The Angband Ladder: Wizzle, Half-Elf Ranger by <nospam@supercell.nl>
[Angband 3.0.9b Character Dump]
Name Wizzle Self RB CB EB Best
Sex Female Age 27 STR: 16 +0 +2 +2 18/20
Race Half-Elf Height 53 INT: 14 +1 +2 +0 17
Class Ranger Weight 103 WIS: 15 -1 +0 +0 14
Title Explorer Status 1 DEX: 18/28 +1 +1 +2 18/68
HP 347/347 Maximize Y CON: 18/24 -1 +1 +2 18/44
SP 30/30 CHR: 18/70 +1 +1 +0 18/90
Level 31 Armor [18,+68] Saving Throw Superb
Cur Exp 187186 Fight (+11,+3) Stealth Excellent
Max Exp 187186 Melee (+20,+8) Fighting Superb
Adv Exp 210000 Shoot (+20,+14) Shooting Legendary
MaxDepth 1300 ft Blows 3/turn Disarming Excellent
Turns 2435563 Shots 2/turn Magic Device Superb
Gold 2133 Infra 20 ft Perception Fair
Burden 99.0 lbs Speed Normal Searching Good
Your mother was of the Avari. You are the illegitimate but
acknowledged child of a Serf. You are the black sheep of the family.
You have green eyes, straight brown hair, and an average complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+.+.... Blind:.............
Elec:........+.... Confu:.............
Fire:..+.....+.+.. Sound:.............
Cold:........+.... Shard:.......+.....
Pois:............. Nexus:.............
Fear:........+.... Nethr:.............
Lite:.........+... Chaos:.............
Dark:............. Disen:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:....+........ Stea.:........+....
Feath:...........+. Sear.:.............
PLite:.........+... Infra:.............
Regen:..........+.. Tunn.:.............
Telep:............. Speed:.............
Invis:+............ Blows:.............
FrAct:+............ Shots:.............
HLife:............. Might:.+...........
[Character Equipment]
a) a Dagger of Westernesse (1d4) (+9,+5) (+2)
It increases your strength, dexterity, and constitution by 2. It
slays orcs, trolls, and giants. It grants you immunity to paralysis
and the ability to see invisible things.
b) a Long Bow of Extra Might (x3) (+9,+14) (+1)
It increases your shooting power by 1.
c) a Garnet Ring of Flames [+7]
It provides resistance to fire. It activates for fire resistance
(20+d20 turns) and fire ball (80) every 50+d50 turns. It cannot be
harmed by fire.
d) a Carnelian Ring of Accuracy (+7)
e) a Brass Amulet of Slow Digestion
It slows your metabolism.
f) a Lantern (1915 turns)
It usually provides light of radius 2. It cannot be harmed by fire.
g) Hard Leather Armour of Resist Acid (-1) [6,+9]
It provides resistance to acid. It cannot be harmed by acid.
h) a Cloak of Protection [1,+11]
It provides resistance to shards. It cannot be harmed by the
elements.
i) a Small Metal Shield of Elvenkind [3,+9] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
lightning, fire, cold, and fear. It cannot be harmed by the
elements.
j) a Metal Cap of Light [3,+6]
It provides resistance to light. It usually provides light of
radius 1.
k) The Set of Gauntlets 'Paurhach' [2,+15]
It provides resistance to fire. It speeds your regeneration. It
activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed
by the elements.
l) a Pair of Hard Leather Boots of Slow Descent [3,+8]
It makes you fall like a feather.
[Character Inventory]
a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 4 Pieces of Elvish Waybread
e) 4 Flasks of oil
f) 18 Pink Potions of Cure Critical Wounds
g) 2 Scrolls titled "shario hemor" of Word of Recall
h) 3 Scrolls titled "teo ma sper" of Identify
i) 5 Tin Rods of Lightning Bolts {@z0}
j) 3 Chromium Rods of Frost Bolts {@z1}
k) 23 Arrows (1d4) (+6,+6) {@f2}
l) 78 Arrows (1d4) (+4,+4) {@f0}
[Home Inventory]
a) 14 Pieces of Elvish Waybread
b) 4 Flasks of oil
c) 17 Silver Speckled Potions of Speed
d) 4 Clotted Red Potions of Healing
e) 2 Tangerine Potions of *Healing*
f) a Red Potion of Life
g) 4 Orange Speckled Potions of Restore Intelligence
h) 2 Yellow Potions of Restore Wisdom
i) a Viscous Pink Potion of Restore Charisma
j) 15 Scrolls titled "shario hemor" of Word of Recall
k) 77 Scrolls titled "teo ma sper" of Identify
l) 3 Scrolls titled "ulonus infer" of *Identify*
m) 12 Scrolls titled "reo de conam" of Enchant Armor
n) 38 Scrolls titled "ase to fam ma" of Enchant Weapon To-Hit
o) 7 Scrolls titled "va us gero" of Enchant Weapon To-Dam
p) a Mithril-Plated Rod of Acid Balls
q) a Copper-Plated Rod of Fire Balls
r) The Dagger 'Narthanc' (2d4) (+4,+6)
It is branded with fire. It provides resistance to fire. It
activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed
by the elements.
s) 21 Seeker Bolts (4d5) (+3,+3)
t) 8 Arrows (1d4) (+4,+4)
u) 59 Arrows (1d4) (+0,+0)
v) 55 Arrows (1d4) (+0,+0)
w) 23 Iron Shots (1d4) (+3,+4)
x) 19 Mithril Shots (2d4) (+4,+3)
It cannot be harmed by acid.
[Options]
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no (adult_randarts)
Adult: Auto-scum for good levels : no (adult_autoscum)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
Adult: Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 7.1.2010 21:06
11749. on the Ladder (of 19313)
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