The Angband Ladder: Abi III, Kobold Warrior by <marektutaj@yahoo.com>
[Angband 3.1.1 dev Character Dump]
Name Abi III Self RB CB EB Best
Sex Female Age 16 STR: 18 -1 +5 +12 18/160
Race Kobold Height 33 Int: 14 -1 -2 +0 11 9
Class Warrior Weight 60 WIS: 12 +0 -2 +0 10
Title Commando Social Known DEX: 16 +2 +2 +0 18/20
HP 135/419 Maximize Y CON: 15 +2 +2 +4 18/50
SP 0/0 CHR: 16 -2 -1 +2 15
Level 34 Armor [30,+84] Saving Throw 53%
Cur Exp 378346 Fight (+12,+25) Stealth Excellent
Max Exp 378346 Melee (+19,+43) Fighting Legendary
Adv Exp 402500 Shoot (+29,+14) Shooting Legendary
MaxDepth 2350' (L47) Blows 5/turn Disarming 69%
Turns 643693 Shots 2/turn Magic Device Excellent
Gold 219546 Infra 50 ft Perception 1 in 33
Burden 225.9 lbs Speed 4 Searching 29%
You come from a litter of 4 pups. Your father was a warrior, and your
mother was a cook. You have brown eyes, a dark brown hide, and small,
sharp teeth.
rAcid:....+.+.*.... rConf:.............
rElec:......+...... Sound:........+....
rFire:......+...... Shard:......++.....
rCold:......+...... Nexus:......+......
rPois:............+ Nethr:.............
rFear:+.......+...+ Chaos:........+....
rLite:..........+.. Disen:.............
rDark:............. S.Dig:.............
rBlnd:............. Feath:.............
PLite:..........+.. Aggrv:+............
Regen:............. Stea.:.......+.....
ESP:.........+... Sear.:.............
Invis:............. Infra:............+
FrAct:........+.+.. Tunn.:.............
HLife:............. Speed:...........+.
ImpHP:............. Blows:+............
ImpSP:............. Shots:.+...........
Fear:............. Might:.............
[Character Equipment]
a) a Quarterstaff of Fury (1d9) (+7,+18) (+2)
+2 strength, attack speed.
Provides resistance to fear.
Cannot be harmed by acid, fire.
Aggravates creatures nearby.
Combat info:
5 blows/round.
Average damage/hit: 49.9.
b) a Heavy Crossbow of Extra Shots (x4) (+17,+14) (+1)
+1 shooting speed.
c) a Ring of Strength (+4)
+4 strength.
Sustains strength.
d) a Ring of Damage (+0,+13)
e) an Amulet of Resist Acid
Provides resistance to acid.
Cannot be harmed by acid.
f) a Lantern (13984 turns)
Cannot be harmed by fire.
Radius 2 light.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
+2 strength, charisma.
Provides resistance to acid, lightning, fire, cold, shards, nexus.
Cannot be harmed by acid, electricity, fire, cold.
h) an Elven Cloak of Protection [6,+21] (+2 stealth)
+2 stealth.
Provides resistance to shards.
Cannot be harmed by acid, electricity, fire, cold.
i) The Small Metal Shield of Thorin [4,+25] (+4)
+4 strength, constitution.
Provides immunity to acid.
Provides resistance to fear, sound, chaos.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.
j) a Metal Cap of Telepathy [3,+5]
Grants telepathy.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
Provides resistance to light.
Cannot be harmed by acid, electricity, fire, cold.
Sustains constitution.
Prevents paralysis.
Radius 1 light.
l) a Pair of Leather Boots of Speed [2,+6] (+6)
+6 speed.
[Character Inventory]
a) 11 Potions of Restore Life Levels
When drunk, it restores your experience.
b) 10 Scrolls of Phase Door
When read, it teleports you randomly up to 10 squares away.
c) a Scroll of Recharging
When read, it tries to recharge a wand or staff, destroying the wa
nd or staff on failure.
d) a Rod of Trap Location
When activated, it detects traps nearby.
Takes 120 turns to recharge at your current speed.
e) a Rod of Sleep Monster
When aimed, it attempts to induce magical sleep in a single monste
r.
Takes 43 turns to recharge at your current speed.
f) a Rod of Illumination
When activated, it lights up an area and inflicts 2d8 damage on li
ght-sensitive creatures.
Takes 72 turns to recharge at your current speed.
g) a Rod of Recall
Cannot be harmed by electricity.
When activated, it returns you from the dungeon or takes you to th
e dungeon after a short delay.
Takes 144 turns to recharge at your current speed.
h) 2 Staves of Teleportation (7 charges)
When activated, it teleports you randomly up to 100 squares away.
i) 3 Staves of Speed (6 charges)
When activated, it hastens you for 2d10+20 turns.
j) 4 Staves of Identify (3 charges)
When activated, it reveals to you the extent of an item's magical
powers.
k) a Ring of Searching (+3)
+15% to searching.
l) a Ring of Damage (+0,+12)
m) a Ring of Open Wounds
Impairs hitpoint recovery.
When activated, it heals you a fair amount (1/5 of your wounds, mi
nimum 25HP), heals cut damage, and cures blindness and confusion.
Takes 36 to 120 turns to recharge at your current speed.
n) a Ring of Delving (+5)
+5 tunneling.
When aimed, it turns rock into mud.
Takes 40 to 84 turns to recharge at your current speed.
o) Metal Brigandine Armour (-3) [20,+6]
p) a Small Metal Shield of Preservation [4,+11]
Provides resistance to dark, disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, dexterity, constitution.
Stops experience drain.
q) a Tulwar (2d4)
You do not know the full extent of this item's powers.
Combat info:
3 blows/round.
Average damage/hit: 28.3.
r) a Trident of Slay Undead (1d10) (+7,+7)
Slays undead.
Combat info:
4 blows/round.
Average damage/hit: 47.7 vs. undead, and 36.2 vs. others.
s) a Heavy Crossbow of Power (x4) (+12,+26)
t) 29 Bolts (1d5) (+5,+3)
Combat info:
Hits targets up to 140 feet away.
Average damage/hit: 81.6.
25% chance of breaking upon contact.
u) 31 Bolts (1d5) (+5,+2)
Combat info:
Hits targets up to 140 feet away.
Average damage/hit: 77.5.
25% chance of breaking upon contact.
[Home Inventory]
a) 18 Rations of Food
b) 39 Scrolls of Identify
When read, it reveals to you the extent of an item's magical power
s.
c) 13 Scrolls of Recharging
When read, it tries to recharge a wand or staff, destroying the wa
nd or staff on failure.
d) a Rod of Curing
Cannot be harmed by electricity.
When activated, it heals cut damage, and cures all stunning, poiso
n, blindness and confusion.
Takes 240 turns to recharge at your current speed.
e) 2 Staves of Identify (18 charges)
When activated, it reveals to you the extent of an item's magical
powers.
f) a Ring of Resist Poison
Provides resistance to poison.
g) Gold Dragon Scale Mail (-2) [30,+21]
Provides resistance to sound.
Cannot be harmed by acid, electricity, fire, cold.
When aimed, it allows you to breathe sound for 130 damage.
Takes 1082 to 2160 turns to recharge at your current speed.
h) Chain Mail of Elvenkind (-2) [14,+20] (+1 stealth)
+1 stealth.
Provides resistance to acid, lightning, fire, cold, nexus.
Cannot be harmed by acid, electricity, fire, cold.
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
+4 stealth.
Provides resistance to acid, lightning, fire, cold, dark.
Cannot be harmed by acid, electricity, fire, cold.
j) The Leather Shield of the Haradrim [4,+15] (+2) (charging)
+2 strength, constitution.
Provides resistance to poison, fear, blindness.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, constitution.
Aggravates creatures nearby.
k) a Golden Crown of the Magi [0,+8] (+3)
+3 intelligence.
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Sustains intelligence.
Stops experience drain.
l) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed}
Heavily cursed.
-5 intelligence, wisdom.
-25% to searching.
Provides resistance to fear.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis. Grants the ability to see invisible things.
Aggravates creatures nearby.
m) a Set of Leather Gloves of Free Action [1,+6]
Prevents paralysis.
n) a Set of Leather Gloves of Slaying (+2,+3) [1,-1]
o) a Bastard Sword of Westernesse (3d4) (+10,+16) (+1)
+1 strength, dexterity, constitution.
Slays orcs, trolls, giants.
Prevents paralysis. Grants the ability to see invisible things.
Combat info:
3 blows/round.
Average damage/hit: 65.3 vs. orcs, 65.3 vs. trolls, 65.3 vs.
giants, and 49.3 vs. others.
p) The Trident of Wrath (3d8) (+16,+18) (+2)
+2 strength, dexterity.
Slays evil creatures.
*Slays* undead.
Branded with venom.
Provides resistance to light, dark.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods. Grants the ability to see invisible things.
Combat info:
2 blows/round.
Average damage/hit: 77 vs. evil creatures, 92.6 vs. creatures not
resistant to poison, 123.6 vs. undead, and 61.5 vs. others.
q) a Trident of *Slay Orc* (1d10) (+7,+16) (+2)
+2 dexterity.
Slays orcs.
Sustains dexterity.
Combat info:
4 blows/round.
Average damage/hit: 57.2 vs. orcs, and 45.6 vs. others.
r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
+3 dexterity, charisma.
Branded with flames, frost.
Provides resistance to fire, cold, light.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis. Grants the ability to see invisible things.
Combat info:
3 blows/round.
Average damage/hit: 65.4 vs. creatures not resistant to fire, 65.4
vs. creatures not resistant to cold, and 43.2 vs. others.
Radius 1 light.
s) a Lucerne Hammer of Extra Attacks (2d5) (+9,+6) (+1)
+1 attack speed.
Combat info:
4 blows/round.
Average damage/hit: 35.9.
t) a Flail (Holy Avenger) (2d6) (+8,+7) [+4] (+2)
+2 wisdom.
Slays evil creatures, undead, demons.
Provides resistance to fear.
Sustains wisdom.
Blessed by the gods. Grants the ability to see invisible things.
Combat info:
3 blows/round.
Average damage/hit: 45.6 vs. evil creatures, 53.1 vs. undead, 53.1
vs. demons, and 38.1 vs. others.
u) a Quarterstaff of *Slay Dragon* (1d9) (+1,+10) (+2)
+2 constitution.
*Slays* dragons.
Provides resistance to fear.
Combat info:
3 blows/round.
Average damage/hit: 60.5 vs. dragons, and 39.1 vs. others.
v) 24 Bolts of Flame (1d5) (+12,+10)
Branded with flames.
Cannot be harmed by fire.
Combat info:
Hits targets up to 140 feet away.
Average damage/hit: 333.7 vs. creatures not resistant to fire, and
111.2 vs. others.
25% chance of breaking upon contact.
w) 15 Bolts of Wounding (1d5) (+11,+11)
Combat info:
Hits targets up to 140 feet away.
Average damage/hit: 115.3.
25% chance of breaking upon contact.
============================================================
CHAR.
| TURN | DEPTH |LEVEL| EVENT
============================================================
1 0' 1 Began the quest to destroy Morgoth.
3331 50' 2 Reached level 2
8512 100' 3 Reached level 3
13089 100' 4 Reached level 4
23592 150' 5 Reached level 5
30183 200' 6 Reached level 6
39549 200' 7 Reached level 7
43111 200' 7 Killed Grip, Farmer Maggot's dog
44238 200' 8 Reached level 8
55917 300' 9 Reached level 9
56101 300' 10 Reached level 10
56642 300' 10 Killed Fang, Farmer Maggot's dog
73932 400' 11 Reached level 11
80343 450' 12 Reached level 12
87868 450' 13 Reached level 13
99180 500' 14 Reached level 14
99690 500' 15 Reached level 15
102512 500' 16 Reached level 16
106417 500' 17 Reached level 17
117323 500' 18 Reached level 18
143913 500' 18 Killed Wormtongue, Agent of Saruman
154891 0' 18 Killed Farmer Maggot
163437 600' 19 Reached level 19
173201 700' 20 Reached level 20
198492 850' 20 Killed Smeagol
209843 900' 21 Reached level 21
210427 900' 21 Found The Trident of Wrath
220087 900' 21 Killed Ulfast, Son of Ulfang
230225 950' 22 Reached level 22
234578 950' 22 Killed Orfax, Son of Boldor
237576 950' 22 Killed Gorbag, the Orc Captain
243190 1000' 22 Killed Shagrat, the Orc Captain
255826 1050' 23 Reached level 23
267240 1100' 24 Reached level 24
275695 1100' 24 Killed Ibun, Son of Mim
352147 1100' 25 Reached level 25
387662 1350' 26 Reached level 26
397419 1400' 26 Found The Set of Leather Gloves 'Cammithrim'
399409 1400' 26 Killed Brodda, the Easterling
419582 1600' 27 Reached level 27
446624 2000' 27 Killed Angamaite of Umbar
447025 2000' 28 Reached level 28
447275 2000' 28 Found The Soft Leather Armour 'Hithlomir'
450401 2000' 28 Found The Leather Shield of the Haradrim
457302 2000' 28 Killed Sangahyando of Umbar
457327 2000' 28 Found The Small Metal Shield of Thorin
459613 2000' 28 Found The Scythe 'Avavir'
463566 2000' 29 Reached level 29
477164 2050' 30 Reached level 30
495202 2100' 30 Killed Lugdush, the Uruk
502899 2100' 30 Killed Uldor the Accursed
502899 2100' 31 Reached level 31
511717 2100' 31 Found The Iron Helm of Gorlim
517573 2100' 31 Killed Khim, Son of Mim
535307 2150' 31 Killed Bert the Stone Troll
550125 2200' 32 Reached level 32
550259 2200' 32 Killed Lokkak, the Ogre Chieftain
554738 2250' 32 Killed Quaker, Master of Earth
571419 2250' 32 Killed Bolg, Son of Azog
589847 2300' 32 Killed Ulwarth, Son of Ulfang
590310 2300' 33 Reached level 33
595056 2350' 33 Killed Lorgan, Chief of the Easterlings
599596 2350' 33 Killed Nar, the Dwarf
602389 2350' 33 Found The Chain Mail of Arvedui
606062 2350' 33 Killed The Queen Ant
635475 2350' 33 Killed Adunaphel the Quiet
635475 2350' 34 Reached level 34
640824 2350' 34 Killed Rogrog the Black Troll
643664 2350' 34 Killed Gorlim, Betrayer of Barahir
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 25.8.2009 07:28
10357. on the Ladder (of 19313)
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