge after use.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 25 against normal creatures.
b) a Short Bow of Lothlorien (x2) (+9,+16) (+1)
     +1 dexterity, shooting power.
     Cannot be harmed by acid, fire.
     Prevents paralysis.
     Grants telepathy.
c) a Granite Ring of Speed (+9)
     +9 speed.
d) a Granite Ring of Speed (+11)
     +11 speed.
e) a Mithril Amulet of Trickery (+3)
     +3 dexterity, stealth, searching, infravision, speed.
     Provides resistance to poison, nexus.
     Sustains dexterity.
f) The Palantir of Endagon (+3)
     +3 wisdom, stealth.
     Provides resistance to dark, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it maps the entire level and detects objects, trap
     s, doors, and stairs.
     It takes 50 turns to recharge after use.
     Radius 3 light.
g) The Soft Leather Armour of Liond [4,+19] (+2)
     +2 dexterity, speed.
     Provides immunity to lightning.
     Provides resistance to acid, cold, poison, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, dexterity.
     Speeds regeneration.
     Radius 1 light.
h) The Ethereal Cloak of Dorione [0,+21] (+3)
     +3 stealth.
     Provides immunity to cold.
     Provides resistance to acid, sound, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it cures you of fear and poison.
     It takes 5 turns to recharge after use.
i) a Leather Shield of Elvenkind [6,+16] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
j) an Iron Crown of Lordliness [0,+16] (+3)
     +3 wisdom, charisma.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, charisma.
     Feather Falling.
k) a Set of Leather Gloves of Thievery (+3,+2) [1,+13] (+5)
     +5 dexterity, searching.
     Feather Falling.
     Prevents paralysis.
l) The Pair of Leather Boots of Redhwe [2,+15] (+6)
     +6 speed.
     Provides resistance to nether, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it fires a mana bolt with damage 12d8.
     It takes 30 turns to recharge after use.


  [Character Inventory]

a) 2 Holy Books of Prayers [Words of Wisdom] {@m2@b2@G2}
b) 2 Holy Books of Prayers [Chants and Blessings] {@m3@b3@G3}
c) 2 Holy Books of Prayers [Exorcism and Dispelling] {@m4@b4@G4}
d) a Holy Book of Prayers [Ethereal Openings] {@m5@b5@G5}
     Cannot be harmed by acid, electricity, fire, cold.
e) a Holy Book of Prayers [Godly Insights] {@m6@b6@G6}
     Cannot be harmed by acid, electricity, fire, cold.
f) 2 Holy Books of Prayers [Purifications and Healing] {@m7@b7@G7}
     Cannot be harmed by acid, electricity, fire, cold.
g) a Holy Book of Prayers [Holy Infusions] {@m8@b8@G8}
     Cannot be harmed by acid, electricity, fire, cold.
h) 5 Viscous Pink Potions of Healing
i) a Black Potion of *Healing*
     It can be thrown at creatures with damaging effect.
j) 3 Indigo Potions of Restore Mana
k) 6 Clear Potions of Speed
l) 20 Scrolls titled "ungondus" of Phase Door
m) 18 Scrolls titled "an aned has" of Teleportation
n) 5 Scrolls titled "manwen thlose" of Teleport Level
o) a Scroll titled "ni in er vadro" of Banishment
p) a Scroll titled "con balend" of Mass Banishment
q) 3 Scrolls titled "prat milin na" of *Destruction*
r) 5 Mithril Wands of Stone to Mud (5 charges)
s) The Elfstone of Aladis
     Provides resistance to fire, light, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     Speeds regeneration.
     When activated, it heals 500 hit points.
     It takes 200 turns to recharge after use.
     Radius 1 light.
t) 27 Arrows of Flame (1d4) (+16,+14)
     Cannot be harmed by fire.
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 292.5 against
     fire-vulnerable creatures, and 97.5 against normal creatures.
     35% chance of breaking upon contact.
u) 21 Mithril Arrows of Wounding (3d4) (+18,+15)
     Cannot be harmed by acid, fire.
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 115.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) 2 Dark Blue Potions of Life
     When ingested, it restores 5000 hit points, restores experience an
     d stats, heals cut damage, and cures stunning, poison, blindness, 
     and confusion.
     It can be thrown at creatures with damaging effect.
b) a Crystal Amulet of Wisdom (+6)
     +6 wisdom.
     Sustains wisdom.
     
c) a Bronze Amulet of the Magi [+8] (+3)
     +3 intelligence, searching.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
d) a Golden Amulet of Devotion (+3)
     +3 wisdom, charisma.
     Provides resistance to fire, light, dark.
     Sustains wisdom, charisma.
     Stops experience drain.
     
     Radius 1 light.
e) The Amulet of Mennarwe (+3)
     +3 strength, dexterity.
     Provides resistance to fire, sound, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     
     When activated, it deals five times your level's damage to all evi
     l creatures that you can see.
     It takes 50 turns to recharge after use.
f) The Necklace 'Umenda' (+2)
     +2 charisma.
     Provides resistance to lightning, fire, shards, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     Prevents paralysis.
     
g) The Jewel of Eleros (+3)
     +3 infravision.
     Provides resistance to shards, nexus, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, charisma.
     
     When activated, it restores your experience to full.
     It takes 150 turns to recharge after use.
     Radius 1 light.
h) Law Dragon Scale Mail (-2) [30,+25]
     Provides resistance to sound, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it allows you to breathe sound/shards for 230 dama
     ge.
     It takes d300+300 turns to recharge after use.
i) The Augmented Chain Mail of Ciriath (-2) [16,+23] (+4)
     +4 intelligence, searching.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, dexterity.
     
j) The Bar Chain Mail of Shelth (-2) [18,+19] (+2)
     +2 strength, wisdom, infravision.
     Provides resistance to acid, lightning, fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, wisdom, dexterity.
     Stops experience drain.
     
k) Mithril Plate Mail of Elvenkind (-3) [35,+18] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) The Soft Leather Armour 'Aringwar' [4,+10] (+4)
     +4 dexterity, stealth.
     Provides resistance to acid, lightning, fire, cold, sound, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity, charisma.
     Feather Falling.
     Speeds regeneration.
     
     When activated, it heals 1000 hit points.
     It takes 444 turns to recharge after use.
     Radius 1 light.
m) a Cloak of Aman [1,+24] (+1 stealth)
     +1 stealth.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) a Fur Cloak of Aman [3,+23] (+3 stealth)
     +3 stealth.
     Provides resistance to chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
o) an Elven Cloak of Protection [6,+16] (+2 stealth)
     +2 stealth.
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) The Wicker Shield of Larangrie [2,+14]
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     
     When activated, it creates a frost bolt with damage 6d8.
     It takes 7 turns to recharge after use.
q) a Small Metal Shield of Preservation [4,+25]
     Provides resistance to poison, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Stops experience drain.
     
r) The Large Metal Shield of Ellion [8,+11] (+1)
     +1 searching.
     Provides resistance to acid, lightning, fire, cold, dark, 
     confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 1 light.
s) The Jewel Encrusted Crown of Fuilpiond [0,+14]
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.
     Grants telepathy.
     
t) The Pair of Iron Shod Boots 'Yamina' [3,+13] (+2)
     +2 intelligence, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, constitution.
     Feather Falling.
     
     When activated, it teleports you randomly up to 10 squares away.
     It takes 20 turns to recharge after use.
u) The Two-Handed Great Flail 'Agnor' (3d6) (+8,+11) (+6)
     +6 charisma, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, charisma.
     
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 39 against animals, 39 against
     evil creatures, 49.5 against orcs, 49.5 against giants, and 28.5
     against normal creatures.
v) a Short Bow of Lothlorien (x2) (+14,+20) (+2)
     +2 dexterity, shooting power.
     Cannot be harmed by acid, fire.
     Speeds regeneration.
     Prevents paralysis.
     
w) The Heavy Crossbow 'Maglargir' (x4) (+11,+7) (+2)
     +2 shooting power.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     
     When activated, it teleports you randomly up to 10 squares away.
     It takes 2 turns to recharge after use.
x) 20 Seeker Arrows of Holy Might (4d4) (+19,+21)
     Cannot be harmed by acid, fire.
     
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 282 against
     evil creatures, 423 against demons, 423 against undead, and 141
     against normal creatures.
     35% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 6.5.2010 14:53

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8475. on the Ladder (of 18973)
3610. on the Angband Ladder (of 6502)
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On 6.5.2010 14:53 estie@gmx.net wrote:
27 hit points short ...

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