The Angband Ladder: Larorewan, Gnome Warper by <acockbur@gmail.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Larorewan              Age                 66       STR!     40       
 Sex   : Male                   Height              45       INT!     40       
 Race  : Gnome LostSoul         Weight              90       WIS!     40       
 Class : Warper                 Social Class        37       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit          21 Level             49    Hit Points     1046/  1046 
 + To Melee Damage       17 Experience   7311233    Spell Points   1165/  1165 
 + To Ranged Hit         49 Max Exp      7311233    Sanity          911/   911 
 + To Ranged Damage      14 Exp to Adv.  7425000                               
   AC                17+114 Gold         3339465    Speed           Fast (+54) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Good         Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  12d4+68   
 Stealth     : Fair         Magic Device: Bad          Infra-Vision: 1320 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Gnome Prankster.  You           
          are a credit to the family.  You have brown eyes, wavy               
          black hair, and a very dark complexion.                              
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 109 (5450')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 61 (3050')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 34 (1700')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 955 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Arda and became a famed King.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 47th Yavie of the 2890th year of the third age.
 You have been adventuring for 4 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..23....4.2.....            
        Add Int   : 3.2...4.........            
        Add Wis   : 3.2..........5..            
        Add Dex   : ..2.............            
        Add Con   : ..233.4.4.23....            
        Add Chr   : ..23............            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : ..2...4....3....            
        Add Sear. : ...3............            
        Add Infra : 3...............            
        Add Tun.. : ..............7.            
        Add Speed : .*2..34....3....            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Elec Brand: .............+..            
        Sust Str  : .......+........            
        Sust Int  : +.+.+...........            
        Sust Wis  : +.+.+...........            
        Sust Dex  : ................            
        Sust Con  : ....+...........            
        Sust Chr  : ..+.............            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : +...............            
        Reflect   : ......+.........            
        Free Act  : ..+.....+.+....+            
        Hold Life : ..+.++..........            
        Imm Acid  : ......++*.......            
        Imm Elec  : ......+*........            
        Imm Fire  : .+.*..*.........            
        Imm Cold  : *.*.+.+.........            
        Res Pois  : .+..............            
        Res Fear  : ................            
        Res Light : .....+.+........            
        Res Dark  : ....++.+........            
        Res Blind : +.+.............            
        Res Conf  : .....+..+.......            
        Res Sound : ........+.......            
        Res Shard : ........+.......            
        Res Neth  : ....+...........            
        Res Nexus : ......+.........            
        Res Chaos : .....+..+.......            
        Res Disen : .......+........            
        Aura Fire : ......+.........            
        Aura Elec : .......+........            
        Lite      : ....+........+..            
        See Invis : +.++.+.........+            
        Regen     : ....+...........            
        Activate  : .+++++..........            
        Fly       : ...+..+.........            
        Orc.ESP   : .....+..+.......            
        TLord.ESP : ...+..+.........            
        Full ESP  : ..+.............            

Skills (points left: 5)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                       -00.100 [0.400]
          . Archery                              01.200 [0.000]
 - Sneakiness                                    01.600 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            01.000 [0.000]
 - Magic                                         49.780 [0.900]
          . Magic-Device                         02.200 [1.050]
          . Spell-power                          50.000 [0.700]
          . Mana                                 50.000 [0.700]
                   . Fire                        00.000 [0.800]
                   . Water                       06.400 [0.800]
                   . Air                         00.000 [0.800]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.800]
          . Conveyance                           50.000 [1.200]
          . Divination                           36.000 [1.200]
          . Temporal                             50.000 [1.200]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.800]
          . Udun                                 00.000 [0.400]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  07.000 [0.550]
          . Prayer                               05.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Mage Staff of Forochel (3d4) (-12,-3)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 93 of Halls of Mandos.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Halls of Mandos.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Wolf Pelt of Andorma [1,+10]
    It sustains your strength.  It provides immunity to electricity.  It
    provides resistance to acid, light, dark and disenchantment.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, shards and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 92 of Halls of Mandos.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 92 of Halls of Mandos.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 92 of Halls of Mandos.
z) (nothing)
{) The Seeker Bolt of Cualian (4d5) (+20,+14) (+5)
    It provides light (radius 1) forever.  It increases your wisdom by 5.  
    It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
|) a Magical Dwarven Pick of Digging (+7)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 7.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 96 of Mount Doom.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it lying in a vault on level 94 of Halls of Mandos.
b) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it lying in a vault on level 62 of Halls of Mandos.
c) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You found it lying in a vault on level 94 of Halls of Mandos.
d) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You found it lying in a vault on level 66 of Halls of Mandos.
e) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) 38 Potions of Healing {!k}
g) 13 Potions of Restore Mana {!k}
h) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Mount Doom.
i) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and disenchantment.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Eternal Flame
b) a Fireproof Tome of the Blowing Wind
c) a Fireproof Tome of the Impenetrable Earth
d) a Fireproof Tome of the Tree
e) a Fireproof Tome of Meta Spells
f) a Fireproof Unholy Tome of the Hellflame
g) a Sprig of Athelas
h) a Potion of Life
i) a Golden Rod of the Istari of Nothing (250/250)
j) The Augmented Chain Mail of Dendor (-2 to accuracy) [16,+12]
    It sustains your wisdom, dexterity and constitution.  It provides
    immunity to acid and cold.  It provides resistance to poison and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Large kobold in the town of Gondolin .
    
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 66 of Halls of Mandos.


  [Home Inventory - Gondolin ]

a) an Indestructible Ring of Speed (+14)
    It increases your speed by 14.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 62 of
    Dol Guldur.
b) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 81 of Angband.
c) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Lothlorien ]

a) 9 Potions of *Healing* {!k}
b) 2 Potions of Life {!k}
c) a Scroll of Mass Genocide
d) a Golden Rod of Capacity of Home Summoning (250/250)
e) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 92 of Halls of Mandos.
g) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 66 of Halls of Mandos.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, blindness, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
i) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, nether and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
k) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
l) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 50 of Halls of Mandos.
m) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Cat Lord on level 61 of Dol Guldur.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 69 of Paths of the Dead.
o) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides immunity
    to paralysis.  It provides resistance to electricity, fire, cold, 
    light, dark, blindness, confusion, sound and chaos.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
p) a Golden Crown of Might [0,+16] (+2)
    It increases your strength, dexterity and constitution by 2.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to chaos.  It cannot be
    harmed by acid.  
    You found it lying in a vault on level 97 of Halls of Mandos.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 34 of Moria.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of A lost temple.
s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
t) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 93 of Halls of Mandos.



Posted on 12.7.2009 17:55

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On 12.7.2009 17:55 acockbur@gmail.com wrote:
I was at level 30 after my second kill and didn't look back.

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