The Angband Ladder: Tetsuo, Dwarf Priest by azfalt

  [TinyAngband 0.0.3 Character Dump]

                          Name  : Tetsuo

 Sex      : Male             Age                43    STR:   18/199
 Race     : Dwarf            Height             49    INT:   18/104
 Class    : Priest           Weight            156    WIS:   18/***
 Magic    : Life             Social Class       45    DEX!   18/150
 Patron   : Orome                                     CON!   18/150
                                                      CHR:   18/158

 + Melee         (+26,+49)   Hit point    546/ 546    Fighting    : Heroic
                             SP (Mana)    339/ 339    Bows/Throw  : Heroic
 Blows/Round             6                            Saving Throw: Legendary [
 AverageDmg/Rnd        375   Level              35    Stealth     : Very Good
                             Experience     551208
 + Shooting      (+30,+14)   Max Exp        551208    Perception  : Superb
 Multiplier          x3.63   Exp to Adv     652500    Searching   : Superb
 Shots/Round          1.00   Gold         10374395    Disarming   : Excellent
                                                      Magic Device: Superb
 AC               [44,+87]   Time      Day 7 15:27
 Speed               (+20)   Play time    06:20:18    Infra-Vision: 170 feet


                         (Character Background)
           ou are the only child of a Dwarven Miner.  You are a
          credit to the family.  You have dark brown eyes, straight
          black hair, a three foot beard, and a dark complexion.


          ...You retired from the adventure after the winning.


                                                                Modifications
                          Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@
                          Str:  18/99   2  -1   9 18/199        6....s...3...
                          Int:  18/94  -2  -3   6 18/104        ..2....4.....
                          Wis:  18/95   2   3   8 18/***        .4.....4.....
                          Dex: 18/100  -2  -1   8 18/150        .....s...3.5.
                          Con: 18/100   2   0   3 18/150        .....s...3.s.
                          Chr:  18/58  -1   2   9 18/158        .4.........5.

         abcdefghijkl@              abcdefghijkl@               abcdefghijkl@
 Acid  : ++.....+++...    Speed   : ..+.+......++    Free Actn: .....+..+..+.
 Elec  : .+*....+.....    Reflect : .+...........    SeeInvis.: .....+.++....
 Fire  : .......+.....    MagicDev: .............    Hold Life: .......+.....
 Cold  : ..+....+.....    AuraFire: .....+.......    Telepathy: ........+....
 Poison: .......+.....    AuraElec: .............    Warning  : .............
 Fear  : +....+.+.....    AuraCold: .............    SlwDigstn: .............
 Dark  : ++...........    Dec.mana: .............    Regen.   : .....+.......
 Blind : .......+....+    Teleport: .............    Levitate : .............
 Conf  : .............    NoTelprt: .............    PermLite : .+....+......
 Sound : .............    No Magic: .............    Aggravate: .............
 Nether: .......+..++.    DrainExp: .............    EvilCurse: .............


  [Quest information]

< Recall Depth >
  Level 27 (1350')

< Completed Quest >
  Golfimbul, the Hill Orc Chief            (Dungeon level:   5) - level 11
  Shagrat, the Orc Captain                 (Dungeon level:  10) - level 17
  Ugluk, the Uruk                          (Dungeon level:  15) - level 20
  Gothmog, the High Captain of Balrogs     (Dungeon level:  25) - level 32
  Sauron                                   (Danger level:  26)  - level 32
  Morgoth, Lord of Darkness                (Danger level:  27)  - level 35

< Failed Quest >
  Carcharoth, the Jaws of Thirst           (Dungeon level:  20) - level 26


  [Miscellaneous information]

 Preserve Mode:      ON
 Autoscum:           OFF
 Num. Random Quests: 5

 You have defeated 3083 enemies.


  [Character Equipment]

a) The Mattock of Nain (3d8) (+12,+18) (+6) {@w0}
      +6 to STR, Searching, Infravision, Tunneling
      Slay Orc, Troll, Giant, Dragon
       Acid Brand
      Resist Acid, Fear, Dark
      Activates for stone to mud every 2 turns
b) The Mirror Shield of Gil-Galad [10,+10] (+4)
      +4 to WIS, CHR, Searching
      Resist Acid, Lightning, Dark
      Sustain WIS, CHR
       Reflection; Permanent Light(1)
      Activates for blinding light (300) every 250 turns
c) The Long Bow 'Belegrhi' (x3) (+16,+14) (+2 to speed) {SpInIf;*El;Co}
      +2 to INT, Infravision, Speed
      Immunity to Lightning
      Resist Lightning, Cold
      Activates for lightning bolt (4d8) every 6+d6 turns
d) a Ring of Extra Attacks (+1 attack)
e) a Ring of Speed (+8)
f) an Amulet of the Hero (+2,+6) [+7] (+4) {(Cn}
g) The Phial of Galadriel (+1 to searching)
      +1 to Searching
       Permanent Light(3); Permanent Light(1)
      Activates for light area (dam 2d15) every 10+d10 turns
h) The Mithril Chain Mail of Celeborn (-1) [20,+20] (+4 to stealth) (charging)
      +4 to INT, WIS, Stealth
      Resist Acid, Lightning, Fire, Cold, Poison, Fear, Blindness, Nether
       Hold Life; See Invisible
      Activates for heal (777), curing and heroism every 300 turns
i) The Cloak of Thorongil [1,+10] {Esp}
      Resist Acid
       Free Action; See Invisible; ESP
      Activates for nothing
j) The Steel Helm of Hammerhand [6,+15] (+3)
      +3 to STR, DEX, CON
      Resist Acid
      Activates for nothing
k) a Set of Cesti of Slaying 'Cules' (+0,+4) [5,+6] {Nt}
      Resist Nether
      Activates for nothing
l) The Pair of Soft Leather Boots of Nessa [2,+9] (+5)
      +5 to DEX, CHR, Speed
      Resist Nether
      Sustain CON, CHR
       Free Action
      Activates for remove fear and cure poison every 5 turns


  [Character Inventory]

a) 6 Books of Life Magic [Book of Common Prayer] {@m1}
b) 7 Books of Life Magic [High Mass] {@m2}
c) 3 Potions of Speed
d) 3 Potions of Restore Mana
e) 3 Potions of Resistance
f) 2 Scrolls of Teleport Level
g) a Scroll of Mass Genocide
h) a Rod of Recall (charging)
i) 2 Rods of Teleport Other
j) The Large Metal Shield of Anarion [8,+10] {Nt}
      Resist Acid, Lightning, Fire, Cold, Nether
      Sustain All stats
      Activates for nothing
k) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
      +125 to All stats, Infravision
      Resist Acid, Lightning, Fire, Cold, Poison, Dark, Confusion
       Prevent Teleportation; See Invisible; ESP; Permanent Light(1)
    Permanently Cursed
      Activates for nothing
l) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
      Slay Human, Animal, Evil, Undead, Demon, Orc, Troll, Xdragon
       Earthquake impact on hit
      Resist Acid, Lightning, Fire, Cold
       Anti-Magic; See Invisible; ESP; Aggravates
      Activates for nothing


  [Home Inventory]

 ( page 1 )
a) 2 Potions of Speed
b) 9 Potions of Heroism {50% off}
c) a Potion of Restore Mana
d) a Potion of Resistance
e) 7 Scrolls of *Identify*
f) 3 Scrolls of *Destruction*
g) a Staff of *Destruction* (5 charges)
h) a Ring of Speed (+7)
i) The Ring of Barahir (+1)
      +1 to All stats, Stealth, Searching
      Resist Poison
       See Invisible
      Activates for nothing
j) The Ring of Wraith 'Laiva' (+10,+10) (+2) {cursed, StInWiDxCnCh;Co;SiRgXlPc}
      +2 to All stats
      Resist Cold
       See Invisible; Regeneration; Drains Experience; Permanent Light(1)
    Permanently Cursed
      Activates for frost bolt (6d8) every 7+d7 turns
k) The Ring of Wraith 'Purea' (+10,+10) (+1) {cursed, StInWiDxCnCh;El;SiLvCu}
      +1 to All stats
      Resist Lightning
       Levitation; See Invisible; Drains Experience; Heavily Cursed
      Activates for lightning bolt (4d8) every 6+d6 turns
l) The Ring of Wraith 'Parca' (+11,+11) (+1) {cursed,
StInWiDxCnCh;FiCf;FaSiAgCu}
      +1 to All stats
      Resist Fire, Confusion
       Free Action; See Invisible; Drains Experience; Aggravates
    Heavily Cursed
      Activates for fire bolt (9d8) every 8+d8 turns

 ( page 2 )
a) The Ring of Wraith 'Ulea' (+12,+12) (+1) {cursed,
StInWiDxCnChSlSrIf;AcEl;SiRgLvAgCu}
      +1 to All stats, Stealth, Searching, Infravision
      Resist Acid, Lightning
       Levitation; See Invisible; Regeneration; Drains Experience
    Aggravates; Heavily Cursed
      Activates for destroy doors every 10 turns
b) The Ring of Wraith 'Sinda' (+12,+12) (+1) {cursed,
SpStInWiDxCnChSrIf;BlSoNt;SiPc(Ch}
      +1 to All stats, Searching, Infravision, Speed
      Resist Blindness, Sound, Nether
      Sustain CHR
       See Invisible; Drains Experience; Permanently Cursed
      Activates for identify true every 750 turns
c) The Amulet of Carlammas (+2)
      +2 to CON
      Resist Fire
      Activates for protect evil (dur level*3 + d25) every 225+d225 turns
d) an Amulet of Anti-Teleportation
e) The Amulet of Faramir (+12,+0) (+3)
      +3 to Stealth
      Resist Confusion
      Sustain DEX
      Activates for dispel small life every 55+d55 turns
f) The Chain Mail of Arvedui (-2) [12,+10] (+2) {Cf}
      +2 to STR, CHR
      Resist Acid, Lightning, Fire, Cold, Dark, Confusion
      Activates for nothing
g) The Metal Brigandine Armour of the Rohirrim [13,+12] (+2)
      +2 to STR, DEX
      Resist Acid, Lightning, Fire, Cold, Confusion
      Activates for nothing
h) The Full Plate Armour of Isildur [15,+15] (+2)
      +2 to CON
      Resist Acid, Lightning, Fire, Cold, Confusion, Sound
      Activates for nothing
i) The Cloak 'Colannon' [1,+15] (+3 to stealth)
      +3 to Stealth
      Resist Acid
      Activates for teleport every 45 turns
j) a Large Leather Shield of Resistance [6,+7] {Fe}
k) The Jewel Encrusted Crown 'Arankhelek' [0,+13] (+2) {StCn;CfSoFe}
      +2 to STR, CON
      Resist Fear, Confusion, Sound
      Activates for nothing
l) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
      +3 to INT, DEX, CHR, Speed
      Resist Dark, Blindness, Sound
       Free Action; See Invisible; Permanent Light(1)
      Activates for nothing

 ( page 3 )
a) The Hard Leather Cap of Thranduil [2,+10] (+2) {Nt}
      +2 to INT, WIS
      Resist Blindness, Nether
       ESP
      Activates for nothing
b) The Metal Cap of Thengel [3,+12] (+3)
      +3 to WIS, CHR
      Activates for nothing
c) The Pair of Metal Shod Boots of Thror [6,+10] (+3) {Bl}
      +3 to STR, CON, Speed
      Resist Blindness
      Activates for nothing
d) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to speed)
      +4 to STR, CHR, Stealth, Speed
      Slay Animal, Evil, Undead, Giant
      Resist Cold, Fear, Dark, Nether
      Activates for nothing
e) The Two-Handed Sword 'Gurthang' (3d6) (+11,+16) (+2) {Bl;Hl}
      +2 to STR
      Slay Human, Animal, Orc, Troll, Giant, Xdragon
       Very sharp
      Resist Blindness
       Free Action; Hold Life; Slow Digestion; Regeneration
      Activates for nothing
f) The Great Axe 'Calenkhelek' (5d4) (+17,+19) [+9] (+4 to stealth)
{Sl;So;Sd|V}
      +4 to Stealth
       Vampiric
      Resist Sound
       Slow Digestion
      Activates for nothing
g) 21 Seeker Bolts of Hurt Dragon (6d5) (+8,+9)



Posted on 14.4.2009 21:21
Last updated on 15.4.2009 01:52

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On 14.4.2009 21:25 azfalt wrote:
This game has gone fairly smoothly so far. Mattock of Nain was an early find (from 2nd or 3rd quest I think) and it has paved the way handily - I macroed the Stone to Mud activation to F4 and use it constantly to set up corridors (another fun trick is to blast a hole into the side of a vault and Dispel Evil everything inside!)

I just took out Sauron and got the Mirror-shield of Gil-galad, which maxed my WIS - I can now reliably cast Starburst, which is great fun... Morgoth is next!

As I commented elsewhere, priests are probably the easiest class in TinyAngband (probably even ahead of Warriors) and way stronger than mages. The combination of detection, good attack spells (Dispel Evil), Heal, and decent combat makes them hard to beat. Future versions should probably even out the class balance a little bit, particularly Mages which are really weak right now.

On 15.4.2009 01:56 azfalt wrote:
Winner! This one went much faster than my last win, and the gametime is accurate, about 6h - probably still slow for TinyAngband standards.

I discovered that Priests have a "clear mind" special ability that regens 5SP/use, so I macroed it to F12 and abused it heavily in the last few levels... combined with heal, I could regen completely in only 10-20 turns.

The last battle was fairly easy. Standard beat up on Morgoth, heal up, continue. My one challenge was not having RConf, and not having brought any !CCW I had to use my healing potions (plus a Celeborn activation) to cure confusion - it seems that the earthquake attacks in this variant confuse in addition to stunning. Morgoth summoned one of Farmer Maggot's dogs :)


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