The Angband Ladder: Xi Lu II, Asiatic Quabalist by <ccc02@uark.edu>
[Steamband 0.1.0 Character Dump]
Name Xi Lu II Self RB CB EB Best
Sex Male Age 19 STR: 14 +0 -4 +0 10
Race Asiatic Height 67 INT: 12 -1 +2 +0 13
Class Quabalist Weight 156 WIS: 17 +1 +5 +0 18/50
Title Trickster Status 1 DEX: 14 +2 +1 +0 17
HP -4/77 Maximize Y CON: 14 +0 -2 +0 12
SP 20/27 Preserve Y CHR: 11 +0 -1 +0 10
Level 13 Armor [7,+1] Saving Throw Excellent
Cur Exp 1352 Fight (+2,+0) Stealth Excellent
Max Exp 1352 Melee (+5,+4) Fighting Very Good
Adv Exp 1430 Shoot (+2,+0) Shooting Fair
Blows 1/turn Disarming Good
Gold 423 Shots 0/turn Magic Device Excellent
Perception Good
Burden 78.7 lbs Infra 10 ft Searching Fair
You are the first child of a Thug. You are a credit to the
family. You have hazel eyes, curly auburn hair, and a very
dark complexion.
[Last Messages]
> The Maintance automata - Type III misses you.
> The Maintance automata - Type III dies.
> The Maintance automata - Type III misses you.
> The Maintance automata - Type III hits you.
> The Maintance automata - Type III squeals in pain.
> The Maintance automata - Type III hits you.
> The Maintance automata - Type III hits you.
> The Maintance automata - Type III shrieks in agony.
> The Maintance automata - Type III hits you.
> The Maintance automata - Type III misses you.
> The Maintance automata - Type III hits you.
> The Maintance automata - Type III dies.
> The Maintance automata - Type III hits you.
> The Maintance automata - Type III hits you.
> You die.
[Character Equipment]
a) a Dagger (1d4) (+3,+4)
b) (nothing)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Brass Lantern (with 13369 turns of light) {50% off}
It provides light (radius 2) when fueled.
g) a Robe [2,+0]
h) (nothing)
i) (nothing)
j) a Hard Leather Cap [2,+0]
k) (nothing)
l) a Pair of Hard Leather Shoes [3,+0]
[Character Inventory]
a) a Book of Arcane Incantations [Liber AL vel Legis]
b) a Book of Arcane Incantations [The Zohar (Book of Splendor)]
c) 5 Rations of Food
d) an Onion
e) 8 Flasks of oil
f) a Violet Speckled Tonic of Salt Water
g) an Oily Yellow Tonic of Confusion
h) a Metallic Blue Tonic of Boldness
i) a Gold Speckled Tonic of Resist Cold
j) 2 Misty Tonics of Cure Light Wounds
k) a "blaaod bjorbat" Mechanism of Darkness
l) a "creski itebin" Mechanism of Phase Door
m) a "petwah miden" Mechanism of Word of Recall {25% off}
n) 2 "ererea ish" Mechanisms of Light
o) a "nep gar valvly" Mechanism of Object Detection
p) a Titanium Ray Gun of Wonder (17 charges)
q) a Brass Ray Gun of Force Bolt (10 charges)
r) a Main Gauche (1d5) (+0,+0)
s) a .25 Derringer (x2) (+2,+1)
t) a .25 Derringer (x2) (+0,+0)
u) a .22 Bolt Action Rifle (x2) (+0,+0) {40% off}
v) 24 Shotgun buckshot (4d11) (+0,+0)
w) 48 Rifle bullets (2d11) (+0,+0) {50% off}
[Options]
Adult: Allow purchase of stats using points : no (adult_point_based)
Adult: Allow specification of minimal stats : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 6.1.2003 16:24
17923. on the Ladder (of 19309)
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