The Angband Ladder: Punk, Yeek Sorceror by <Massimo.Campostrini@df.unipi.it>

  [ToME 2.3.5 Character Sheet]

 Name  : Punk                   Age                 12       STR!     40       
 Sex   : Male                   Height              42       INT!     40       
 Race  : Vampire Yeek           Weight              45       WIS!     40       
 Class : Sorceror               Social Class        63       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         -13 Level             50    Hit Points      730/   730 
 + To Melee Damage      -33 Experience  18601857    Spell Points   2428/  2428 
 + To Ranged Hit         38 Max Exp     18601857    Sanity          930/   930 
 + To Ranged Damage      18 Exp to Adv.    *****                               
   AC                11+109 Gold        13276849    Speed           Fast (+66) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  2         
 Saving Throw: Very Good    Disarming   : Good         Mel.dmg/Rnd:  4d4-132   
 Stealth     : Heroic       Magic Device: Bad          Infra-Vision: 1390 feet 
                                                       Tactic:       coward    
                                                       Explor:       leisurely 
                         (Character Background)                                
          You are one of five children of a master Yeek.  You are a            
          well-liked child.  You have blue eyes, straight brown hair,          
          and an average complexion.                                           
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        The Void: Level 150 (7500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 13 (650')
        Moria: Level 42 (2100')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You were disguised as a Wolf.
 You have defeated 5063 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed 76 princess quests.
 You have completed 76 lost sword quests.
 You saved Arda and became a famed King.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 4th Quelle of the 2890th year of the third age.
 Your adventure lasted 18 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can teleport at will.
You can restore lost life forces.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are extremely lucky.
You have a firm hold on your life force.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : .3.2....4*......            
        Add Int   : *3.22....*......            
        Add Wis   : *3.22....*......            
        Add Dex   : .3.2.....*......            
        Add Con   : .3.2....4*43....            
        Add Chr   : *3.2.....*......            
        Mul Mana  : +...+...........            
        Mul SPower: +...............            
        Add Stea. : ...2.......3....            
        Add Infra : *........*......            
        Add Speed : .3*2.3.....3....            
        Slay Evil : .............+..            
        Slay Demon: .............+..            
        Sust Str  : ................            
        Sust Int  : ...++...........            
        Sust Wis  : ...++...........            
        Sust Dex  : ......+.........            
        Sust Con  : ..........+.....            
        Sust Chr  : ...+............            
        Invisible : ............+...            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+..+.+.......            
        Hold Life : ..++++..........            
        Imm Acid  : +.....*.*+......            
        Imm Elec  : +.....*..+......            
        Imm Fire  : *.....*..+......            
        Imm Cold  : +..*..*..++.....            
        Res Pois  : .........+......            
        Res Fear  : ................            
        Res Light : .....+...+......            
        Res Dark  : .....+...+......            
        Res Blind : ...+............            
        Res Conf  : .....+..++......            
        Res Sound : ........+.......            
        Res Shard : .......+........            
        Imm Neth  : ..*......+......            
        Res Nexus : .........+......            
        Res Chaos : .....+..+.......            
        Res Disen : ........+.......            
        Auto Curse: ....+...........            
        WraithForm: ..+.............            
        Lite      : .+..+....+......            
        See Invis : +.++.+...+......            
        Digestion : ....+...........            
        Regen     : ..+.+.....+.....            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : +..+.+....+.....            
        Drain Exp : ..+.............            
        Cursed    : ..+......+......            
        Hvy Curse : ..+.+....+......            
        Prm Curse : .........+......            
        No blows  : +...............            
        Precogn.  : +...............            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+.......            
        Demon.ESP : +...............            
        Evil.ESP  : +...+...........            
        Good.ESP  : ....+...........            
        Full ESP  : ...+.....+......            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
          . Archery                             -00.500 [0.000]
 - Sneakiness                                    04.280 [0.900]
          . Stealth                              13.900 [0.500]
          . Disarming                           -00.500 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         03.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           30.600 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                 -01.500 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  02.550 [0.500]
          . Summoning                            03.200 [0.500]
          . Symbiosis                            30.200 [0.500]
          . Mimicry                              06.200 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You are fated to find a Wand of Haste Monster on level 12.
You may meet a Giant black ant on level 1.
You are fated to find an Amulet of Adornment on level 6.


  [Character Equipment]

a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision)
{!d!d!v}
    It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Long Bow of Nient (x6) (+23,+18) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and speed by 3
    .  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
e) The Ring of Phasing (+15 to speed)
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 669 of Nether Realm.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 58 of Dol Guldur.
n) The Robe 'Galindor' (-6,-12) [2,+7](40%)
    It increases your hit points by 40%.  It sustains your dexterity.  It
    provides immunity to acid, electricity, fire and cold.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Mordor.
o) a Wolf Pelt of Protection [1,+18] {!d!d!v!v!k!k}
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, chaos and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 126 of
    Angband.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 72 of
    Erebor.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Master quylthulg (6500 hp)
{) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 97 of Angband.
|) a Climbing Set
    It allows you to climb mountains.  


  [Character Inventory]

a) 3 Fireproof Tomes of Magical Energy {!d!d!v!v!k!k}
b) 2 Fireproof Tomes of the Eternal Flame {!d!d!v!v!k!k}
c) 4 Fireproof Tomes of the Blowing Wind {!d!d!v!v!k!k}
d) 2 Fireproof Tomes of the Impenetrable Earth {!d!d!v!v!k!k}
e) 4 Fireproof Tomes of the Everrunning Wave {!d!d!v!v!k!k}
f) 3 Fireproof Tomes of Translocation {!d!d!v!v!k!k}
g) a Fireproof Tome of the Tree {!d!d!v!v!k!k}
h) a Fireproof Tome of Knowledge {!d!d!v!v!k!k}
i) 3 Tomes of the Time {!d!d!v!v!k!k}
j) 2 Fireproof Tomes of Meta Spells {!d!d!v!v!k!k}
k) 3 Unholy Tomes of the Hellflame {!d!d!v!v!k!k}
l) 36 Potions of Cure Critical Insanity {!*}
m) 8 Potions of *Healing* {!*}
    
n) a Potion of Life {!*}
o) 20 Potions of Restore Mana {!*}
p) a Golden Rod of the Istari of Nothing (250/250) {!d!d!v!v!k!k}
q) a Golden Rod of the Istari of Nothing (250/250) {!d!d!v!v!k!k}
r) a Golden Rod of the Istari of Nothing (250/250) {!d!d!v!v!k!k}
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) a Partial Totem of a Great Wyrm of Chaos {!d!d!v!v!k!k}
    
c) a Ring of Speed (+9)
d) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 110 of Angband.
e) a Ring of Nether Resistance
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
g) The Amulet 'Ndisil' (+7)
    It increases your searching and infravision by 7.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid and electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark elven druid on level 25 of Maze.
h) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Angband.
    
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Archlich on level 71 of Angband.
j) The Amulet 'Valerrin' (+6,+6) [+5] (+3)
    It increases your strength, constitution, stealth and infravision by 3
    .  It sustains your strength, constitution and charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold, poison and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 110 of Angband.
k) The Amulet of Manil (+2)
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, stealth and infravision by 2.  It sustains your wisdom and 
    charisma.  It provides resistance to life draining, fire, light, dark
     and nether.  It allows you to levitate.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
l) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It provides resistance to disenchantment.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) an Elven Rhino Hide Armour (-1 to accuracy) [8,+9] (+3 to stealth)
q) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) a Spider Web of Air [1,+16]
    It allows you to breathe without air.  
    You found it in the remains of an Osyluth on level 93 of Angband.
t) a Jewel Encrusted Crown of Night and Day [0,+10]
    It provides light (radius 1) forever.  It provides resistance to light
    , dark and blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
u) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 90 of
    Angband.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 90 of
    Angband.
x) The Heavy Crossbow of Umlar (x4) (+8,+10) (+5 to speed)
    It provides light (radius 1) forever.  It increases your dexterity, 
    charisma and speed by 5.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.


  [Home Inventory - Gondolin ]

a) a Scroll of Divination
b) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
c) a Partial Totem of a Sky Drake {!d!d!v!v!k!k}
    
d) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Angband.
    
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) a Ring of Shard Resistance {!d!d!v!v!k!k @w1}
g) a Ring of Disenchantment Resistance
h) a Ring of Chaos Resistance
i) The Amulet 'Sulur' (+1 to stealth)
    It increases your strength, stealth and infravision by 1.  It sustains 
    your strength.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 74 of Angband.
    
k) The Splint Mail of Gilmirth (-53,-16) [19,+0](20%)
    It increases your hit points by 20%.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to electricity.  It
    provides resistance to life draining, acid, cold and sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) an Elven Cloak of Stealth [4,+10] (+6 to stealth)
m) a Fur Cloak of the Magi (-3,-3) [3,+10] (+2)
    It can be used to store a spell.  It increases your intelligence, 
    stealth and speed by 2.  It sustains your intelligence.  It provides
    immunity to paralysis.  It cannot be harmed by acid.  
    It was given to you as a reward.
n) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Mordor.
o) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 81 of Angband.
p) The Iron Crown of Falacir [0,+7]
    It sustains your dexterity.  It provides resistance to life draining, 
    electricity, confusion, sound, nether and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) a Jewel Encrusted Crown of the Magi [0,+14] (+3)
    It increases your intelligence and spell power by 3.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and dark.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 81 of Angband.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Phoenix on level 72 of Angband.
t) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 39 of Mordor.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
w) a Mage Staff of Wizardry (1d4) (-7,-27)(80%) (+4)


  [Home Inventory - Minas Anor ]

a) The Crumpled Scroll of Mass Resurrection
b) a Mithril Rod of Nothing (160/160) {!d!d!v!v!k!k}
c) The Ring 'Naedalin' (+7,+4) (+2)
    It increases your constitution by 2.  It sustains your strength and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to confusion.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 31 of Mirkwood.
    
d) a Ring of Speed (+6)
e) a Ring of Nexus Resistance
f) a Ring of Shard Resistance
g) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 59 of Mordor.
h) The Anchor of Space-Time
i) an Elven Double Ring Mail (-2 to accuracy) [15,+9] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire lord on level 40 of Mordor.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 56 of Mordor.
k) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
l) an Elven Robe of Permanence [2,+23] (+2 to stealth)
    It increases your stealth by 2.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison, confusion and nether.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 59 of Mordor.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak of Electricity [4,+14] (+3 to stealth)
    It increases your stealth, searching and luck by 3.  It provides
    resistance to electricity.  It produces an electric sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
p) a Mouse Fur of Protection [1,+13]
q) a Small Leather Shield of Reflection [2,+9]
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) a Shovel of Digging (+4)
t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) a Mage Staff of Mana [Manathrust] (1d4) (+6,-8)(60%)


  [Home Inventory - Lothlorien ]

a) The Ring of Power of Dwar, Dog Lord of Waw (+3 to stealth)
    It increases your wisdom and stealth by 3.  It makes you invisible.  
    It provides resistance to sound and chaos.  It allows you to fly.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Dol
    Guldur.
b) The Ring of Power of Hoarmurath of Dir (+2 to searching)
    It increases your intelligence, searching and infravision by 2.  It
    makes you invisible.  It sustains your intelligence.  It makes you
    completely fearless.  It provides resistance to cold and poison.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 58 of Dol Guldur.
c) an Indestructible Ring of Speed (+12) {!d!d!v!v!k!k @w1}
d) a Ring of Speed (+7)
e) a Ring of Nexus Resistance
f) a Ring of Shard Resistance {!d!d!v!v!k!k @w1}
g) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Cat Lord on level 71 of Erebor.
j) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 1.  It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) an Elven Bar Chain Mail (-2 to accuracy) [18,+9] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Khim, Son of Mim on level 20 of Mirkwood.
l) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) a Cloak of Protection [1,+12]
o) The Mouse Fur of Ornim [1,+8]
    It sustains your intelligence and wisdom.  It provides resistance to 
    poison, dark and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) a Snakeskin Cloak of Air [1,+9] {!d!d!v!v!k!k}
    It allows you to breathe without air.  
    It was given to you as a reward.
q) a Small Metal Shield of Resistance [3,+11]
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Dol
    Guldur.
t) The Metal Cap of Aramrana [3,+15]
    It sustains your strength and dexterity.  It provides resistance to 
    light and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
u) The Dragon Helm of Thrain [8,+11]
    It provides light (radius 1) forever.  It sustains your dexterity.  It
    provides resistance to cold and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
v) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
w) a Mage Staff of Wizardry (1d4) (-2,-18)(80%) (+4)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    It was given to you as a reward.
x) a Mage Staff of Power (1d4) (-7,-9) (+3)


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+5)
    It increases your charisma by 5.  It makes you invisible.  It sustains 
    your strength and wisdom.  It provides resistance to dark.  It speeds
    your regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 110 of Angband.
d) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 126 of
    Angband.
e) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  



Posted on 14.11.2008 13:43

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2033. on the Ladder (of 19032)
716. on the ToME Ladder (of 3154)
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On 14.11.2008 13:43 Massimo.Campostrini@df.unipi.it wrote:
My first win with a yeek! I was lucky in the early game, when Punk had horrible stats; later on he got Undead Form and adventuring was very smooth. The robe 'Galindor' is the best randart I ever got. Punk was killed by carelessness twice: once by Morgoth, once by a "spirit" while looking at Mekor's drop; each time it was easy for Punk to return to life.

On 14.11.2008 17:33 Estie wrote:
Thats a sweet robe. Instant "endgame equipment juggling: solved".

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