The Angband Ladder: Gwirelin, Dwarf Mindcrafter by <emcnay@albany.edu>
[ToME 2.3.5 Character Sheet]
Name : Gwirelin Age 41 STR! 40
Sex : Female Height 40 INT! 34
Race : Dwarf Weight 128 WIS! 40
Class : Mindcrafter Social Class 45 DEX! 33
Body : Player CON! 40
God : Manwe Sulimo CHR! 34
+ To Melee Hit 135 Level 50 Hit Points 1240/ 1240
+ To Melee Damage 69 Experience 19093103 Spell Points 426/ 426
+ To Ranged Hit 104 Max Exp 19093103 Sanity 930/ 930
+ To Ranged Damage 15 Exp to Adv. ***** Piety 109128
AC 32+92 Gold 3351687 Speed Fast (+44)
(Miscellaneous Abilities)
Fighting : Legendary[92]Perception : Superb Blows/Round: 19
Bows/Throw : Legendary[37]Searching : Superb Shots/Round: 2
Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 19d4+1311
Stealth : Bad Magic Device: Fair Infra-Vision: 150 feet
Tactic: berserker
Explor: running
(Character Background)
You are the only child of a Dwarven Miner. You are a
credit to the family. You have dark brown eyes, straight
black hair, a three foot beard, and a dark complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: OFF
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 103 (5150')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Cirith Ungol: Level 50 (2500')
Orc Cave: Level 22 (1100')
The Old Forest: Level 14 (700')
Moria: Level 38 (1900')
Dol Guldur: Level 70 (3500')
A lost temple: Level 33 (1650')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 12915 enemies.
You destroyed the One Ring, thus weakening Sauron.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You have completed 76 princess quests.
You have completed 76 lost sword quests.
You saved Arda and became a famed Queen.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 14th Quelle of the 2890th year of the third age.
You have been adventuring for 28 days.
adefkmnopsuxz{|@
Add Str : 3...4....3....6.
Add Int : .....3.6.....2..
Add Wis : ...743...3......
Add Dex : .4......4.......
Add Con : 34.......34..2..
Add Chr : ....43..........
Add Stea. : 3......6........
Add Sear. : .......6...4..6.
Add Infra : ...........4..6.
Add Tun.. : ...........4..6.
Add Speed : ..574..6.3.....+
Add Blows : ..57............
Chaotic : .............+..
Vampiric : .............+..
Slay Evil : .............+..
Slay Und. : +...............
Slay Orc : ..............+.
Slay Troll: +.............+.
Slay Giant: ..............+.
Slay Drag.: ..............+.
Acid Brand: ..............+.
Fire Brand: +...............
Sust Str : ........+.......
Sust Int : ..++...+........
Sust Wis : ...+............
Sust Dex : ........+.......
Sust Con : ........+.+.....
Sust Chr : ...+............
Invisible : ..+.....+...+...
Mul life : ...............+
Sens Fire : ................
Reflect : ................
Free Act : ..+...+++......+
Hold Life : ........+.......
Imm Acid : ..+...*.......+.
Res Elec : .........+......
Imm Fire : +..++.*..+......
Imm Cold : ..+...*..++.....
Res Pois : ..+.+....+......
Res Fear : ....+...........
Res Light : ...+.....+......
Res Dark : ...+..........+.
Res Blind : .........+.....+
Res Conf : ......+..+......
Res Sound : ......+..+......
Res Shard : ................
Res Neth : .+..............
Res Nexus : +.....+.........
Res Chaos : .........+......
Res Disen : ....+.........+.
Aura Fire : +.......+.......
Auto Curse: ........+.......
Levitate : +.......+......+
Lite : +........+......
See Invis : .........+......
Regen : +........++.....
Xtra Might: .+..............
Xtra Shots: .+..............
Activate : +...+....++...+.
Blessed : .............+..
Cursed : ...+............
Hvy Curse : ...+....+.......
Fly : ..+............+
Sentient : +...............
Climb : ...........+..+.
Orc.ESP : ..............+.
Full ESP : ...............+
Skills (points left: 0)
- Combat 50.000 [0.700]
- Weaponmastery 50.000 [0.700]
. Axe-mastery 00.000 [0.200]
. Archery 00.500 [0.000]
- Sneakiness 01.700 [1.100]
. Stealth -01.000 [0.400]
. Disarming 00.200 [0.900]
- Magic 50.000 [0.900]
. Magic-Device 08.800 [1.150]
. Spell-power 00.000 [0.600]
. Necromancy 20.400 [0.500]
. Thaumaturgy 04.700 [0.500]
- Spirituality 13.100 [1.000]
. Prayer 50.000 [0.900]
. Mindcraft 50.000 [0.900]
- Monster-lore 02.200 [0.500]
. Symbiosis 26.700 [0.500]
Abilities
* Perfect casting
[Fates]
You may find a Lucerne Hammer on level 1.
You are fated to meet a Rock lizard on level 1.
You are fated to meet a Giant black ant on level 1.
You may find a Catapult Trap Set on level 1.
[Character Equipment]
a) The Dagger 'Narthanc' (E:164413, L:46) (1d4) (+46,+19) (+3 to stealth)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, constitution and stealth by 3. It does extra damage from
fire. It is especially deadly against trolls. It strikes at undead
with holy wrath. It provides resistance to fire and nexus. It allows
you to levitate. It speeds your regenerative powers. It produces a
fiery sheath. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
d) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 89 of
Angband.
e) The Ring of Oronar (+5) {100% off}
It increases your speed and attack speed by 5. It makes you
invisible. It sustains your intelligence. It provides immunity to
paralysis. It provides resistance to acid, cold and poison. It
allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You stole it from the Speed Ring Market.
f) The Ring of Telwil (+7) {cursed}
It increases your wisdom, speed and attack speed by 7. It sustains
your intelligence, wisdom and charisma. It provides resistance to
fire, light and dark. It is heavily cursed. It cannot be harmed by
acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Gelugon on level 63 of Mordor.
m) a Dwarven Lantern of the Magi [Manwe's Blessing] (+3)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It has a spell stored inside. It increases
your intelligence, wisdom and charisma by 3. It cannot be harmed by
fire.
It was given to you as a reward.
n) The Thunderlord Coat 'Cirth' [9,+9]
It provides immunity to acid, fire and cold. It provides immunity to
paralysis. It provides resistance to confusion, sound and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill troll on level 38 of Mordor.
o) an Elven Cloak of the Magi (-3,-4) [4,+16] (+6)
It increases your intelligence, stealth, searching, speed and luck by
6. It sustains your intelligence. It provides immunity to paralysis.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It is heavily
cursed. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 26 of Mirkwood.
s) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to electricity, fire, cold, poison, light, blindness, confusion, sound
and chaos. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [Wind Shield] [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It has a spell stored inside. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being worn. It
increases your searching, infravision and ability to tunnel by 4. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 61 of Dol Guldur.
z) a Greater rotting quylthulg (1700 hp)
{) The Silver Bolt of Edhren (3d5) (+6,+13) (+2)
It increases your intelligence and constitution by 2. It produces
chaotic effects. It drains life from your foes. It is a great bane
of undead. It fights against evil with holy fury. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 85 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your strength, searching, infravision and ability
to tunnel by 6. It does extra damage from acid. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 62 of Mordor.
[Character Inventory]
a) a Parchment titled ``Secrets of the Gnomish Wizards'' {food}
It can be activated for satisfy hunger every 100 turns.
You found it lying on the ground on level 34 of Mordor.
b) The Cunning Plan of Zog {mas geno}
It can be activated for mass genocide every 1000 turns.
You found it in the remains of an Ice skeleton on level 99 of Mount Doom.
c) 4 Potions of Cure Insanity {100% off}
d) 6 Potions of Healing {100% off}
e) 8 Potions of *Healing* {100% off}
f) 2 Potions of Life
g) 13 Potions of Restore Mana {100% off}
h) 10 Scrolls of *Destruction* {100% off}
i) 3 Scrolls of Genocide
j) a Golden Rod of the Istari of Curing (250/250)
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Demilich on level 57 of Mordor.
k) a Golden Rod of Capacity of Recall (250/250) {*!}
It can hold more mana.
It was given to you as a reward.
l) The Wand of Digging of Thrain (70 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
m) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Huan, Wolfhound of the Valar on level 103
of Angband.
n) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 61 of Dol Guldur.
o) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Mim, Betrayer of Turin on level 37 of
Mordor.
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, dark and disenchantment. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 103 of
Angband.
q) The Cloak of Orocaleb [1,+5]
It sustains your dexterity. It provides immunity to electricity and
cold. It provides resistance to poison. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Novice rogue on level 51 of Mordor.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 103 of
Angband.
s) The Two-Handed Sword of Arahan (3d6) (+16,+23) (+3)
It must be wielded two-handed. It increases your strength and
dexterity by 3. It does extra damage from frost. It poisons your foes
. It is especially deadly against orcs. It is especially deadly
against giants. It is a great bane of demons. It fights against evil
with holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Tarrasque on level 103 of Angband.
t) The Dark Sword 'Mormegil' (E:12103, L:29) (6d7) (+32,+15) [-20] (+3 to speed)
It generates an antimagic field. It increases your charisma, speed
and attack speed by 3. It does extra damage from fire. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It provides immunity to
fire. It makes you completely fearless. It provides resistance to
chaos and disenchantment. It drains mana, life and experience. It
aggravates nearby creatures. It carries an ancient foul curse. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 83 of Angband.
u) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can be activated for drain life (90)
every 70 turns if it is being worn. It increases your wisdom and
infravision by 4. It does extra damage from frost. It is especially
deadly against orcs. It provides resistance to cold, light and chaos.
It allows you to sense the presence of orcs, trolls and giants. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 100 of
Angband.
v) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter reality
every 100 turns if it is being worn. It can cause earthquakes. It is
a great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 103 of
Angband.
[Home Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 44 of Mordor.
b) a Mushroom of Restoring
c) 7 Sprigs of Athelas
d) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every 150+d150 turns
if it is being worn. It increases your strength, dexterity,
constitution and speed by 4. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
e) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black reaver on level 70 of Angband.
f) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
It can be activated for heal 1000 hit points every 888 turns if it is
being worn. It increases your constitution by 2. It sustains your
constitution. It makes you completely fearless. It provides
resistance to life draining, acid, cold, dark, confusion, nether,
nexus and chaos. It allows you to sense the presence of undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 84 of Angband.
h) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 84 of Angband.
i) a Mouse Fur of Air [1,+12]
It allows you to breathe without air.
It was given to you as a reward.
j) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 67 of
Angband.
k) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and sound. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Swamp Wyrm on level 68 of Angband.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
m) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Wyrm of Thunder on level 67 of
Angband.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
o) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear in every direction if it is being
worn. It provides light (radius 1) forever. It increases your
strength, dexterity and constitution by 4. It provides resistance to
acid, electricity, fire, cold, light and blindness. It allows you to
see invisible monsters. It allows you to sense the presence of
dragons and thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 84 of Angband.
p) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 84 of Angband.
q) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
It can be wielded two-handed. It can be activated for dispel evil
(x4) every 100+d100 turns if it is being worn. It provides light
(radius 1) forever. It increases your strength, wisdom and speed by 4
. It strikes at undead with holy wrath. It fights against evil with
holy fury. It provides resistance to life draining, electricity, fire
, nether and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 67 of
Angband.
r) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 83 of Angband.
s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Swamp Wyrm on level 68 of Angband.
t) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
u) The Light Crossbow 'Fardan' (x6) (+21,+19) (+3)
It provides light (radius 1) forever. It increases your intelligence,
constitution and charisma by 3. It fires missiles with extra might.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Gelugon on level 63 of Mordor.
v) 12 Arrows of Acid (1d4) (+9,+6)
[Home Inventory - Gondolin ]
a) a Fireproof Holy Tome of Manwe Sulimo
It cannot be harmed by fire.
You found it in the remains of a Demilich on level 48 of Mordor.
b) 2 Mushrooms of Restoring
c) a Staff of Genocide[1|10] (3 charges)
d) The Ring 'Amarrion' (+4)
It can be activated for teleportation and destruction of the ring if
it is being worn. It increases your intelligence by 4. It sustains
your intelligence. It makes you completely fearless. It provides
resistance to light. It slows your metabolism. It induces random
teleportation. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave orc Shaman on level 68 of Angband.
e) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Gondolin .
f) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Chaos in the town of
Gondolin .
g) an Amulet of the Serpents [+4] (+5)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 5. It provides resistance
to poison.
You bought it from the Black Market.
h) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Uldor the Accursed on level 48 of Mordor.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
j) The Double Ring Mail of Elcaldan (-2 to accuracy) [15,+6]
It sustains your wisdom. It provides immunity to acid and fire. It
provides immunity to paralysis. It provides resistance to electricity
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature red dragon in the town of Gondolin
.
k) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
l) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200 turns if it is
being worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 99 of
Mount Doom.
m) a Dwarven Hard Leather Cap of the Noldor [2,+10] (+3 to infravision)
It can be activated for detect treasure every 10+d20 turns if it is
being worn. It increases your dexterity, constitution and infravision
by 3. It sustains your dexterity. It provides resistance to fire.
It allows you to sense the presence of orcs, trolls and dragons.
You found it in the remains of a Novice warrior on level 59 of Mordor.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It makes you
completely fearless. It provides resistance to blindness. It allows
you to sense the presence of orcs, trolls and evil beings. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk on level 24 of Mirkwood.
o) a Set of Leather Gloves of Agility [1,+14] (+3)
It increases your dexterity by 3.
You bought it from the Black Market.
p) The Dagger of Aranamed (1d4) (+10,+22) (+3 attacks)
It increases your strength, intelligence, constitution, charisma and
attack speed by 3. It does extra damage from electricity. It poisons
your foes. It is a great bane of demons. It strikes at undead with
holy wrath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 81 of Angband.
q) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
r) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed. It increases your dexterity, ability to
tunnel and speed by 5. It sustains your dexterity. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded two-handed. It poisons your foes. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at undead with holy
wrath. It fights against evil with holy fury. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient multi-hued dragon on level 99 of
Mount Doom.
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient green dragon in the town of
Gondolin .
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
v) The Two-Handed Flail of Nieluing (3d6) (+21,+10) (+5)
It must be wielded two-handed. It increases your strength, wisdom,
dexterity and constitution by 5. It is especially deadly against
giants. It strikes at demons with holy wrath. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 99 of Mount Doom.
w) a Dwarven Shovel (+3)
[Home Inventory - Minas Anor ]
a) a Mushroom of Restoring
b) a Scroll of Mass Genocide {100% off}
c) a Golden Rod of Nothing (125/125)
d) a Golden Rod of Nothing (125/125)
e) a Golden Rod of the Istari of Nothing (250/250)
f) a Mithril Rod of Nothing (160/160)
g) a Wand of Tidal Wave[1|23]
h) a Staff of Healing[3|28] (4 charges)
i) a Staff of Healing[3|33] (0 charges)
j) a Staff of Mana[2|34] (0 charges)
k) The Ring 'Eredhreb' [+14] (+5 to speed)
It increases your searching and speed by 5. It makes you invisible.
It provides resistance to acid, poison and sound. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mature red dragon on level 62 of Dol
Guldur.
l) The Ring of Durin (+2) {cursed}
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
m) an Amulet of the Serpents [+3] (+3)
n) The Fur Cloak 'Heloth' [3,+0]
It sustains your strength and charisma. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, poison and sound. It allows you to fly. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Ghoul on level 63 of Dol Guldur.
p) The Steel Helm 'Lebohaum' [20,+80]
q) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
It grants you the power of panic hit if it is being worn. It
increases your intelligence, dexterity, charisma, stealth, searching
and speed by 3. It provides immunity to paralysis. It provides
resistance to light and dark. It allows you to levitate. It allows
you to sense the presence of good beings and unique beings. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
r) The Dagger 'Dethanc' (E:290, L:23) (1d4) (+22,+11)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It does extra damage from electricity. It provides
resistance to electricity, cold and light. It slows your metabolism.
It produces a fiery sheath. It drains experience. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal drake on level 32 of Mirkwood.
s) 31 Seeker Bolts of Slay Evil (4d5) (+10,+5)
[Home Inventory - Lothlorien ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5
. It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 29 of Mirkwood.
b) an Adamantite Rod of Nothing (200/200)
c) an Adamantite Rod of Nothing (200/200)
d) an Adamantite Rod of Nothing (200/200)
e) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
f) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Demilich on level 57 of Mordor.
g) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Demilich on level 48 of Mordor.
h) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Osyluth on level 99 of Mount Doom.
i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
It can be activated for heal (777), curing and heroism every 300 turns
if it is being worn. It increases your intelligence, wisdom and
stealth by 4. It makes you completely fearless. It provides
resistance to life draining, acid, electricity, fire, cold, poison and
dark. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, confusion and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
k) The Dragon Helm of Thrain [8,+10]
It sustains your intelligence, wisdom and constitution. It allows you
to breathe underwater. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 44 of
Moria.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
shards. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to confusion, nexus, chaos and disenchantment.
It allows you to see invisible monsters. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lizard man on level 20 of Mirkwood.
q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be wielded two-handed. It increases your strength,
constitution and stealth by 3. It is especially deadly against orcs.
It is especially deadly against trolls. It strikes at demons with
holy wrath. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and blindness. It allows
you to levitate. It allows you to see invisible monsters. It allows
you to sense the presence of non-living things. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Gelugon on level 63 of Mordor.
r) The Morning Star of Gairmin (2d6) (+18,+5) (+6)
It increases your constitution by 6. It does extra damage from acid
and fire. It is especially deadly against dragons. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Barbazu on level 89 of Angband.
s) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to disenchantment. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 84 of Angband.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 84 of Angband.
u) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
It increases your searching, infravision, ability to tunnel and luck
by 3. It does extra damage from acid. It is especially deadly
against orcs. It is especially deadly against trolls. It allows you
to sense the presence of orcs and trolls. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 84 of Angband.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
It increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Young multi-hued dragon on level 88 of
Angband.
x) The Mage Staff 'Tumin' (1d4) (-1,-1) [+7](100%) (+5)
It can be wielded two-handed. It provides light (radius 1) forever.
It can be used to store a spell. It increases your intelligence and
spell power by 5. It increases your mana capacity by 100%. It
provides resistance to blindness and confusion. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 59 of Dol
Guldur.
[The Mathom-house Inventory - Bree ]
a) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks)
It increases your strength, intelligence and attack speed by 3. It
makes you invisible. It sustains your constitution and charisma. It
provides resistance to acid and chaos. It allows you to levitate. It
speeds your regenerative powers. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 59 of Dol
Guldur.
b) The Ring of Power of Uvatha the Horseman (+1)
It increases your wisdom and dexterity by 1. It makes you invisible.
It sustains your charisma. It provides resistance to nexus, chaos and
disenchantment. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of Power of Ren the Unclean (+1 to stealth)
It increases your constitution, stealth and infravision by 1. It
makes you invisible. It makes you completely fearless. It provides
resistance to poison, sound, nexus and chaos. It slows your
metabolism. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 61 of Dol Guldur.
d) The Ring of Power of Hoarmurath of Dir
It makes you invisible. It sustains your dexterity. It provides
resistance to dark, blindness, sound, shards and disenchantment. It
allows you to fly. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 59 of Dol Guldur.
e) The Ring of Tolagor (+16 to accuracy) (-4) {cursed}
It decreases your charisma and attack speed by 4. It makes you
invisible. It drains experience. It induces random teleportation.
It aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 45 of
Mordor.
f) The Ring 'Rient' (+9) {100% off}
It increases your charisma and speed by 9. It makes you invisible.
It sustains your strength, dexterity and constitution. It provides
resistance to light, sound and shards. It allows you to fly. It
cannot be harmed by acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
g) The Ring of Galim (+7) {100% off}
It increases your wisdom and speed by 7. It makes you invisible. It
sustains your dexterity and charisma. It provides resistance to light
and chaos. It allows you to see invisible monsters. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
h) The Ring of Goron (+6) {100% off}
It increases your intelligence, searching, infravision and speed by 6.
It makes you invisible. It provides resistance to fire. It allows
you to levitate. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
i) The Amulet of Nellion (+1 to infravision)
It can be used to store a spell. It increases your infravision by 1.
It sustains your strength, constitution and charisma. It provides
resistance to fire, cold, shards and nether. It allows you to
levitate. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
j) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
It increases your intelligence and searching by 2. It increases your
mana capacity by 40%. It provides resistance to blindness and
confusion. It renders you especially vulnerable to fire. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
k) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
|
Posted on 24.6.2009 02:56
2005. on the Ladder (of 19313)
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