The Angband Ladder: TReg, High-Elf Mage by <craig231078@hotmail.com>

  [Z+Angband 0.3.1 Character Dump]

Name     : TReg                 Age            107     STR:   23.8
Sex      : Male                 Height          96     INT:   38.1
Race     : High-Elf             Weight         201     WIS:   33.0
Class    : Mage                 Social Class    75     DEX:   36.1
Magic    : Sorcery, Death                              CON:   28.8
Title    : ***WINNER***                                CHR:   30.7

+ Skill         17     Level                41     Max Hit Points     424
% Deadliness   170     Experience      3340573     Cur Hit Points     424
+ To AC         90     Max Exp         3340573     Max SP (Mana)      270
  Base AC       39     Exp to Adv.      109427     Cur SP (Mana)      152
                       Gold           14200813

                         (Miscellaneous Abilities)
Fighting    : Fair           Perception  : Amber [2]      Blows/Round : 5+1
Bows/Throw  : Good           Sensing     : Chaos Rank     Shots/Round : 1.0
Saving Throw: Amber [10]     Disarming   : Superb         Avg.Dam./Rnd: 180
Stealth     : Amber [2]      Magic Device: Amber [10]     Infra-Vision: 110'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    101 (5050')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   27.8   1  -5   0   23.8         ........1...1
Int:   27.1   3   3   5   38.1         .....3...2...
Wis:   28.0   2   0   3   33.0         .....3...2..2
Dex:   27.1   3   1   5   36.1         .3..4.......1
Con:   27.8   1  -2   2   28.8         ......4.....2
Chr:   26.7   5   1  -2   30.7         ............2

Skill     abcdefghijkl@ 
BonusSP:  2............ 
Stealth:  .3..4..4..... 
Search :  ....4.44....3 
Infra  :  ....4.......3 
Tunnel :  ............. 
Speed  :  ..**43.....43 
Blows  :  2............ 

        abcdefghijkl@
Acid  : .............
Elec  : .............
Fire  : .............
Cold  : .............
Poison: ....+........
Fear  : ............+
Light : ............+
Dark  : ......+......
Shard : ......+......
Blind : ......+..+...
Conf  : .....+.......
Sound : .............
Nether: .............
Nexus : ....+....+...
Chaos : .....+.......
Disnch: +............

           abcdefghijkl@
Reflect  : .............
Aura Acid: .............
Aura Fire: ......+.....+
Aura Elec: .............
Aura Cold: .............
No Magic : .............
Free Actn: .+....+...+..
SeeInvis.: +....+......+
Hold Life: .....+......+
Telepathy: .........+...
SlwDigstn: +............
Regen.   : +............
Levitate : .............
PermLite : .....+......+
Mutate   : ......+......
Patron   : .............
Good Luck: .............
WeirdLuck: ......+......
Pass Wall: .............
GhulTouch: .............

           abcdefghijkl@
Pr Animal: +............
Pr Evil  : .............
Pr Undead: .............
Pr Demon : ......+......
Pr Orc   : .............
Pr Troll : .............
Pr Giant : .............
Pr Dragon: .............
Cursed   : .............
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: ............+
EvilCurse: .............
                        

 You have defeated 2969 enemies.


  [Top 10 deepest kills]

 1 The Serpent of Chaos                 Level 100 (5000')
 1 Fenris Wolf                          Level 100 (5000')
 1 Oberon, King of Amber                Level 99 (4950')
 6 Lourph                               Level 99 (4950')
 1 Sauron, the Sorceror                 Level 97 (4850')
10 Aether hound                         Level 97 (4850')
 1 Hela, Queen of the Dead              Level 92 (4600')
13 Chaos hound                          Level 90 (4500')
 1 Gerard, Strongman of Amber           Level 89 (4450')
 1 Null the Living Void                 Level 88 (4400')


  [Mutations]

You can breathe fire.
You can Mind Blast your enemies (-1 STR).
You can smell nearby monsters.
You can feel the danger of evil magic.
You have a beak (dam. 2d4).
You occasionally feel invincible (-2 WIS).
Your flesh is rotting (-2 CON, -1 CHR).
You have an extra pair of eyes (+3 sensing, -1 CHR).
You are resistant to magic.
You have remarkable infravision (+3).
You have an extra pair of legs (+3 speed, -1 DEX).
Your body is enveloped in flames (-1 DEX).
You are completely fearless.


  [Character Equipment]

a) The Short Sword of Merlin (1d10) (+3,+35%) (+2 attacks)
   You have full knowledge of this item.  It increases your maximum sp by 2
   per level.  It provides 2 extra blows per turn.  It is especially deadly
   against natural creatures.  It provides resistance to disenchantment.  It
   allows you to see invisible monsters, slows your metabolism and speeds
   your regenerative powers.  It provides protection from natural creatures. 
   It cannot be harmed by the elements.  You found it on the floor on dungeon
   level 38.  
b) a Short Bow of Lothlorien (x3) (+14,+90%) (+3)
   It increases your dexterity and stealth by +3.  It provides immunity to
   paralysis.  Its shots are not hindered by trees.  It fires missiles with
   extra might.  It was dropped by Bleys, Master of Manipulation on dungeon
   level 96.  
c) a Morganite Ring of Speed (+13)
   It increases your speed by +13.  You bought it in a Rare Jeweler in Cammor
   Town.  
d) a Morganite Ring of Speed (+13)
   It increases your speed by +13.  You bought it in a Rare Jeweler in Cammor
   Town.  
e) an Iron Amulet of Trickery (+4)
   It increases your dexterity, speed, stealth and perception by +4.  It
   increases your infravision by 40 feet.  It sustains your dexterity.  It
   provides resistance to poison and nexus.  You bought it in a Hidden Temple
   in Kekkhaz.  
f) The Jewel of Judgment (+3 to speed)
   You have full knowledge of this item.  It can be activated for dangerous
   clairvoyance and recall every 20-40 turns if it is being worn.  It
   provides light (radius 3).  It increases your intelligence, wisdom and
   speed by +3.  It provides resistance to confusion, chaos and life
   draining.  It provides permanent light and allows you to see invisible
   monsters.  It cannot be harmed by the elements.  It was dropped by a
   Lesser Balrog on dungeon level 96.  
g) The Splint Mail 'Biznar' (-2) [19,+20] (+4)
   You have full knowledge of this item.  It can be activated for dispel good
   (180) every 250-500 turns if it is being worn.  It increases your
   constitution and perception by +4.  It provides immunity to paralysis.  It
   provides resistance to magical darkness, blindness and shards.  It causes
   mutations and warps fate around you.  It produces an aura of fear and a
   fiery sheath.  It provides protection from demons.  It cannot be harmed by
   the elements.  You bought it in a Unique Armoury in Toldur Watch.  
h) an Elven Cloak [4,+8] (+4)
   It increases your stealth and perception by +4.  It cannot be harmed by
   the elements.  You bought it in a Expert Armoury in Badzhak View.  
i) a Shield of Force [6,+12] (+1)
   It can be activated for stone skin (dur 30-50) every 100-200 turns if it
   is being worn.  It increases your strength by +1.  It cannot be harmed by
   the elements.  You bought it in a Expert Armoury in Badzhak View.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   You have full knowledge of this item.  It increases your intelligence and
   wisdom by +2.  It provides resistance to blindness and nexus.  It gives
   telepathic powers.  It cannot be harmed by the elements.  It was dropped
   by a Great Bile Wyrm on dungeon level 95.  
k) a Set of Cesti of Free Action [5,+16]
   It provides immunity to paralysis.  It was dropped by a Great hell wyrm on
   dungeon level 99.  
l) a Pair of Hard Leather Boots of Speed [3,+11] (+4)
   It increases your speed by +4.  It was dropped by a Ancient red dragon on
   dungeon level 60.  


  [Character Inventory]

a) a Sorcery Spellbook [Beginner's Handbook]
b) a Sorcery Spellbook [Master Sorcerer's Handbook]
c) a Sorcery Spellbook [Pattern Sorcery]
   It cannot be harmed by the elements.  It was dropped by a Great Swamp Wyrm
   in the wilderness.  
d) 3 Sorcery Spellbooks [Grimoire of Power]
   It cannot be harmed by the elements.  You found them in a vault on dungeon
   level 90.  
e) 3 Death Spellbooks [Black Prayers]
f) 2 Death Spellbooks [Black Mass]
g) a Death Spellbook [Black Channels]
   It cannot be harmed by the elements.  It was dropped by a Great Swamp Wyrm
   in the wilderness.  
h) a Death Spellbook [Necronomicon]
   It cannot be harmed by the elements.  You found it in a vault on dungeon
   level 96.  
i) a Red Speckled Potion of New Life
j) a White Potion of *Healing*
k) 6 Scrolls titled "conso erner" of Satisfy Hunger {25% off}
l) 7 Zinc Wands of Stone to Mud (26 charges)
m) 3 Hollow Wands of Annihilation (9 charges)
n) 4 Chromium Wands of Dragon's Breath (71 charges)
o) 3 Bronze Wands of Mana Storms (37 charges)
p) 2 Steel Wands of Whirlpools (23 charges)
q) a Chromuim-Plated Wand of Nova Bursts (8 charges)
r) a Cypress Staff of Healing (2 charges)
s) a Maple Staff of Power (19 charges)
t) a Spruce Staff of Holiness (2 charges)
u) a Mulberry Staff of *Destruction* (29 charges)
v) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
   You have full knowledge of this item.  It increases your infravision by
   1250 feet.  It provides resistance to acid, electricity, fire, cold,
   poison, bright light, magical darkness, confusion and nexus.  It provides
   permanent light, allows you to see invisible monsters, gives telepathic
   powers and prevents teleportation.  It produces an aura of fear.  It is
   permanently cursed.  It cannot be harmed by the elements.  It was dropped
   by The Serpent of Chaos on dungeon level 100.  
w) a Mighty Hammer (9d9)
   This item may have hidden powers.  It was dropped by The Serpent of Chaos
   on dungeon level 100.  


  [Home Inventory - Dorlad City]

a) a Brown Potion of Invulnerability
b) a Red Speckled Potion of New Life
c) a Violet Potion of Life
d) a Clear White Potion of Enlightenment
e) an Orange Potion of ESP
f) a Scroll titled "temder man" of *Identify*
g) a Scroll titled "sehag valtri" of *Remove Curse*
h) a Scroll titled "manpo foosee" of Detection
i) a Gold Ring of Invisibility (+2)
j) a Hematite Ring of Fate {75% off}
   It warps fate around you.  You bought it in a Silver Jeweler in Dorlad
   City.  


  [Home Inventory - Duinmoth Town]

a) The Metal Brigandine Armor of the Rohirrim [19,+15] (+2)
   You have full knowledge of this item.  It increases your strength and
   dexterity by +2.  It provides resistance to acid, electricity, fire, cold,
   bright light, confusion and sound.  It cannot be harmed by the elements. 
   You found it in a vault on dungeon level 96.  
b) The Hagaromo 'Tenyo's Despair' [2,+20] (+4)
   You have full knowledge of this item.  It can be activated for heavenly
   blessing and heal (500) every 1000 turns if it is being worn.  It
   increases your stealth by +4.  It sustains all your stats.  It provides
   resistance to acid, electricity, fire, cold, magical darkness and sound. 
   It allows you to levitate.  It cannot be harmed by the elements.  It was
   dropped by Judge Fear on dungeon level 99.  


  [Home Inventory - Kekkhaz]

a) a Yellow Potion of Experience
b) 2 Shimmering Potions of Preservation
c) 3 Brass Wands of Fire Beams (37 charges) {25% off}
d) an Ivory Wand of Cloudkill (12 charges)
e) 2 Gem-Studded Wands of Lightning Bolts (16 charges)
f) a Hawthorn Staff of Perception (4 charges)
g) a Walnut Staff of Speed (8 charges)
h) a Mulberry Staff of *Destruction* (5 charges)
i) a Tanzanite Ring of Lordly Protection [+21]
   You have full knowledge of this item.  It provides immunity to paralysis. 
   It provides resistance to poison, bright light, disenchantment and life
   draining.  You bought it in a Rare Jeweler in Cammor Town.  
j) a Star Amulet of Brilliance (+4)
   It increases your intelligence and wisdom by +4.  You bought it in a Rare
   Jeweler in Cammor Town.  


  [Home Inventory - Malgond]

a) a Scroll titled "org ulksne" of Acquirement
b) The Incandescent Globe of Sawall (+3)
   You have full knowledge of this item.  It provides light (radius 3).  It
   increases your infravision by 30 feet.  It provides permanent light.  It
   produces a fiery sheath and an electric sheath.  It cannot be harmed by
   the elements.  It was dropped by a Dracolich in a quest (level 76).  
c) The Star of Elendil (+1 to speed)
   You have full knowledge of this item.  It can be activated for magic
   mapping and illumination every 50-100 turns if it is being worn.  It
   provides light (radius 3).  It increases your speed by +1.  It provides
   resistance to life draining.  It provides permanent light and allows you
   to see invisible monsters.  It cannot be harmed by the elements.  It was
   dropped by Saruman of Many Colours in a quest (level 80).  
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   You have full knowledge of this item.  It can be activated for trap and
   door destruction every 10 turns if it is being worn.  It increases your
   intelligence, wisdom and constitution by +3.  It provides resistance to
   acid, poison, confusion and chaos.  It cannot be harmed by the elements. 
   It was dropped by Saruman of Many Colours in a quest (level 80).  
e) The Metal Cap of Thengel [3,+12] (+3)
   You have full knowledge of this item.  It increases your wisdom and
   charisma by +3.  It cannot be harmed by the elements.  It was dropped by
   Ulfast, Son of Ulfang on dungeon level 33.  
f) a Pair of Metal Shod Boots of Levitation [6,+14]
   It allows you to levitate.  It was dropped by a Great Bile Wyrm on dungeon
   level 99.  
g) The Dagger 'Dethanc' (1d6) (+4,+30%)
   You have full knowledge of this item.  It can be activated for lightning
   bolt (6d8) every 6-12 turns if it is being worn.  It increases your
   dexterity by +4.  It does extra damage from electricity.  It returns when
   thrown.  It provides resistance to electricity and nether.  It is
   perfectly balanced for throwing.  It cannot be harmed by the elements. 
   You found it on the floor on dungeon level 21.  
h) a Lajatang (Pattern Weapon) (2d7) (+7,+30%) (+2)
   You have full knowledge of this item.  It increases your strength and
   constitution by +2.  It is especially deadly against demons, the undead
   and evil monsters.  It provides immunity to paralysis.  It provides
   resistance to fear and life draining.  It allows you to see invisible
   monsters.  It provides protection from evil monsters, the undead and
   demons.  You bought it in a Expert Warrior Hall in Tharnu Watch.  
i) a Small steel chest (Multiple Traps)


  [Home Inventory - Badzhak View]

a) 3 Violet Potions of Life
b) a Manly Potion of Self Knowledge
c) The Full Plate Armor of Isildur [25,+25] (+1)
   You have full knowledge of this item.  It increases your constitution by
   +1.  It provides resistance to acid, electricity, fire, cold, confusion,
   sound and nexus.  It cannot be harmed by the elements.  It was dropped by
   a Great Wyrm of Thunder on dungeon level 99.  
d) The Mithril Chain Mail of the Crusader (-1) [28,+20] (+4)
   You have full knowledge of this item.  It can be activated for curing,
   heroism and heal (777) every 300 turns if it is being worn.  It increases
   your saving throws by +10.  It increases your intelligence and wisdom by
   +4.  It provides resistance to acid, electricity, fire, cold, poison,
   magical darkness, fear, nether and life draining.  It allows you to see
   invisible monsters.  It provides protection from evil monsters.  It cannot
   be harmed by the elements.  It was dropped by a Great Wyrm of Thunder on
   dungeon level 99.  
e) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   You have full knowledge of this item.  It can be activated for heal (1000)
   every 888 turns if it is being worn.  It increases your constitution by
   +2.  It sustains your constitution.  It provides resistance to acid, cold,
   magical darkness, nether, nexus, chaos and life draining.  It cannot be
   harmed by the elements.  It was dropped by a Great hell wyrm on dungeon
   level 99.  


  [Home Inventory - Cammor Town]

a) 2 Manly Potions of Self Knowledge
b) a Dilithium Ring of Flames [+17]
   It can be activated for ball of fire (100) and resist fire (20+ turns) if
   it is being worn.  It provides resistance to fire.  It cannot be harmed by
   fire.  You bought it in a Rare Jeweler in Cammor Town.  
c) a Tourmaline Ring of Intelligence (+6)
   It increases your intelligence by +6.  It sustains your intelligence.  You
   bought it in a Rare Jeweler in Cammor Town.  
d) a Corundum Ring of Electricity [+20]
   It can be activated for ball of lightning (100) and resist lightning (20+
   turns) if it is being worn.  It provides resistance to electricity.  It
   cannot be harmed by electricity.  You bought it in a Rare Jeweler in
   Cammor Town.  
e) a Corundum Ring of Electricity [+16]
   It can be activated for ball of lightning (100) and resist lightning (20+
   turns) if it is being worn.  It provides resistance to electricity.  It
   cannot be harmed by electricity.  You bought it in a Rare Jeweler in
   Cammor Town.  
f) a Tiger Eye Ring of Chaos Resistance
   It provides resistance to chaos.  You bought it in a Rare Jeweler in
   Cammor Town.  
g) a Tanzanite Ring of Lordly Protection [+19]
   You have full knowledge of this item.  It provides immunity to paralysis. 
   It provides resistance to poison, magical darkness, disenchantment and
   life draining.  You bought it in a Rare Jeweler in Cammor Town.  
h) a Fire Opal Ring of Knowledge [+6] (+7)
   It can be activated for restore intelligence every 100-200 turns if it is
   being worn.  It increases your intelligence and perception by +7.  It
   sustains your intelligence.  It allows you to see invisible monsters.  It
   cannot be harmed by the elements.  You bought it in a Rare Jeweler in
   Cammor Town.  
i) a Fire Opal Ring of Knowledge [+5] (+6)
   It can be activated for restore intelligence every 100-200 turns if it is
   being worn.  It increases your intelligence and perception by +6.  It
   sustains your intelligence.  It allows you to see invisible monsters.  It
   cannot be harmed by the elements.  You bought it in a Rare Jeweler in
   Cammor Town.  
j) an Olivine Ring of Toughness [+14] (+5)
   It can be activated for restore constitution every 100-200 turns if it is
   being worn.  It increases your constitution by +5.  It sustains your
   constitution.  It speeds your regenerative powers.  It cannot be harmed by
   the elements.  You bought it in a High Temple in Badzhak View.  
k) a Star Amulet of Brilliance (+5)
   It increases your intelligence and wisdom by +5.  You bought it in a Rare
   Jeweler in Cammor Town.  
l) a Bark Amulet of Reflection
   It reflects bolts and arrows.  It cannot be harmed by the elements.  You
   bought it in a Rare Jeweler in Cammor Town.  
m) a Brass Amulet of Anti-Magic
   It produces an anti-magic shell.  It cannot be harmed by the elements. 
   You bought it in a Rare Jeweler in Cammor Town.  
n) a Copper Amulet of Luck
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It provides resistance to sound.  You bought it in a High Temple in
   Badzhak View.  
o) a Skull Amulet of Greater Warding [+14]
   It provides protection from natural creatures, the undead, demons, orcs,
   trolls, giants and dragons.  It cannot be harmed by the elements.  You
   bought it in a Rare Jeweler in Cammor Town.  
p) 2 Skull Amulets of Greater Warding [+12]
   It provides protection from natural creatures, the undead, demons, orcs,
   trolls, giants and dragons.  It cannot be harmed by the elements.  You
   bought them in a Rare Jeweler in Cammor Town.  
q) a Skull Amulet of Greater Warding [+9] {90% off}
   It provides protection from natural creatures, the undead, demons, orcs,
   trolls, giants and dragons.  It cannot be harmed by the elements.  You
   bought it in a Silver Jeweler in Dorlad City.  
r) a Polished Amulet of Hold Life
   It provides resistance to life draining.  You bought it in a Rare Jeweler
   in Cammor Town.  
s) a Magical Figurine of an Ancient multi-hued dragon


  [Spells]

You have learned 42 spells and/or improvements.

You have 6 tier-1 slots (levels 1-10) remaining.
You have 4 tier-2 slots (levels 1-20) remaining.
You have 3 tier-3 slots (levels 1-30) remaining.
You have 1 tier-4 slot (levels 1-40) remaining.
You have 12 tier-5 slots (levels 1-50) remaining.


Sorcery Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Detect Monsters                   1       0%       0%  
Phase Door                        2       0%       0%  
Detect Doors and Traps            3       0%       0%  
Light Area                        3       0%       0%  
Detect Objects and Treasure       3       0%       0%  
Teleport                          4       0%     +10%  improved
Magic Mapping                     8       0%       0%  


Book 2:                        Cost    Fail%   Power%
--------------------------------------------------------
Identify                          9       0%     +10%  
Teleport Away                    12       0%       0%  
Haste Self                       16       0%       0%  
Identify True                    27       0%     +10%  
Gather Mana                       0       5%       0%  


Book 3:                        Cost    Fail%   Power%
--------------------------------------------------------
Recharging                       10       0%     +40%  specialized
Resistance                       21       0%       0%  
Word of Recall                   25       0%       0%  
Greater Haste                    36      14%       0%  


Book 4:                        Cost    Fail%   Power%
--------------------------------------------------------
Stasis                            6       0%     +50%  mastered
Dimension Door                    7       0%     +50%  mastered
Telekinesis                       5       0%       0%  
Clairvoyance                     36       1%     +10%  




Death Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Malediction                       1       0%     +50%  mastered
Nether Bolt                       5       0%     +50%  mastered
Orb of Entropy                   10       0%       0%  


Book 2:                        Cost    Fail%   Power%
--------------------------------------------------------
Identify                         23       0%     +10%  
Dispel Life                      28       0%       0%  
Genocide                         35      14%       0%  


Book 3:                        Cost    Fail%   Power%
--------------------------------------------------------
Nether Ball                      25       0%       0%  


Book 4:                        Cost    Fail%   Power%
--------------------------------------------------------
Reveal Secrets                   32       0%     +10%  
Consume Life                     35       0%       0%  
Esoteria                         32      19%     +10%  


  [Quests]

====Active quests==== 

Defeat the troll camp south-east of Duinmoth Town.  

Defeat the dragon camp south of Tharkhel.  

Defeat the orc camp north-west of Khazbar.  

Defeat the undead camp south-east of Dumbad Watch.  

Defeat the dragon camp south-east of Tharkhel.  

Defeat the troll camp north-east of Zathzul.  

Defeat the troll camp north of Camon Keep.  

Defeat the orc camp east of Dubbahz-Hothduin.  

Defeat the undead camp north-east of Zathzul.  

Defeat the giant camp west of Tharkhel.  

Defeat the troll camp west of Khazbar.  

Defeat the undead camp north-west of Khazbar.  

Defeat the troll camp south of Kekkhaz.  

Defeat the giant camp east of Tharnu Watch.  

Defeat the troll camp north of Camon Keep.  

Defeat the troll camp east of Arthon.  

Defeat the troll camp north of Zathzul.  

====Completed/failed quests==== 

From a Castle in Cammor Town (Danger level 25):
   Kill 5 Gazers.  (Killed)

From a Keep in Dorlad City (Danger level 35):
   Kill the 2 4-headed hydras that are guarding dungeon level 35. (Killed)

Kill Oberon, King of Amber, who is guarding dungeon level 99. (Killed)

Kill The Serpent of Chaos, who is guarding dungeon level 100. (Killed)

====Finished quests==== 

Defeat the undead camp north-east of Malgond.  (Finished)

Defeat the undead camp north-west of Khazbar.  (Finished)

(Danger level 1):  Smeagol has been rampaging the area west of Cammor Town. 
Track him to his hideout and exterminate him.  (Finished)

(Danger level 10):  A group of rogue druids have been hiding in the area north
of Malgond.  Discover their hideout and destroy
them all.  (Finished)

(Danger level 12):  Find the relic 'Dethanc', which is hidden in a tower
dungeon, south-west of Khazbar.  (Finished)

(Danger level 16):  Recently, bats have been terrorizing the area south-west of
Arthon.  Discover their lair and exterminate them
all.  (Finished)

(Danger level 20):  Find the relic of Corwin, which is hidden in a mine, east of
Kekkhaz.  (Finished)

(Danger level 23):  A Gnome mage and his gang have been seen in the area near
Cammor Town.  Find their stronghold and slay them. 
(Finished)

(Danger level 23):  It seems that some nagas have been troubling the area near
Dubbahz-Hothduin.  Discover their hole and slay them all.  (Finished)

(Danger level 38):  Find the relic of Merlin, which is hidden in an underground
temple, west of Khazbar.  (Finished)

(Danger level 40):  A number of women have been seen in the area near
Dubbahz-Hothduin.  Discover their home and
terminate them all.  (Finished)

(Danger level 60):  Kill the 5 Ancient red dragons that are guarding dungeon
level 60. (Finished)

(Danger level 61):  A Lesser black reaver has been seen in the area north-east
of Malgond.  Track it to its abode and exterminate it.
 (Finished)

(Danger level 76):  A Hell knight and its followers have been seen in the area
north-east of Khazbar.  Find their lair and kill them.  (Finished)

(Danger level 80):  Saruman of Many Colours and his followers have been
spreading evil in the area north of Malgond.  Find his
hideout and destroy him.  (Finished)

(Danger level 87):  Several fire-breathers have been hiding in the area north of
Malgond.  Discover their lair and kill them all.  (Finished)



  [Message Log (last 50 messages)]

In your pack: a Red Speckled Potion of New Life (i).
In your pack: an Elven Cloak [4] (v).
You have no room for a Chromium Wand of Dragon's Breath.
In your pack: an Elven Cloak of Warding [4,+16] (+4) (v).
In your pack: a Long Sword (2d5) (+7,+40%) (w).
You drop a Long Sword (2d5) (+7,+40%) (w).
There are no more Long Swords (2d5) (+7,+40%).
You meditate...
You failed to get the spell off!
You meditate...
The Spectral Wyrm claws you.
The Spectral Wyrm is suddenly very hot!
The Spectral Wyrm is suddenly afraid!
The Spectral Wyrm flees in terror!
The Spectral Wyrm resists!
The Spectral Wyrm disappears!
You meditate... <5x>
You drop an Elven Cloak of Warding [4,+16] (+4) (v).
There are no more Elven Cloaks of Warding [4,+16] (+4).
You drop 2 Volatile Potions of Restore Life Levels (j).
There are no more Volatile Potions of Restore Life Levels.
In your pack: a Mighty Hammer (9d9) (u).
In your pack: a Massive Iron Crown [0] (u).
In your pack: a White Potion of *Healing* (j).
You have no room for a Volatile Potion of Restore Life Levels.
You have no room for a Scroll titled "temder man" of *Identify*.
There is a wall blocking your way.
You have no room for a Scroll titled "temder man" of *Identify*.
You have no room for a Volatile Potion of Restore Life Levels.
You have no room for a Walnut Staff of the Magi.
You have no room for a Volatile Potion of Restore Life Levels.
You have no room for a Scroll titled "temder man" of *Identify*.
There is a wall blocking your way.
In your pack: The Massive Iron Crown of Chaos [0,+0] (+125) {cursed} (v).
You have no room for a Scroll titled "temder man" of *Identify*.
You have no room for a Volatile Potion of Restore Life Levels.
You have no room for a Walnut Staff of the Magi.
The Spectral Wyrm shudders.
You feel much better.
You have 5 charges remaining.
The Spectral Wyrm shudders.
You have 4 charges remaining.
The Spectral Wyrm shudders.
You have 3 charges remaining.
The Spectral Wyrm blinks away.
You have 2 charges remaining.
You enter a maze of down staircases.
Autosaving the game...
The debug commands are for debugging and experimenting.
The game will not be scored if you use debug commands.



Posted on 18.1.2009 07:11

Download this dump

7900. on the Ladder (of 18945)
28. on the Z+Angband Ladder (of 120)

Comments

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On 18.1.2009 07:11 craig231078@hotmail.com wrote:
I had been playing differant versions on and off for 10 years, I just beat the game for the first time.

On 18.1.2009 23:45 Pete Mack wrote:
Congrats! And winning at cl 41 is pretty fast

On 11.3.2011 13:29 Snarka wrote:
Wow! Level 41 winner and your first winner with that! Thats amazing : ) Grats!

On 11.3.2011 13:36 Snarka wrote:
Hmmmm.... you have no elemental resists!!!

How were you living at those dun levels without them? Interesting... yes there are a number of ways to resist temporarily, but its only 1/3 of damage, while both perma and temp are 1/9. Enev wyrms are duangerous, not to mention uniques... It must be pretty tricky... or you changed your wear just before making this dump?

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