The Angband Ladder: Alamar, High-Elf Mage by <Chris>

  [TinyAngband 0.0.3 Character Dump]

                          Name  : Alamar

 Sex      : Female           Age               117    STR:   18/112
 Race     : High-Elf         Height             84    INT:   18/197
 Class    : Mage             Weight            187    WIS!   18/120
 Magic    : Sorcery          Social Class       38    DEX:    18/60
 Patron   : Manwe                                     CON!   18/140
                                                      CHR:    18/90

 + Melee          (+8,+25)   Hit point   -136/ 355    Fighting    : Excellent
                             SP (Mana)    218/ 245    Bows/Throw  : Excellent
 Blows/Round             4                            Saving Throw: Heroic
 AverageDmg/Rnd        124   Level              27    Stealth     : Superb
                             Experience      76321
 + Shooting        (+5,+0)   Max Exp         76321    Perception  : Superb
 Multiplier          x0.00   Exp to Adv      80500    Searching   : Excellent
 Shots/Round          0.00   Gold           106950    Disarming   : Superb
                                                      Magic Device: Heroic
 AC               [17,+40]   Time      Day 7 15:46
 Speed             (+2+10)   Play time    04:13:58    Infra-Vision: 40 feet


                         (Character Background)
          You are one of several children of a Noldor Ranger.  You
          have light grey eyes, wavy black hair, and a fair
          complexion.


          ...You were killed by Saruman of Many Colours on level 20.


                                                                Modifications
                          Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@
                          Str:  18/92   1  -4   5 18/112        2..2.......1.
                          Int:  18/97   3   3   4 18/197        .....2...2...
                          Wis: 18/100   0   0   2 18/120        .....2.......
                          Dex:     18   3   1   2  18/60        ...2.........
                          Con: 18/100   1  -2   5 18/140        2..2......s1.
                          Chr:  18/50   3   1   0  18/90        .............

         abcdefghijkl@              abcdefghijkl@               abcdefghijkl@
 Acid  : .+...........    Speed   : +...........#    Free Actn: +.........+.+
 Elec  : ++..........+    Reflect : .............    SeeInvis.: +...........+
 Fire  : .+...........    MagicDev: .............    Hold Life: .............
 Cold  : .+...........    AuraFire: .............    Telepathy: ............#
 Poison: .+...........    AuraElec: .............    Warning  : .............
 Fear  : +............    AuraCold: .............    SlwDigstn: +............
 Dark  : +............    Dec.mana: .............    Regen.   : +............
 Blind : .............    Teleport: .............    Levitate : .............
 Conf  : ....+........    NoTelprt: .............    PermLite : +.....+...+..
 Sound : .............    No Magic: .............    Aggravate: .............
 Nether: .............    DrainExp: .............    EvilCurse: ....++.......


  [Quest information]

< Recall Depth >
  Level 20 (1000')

< Completed Quest >
  Golfimbul, the Hill Orc Chief            (Dungeon level:   5) - level 12
  Sangahyando of Umbar                     (Dungeon level:  10) - level 18
  Ugluk, the Uruk                          (Dungeon level:  15) - level 21
  Glaurung, Father of the Dragons          (Dungeon level:  20) - level 27

< Failed Quest >
Nothing.

  [Last messages]

> The Ghost flees in terror!
> The Wyvern misses you.
> The Wyvern crushes you.
> The Dragon misses you.
> The Dragon claws you.
> The Dragon bites you.
> The Troll priest hits you.
> The Troll priest misses you. <2x>
> Target Selected.
> The Wyvern ignores the attack.
> The Troll priest grunts with pain.
> The Dragon ignores the attack.
> The Ghost is destroyed.
> The Wyvern misses you.
> The Wyvern crushes you.
> The Dragon breathes fire.
> The Flail burns up!
> The Wyvern flinches.
> The Troll priest dies.
> Some of your Sorcery Spellbooks [Master Sorcerer's Handbook] {@mb!k} (b) were
destroyed!
> One of your Scrolls of Teleportation {90% off} (k) was destroyed!
> The Wyvern misses you. <2x>
> You have a Mithril Amulet (o).
> The Dragon breathes fire.
> The Wyvern flinches.
> Saruman of Many Colours resists a lot.
> *** LOW HITPOINT WARNING! ***
> Saruman of Many Colours points at you, screaming the word DIE!
> What hast thou done?
> You have been given a bad cut.
> Goodbye, Alamar!



  [Miscellaneous information]

 Preserve Mode:      ON
 Autoscum:           OFF
 Num. Random Quests: 5

 You have defeated 2309 enemies.


  [Character Equipment]

a) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {!!}
      +2 to STR, CON, Attacks, Speed
      Slay Evil, Demon
       Lightning Brand
      Resist Lightning, Fear, Dark
       Free Action; See Invisible; Slow Digestion; Regeneration
    Permanent Light(1)
      Activates for ball of lightning (100) every 500 turns
b) a Large Leather Shield of Resistance [6,+11] {Po}
c) (nothing)
d) a Ring of of Muscle (+2) {StDxCn(StDxCn}
e) a Ring of Confusion Resistance {cursed, Cf}
f) an Amulet of Brilliance (+2) {cursed, InWi}
g) The Phial of Galadriel (+1 to searching) {!!}
      +1 to Searching
       Permanent Light(3); Permanent Light(1)
      Activates for light area (dam 2d15) every 10+d10 turns
h) (nothing)
i) an Elven Cloak [4,+6] (+3 to stealth) {SlSr}
j) a Metal Cap of Intelligence [3,+4] (+2) {In(In}
k) The Set of Leather Gloves 'Cammithrim' [1,+10] {!!}
      Sustain CON
       Free Action; Permanent Light(1)
      Activates for magic missile (2d6) every 2 turns
l) a Pair of Hard Leather Boots of Dwarf [3,+11] (+1) {StCn}


  [Character Inventory]

a) 2 Sorcery Spellbooks [Beginner's Handbook] {@ma!k}
b) 2 Sorcery Spellbooks [Master Sorcerer's Handbook] {@mb!k}
c) a Life Spellbook [High Mass]
d) 14 Rations of Food
e) 7 Potions of Resist Heat {!q!k}
f) 7 Potions of Resist Cold {!q!k}
g) 3 Potions of Heroism
h) 8 Potions of Cure Critical Wounds
i) a Potion of Restore Mana {!q!k}
j) a Potion of Resistance {!q!k}
k) 3 Scrolls of Teleportation {90% off}
l) a Rod of Probing {!s!d!k!!}
m) 4 Rods of Acid Balls {!s!d!k}
n) a Wand of Drain Life (5 charges)
o) an Amulet of Anti-Magic {cursed, [M}
p) a Shadow Cloak [6,+9] {Dk}
q) a Pair of Soft Leather Boots of Elvenkind [2,+5] (+1 to stealth) { }


  [Home Inventory]

 ( page 1 )
a) 3 Sorcery Spellbooks [Master Sorcerer's Handbook] {@mb!k}
b) 9 Potions of Speed {!q!k}
c) 30 Potions of Cure Serious Wounds
d) 7 Potions of Healing {!q!k}
e) 5 Potions of Restore Mana {!q!k}
f) 20 Potions of Restore Life Levels
g) a Potion of Enlightenment
h) 5 Potions of Resistance {!q!k}
i) 5 Potions of Curing
j) 4 Potions of Restoring
k) 2 Scrolls of Teleport Level
l) 7 Scrolls of *Identify*

 ( page 2 )
a) a Scroll of *Remove Curse*
b) 2 Scrolls of Protection from Evil
c) 3 Scrolls of Dispel Undead
d) a Rod of Restoration {!s!d!k!!}
e) 2 Rods of Disarming
f) a Rod of Cold Balls
g) a Wand of Acid Balls (7 charges)
h) a Wand of Fire Balls (0 charges)
i) a Ring of Acid [+10] {Ac}
j) a Ring of Ice [+10] {Co}
k) a Ring of Electricity [+12] {El}
l) 3 Rings of Sound Resistance {So}

 ( page 3 )
a) 2 Rings of Blindness Resistance {Bl}
b) a Ring of Extra Attacks (+1 attack) {At}
c) a Ring of Extra Shots {Xs}
d) an Amulet of Reflection {Rf}
e) an Amulet of Resistance {AcElFiCo}
f) an Amulet of Sustaining {HlSd(StInWiDxCnCh}
g) 2 Amulets of Health {Rg}
h) The Large Metal Shield of Anarion [8,+10] {Nt}
      Resist Acid, Lightning, Fire, Cold, Nether
      Sustain All stats
      Activates for nothing
i) a Long Sword of Westernesse (2d5) (+13,+7) (+2) {StDxCn;Fe;FaSi/oTP}
j) The Long Sword 'Aranruth' (3d5) (+20,+12) (+4) {Nt!!}
      +4 to STR, DEX, CHR, Speed
      Slay Evil, Undead, Demon, Orc
       Frost Brand; Very sharp
      Resist Cold, Nether
       Free Action; Levitation; See Invisible; Slow Digestion
      Activates for frost bolt (6d8) every 7+d7 turns
k) The Long Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching) { }
      +1 to INT, Searching
      Slay Evil, Orc
       Flame Tongue
      Resist Fire
       Slow Digestion; Permanent Light(1)
      Activates for nothing



Posted on 22.5.2009 23:11
Last updated on 23.5.2009 03:40

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Comments

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On 22.5.2009 23:11 Chris wrote:
[DL5 : CL11]
Interesting variant so far ... Am I just lucky, or is Manwe Augmentation happy? I think I've gotten 4 such gifts so far ...

I'm questing for Golfimbul at the moment.

On 23.5.2009 00:11 Chris wrote:
[DL10 : CL18]
The augmentations stopped, so I guess I was just lucky. Golfimbul dropped Anarion so I have my basic resistances covered.

I'm playing slow since everything is so new. Speaking of which, a simple Easterling Archer nearly killed me, dishing out about 60 points of bolt damage in a single round! Stumbled into a death sword as well, but survived that also.

Waiting for Haste Self at CL22 ...

On 23.5.2009 02:01 Chris wrote:
[DL18 : CL26]
Still not sure what to expect. 8 dungeon levels to go and nothing too bad so far. For the most part, I'm just Mana Bursting my way thru orcs and trolls.

On 23.5.2009 03:16 Chris wrote:
[DL20 : CL27]
Things got real ugly, real fast. I guess I knew this was bound to happen. At DL19, I had to fight thru 500 or so monsters on a single level (Azog had is brood ... and mages need to rest alot. Every time I fought thru a mob, their were 100+ new monsters generated on the level). But nothing worse than orcs and ologs. Stairs down ...

Quest: Glaurung Father of the Dragons!! Yikes. And I landed next to Shelob, teleported next to Saruman. OK. I guess DL20 is when things pick up. Thanks to some lucky rubble, and a !oResistance I was barely ... oh so barely ... able to to kill Glaurung. Picked up some nice booty though ...

I can see how mages are weak. I was doing better with 2 attacks with my Westernesse sword than most of my spells. OK, drain bolt is better, but I can only kill 1 or 2 ologs before I need to rest. And when there are 20+ ologs on your tail??

I think I will melee better now with Anguirel. 4 attacks baby!!

On 23.5.2009 03:40 Chris wrote:
Death ... 480hp of damage in a single turn. Looks like a Fire breath from a Dragon and a Curse from Saruman did me in.

Oh well ...

On 23.5.2009 03:46 chriskousky@hotmail.com wrote:
Actually, I'm not sure what my hp status was before I died. I didn't even notice I was in danger though ... I guess I need to be more careful next time, as there doesn't seem to be any "Low Hitpoint Warning". I never noticed a "Dragon" next to me, and that's my fault as I'm still learning to recognize the 8x8 tiles.

I'll do a Warrior next :-)

On 23.5.2009 19:13 chriskousky@hotmail.com wrote:
Hitpoint warning is under (7) Warning Options rather than (H). More importantly, since I tend to "ESC" all messages away as I play (meaning I never see *** LOW HITPOINT WARNING ***), is the color coding. By default, coloring is off. The option for that is under (5) Use color if possible.

This after 2 more characters just crusing along and then suddenly tombstone!! It really helps to know when you are in danger ...

On 23.5.2009 19:17 chriskousky@hotmail.com wrote:
Another difference. Moving the arrow keys seems to dismiss messages as well. Other variants require a SPACE press to dismiss a -more- prompt.

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