The Angband Ladder: Daggersun, Dark Elf Warrior by Cato Svevn

  [DaJAngband v1.0.97 (pre 1.1.0) Character Dump]

 Name   Daggersun                                Self  RB  CB  EB   Best
 Sex    Male              Age       107   STR:  18/91  +0  +5 +15 18/291
 Race   Dark Elf          Height     61   INT! 18/100  +2  -2  +5 18/150
 Class  Warrior           Weight    118   Wis! 18/100  -2  -2  +5 18/110  18/75
 Title  Hero              Status     12   DEX:  18/98  +2  +2  +5 18/188
 HP     -32/1130          Maximize    Y   CON! 18/100  -1  +2 +13 18/240
 SP     0/0                               Chr:  18/88  -3  +0  +5 18/108  18/73

 Level           50       Armor   [38,+133]     Saving Throw          92
 Cur Exp    8079244       Fight   (+40,+35)     Stealth                8
 Max Exp    8079244       Melee   (+55,+51)     Fighting             472
 Adv Exp   ********       Shoot   (+52,+15)     Shooting             447
 MaxDepth   Lev 100       Blows      5/turn     Disarming            109
 Turns      1606180       Shots      1/turn     Magic Device          91
 Gold        128534       Alertness      36     Perception            16
 Burden   192.1 lbs       Energy       420%     Searching             17

 You are the illegitimate but acknowledged child of a dark elf mage.
 You have dark grey eyes, wavy dark reddish hair, and a dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:........*+... Confu:......+......
 Elec:.+*......+... Sound:......+.+....
 Fire:.+..+....+... Shard:.............
 Cold:.+.......+... Nexus:.......+.....
 Pois:..+.+........ Nethr:.............
 Fear:....+...+...+ Chaos:......+.+....
 Lite:.....+....... Disen:..+...+......
 Dark:.....+......+ S.Dig:..+..........

      abcdefghijkl@       abcdefghijkl@
PLite:............. Tunn.:.............
Regen:.++.......... Speed:..+++..+...++
Telep:..+......+... Blows:.............
Invis:..+..+....... Shots:.............
FrAct:+.+.....+.+.. Might:.+...........
HLife:..+..+.......      :.............
Stea.:.......+.....      :.............
Sear.:.............      :.............


  [Last Messages]

> The cave floor twists in an unnatural way!
> You are bashed by rubble!
> You have been stunned.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> It wails out in pain!
> You miss Morgoth, Lord of Darkness.
> You hit Morgoth, Lord of Darkness.
> It was a *GREAT* hit!
> You hit Morgoth, Lord of Darkness. <2x>
> You miss Morgoth, Lord of Darkness.
> The great ice wyrm breathes.
> Morgoth, Lord of Darkness resists a lot.
> You are hit by cold!
> You die.


  [Character Equipment]

a) a Mace of Disruption of Westernesse (5d8) (+15,+16) (+2 to alertness)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your alertness by 10.  It slays orcs, trolls, giants, and 
   undead.  It is blessed by the gods.  It grants you immunity to
   paralysis.  
b) The short bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to electricity, fire, 
   and cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) The Ring of Power 'Vilya' (+10,+10) (+3) (charging)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to electricity.  It provides resistance to poison, 
   disenchantment, life draining, and charming.  It sustains your 
   strength, intelligence, dexterity, and constitution.  It slows your
   metabolism, makes you fall like a feather, and speeds your
   regeneration.  It grants you immunity to paralysis, the power of
   telepathy, and the ability to see invisible things.  It activates
   for heal (1000) every 22+d22 turns.  It cannot be harmed by the
   elements.  
d) a Turquoise Ring of Speed (+14)
   It increases your speed by 14.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Arkenstone of Thrain (0 turns)
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) Balance Dragon Scale Mail of Lightness (-1) [30,+29] (charging)
   It provides resistance to confusion, sound, chaos, and 
   disenchantment.  It is lighter than most armor of its type and makes
   you fall like a feather.  It activates for breathe balance (250)
   every 300+d300 turns.  It cannot be harmed by the elements.  
h) The cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
i) The small metal shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) an iron crown of the Magi [0,+16] (+2)
   It increases your intelligence by 2.  It provides resistance to acid,
   electricity, fire, and cold.  It sustains your intelligence.  It
   grants you the power of telepathy.  It cannot be harmed by the
   elements.  
k) The set of leather gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a pair of hard leather boots of Speed [3,+10] (+10)
   It increases your speed by 10.  


  [Character Inventory]

a) 4 Pointy Mushrooms of Restoring
   
b) 13 Scrolls titled "no raessue" of Phase Door
   
c) 5 Scrolls titled "veo libor pos" of Word of Recall
   
d) 4 Scrolls titled "deo inficto" of Identify
   
e) 8 Scrolls titled "ar aropo hor" of Satisfy Hunger
   
f) 7 Copper Rods of Trap Location (1 charging)
   
g) 10 Bronze Rods of Door/Stair Location (2 charging)
   
h) 2 Zinc-Plated Rods of Mapping (1 charging)
   
i) 6 Mithril-Plated Rods of Teleport Other
   
j) 6 Minotaur Horn Wands of Teleport Other (0 charges)
   
k) 3 Wych Elm Staffs of Teleportation (1d5) (+0,+0) (0 charges)
   
l) a Spruce Staff of Treasure & Object Location (1d5) (+0,+0) (0 charges)
   
m) a Sycamore Staff of Speed (1d5) (+0,+0) (0 charges)
   
n) The glaive of Pain (8d7) (+9,+30)
   It provides resistance to fear.  It is evil and hates good.  It 
   drains experience.  It cannot be harmed by the elements.  


  [Home Inventory]

a) 10 Light Blue Potions of Purity
   
b) 5 Red Potions of Restore Life Levels
   
c) 3 Crimson Potions of Restore Strength
   
d) 4 White Potions of Restore Dexterity
   
e) 30 Scrolls titled "ut cor stio" of Recharging
   
f) 41 Scrolls titled "ar aropo hor" of Satisfy Hunger
   
g) a Silver-Plated Rod of Detection
   It cannot be harmed by lightning.  
h) 2 Wych Elm Staffs of Teleportation (1d5) (+0,+0) (11 charges)
   
i) an Onyx Ring of Acid [+13]
   It brands your melee blows with acid.  It provides resistance to 
   acid.  It activates for acid resistance (20+d20 turns) and acid ball
   (70) every 50+d50 turns.  It cannot be harmed by acid.  
j) a Turquoise Ring of Speed (+13)
   It increases your speed by 13.  
k) The chain mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, electricity, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
l) The metal brigandine armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, electricity, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
m) The full plate armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   electricity, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
n) The short sword 'Dagmor' (1d7) (+5,+7) (+2)
   It increases your speed and attack speed by 2.  It slays animals and 
   all evil creatures.  It is branded with acid and poison.  It
   provides resistance to fear.  It slows your metabolism and speeds
   your regeneration.  It activates for dispel evil (x5) every 200+d200
   turns.  It cannot be harmed by the elements.  
o) 29 bolts of Flame (1d5) (+15,+16)
   It is branded with fire.  It cannot be harmed by fire.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.5.2009 16:55
Last updated on 23.5.2009 18:32

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4576. on the Ladder (of 18945)
3. on the DaJAngband Ladder (of 100)

Comments

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On 13.5.2009 16:55 Cato Svevn wrote:
Haven't played roguelikes in years...

On 13.5.2009 16:57 Cato Svevn wrote:
Oops...Dark Elf needs resPoison badly! :-)

On 13.5.2009 19:25 will_asher wrote:
Just a note: that elvenkind having immunity to acid is a bug that'll be fixed in the next release. (It should have a random resist like in V)

On 13.5.2009 21:45 Cato Svevn wrote:
Been fighting lesser enemies with my acid-branded gnomish shovel lately. "Don't bother me, I'm minin' the mountain!" Found the shield of Thorin in the remains of some unique; bought a ring of resPoison in the black market for about 56K, then found a ring of the same type in the remains of a silly sorcerer shortly thereafter. Need to find a good amulet and perhaps proper headgear. The golden crown is nice bling though, so I might keep it. I'm diving with confidence.

On 14.5.2009 20:31 Cato Svevn wrote:
Wow, found some nice stuff -- Belegennon, Cammithrim, and boots of the Messenger (telepathy). Carrying my boots of speed as swap for demanding encounters. Still no interesting headgear. I'm a bit worried that the golden crown looks a bit 'cheap'; the townspeople don't respect me. And neither does my thousand-yard stare affect them. The horror, the horror... Pits of demonic jellies and angry mushrooms... Hallucinating until the early morning. Remember the good times, slapping orcs around with a shovel, laughing all the way.

On 15.5.2009 23:03 Cato Svevn wrote:
Hooray, a crown of lordliness! Found it in a vault of a dead king, among with an amulet of regen (didn't do him much good). Had a garage sale, well, give-away, rather. House-cleaning. Nobody came. Westernesse-swords and rare rings lying there in the mud, sigh. The morning after, vanished. They don't like my face. Should I happen to slay a pitiful-looking beggar, well, excuuuse me. Work-related: Diving carefully. Smaug didn't carry anything good. Time-hounds spotted for the first time, avoided. Restocked the black market after defeating the Lernaean Hydra: nothing interesting. Gonna dive some more and play in the vaults.

On 17.5.2009 20:04 Cato Svevn wrote:
It's unlike me to get this far in a Vanilla-based variant. And of all classes, a warrior... Diving towards the 80s now, finally finding some good gear. I saw a full plate armour lying on the floor and thought to myself, "I bet it's Isildur", and it was! Gave up rShard for Holcolleth; with the cap of Thranduil I feel reasonably safe. For now.

On 17.5.2009 21:10 will_asher wrote:
BTW, thanks for posting. My DaJAngband dumps have been getting lonely on the ladder.

On 18.5.2009 21:23 Cato Svevn wrote:
(Sure, and thanks for the flavourful variant :-)

Now I'm getting somewhere. Hangin' 'round 98 gearing up. Thuringwethil dead. A little test in survival techniques. Speed +28, hit'er with the axe of Balli Stonehand until dead, blink to draw away summoned nasties and witch kings from loot, hit'em with *Destruction* and tele away the survivors, run back and ID stuff, and then find out that the RNG has a bad day. Oh well. Back to opening up dragon-bellies.

I played ToME to death some years back, so I kinda know what to expect in the end-game (lots of running away, hehe). None of my warriors ever defeated Sauron though, but I have some ideas now, might work.

Oh, and this is the last warrior I'll ever play! :-)

On 19.5.2009 06:49 Pete Mack wrote:
Nice armor!

On 19.5.2009 06:51 Pete Mack wrote:
Why not use the Lance? It gets one less blow, but it hits a lot harder than Balli.



On 19.5.2009 14:45 Cato Svevn wrote:
Hmm, I see what you mean. The drop in CON = ca 100 HP, but faster kills = less damage. I'll give it a try, thanks for the suggestion. I'll probably find some stat potions eventually.

On 19.5.2009 19:03 Cato Svevn wrote:
Let's see now... Maeglin dropped the Glaive of Pain. Also found BoS +10, Cambeleg and the star of Elendil (finally SeeInv :-) -- not all at the same time, of course. What I need now is plenty of !Healing and !/_Speed. Sauron must die. Morgoth, I dunno... I'm "somewhat lucky", might make it.

Oh, and the Lance is nice. Recalled right next to a red dragon pit on 98. Half an hour later I cursed the lack of mass-ID. :-)

On 20.5.2009 06:40 will_asher wrote:
Drain experience is nasty in 1.0.97. I wanted to make it noticable since you can pretty much ignore it in V, but I think I went slightly overboard.

On 21.5.2009 13:17 Cato Svevn wrote:
Met Saruman in a greater vault; what a pushover. Found Vilya in the same vault. A couple of Ringwraiths also easily dead. I'm going after Sauron in my next recall.

I don't mind the DrainExp, I use the glaive as a swap only when going after the bigger enemies.

"You're wielding the Glaive of Pain." "The Lord of the Shadow Host blinks away." Self-preservation, good for him... :-)

On 23.5.2009 18:32 Cato Svevn wrote:
OK, finally dead. Real life catching up, it's been fun. Decided to hit Morgoth with all I've got just to get it over with, took him down four stars, not half bad with my lack of preparation. Even forgot to wield the glaive. Used one scroll of mass banishment to remove summoned high demons, then came the wyrms shortly after. Froze to death. Not the worst way to go.

Btw, Sauron was trapped inside a small vault. I saw him pacing back and forth while I took my time digging a zig-zag tunnel towards him. Apparently the mighty sorceror doesn't know the Stone-to-mud spell, and was ill-prepared for Pain. Heeh heeh.

I'll be back next year, I guess. I just installed Diablo II, here comes another addiction. :-)

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