The Angband Ladder: Mackie, Hobbit Sorceror by Neil Stevens
[ToME 2.1.1(CVS) Character Dump]
Name : Mackie Age 80 STR: 18/***
Sex : Male Height 36 INT: 18/***
Race : Vampire Hobbit Weight 58 WIS: 18/***
Class : Sorceror Social Class 6 DEX: 18/***
Body : Player CON: 18/***
God : Nobody CHR: 18/***
+ To Melee Hit -45 Level 48 Max Hit Points 529
+ To Melee Damage -63 Experience 9037191 Cur Hit Points 512
+ To Ranged Hit -42 Max Exp 9037191 Max SP (Mana) 1499
+ To Ranged Damage 4 Exp to Adv. 9600000 Cur SP (Mana) 1479
AC 21+107 Gold 11264733
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Superb Blows/Round: 4
Bows/Throw : Very Bad Searching : Excellent Shots/Round: 2
Saving Throw: Legendary[2] Disarming : Superb Mel.dmg/Rnd: 4d5-252
Stealth : Legendary[7] Magic Device: Heroic Infra-Vision: 1320 feet
Tactic: coward
Explor: normal
(Character Background)
You are one of several children of a Hobbit Bum. You are a
credit to the family. You have hazel eyes, straight brown
hair, and an average complexion.
[Miscellaneous information]
Cth monsters: OFF
Zlike monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 31 (1550')
Angband: Level 100 (5000')
Barrow-Downs: Level 10 (500')
Nether Realm: Level 696 (34800')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 70 (3500')
Maze: Level 37 (1850')
Orc Cave: Level 12 (600')
Erebor: Level 72 (3600')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
Your body was a Player.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 24th Quelle of the 2890th year of the third age.
It now is 38 days that you are adventuring.
Your Attributes:
You are dead, killed by Ripe Old Age.
You can teleport at will.
You can drain life from a foe.
You can create food.
You can wreck the world around you.
You can restore lost life forces.
You feel heroic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breath without air.
You can fly.
You can climb hight mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are extremely lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.
Corruption list:
Skills (points left: 0)
. Sling-mastery 00.000 [0.300]
. Sneakiness 06.400 [0.900]
- Magic 50.000 [1.000]
. Magic-Device 11.000 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.800]
. Mana 00.000 [0.600]
. Fire 00.000 [0.700]
. Water 00.000 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 00.000 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 02.700 [0.900]
- Spirituality 38.400 [0.550]
. Prayer 00.000 [0.500]
. Monster-lore 01.500 [0.500]
You felt under the evil influence of the One Ring and decided to wear it.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 34 princesses.
You became a new force of darkness and enslaved all free people.
You have defeated 4690 enemies.
[Character Equipment]
a) a Main Gauche of Life (1d5) (+3,+7)(20%)
It increases your hit points by 20%. It provides resistance to life
draining.
You found it in the remains of a Quasit on level 10 of Barrow-Downs.
d) The Sling of Naedenna (x2) (+6,+4) (+5)
It provides light (radius 1) forever. It increases your strength,
constitution and charisma by 5. It fires missiles excessively fast.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
It can be activated for powerful things if it is being worn. It grants
you the power of change the world if it is being worn. It increases
your strength, intelligence, wisdom, dexterity, constitution, charisma,
speed and spell power by 5. It increases your mana capacity by 100%.
It makes you invisible. It sustains your strength, intelligence, wisdom,
dexterity, constitution and charisma. It provides immunity to acid,
electricity, fire and cold. It provides immunity to paralysis. It
provides resistance to poison, blindness, nether and disenchantment.
It allows you to see invisible monsters. It gives telepathic powers.
It speeds your regenerative powers. It drains mana, life and experience.
It is permanently cursed. It cannot be dropped while cursed. It
can re-curse itself. It cannot be harmed by acid, cold, lightning
or fire.
f) The Ring of Phasing (+15 to speed)
It grants you the power of teleport if it is being worn. It increases
your speed and luck by 15. It provides immunity to nether. It provides
resistance to life draining and nether. It renders you incorporeal.
It allows you to breath without air. It allows you to see invisible
monsters. It speeds your regenerative powers. It drains experience.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Tik'srvzllat on level 696 of Nether
Realm.
k) The Blue Stone 'Toris Mejistos' [Ent's Potion](40%) (+2) {cursed}
It grants you the power of restore life if it is being worn. It provides
light (radius 1) forever. It has a spell stored inside. It increases
your intelligence, wisdom and luck by 2. It increases your mana capacity
by 40%. It sustains your intelligence and wisdom. It provides resistance
to life draining. It allows you to breath underwater. It allows
you to sense the presence of evil beings and good beings. It slows
your metabolism. It speeds your regenerative powers. It is heavily
cursed. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50
of Submerged Ruins.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Nightwing on level 61 of Erebor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by
4. It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you
to sense the presence of thunderlords. It reflects bolts and arrows.
It produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level
70 of The Sacred Land Of Mountains.
o) an Elven Cloak of the Magi (-5,-3) [4,+10] (+3)
It increases your intelligence, stealth, searching, speed and luck
by 3. It sustains your intelligence. It provides immunity to paralysis.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and shards. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on
level 72 of Erebor.
s) The Massive Iron Crown of Morgoth [0,+2] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and infravision
by 125. It provides resistance to acid, electricity, fire, cold, poison,
light, dark, confusion, nether and nexus. It allows you to see invisible
monsters. It gives telepathic powers. It is permanently cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level
100 of Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides immunity
to paralysis. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on
level 72 of Erebor.
x) a Pair of Hard Leather Boots of Stealth [3,+9] (+1 to stealth)
It increases your stealth by 1.
You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) Climbing Set
It allows you to climb mountains.
[Character Inventory]
a) 2 Tomes of Magical Energy {!k!v!d!s}
b) a Tome of the Eternal Flame {!k!v!d!s @m5}
It cannot be harmed by fire.
c) a Tome of the Blowing Wind {!k!v!d!s @m9}
It cannot be harmed by electricity.
d) a Tome of the Impenetrable Earth {!k!v!d!s @m4}
It cannot be harmed by acid.
e) a Tome of the Everrunning Wave {!k!v!d!s}
f) a Fireproof Tome of Translocation {!k!v!d!s @m1}
It cannot be harmed by fire.
You bought it from the Library.
g) a Fireproof Tome of the Tree {!k!v!d!s @m3}
It cannot be harmed by fire.
You bought it from the Library.
h) a Fireproof Tome of Knowledge {!k!v!d!s @m2}
It cannot be harmed by fire.
You bought it from the Library.
i) a Fireproof Tome of the Time {!k!v!d!s}
It cannot be harmed by fire.
You bought it from the Library.
j) 2 Tomes of Meta Spells {!k!v!d!s}
It cannot be harmed by fire.
k) 2 Tomes of the Mind {!k!v!d!s}
l) 28 Potions of Cure Insanity
m) 10 Potions of Healing
n) 7 Potions of *Healing*
o) 2 Potions of Life
p) 2 Potions of Restore Mana
q) an Indestructible Ring of Speed (+9)
r) a Ring of Confusion Resistance
It provides resistance to confusion.
You bought it from the Jewelry Shop.
s) an Amulet of Reflection
It reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Rare Jewelry Shop.
t) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns
if it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you completely
fearless. It provides resistance to fire, poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 99
of Angband.
u) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if
it is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ulik the Troll in the town of Gondolin
.
v) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser black reaver on level 70 of
Dol Guldur.
w) (nothing)
[Home Inventory - Lothlorien ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It sustains
your strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to life draining. It allows you
to levitate. It produces a fiery sheath. It can re-curse itself.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Grave wight in the town of Bree .
b) a Fireproof Book of Beginner Cantrips {!k!v!d!s @m0}
It cannot be harmed by fire.
You found it in the remains of a Half-orc on level 21 of Orc Cave.
c) a Ring of Constitution (+4)
It increases your constitution by 4.
You bought it from the Jewelry Shop.
d) a Ring of Speed (+10)
It increases your speed by 10.
You found it in the remains of a Great Swamp Wyrm on level 67 of Angband.
e) a Ring of Speed (+6)
It increases your speed by 6.
You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
f) an Indestructible Ring of Speed (+5)
It increases your speed by 5. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level
70 of The Sacred Land Of Mountains.
g) a Dwarven Lantern of the Magi (+3)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It can be used to store a spell. It increases
your intelligence, wisdom and charisma by 3. It makes you invisible.
It provides resistance to blindness and nether. It cannot be harmed
by fire.
It was given to you as a reward.
h) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Smaug the Golden on level 46 of The
Sacred Land Of Mountains.
i) The Augmented Chain Mail of Norin (-2) [16,+0]
It sustains your constitution. It provides immunity to acid and
electricity.
It makes you completely fearless. It provides resistance to poison,
dark, confusion and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Glaurung, Father of the Dragons on
level 72 of Erebor.
j) The Filthy Rag of the Wight [1,+3] (+6 to searching)
It increases your intelligence, searching and spell power by 6. It
provides resistance to blindness and confusion. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
k) a Golden Crown of Telepathy [0,+10]
It gives telepathic powers. It cannot be harmed by acid.
You found it in the remains of Scatha the Worm on level 72 of Erebor.
l) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 46 of The
Sacred Land Of Mountains.
m) a Dragon Helm of Water Breathing [8,+21]
It provides resistance to cold, poison and dark. It allows you to
breath underwater. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level
70 of Paths of the Dead.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides resistance
to light. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) a Pair of Metal Shod Boots of Free Action [6,+6]
It provides immunity to paralysis.
You bought it from the Footwear Shop.
p) a Wooden Boomerang (Defender) (1d9) (+6,+10) [+5] (+4 to stealth)
It increases your stealth by 4. It sustains your dexterity. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and disenchantment. It allows you to levitate. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young blue dragon on level 25 of
Mirkwood.
[The Mathom-house Inventory - Bree ]
a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows
your metabolism. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
b) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes.
It is a great bane of dragons. It is especially deadly against orcs.
It is especially deadly against trolls. It fights against evil with
holy fury. It is especially deadly against natural creatures. It
provides immunity to paralysis. It provides resistance to acid,
electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level
70 of Paths of the Dead.
|
Posted on 17.1.2003 21:18
6129. on the Ladder (of 19313)
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