The Angband Ladder: Tarim, Dunadan Ranger by buzzkill
[DaJAngband v1.0.99 8/27/09 update Character Dump]
Name Tarim Self RB CB EB Best
Sex Female Age 48 STR: 15 +1 +2 +0 18
Race Dunadan Height 66 INT: 14 +2 +2 +0 18
Class Ranger Weight 174 WIS: 14 +2 +1 +0 17
Title Scout Status 12 DEX: 12 +2 +1 +1 16
HP -3/96 Maximize Y CON: 13 +3 +1 +0 17
SP 2/12 CHR: 11 +2 +1 +0 14
Level 12 Armor [6,+11] Saving Throw 48
Cur Exp 1562 Fight (+4,+4) Fighting 129
Max Exp 1562 Melee (+8,+9) Shooting 136
Adv Exp 1717 Shoot (+4,+0) Throwing 112
MaxDepth Lev 9 Blows 1/turn Disarming 63
Turns 63927 Shots 1/turn Magic Device 41
Gold 1138 Stealth 7 Alertness 39
Burden 84.0 lbs Energy 100% Searching 26
You are the illegitimate and unacknowledged child of a Yeoman. You
are a credit to the family. You have brown eyes, wavy auburn hair,
and a fair complexion.
abcdefghijkl@ abcdefghijkl@
Acid:............. Blind:.............
Elec:............. Confu:.............
Fire:............. Sound:.............
Cold:............. Shard:.............
Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
Fear:............. Chaos:.............
Lite:............. Disen:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Alert:...+.........
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:............. :.............
[Last Messages]
> You miss the hill orc.
> The hill orc fires an arrow.
> You hear a monster nearby but out of sight.
> You hit the hill orc.
> The hill orc hits you.
> The hill orc fires an arrow.
> You miss the hill orc.
> The hill orc hits you.
> You hit the hill orc.
> You have slain the hill orc.
> You feel something roll beneath your feet.
> You have a Scroll titled "pessita oc" (k).
> You failed to use the wand properly.
> The Great Goblin hits you. <4x>
> You die.
[Character Equipment]
a) a trident of *Slay Orc* (1d8) (+4,+5) (+1)
It increases your dexterity by 1. It slays orcs. It sustains your
dexterity.
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 30.5 against orcs, and 13.5
against other monsters. Your chance of scoring a critical hit with
this weapon is 1 in 32.
b) a short bow (ML2) (+0,+0)
A launcher with an multiplier level (ML) of 2 actually multiplies
damage by x1.75
Examine ammo to see average damage.
c) (nothing)
d) a Jacinth Ring of Alertness (+1)
It increases your alertness by 5.
e) (nothing)
f) a wooden torch (2906 turns)
It usually provides light of radius 2, though this is reduced when
running of out fuel.
g) a filthy rag [1,+2]
h) a cloak [1,+0]
i) (nothing)
j) a hard leather cap [2,+0]
k) a set of leather gloves [1,+6]
l) a pair of leather sandals [1,+0]
[Character Equipment -- Quiver]
n) 39 arrows (1d4) (+0,+0)
Fired from your current missile launcher, this missile will inflict
an average damage of 4.3. Your chance of scoring a critical shot
shooting this ammo from your current launcher is 1 in 35.
[Character Inventory]
a) 2 Books of Nature Magic [Call of the Wild] {@m1}
b) a Book of Nature Magic [Communion with Nature] {@m2}
c) 5 rations of food
d) 5 Purple Speckled Potions of Cure Serious Wounds
e) a Scroll titled "lacutor revo" of Phase Door
f) 3 Scrolls titled "que acto" of Word of Recall
g) 6 Scrolls titled "co etsideo" of Magic Mapping
h) 7 Scrolls titled "cardue utic" of Object and Treasure Detection
i) 3 Scrolls titled "letero" of Blessing
j) a Scroll titled "ficquam suptus" of Trap Detection
k) a Scroll titled "pessita oc" of Satisfy Hunger
l) a Brass-Bound Rod of Trap Location
m) a Hydra Tongue Wand of Teleport Other (5 charges)
n) 2 Fairy Dust Wands of Light (2 charges)
o) a Pegasus Tail Wand of Slow Monster (1 charge)
p) a Phoenix Spices Wand of Confuse Monster (1 charge)
q) a Cedar Staff of Identify (1d5) (+0,+0) (8 charges)
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 6. Your chance of scoring a
critical hit with this weapon is 1 in 46.
r) a Mahogany Staff of Light (1d5) (-4,-5) (12 charges) {cursed}
It is cursed.
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 1. Your chance of scoring a
critical hit with this weapon is 1 in 57.
s) a Jet Ring of Slow Digestion
It slows your metabolism.
t) 2 wooden torches (3000 turns)
It usually provides light of radius 2, though this is reduced when
running of out fuel.
u) a small leather shield [2,+0]
v) a hard leather cap [2,+0]
[Home Inventory]
a) a dagger (1d4) (-3,-3) {cursed}
It is cursed.
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 0.1. Your chance of scoring
a critical hit with this weapon is 1 in 83.
b) 2 long daggers (1d5) (+0,+0)
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 5. Your chance of scoring a
critical hit with this weapon is 1 in 52.
c) 2 throwing daggers (1d4) (+0,+0)
It is balanced for throwing and can't be used for melee.
This weapon can be thrown for an average damage of 3.7. Your chance
of scoring a critical hit when throwing this weapon is 1 in 32.
d) a spear (1d6) (+0,+0)
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 6.5. Your chance of scoring
a critical hit with this weapon is 1 in 45.
e) a spear (1d6) (+4,+3)
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 9.5. Your chance of scoring
a critical hit with this weapon is 1 in 38.
f) a walking stick (1d2) (+0,+0)
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 4.1. Your chance of scoring
a critical hit with this weapon is 1 in 49.
g) a war hammer (3d3) (+5,+1)
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 11.8. Your chance of scoring
a critical hit with this weapon is 1 in 24.
[Options]
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no (adult_randarts)
Adult: Auto-scum for good levels : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
Adult: Don't generate connected stairs : yes (adult_no_stairs)
Adult: Enable selling to shops : no (adult_cansell)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 10.12.2009 14:54
18032. on the Ladder (of 19309)
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